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Yume 2kki:Urotsuki's Room: Difference between revisions

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{{Locationbox
Quadrapassel comes from the classic falling-block game, Tetris. The goal of the game is to create complete horizontal lines of blocks, which will disappear. The blocks come in seven different shapes made from four blocks each: one straight, two L-shaped, one square, and two S-shaped. The blocks fall from the top center of the screen in a random order. You rotate the blocks and move them across the screen to drop them in complete lines. You score by dropping blocks fast and completing lines. As your score gets higher, you level up and the blocks fall faster.
|headercolor = #9c828c
|headerfontcolor = #524939
|image = Uroroom1.png
|JapaneseName = 夢部屋
|Name = 現実部屋, ''Genjitsu heya'', Reality Room, 夢部屋, ''Yume heya'', Dream Room
|Effects = None
|Wallpapers = None
|Events = [[Yume 2kki:Endings|Endings]]
|NPCS = None
|Primary = 20
|Connections = {{Connection|The Nexus|misc_label=From the Dream Room}}, {{Connection|Mirror Room|misc_label=From the Dream Room|one_way_type=NoReturn}}, {{Connection|Debug Room|unlock_type=LockedCondition|unlock_conditions=Only with debug mode activated.}}, {{Connection|Developer Room|unlock_type=LockedCondition|unlock_conditions=After seeing the first four endings.}}, {{Connection|Gallery Of Me|one_way_type=NoEntry|chance_description=0.1223% chances of getting to this area every time you wake up.|chance_percentage=0.1223%|unlock_type=LockedCondition|unlock_conditions=Requires having at least 20 effects and at least 100 wallpapers.}}
|BGM = {{BGM|title=zaza|filename=Zaza.ogg|label=Dream Room}}
|Map ID = 0002, 0003, 0004, 0005, 0006, 0042, 0102, 0122, 0123, 0124, 0150, 0221, 0222, 0223, 0224, 0225, 0227, 0249, 0250, 0344, 0402, 0403, 0457, 0598, 0620
|VersionAdded = 0.035b
|VersionsUpdated = 0.044-++,0.081b-b,0.082c-b,0.087d-b,0.090-+,0.090g-c+,0.090h---,0.113,0.113a-b,0.113b--,0.113e patch 4--,0.116c patch 1,0.118c patch 4-b,0.118f--,0.118i patch 1-++,0.119e patch 2--,0.119e patch 5-
}}
'''Urotsuki's Room''' is where the player starts the game. This room and its balcony are two of the only locations Urotsuki can access outside of her dreams. Urotsuki refuses to leave her room through the door, and attempting to open it results in her shaking her head in a number of ways; if the player has the key, however, the [[Yume 2kki:Developer Room|Developer Room]] can be accessed through the door.


She has various appliances in her room, such as a [[Yume 2kki:Console|Games Console]], allowing her to play various minigames, and a [[Yume 2kki:Computer|Computer]], which allows the player to save their progress, view unlocked [[Yume 2kki:Wallpaper Guide|Wallpapers]], and listen to music, among other things.
In previous versions, the game was known as Gnometris.
 
==The Room==
Urotsuki's room is pretty big and nicely furnished, overall giving her better living conditions than Madotsuki. The view from her balcony suggests that she lives in a somewhat rural area.
 
As the player progresses throughout the game, some little things will be added to Urotsuki's room, if a little subtle at best. Most things that are inserted are seen after unlocking each of the [[Yume 2kki:Endings|Endings]].
 
After unlocking Ending 1, Urotsuki's books will be back in her bookshelf. Interacting with them will let you browse through all the Wallpapers you've unlocked, from #0 to #173.
 
After Endings 1-4 have been seen, Urotsuki obtains the key to the Developer Room, which is accessed in a hallway through the door on the right. If [[Yume 2kki:Debug Mode|Debug Mode]] is active, you can access the [[Yume 2kki:Debug Room|Debug Room]] from the hallway to the right instead.
 
Interacting with the drawer at Urotsuki's computer desk will display the menu to toggle the new quick select menu added in version 0.99.
 
Selecting yes on the first option enables you to use the drawer in the dream version of the room to set Urotsuki's current effect as a 'favorite' which can then be instantly equipped/unequipped from the menu, accessed via the Shift key.
 
The second option lets you choose what kind of quick select you would like.
*The first style lets you instantly switch to your favorite effect by ''holding down'' shift.
*The second style brings up an interface that lets you visually browse through effects with a scrollbar, or switch to your favorite effect by pressing down. This style is useful for mixing effects. This menu can be opened by pressing the shift key while sleeping.
 
==Dream Room==
Urotsuki's Room changes a little when she goes to sleep. On the balcony, clothes can be found on the clothesline which indicates the in-game [[Yume 2kki:Randomizers#Seasonal System|season.]] In addition, there are two planter boxes on the left and right, whose growth stages correspond to the number of times you've fallen asleep. The left box will have small blue sprouts, which grow after sleeping at least 14, 28, and 42 times (unless a staircase is present). The sprouts in the box on the right, however, grow after sleeping at least 21, 42, and 63 times. There is a 1/5 chance that when attempting to reenter the balcony from the dream room, you will be transported to the [[Yume 2kki:Mirror Room|Mirror Room]] (unless [[Yume 2kki:Endings#Ending ?|Ending ?]] is active).
 
In addition to these differences, the TV shows an assortment of [[Yume 2kki:TV Screens|strange images]], and the computer shows a variety of [[Yume 2kki:Dream Wallpaper Gallery|obscure wallpapers]]. The console seems to have disappeared completely, but there is now a piggy bank that will appear in her dream room after sleeping more than 7 times. This allows her to obtain a small amount of [[Yume 2kki:Money|Money]] every dream, which is equal to the percentage of the accessible areas that she has visited. Additionally, if the [[Yume 2kki:Effects#Trombone|Trombone]] effect has been collected, a playable xylophone can be found in the bookshelf just next to the piggybank.
 
While dreaming, Urotsuki is able to open the door and access Yume 2kki's '[[Yume 2kki:The Nexus|Nexus]]'. Much like [[Yume 2kki:Yume Nikki|Yume Nikki]], it is a hub comprised of various [[Yume 2kki:Dream Worlds|Dream Worlds]], and exploring them to find and collect effects is the objective in the early game.
 
==Urotsuki's Balcony==
[[File:Twin mountains.png|thumb|268px|right|An overview of Uro's balcony]]
The sliding door at the top of the room leads to the balcony, which is mostly devoid of interest, featuring two empty planter boxes with no plants, a clothesline, and an air conditioner condenser unit.
 
Each time a dream sequence has ended, the time of the day on the balcony changes.
 
The balcony overlooks a mountainous landscape, apparently covered by forest. On the distant horizon lie the Twin Mountains, which are present in many areas of the Dream World as well, most notably in Urotsuki's Dream Scene in the [[Yume 2kki:Flying Fish World|Flying Fish World]], where they are viewed from somewhere presumably below the balcony, flushed in an orange evening glow. They are also referenced on a [[Yume 2kki:TV Screens|TV screen]].
 
Many of the [[Yume 2kki:Endings|endings]] take place on the balcony.
 
[[File:Yume2kkiversion0105-WakeUpEvent.png|thumb|268px|dun-dun-dun-dun...]]
 
==Trivia==
* If Urotsuki has killed 50 NPCs (or any higher multiple of 10), there is a chance that she will have a scary vision upon waking up. The title theme plays slowly and the sound of a closing door can be heard while Urotsuki will appear in a purple-tinted version of her room sitting on a pillow in front of the TV, with a ghostly silhouette of a herself standing behind her, holding her chainsaw. After a few seconds the apparition will walk forwards into Urotsuki, and she will snap out of her hallucination and stand up as the light returns to the room. In a different version of the same vision, a Shadow Woman appears instead.
 
[[Category:Yume 2kki Locations]]
[[Category:20]]

Revision as of 12:29, 12 January 2023

Quadrapassel comes from the classic falling-block game, Tetris. The goal of the game is to create complete horizontal lines of blocks, which will disappear. The blocks come in seven different shapes made from four blocks each: one straight, two L-shaped, one square, and two S-shaped. The blocks fall from the top center of the screen in a random order. You rotate the blocks and move them across the screen to drop them in complete lines. You score by dropping blocks fast and completing lines. As your score gets higher, you level up and the blocks fall faster.

In previous versions, the game was known as Gnometris.