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    Yume Nikki:Events: Difference between revisions

    >Faeline1959
    (Added screenshot and description to "Severed Heads In The Sky".)
    >TenhGrey
    (Can't believe I've left this page half-done for so long. Gonna get it all together soon.)
    Line 11: Line 11:
    '''Location:''' The [[Number World]]
    '''Location:''' The [[Number World]]


    '''Prompt:''' ''Trigger.'' Stab the [[Toriningen]] in the bed room with the [[Effects#Knife|knife effect]] in order to make her 'lunatic', then allow her to catch you. You will be transported to one of two different enclosed spaces where the event occurs.
    '''Prompt:''' ''Trigger.'' Stab the [[Toriningen]] in the bed room with the [[Effects#Knife|knife effect]] to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.


     
    '''Description:''' In the Number World room, stepping on the tile with the 'あ' character (''The alphabetical character for "A" in [http://en.wikipedia.org/wiki/Hiragana Hiragana]'') will cause the whole floor to become flooded with あs.<br/>In the lamp world the effect is the same, except the graphic is apparently that of a red eye in the floor, not an alphabetical character.
    '''Description:''' Stepping on the tile with the 'あ' (''"A" in [http://en.wikipedia.org/wiki/Hiragana Hiragana]'') character will cause the whole floor to become flooded with あs


    ==Crick in the Neck==
    ==Crick in the Neck==
    Line 22: Line 21:
    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki wakes up.
    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki wakes up.


    '''Description:''' Occasionally, when Madotsuki gets out of bed she will have a crick in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.
    '''Description:''' Occasionally, when Madotsuki gets out of bed she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.




    ==The Falling Man==
    ==The Falling Man==
    '''Location:''' The Stairway to the sky in [[The Wilderness]] that leads to the [[Sky Garden]].
    '''Location:''' The Stairway to the Sky in [[The Wilderness]] that leads to the [[Sky Garden]].


    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki sets foot on the Stairway to the Sky.
    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki sets foot on the Stairway to the Sky.


    '''Description:''' What appears to be a man in the background, sometimes two of them, spins as if it was falling downward. However, the figure moves in circular directions and does not fall downward. In fact, it follows [[Madotsuki]] up the staircase.
    '''Description:''' An object resembling a person appears in the sky in the distance. It spins as if falling downward, however the figure moves in a circular motion and never actually hits the ground. There is an extremely low chance of witnessing two 'falling men' at once.


    [http://www.youtube.com/watch?v=XqV54v1kgQc Video of an encounter with two simultaneous Falling Men.]
    [http://www.youtube.com/watch?v=XqV54v1kgQc Video of an encounter with two simultaneous Falling Men.]
    Line 37: Line 36:
    '''Location: '''The empty basement room of the dungeon in [[FC world|FC World A]].
    '''Location: '''The empty basement room of the dungeon in [[FC world|FC World A]].


    '''Prompt:''' ''Random Chance.''
    '''Prompt:''' ''Random Chance.'' '''1/3''' chance of availability, determined when Madotsuki falls asleep. In the FC World Dungeon, travel to the deepest room. Unlike the others, this room is fully lit. Stand in the top-left corner of the room and interact with the west wall.


    '''Description:''' Whether or not this event is available is randomly determined when you go to sleep, with a 1/3 chance of it being available. If the event is accessible, you can talk to the top wall tile of the left wall of the room. The tile makes the same noise as the numbers people, but no numbers are shown. When you keep talking, the room starts corrupting, eventually freezing the game with a nasty sound before waking Madotsuki up. Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen.
    '''Description:''' When interacted with, the wall tile produces a text box with a 'typing' sound like the [[List of characters#Lizardmen|Lizardmen]], but no text is shown. Doing this repeatedly gradually causes the room to corrupt, until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.
    <br/>Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen.


    This event is possibly a reference to two glitches seen in Earthbound, from which the FC World is probably based on:
    This event is possibly an homage to two glitches found in ''Earthbound'', the game which the FC World seems to be based on:
    *[http://www.youtube.com/watch?v=VPCFmr3Itog The 'Nonsense-talking Wall' glitch]
    *[http://www.youtube.com/watch?v=VPCFmr3Itog The 'Nonsense-talking Wall' glitch]
    *[http://www.youtube.com/watch?v=zm2xWsc84dE The 'Empty text box' glitch]
    *[http://www.youtube.com/watch?v=zm2xWsc84dE The 'Empty text box' glitch]


    ==Melting Madotsuki==
    ==Melting Madotsuki==
    '''Location:''' The Blazing Corridor, in [[The Underground World]]


    '''Location:''' The Blazing Corridor, in [[The Underground World]]
    '''Prompt:''' ''Random Chance.'' '''1/5''', Dependent on the random allocation of the [[Bed]] in the dream world which takes you to [[The Staircase of Hands]].<br/>
    The first step for witnessing this event is to go to the [[Snow World]] and become a snowman using the [[Effects#Hat and Scarf|Hat and Scarf effect]].<br/>
    Next, find the bed and sleep in it as a snowman. If it does not take you to the Staircase of Hands, you must pinch yourself awake and try again.<br/>
    Once you have arrived in the [[Underground World]], stand as close as you can to the fire in the Blazing Corridor.


    '''Prompt:''' ''Random Chance.'' Use the [[Effects#Hat and Scarf|Hat and scarf effect]] to transform into a snowman in the [[Snow World]], then sleep in the bed. There is a '''1/5''' chance it will take you to the [[The Staircase of Hands]], from which - as a snowman - you walk to the [[Underground World|Blazing Corridor]].
    '''Description:''' Once You have arrived at the fire as a snowman, all you must do is wait as Madotsuki slowly melts away. Once completely melted, she cannot move and must return to the normal hat and scarf form.


    '''Description:''' The first step in this event is to go to the [[List of locations|Snow World]] and become a snowman. Unfortunately, it is not possible to simply transform using the [[Effects|Hat and Scarf]] effect after [[Effects|Yuki-onna]] because that removes the fire as well. There is a bed in the snow world you can use to access the area with the fire. Because the snowman is so slow, the fastest way is to go next to the bed, turn into a snowman, go to the bed, and wake up to try again if the bed doesn't transport you to[[ The Staircase of Hands]]. Once you have arrived at the fire, stand as close as you can to the flame and watch as [[Madotsuki]] slowly melts away. Once completely melted, she returns to the regular [[Effects|Hat and Scarf]] sprite.
    Unfortunately, it is not possible to simply transform using the [[Effects#Yuki-onna|Yuki-onna]] snow as that does not cease after becoming a snowman, so it will persist in the Underground World and douse the fire. It is for this reason that the Snow World snowfall must be used.


    ==[[NASU]]==
    ==[[NASU]]==
    '''Location:'''
    '''Location:''' [[Madotsuki's Room]]


    '''Prompt:'''
    '''Prompt:''' ''Trigger.'' Interact with the Famicom in Madotsuki's Bedroom.


    '''Description:''' The most extensive event, '''NASU''' is a Famicom-style minigame, playable in [[Madotsuki's Room]].
    '''Description:''' The most extensive event, '''NASU''' is a Famicom-style minigame, playable in [[Madotsuki's Room]].<br/>
    ''See: [[NASU]]''


    ==Severed Heads in the Sky==
    ==Severed Heads in the Sky==
    Line 70: Line 75:


    ==[[Takofuusen]]==
    ==[[Takofuusen]]==
    ''See: [[Takofuusen]]''<br />
    '''Location:''' [[White Desert|The White Desert (A or B)]]
    '''Location:'''


    '''Prompt:'''
    '''Prompt:''' ''Random Chance.'' '''1/3600''' chance of appearing when you take a step.


    '''Description:'''
    '''Description:''' Takofuusen appears, floats past the screen making an odd sound, and is gone.<br />
    ''See: [[Takofuusen]]''


    ==[[Uboa]]==
    ==[[Uboa]]==
    ''See: [[Uboa]]''<br />
    '''Location:''' Poniko's House, in the [[Pink Sea]]
    '''Location:'''


    '''Prompt:'''
    '''Prompt:''' ''Random Chance.'' 1/64 chance of occuring when Madotsuki switches off the light, determined when she enters the house.


    '''Description:'''
    '''Description:'''<br />
    ''See: [[Uboa]]''


    ==UFOs on Mars==
    ==UFOs on Mars==
    Line 113: Line 118:
    '''Location: [[The Sewers]] '''
    '''Location: [[The Sewers]] '''


    '''Prompt:''' ''Trigger. ''There are several windows on the path in the sewers that leads to [[Big Red]]. Interacting with them causes several drawings to appear. More on these in the link above.
    '''Prompt:''' ''Trigger.'' There are several apertures in the walls of the sewers that lead to [[Big Red]]. Interacting with them causes several drawings to appear. More on these in the link above.


    '''Description:'''
    '''Description:'''
    Line 122: Line 127:
    '''Prompt:''' ''Trigger''. Drop all [[Effects]] in [[The Nexus]], then awaken and walk out onto the Balcony.
    '''Prompt:''' ''Trigger''. Drop all [[Effects]] in [[The Nexus]], then awaken and walk out onto the Balcony.


    '''Description:''' <span style="color:red">'''''WARNING: Spoiler''', see ''</span>''[[The Ending]]''
    '''Description:''' <span style="color:red">'''''WARNING: Spoiler''', see [[The Ending]] for details </span>''


    ==[[FACE]]==
    ==[[FACE]]==
    '''Location: [[Number World]] '''
    '''Location: [[Number World|The Staircase, in the Number World]]'''


    '''Prompt: '''There is a chance that the zipper wall on the south-east corner of the number world will, unlike the usual zipper walls, be discoloured and have an angry/sad expression on it instead of the usual smile. Stabbing it when in this state causes it to bleed and reveal a pathway, similarly in fashion to the [[Guillotine Room]]. The pathway then leads to KyuuKyuuKun's Room.
    '''Prompt: '''There is a chance that the zipper wall on the south-east corner of the number world will, unlike the usual zipper walls, be discoloured and have an angry/sad expression on it instead of the usual smile. Stabbing it when in this state causes it to bleed and reveal a pathway, similarly in fashion to the [[Guillotine Room]]. The pathway then leads to KyuuKyuuKun's Room.
    Line 136: Line 141:
    '''Location:''' [[Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]
    '''Location:''' [[Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]


    '''Prompt:'''
    '''Prompt:''' ''Random Chance.'' '''1/7''' Chance of appearing when the TV is switched on in Madotsuki's Dream Room.
     
    '''Description:'''In Madotsuki's apartment in the dream world, it is possible to witness a full-screen event by interacting with the TV, with a 1/7 chance of seeing it every time the TV is switched on.


    When the event has been activated, the TV sprite will show the face of one of the 'Kalimba creatures'.
    '''Description:''' When the event has been activated, the TV sprite will show the face of one of the 'Kalimba creatures'.
    The screen then fades to black and two oppositely-scrolling rows of tribal African-stylized figures are shown. The figures appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electro rhythm plays on a short loop.
    The screen then fades to black and two oppositely-scrolling rows of tribal African-stylized figures are shown. The figures appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electro rhythm plays on a short loop.
    The name comes from both the background music track and the image files being labelled as 'KALIMBA' in the game's coding, after the instrument and artwork used in the event.
    The name comes from both the background music track and the image files being labelled as 'KALIMBA' in the game's coding, after the instrument and artwork used in the event.
    Line 147: Line 150:
    '''Location:''' [[White Desert|Monoe's Tunnel in the White Desert]]
    '''Location:''' [[White Desert|Monoe's Tunnel in the White Desert]]


    '''Prompt: '''
    '''Prompt:''' ''Trigger''. Stab [[Dave Spector]] with the [[Effects#Knife|Knife effect]] and enter the nearby tunnel from the left. Find [[Monoe]] and interact with her.


    '''Description:''' Monoe has a full-screen event that occurs when the player interacts with her. A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room.
    '''Description:''' A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room.


    ==[[Monoko]]==
    ==[[Monoko]]==

    Revision as of 21:52, 20 March 2012

    Template:Images When exploring the dream world, Madotsuki will occasionally come across strange occurrences or activities, known as 'Events'. These make up most of the memorable content of the game and provide intriguing perspectives of the dream world. Many theories are developed to attempt to explain what the events represent, if anything.

    Some events happen as a result of a specific trigger (E.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as Uboa or Takofuusen) occur on a random chance when a certain action is performed.

    Gameplay Events

    ああああああああ

    AAAAA Trap.png
    AAAA Lampworld.png

    Location: The Number World

    Prompt: Trigger. Stab the Toriningen in the bed room with the knife effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.

    Description: In the Number World room, stepping on the tile with the 'あ' character (The alphabetical character for "A" in Hiragana) will cause the whole floor to become flooded with あs.
    In the lamp world the effect is the same, except the graphic is apparently that of a red eye in the floor, not an alphabetical character.

    Crick in the Neck

    Looking Left.png

    Location: Madotsuki's Room

    Prompt: Random Chance. Determined when Madotsuki wakes up.

    Description: Occasionally, when Madotsuki gets out of bed she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.


    The Falling Man

    Location: The Stairway to the Sky in The Wilderness that leads to the Sky Garden.

    Prompt: Random Chance. Determined when Madotsuki sets foot on the Stairway to the Sky.

    Description: An object resembling a person appears in the sky in the distance. It spins as if falling downward, however the figure moves in a circular motion and never actually hits the ground. There is an extremely low chance of witnessing two 'falling men' at once.

    Video of an encounter with two simultaneous Falling Men.

    Famicom Glitch

    Location: The empty basement room of the dungeon in FC World A.

    Prompt: Random Chance. 1/3 chance of availability, determined when Madotsuki falls asleep. In the FC World Dungeon, travel to the deepest room. Unlike the others, this room is fully lit. Stand in the top-left corner of the room and interact with the west wall.

    Description: When interacted with, the wall tile produces a text box with a 'typing' sound like the Lizardmen, but no text is shown. Doing this repeatedly gradually causes the room to corrupt, until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.
    Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen.

    This event is possibly an homage to two glitches found in Earthbound, the game which the FC World seems to be based on:

    Melting Madotsuki

    Location: The Blazing Corridor, in The Underground World

    Prompt: Random Chance. 1/5, Dependent on the random allocation of the Bed in the dream world which takes you to The Staircase of Hands.
    The first step for witnessing this event is to go to the Snow World and become a snowman using the Hat and Scarf effect.
    Next, find the bed and sleep in it as a snowman. If it does not take you to the Staircase of Hands, you must pinch yourself awake and try again.
    Once you have arrived in the Underground World, stand as close as you can to the fire in the Blazing Corridor.

    Description: Once You have arrived at the fire as a snowman, all you must do is wait as Madotsuki slowly melts away. Once completely melted, she cannot move and must return to the normal hat and scarf form.

    Unfortunately, it is not possible to simply transform using the Yuki-onna snow as that does not cease after becoming a snowman, so it will persist in the Underground World and douse the fire. It is for this reason that the Snow World snowfall must be used.

    NASU

    Location: Madotsuki's Room

    Prompt: Trigger. Interact with the Famicom in Madotsuki's Bedroom.

    Description: The most extensive event, NASU is a Famicom-style minigame, playable in Madotsuki's Room.
    See: NASU

    Severed Heads in the Sky

    File:YumeNikkiScreenshot1.gif
    A Severed Head In The Sky.

    Location: White Path 3 in the White Desert

    Prompt: Trigger. Walk into the small building at the end of the path.

    Description: A severed head floats through the sky near the top of the screen.


    Takofuusen

    Location: The White Desert (A or B)

    Prompt: Random Chance. 1/3600 chance of appearing when you take a step.

    Description: Takofuusen appears, floats past the screen making an odd sound, and is gone.
    See: Takofuusen

    Uboa

    Location: Poniko's House, in the Pink Sea

    Prompt: Random Chance. 1/64 chance of occuring when Madotsuki switches off the light, determined when she enters the house.

    Description:
    See: Uboa

    UFOs on Mars

    11 UFOs in the Martian sky

    Location: The Martian Summit, Mars

    Prompt: Random Chance. 1/4 chance of appearing when Madotsuki meows with the Cat effect on the Martian Summit.

    Description: Strange objects appear from the sky and hover in the air when called repeatedly with the Cat effect. More than 10 can be made to appear with repeated meowing. A similar object is seen over the distant city from the Eastern edge of the Sky Garden.

    The Witch's Flight

    Location: The Mall Rooftop

    Prompt: Trigger. Equip the witch effect, mount the broom and fly off the edge of the roof.

    Description: Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying 2D arcade style through the clouds. Press 1 to cause the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor. There is also a Black cat on top of the roof, its purpose is unknown, but eye color changes when using the Knife effect.

    Cinematic Events

    There are a number of events that can be found in the dream world of Yume Nikki that stop the action of the game and show full-screen pictures and/or music, similar to cutscenes in traditional games. Some of these events continue for a determined amount of time, whereas others must be dismissed by the player.

    The Aztec Rave Monkey

    Location: The Rave Box, in the Wilderness

    Prompt: Trigger. Interact with the hollow Rave Box.

    Description: One of the most popular events is the "Aztec Rave Monkey" that appears when Madotsuki looks into a conspicuous hollow totem sculpture found in a certain area of The Wilderness. It shows the many iterations of a certain design repeated often throughout the game, that of an Aztec-style monkey-like image with four faces. A synth beat plays during this scene.

    The Drawings in the Sewers

    Location: The Sewers

    Prompt: Trigger. There are several apertures in the walls of the sewers that lead to Big Red. Interacting with them causes several drawings to appear. More on these in the link above.

    Description:

    The Ending

    Location: Madotsuki's Balcony

    Prompt: Trigger. Drop all Effects in The Nexus, then awaken and walk out onto the Balcony.

    Description: WARNING: Spoiler, see The Ending for details

    FACE

    Location: The Staircase, in the Number World

    Prompt: There is a chance that the zipper wall on the south-east corner of the number world will, unlike the usual zipper walls, be discoloured and have an angry/sad expression on it instead of the usual smile. Stabbing it when in this state causes it to bleed and reveal a pathway, similarly in fashion to the Guillotine Room. The pathway then leads to KyuuKyuuKun's Room.

    Description: "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World. Known as the Red King (jp:赤の王様 ) in Japanese, FACE appears when one exits the stairway which is accessed from the Number World. It is often associated with KyuuKyuu-kun and used as evidence by some fans to support the theory that Madotsuki has some kind of trauma involving penises. The interpretation of FACE being a penis head further expresses this. This animation cannot be skipped and continues for approximately ten seconds before Madotsuki awakens abruptly.

    The KALIMBA TV Channel

    A still from the KALIMBA Channel

    Location: Madotsuki's Dream Room

    Prompt: Random Chance. 1/7 Chance of appearing when the TV is switched on in Madotsuki's Dream Room.

    Description: When the event has been activated, the TV sprite will show the face of one of the 'Kalimba creatures'. The screen then fades to black and two oppositely-scrolling rows of tribal African-stylized figures are shown. The figures appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electro rhythm plays on a short loop. The name comes from both the background music track and the image files being labelled as 'KALIMBA' in the game's coding, after the instrument and artwork used in the event.

    Monoe

    Location: Monoe's Tunnel in the White Desert

    Prompt: Trigger. Stab Dave Spector with the Knife effect and enter the nearby tunnel from the left. Find Monoe and interact with her.

    Description: A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room.

    Monoko

    Location: White Desert

    Prompt: There is a path that leads directly east/west within the White Desert that terminates/begins at a cave. Within this cave is an unassuming monochromatic young girl. Using the Stoplight effect, however, causes her NPC to transform from a normal girl into a five-armed one. Interacting with her in this state triggers the event.

    Description: Monoko has a full-screen event in which a drawing of her bounces around the screen and changes size. A tribal sounding beat plays over this sequence.

    The Spaceship Crash

    Spaceship Alert.png
    Crash Cutscene.png

    Location: The Spaceship

    Prompt: Random Chance. When Madotsuki gets into bed on the Spaceship, there is a 1/6 chance she will fall asleep and the event will occur.

    Description: Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. Masada will be panicking at the piano, and after about 15 seconds a cutscene of the ship crashing on Mars will play.