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Collective Unconscious:Spirit Processing Unit: Difference between revisions

(Created page with "{{Locationbox |headercolor = #5E4466 |headerfontcolor = #D1DCDC |image = cu_spirit_processing_unit.png |Effects = |Events = |Wallpapers = |NPCS = |Connections = {{Connection|RGB Sewers}} |BGM = |Map ID = 0731 |VersionAdded = 0.1.0 |Primary = maple, Noahrav |Contributing = }} ''Spirit Processing Unit''' is an area accessible from Collective Unconscious:RGB Sewers. ==Features== {{Stub}} ==Directions== Nexus → Collective Unconscious:Dream Arcade → Co...")
 
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|Connections = {{Connection|RGB Sewers}}
|Connections = {{Connection|RGB Sewers}}
|BGM =  
|BGM = {{BGM|title=noahrav_signal|filename=cu_noahrav_signal_80.ogg|soundroom=188|author=Noahrav}}
|Map ID = 0731
|Map ID = 0731
|VersionAdded = 0.1.0
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''Spirit Processing Unit''' is an area accessible from [[Collective Unconscious:RGB Sewers|RGB Sewers]].
'''Spirit Processing Unit''' is an area accessible from [[Collective Unconscious:RGB Sewers|RGB Sewers]].


==Features==
==Features==
{{Stub}}
{{Stub}}
The bottom of the map contains a logic simulator, with different objects that can be placed on the tiles with their respective number key:
# Wire that transfers current in all directions
# Switch that can be turned on and off by pressing Z on top of it, outputting current to the right when activated
# Light that turns on when it receives current
# AND gate that outputs a current only if both of its inputs are active
# OR gate that outputs a current if any of its inputs are active
# XOR gate that outputs a current if only one input is active
# NOT gate that inverts its inputs
Pressing '''9''' deletes the object the user is standing on, and holding '''0''' removes everything.
Places where current flows into an object are denoted by gray boxes along their edges. Gates take in inputs from the top and bottom, and output current on the right based on if their conditions are met.


==Directions==
==Directions==
Nexus → [[Collective Unconscious:Dream Arcade|Dream Arcade]] → [[Collective Unconscious:Rainbow Tears|Rainbow Tears]] → [[Collective Unconscious:Neon Light Exhibition|Neon Light Exhibition]] → [[Collective Unconscious:RGB Sewers|RGB Sewers]] → Spirit Processing Unit
Nexus → [[Collective Unconscious:Dream Arcade|Dream Arcade]] → [[Collective Unconscious:Rainbow Tears|Rainbow Tears]] → [[Collective Unconscious:Neon Light Exhibition|Neon Light Exhibition]] → [[Collective Unconscious:RGB Sewers|RGB Sewers]] → Spirit Processing Unit
   
   
Nexus → [[Collective Unconscious:Lavender Ruins|Lavender Ruins]] → [[Collective Unconscious:Deep Space Hole|Deep Space Hole]] → [[Collective Unconscious:Neon Light Exhibition|Neon Light Exhibition]] → [[Collective Unconscious:RGB Sewers|RGB Sewers]] → Spirit Processing Unit
Nexus → [[Collective Unconscious:Lavender Ruins|Lavender Ruins]] → [[Collective Unconscious:Deep Space Hole|Deep Space Hole]] → [[Collective Unconscious:Neon Light Exhibition|Neon Light Exhibition]] → [[Collective Unconscious:RGB Sewers|RGB Sewers]] → Spirit Processing Unit


==Gallery==
==Gallery==
<!-- Insert screenshots of the area in this section. -->
<gallery>
<gallery>
 
File:Spiritprocessingunit1.png|To [[Collective Unconscious:RGB Sewers|RGB Sewers]]
File:Spiritprocessingunit2.png
File:Spiritprocessingunit3.png
File:Spiritprocessingunit4.png
File:Spiritprocessingunit5.png
</gallery>
</gallery>


[[Category:Collective Unconscious Locations]]
[[Category:Collective Unconscious Locations]]

Latest revision as of 22:16, 30 June 2024

Spirit Processing Unit
Cu spirit processing unit.png
Basic Info
Eidola EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

RGB Sewers

BGM noahrav_signal by Noahrav (No. 188)
Map ID 0731
Version Added 0.1.0
Author maple, Noahrav

Spirit Processing Unit is an area accessible from RGB Sewers.

Features

The bottom of the map contains a logic simulator, with different objects that can be placed on the tiles with their respective number key:

  1. Wire that transfers current in all directions
  2. Switch that can be turned on and off by pressing Z on top of it, outputting current to the right when activated
  3. Light that turns on when it receives current
  4. AND gate that outputs a current only if both of its inputs are active
  5. OR gate that outputs a current if any of its inputs are active
  6. XOR gate that outputs a current if only one input is active
  7. NOT gate that inverts its inputs

Pressing 9 deletes the object the user is standing on, and holding 0 removes everything.

Places where current flows into an object are denoted by gray boxes along their edges. Gates take in inputs from the top and bottom, and output current on the right based on if their conditions are met.

Directions

Nexus → Dream ArcadeRainbow TearsNeon Light ExhibitionRGB Sewers → Spirit Processing Unit

Nexus → Lavender RuinsDeep Space HoleNeon Light ExhibitionRGB Sewers → Spirit Processing Unit

Gallery