×
Create a new article
Write your page title here:
We currently have 3,035 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,035Articles

User:Carbonara/Sandbox: Difference between revisions

No edit summary
(Some fixes + additions for OneShot.)
 
(8 intermediate revisions by the same user not shown)
Line 8: Line 8:
Updates related to the games available on the site, such as when a game is added, updated or removed. It is to be noted that Yume 2kki also receives constant updates, both on the offline version and on the site, and is as such not noted here. Please refer to the [[Yume 2kki:Version History|Version History]] page of the game for this info instead.
Updates related to the games available on the site, such as when a game is added, updated or removed. It is to be noted that Yume 2kki also receives constant updates, both on the offline version and on the site, and is as such not noted here. Please refer to the [[Yume 2kki:Version History|Version History]] page of the game for this info instead.


* June 22, 2024 - Muma|Rope was updated to version 33.2.
* July 16, 2024 - Collective Unconscious was updated to version 0.2.0.
* July 9, 2024 - OneShot (2014) was readded on the site as a celebration of the 10 years of the game, with no plan to go away this time.
* June 22, 2024 - Muma|Rope was updated to version 33.2 on the website, with an offline version planned to be released later.
* June 8, 2024 - Collective Unconscious released on the website as an online-exclusive game under version 0.1.0.
* June 8, 2024 - Collective Unconscious released on the website as an online-exclusive game under version 0.1.0.
* May 12, 2024 - Changed the custom wallpaper of Uneven Dream with a new one, taken during the Ver0.08 update tour.
* May 12, 2024 - Changed the custom wallpaper of Uneven Dream with a new one, taken during the Ver0.08 update tour.
Line 71: Line 73:
* February 25, 2023 - Made the volume of the Music and Sound effects of the game adjustable in the settings, and added a button to mute the sound.
* February 25, 2023 - Made the volume of the Music and Sound effects of the game adjustable in the settings, and added a button to mute the sound.
* February 17, 2023 - The location tag and badges that use location colors now change on games with expeditions enabled.
* February 17, 2023 - The location tag and badges that use location colors now change on games with expeditions enabled.
* December 16, 2022 - Implemented the possibility to change your password manually by going in the settings when logged.
* October 24, 2022 - When playing on the same game twice from an account, the older session will automatically disconnect to allow you to play from the new one.
* October 24, 2022 - When playing on the same game twice from an account, the older session will automatically disconnect to allow you to play from the new one.
* October 20, 2022 - Made the chat limit be configurable.
* October 13, 2022 - Implemented the location display feature.
* September 6, 2022 - Changed the cooldown when talking in the globat chat from 10 seconds to 5 seconds.
* September 6, 2022 - Changed the cooldown when talking in the globat chat from 10 seconds to 5 seconds.
* April 12, 2022 - Implemented accounts on the website.
* March 17, 2022 - Implemented descriptions for parties.
* March 15, 2022 - Implemented parties on the website.
* February 17, 2022 - Implemented the immersion mode.
* January 31, 2022 - Implemented an unread message count in the chat.
* January 30, 2022 - Implemented the player list.
* January 27, 2022 - Implemented a support for a single player mode.
* January 20, 2022 - Fixed an exploit on the site allowing attackers to send images and malicious links through the website.
* January 20, 2022 - Fixed an exploit on the site allowing attackers to send images and malicious links through the website.
* January 14, 2022 - Implemented a toggle to enable or disable player sounds as well as a toggle for the UI font color.
* January 12, 2022 - Made overlays and color tints be displayed correctly for other players.
* January 12, 2022 - Made overlays and color tints be displayed correctly for other players.
* January 11, 2022 - Implemented a player count and a connection status indicator.
* January 10, 2022 - Made Yume 2kki's real life maps (e.g. Urotsuki's Room) be considered as offline only. This change was later reverted the same day, only affecting the intro and PC.
* January 10, 2022 - Made Yume 2kki's real life maps (e.g. Urotsuki's Room) be considered as offline only. This change was later reverted the same day, only affecting the intro and PC.
* January 9, 2022 - Made the chat be able to be toggled by clicking on the speech bubble icon.
* January 9, 2022 - Made the chat be able to be toggled by clicking on the speech bubble icon.
Line 82: Line 96:
* December 28, 2021 - Implemented chat when being in fullscreen.
* December 28, 2021 - Implemented chat when being in fullscreen.
* December 16, 2021 - Made the old website nexus.kekami.dev now redirect to ynoproject.net.
* December 16, 2021 - Made the old website nexus.kekami.dev now redirect to ynoproject.net.
* November 29, 2021 - Implemented a background to the website.
* November 26, 2021 - Implemented UI themes to match with those used in Yume Nikki and .flow.
* November 22, 2021 - Implemented UI themes to match with those used in Yume 2kki.


option to change the limit of messages in the chat
option to change the limit of messages in the chat
parse the forest-orb github in search of other things
parse the forest-orb github in search of other things
===Translations===
===Translations===
* July 14, 2024 - Implemented the Spanish and Italian translations of Yume Nikki by Pats and Voyager, and by GiAnMMV.
* June 21, 2024 - Implemented the Arabic translation of Yume Nikki by MAZ and the Eternal Dream Arabization team and the Polish translation of Yume 2kki by krossower1.
* June 21, 2024 - Implemented the Arabic translation of Yume Nikki by MAZ and the Eternal Dream Arabization team and the Polish translation of Yume 2kki by krossower1.
* June 9, 2024 - Implemented the French, Brazilian Portuguese, Polish, Japanese, Spanish, Simplified Chinese and Finnish translations of Collective Unconscious, respectively by Carbonara, bathynomus, maple, uroyu, Shakzass, YNOproject Chinese Team & Moucky233, Fettucine Alfredo and Proton.
* June 9, 2024 - Implemented the French, Brazilian Portuguese, Polish, Japanese, Spanish, Simplified Chinese and Finnish translations of Collective Unconscious, respectively by Carbonara, bathynomus, maple, uroyu, Shakzass, YNOproject Chinese Team & Moucky233, Fettucine Alfredo and Proton.
Line 133: Line 151:
* March 3, 2022 - Implemented the Chinese and French translations of Yume 2kki, respectively made by the Yume 2kki Chinese Translation Group and by members of the Yume Nikki FR server (Aya, Lovena, Mhhh, Moustluigi, nask, portal).
* March 3, 2022 - Implemented the Chinese and French translations of Yume 2kki, respectively made by the Yume 2kki Chinese Translation Group and by members of the Yume Nikki FR server (Aya, Lovena, Mhhh, Moustluigi, nask, portal).
* March 2, 2022 - Implementation of the first translations of a game on the site, with the English, Spanish and Korean Yume 2kki translations respectively by FlashfyreDev (Sam), FukoSan and KRBlacky011.
* March 2, 2022 - Implementation of the first translations of a game on the site, with the English, Spanish and Korean Yume 2kki translations respectively by FlashfyreDev (Sam), FukoSan and KRBlacky011.
* January 4, 2022 - Made the UI of the site be available in Russian, Portuguese, French and Chinese, respectively thanks to Fonvight, Kong, Aya and Cmax_.
* January 7, 2022 _ Made the UI of the site be available in German thanks to Bakanos.
* January 4, 2022 - Made the UI of the site be available in Russian, Portuguese, French, Chinese and Korean, respectively thanks to Fonvight, Kong, Aya, Cmax_ and KRBlacky011.
* January 3, 2022 - Made the UI of the site be available in Japanese and Spanish, respectively thanks to ??? (TBA) to Fuko-San.
* January 3, 2022 - Made the UI of the site be available in Japanese and Spanish, respectively thanks to ??? (TBA) to Fuko-San.


Line 151: Line 170:
* January 30, 2023 - Added expeditions to Yume Nikki and Answered Prayers.
* January 30, 2023 - Added expeditions to Yume Nikki and Answered Prayers.
* August 5, 2022 - Fixed the issues that were present with the expeditions and vending machine finder in the previous days.
* August 5, 2022 - Fixed the issues that were present with the expeditions and vending machine finder in the previous days.
* July 1, 2022 - Implemented the vending machine finder.
* April 15, 2022 - Implemented expeditions.


Missing release of the feature (with when 2kki got it), and the addition of braingirl, tsushin, nostalgic, unconscious.
Missing the addition of braingirl, tsushin, nostalgic, unconscious (received on release for the last three?).
Missing release of the vending machine finder feature.


===Leaderboards===
===Rankings===
* December 18, 2023 - Leaderboards for Mikan Muzou's minigame TA_BE_ were added for its Hardcore mode.
* December 18, 2023 - Leaderboards for Mikan Muzou's minigame TA_BE_ were added for its Hardcore mode.
* December 16, 2023 - The leaderboards for the minigame Cartoon Boy in Amillusion were removed, due to the minigame suffering from several bugs making it very exploitable.
* December 16, 2023 - The leaderboards for the minigame Cartoon Boy in Amillusion were removed, due to the minigame suffering from several bugs making it very exploitable.
Line 161: Line 181:
* January 11, 2023 - Readded FUJI EX leaderboards to the site now that the minigame got fixed.
* January 11, 2023 - Readded FUJI EX leaderboards to the site now that the minigame got fixed.
* November 17, 2022 - Disabled FUJI EX leaderboards due to a bug being present affecting the minigame.
* November 17, 2022 - Disabled FUJI EX leaderboards due to a bug being present affecting the minigame.
* November 10, 2022 - Implemented medals, tied to the rankings.
* April 27, 2022 - Implemented rankings.


Other minigames
Other minigames
Line 173: Line 195:
* September 29, 2023 - The number of screenshots that can be uploaded now depends on the number of BP obtained, allowing for more screenshots to be posted if you collected a lot of badges.
* September 29, 2023 - The number of screenshots that can be uploaded now depends on the number of BP obtained, allowing for more screenshots to be posted if you collected a lot of badges.
* September 16, 2023 - Doubled the number of screenshots that can be shared for users that shared at least 5 screenshots.
* September 16, 2023 - Doubled the number of screenshots that can be shared for users that shared at least 5 screenshots.
* September 14, 2023 - Added Community Screenshots, allowing registered playe77rs to share their screenshots taken on the site with others and put likes on them. The limit of screenshots that can be shared is set to 10.
* September 14, 2023 - Added Community Screenshots, allowing registered players to share their screenshots taken on the site with others and put likes on them. The limit of screenshots that can be shared is set to 10.
* September 12, 2023 - Added the possibility to save screenshots by clicking on its thumbnail after taking one and selecting Add to My Screenshots, which can then be consulted in the My Screenshots menu available from the settings.
* September 12, 2023 - Added the possibility to save screenshots by clicking on its thumbnail after taking one and selecting Add to My Screenshots, which can then be consulted in the My Screenshots menu available from the settings.


===Badges===
===Badges===
* July 9, 2022 - Increased the size of the badge gallery.
* May 16, 2022 - Implemented badge points.
* May 14, 2022 - Implemented the badge gallery.
* April 18, 2022 - Implemented badges on the website.


Literally everything
Literally everything
Line 217: Line 243:
|
|
'''Q: What is synched between players?'''<br />
'''Q: What is synched between players?'''<br />
A:
A: Sprite of the player, map and coordinates, sound effect (some are set as not synched), pictures used as the sprite of the player)
|-
|-
|
|
'''Q: How can I follow the development of the site and games?'''<br />
'''Q: How can I follow the development of the site and games?'''<br />
A: [https://ynoproject.net/discord Discord] [https://tumblr.com/ynoproject Tumblr] [https://twitter.com/ynoproject X (ex-Twitter)]
A: You can follow the development of YNOproject on our [https://tumblr.com/ynoproject Tumblr] and [https://twitter.com/ynoproject X (ex-Twitter)] accounts, and we also have a [https://ynoproject.net/discord Discord] server.
|-
|-
|
|
'''Q: I like this project, how can I support it?'''<br />
'''Q: I like this project, how can I support it?'''<br />
A: We don't accept donations in accord with the [https://wikiwiki.jp/yumenikki-g3/ゆめ2っきオンライン#agreement rules created for hosting Yume 2kki], but you can still spread the word around you, contribute to the collaborative fangames on the site like Yume 2kki, Uneven Dream or Collective Unconscious, contribute to [https://easyrpg.org EasyRPG] (the engine used by YNOproject to play RPG Maker 2000/2003 games), or try to help directly the project itself, by making badges, emojis, translations or UI improvements.
A: We don't accept donations in accord with the [https://wikiwiki.jp/yumenikki-g3/ゆめ2っきオンライン#agreement rules created for hosting Yume 2kki], but you can still spread the word around you, contribute to the collaborative fangames on the site such as Yume 2kki, Uneven Dream or Collective Unconscious, contribute to [https://easyrpg.org EasyRPG] (the engine used by YNOproject to play RPG Maker 2000/2003 games), or try to help directly the project itself, by making badges, emojis, translations or UI improvements.
|-
|-
|
|
Line 233: Line 259:
*The fangame should not have stolen assets/assets used without having the rights for them, as well as not having intellectual properties that you do not have the rights for: if this happens to be the case, these assets will have to be replaced or removed. Assets from the RTP and other assets where you have the proper license for using them in the fangame are fair game.
*The fangame should not have stolen assets/assets used without having the rights for them, as well as not having intellectual properties that you do not have the rights for: if this happens to be the case, these assets will have to be replaced or removed. Assets from the RTP and other assets where you have the proper license for using them in the fangame are fair game.
*The fangame needs to be in English (or not be in any specific language, like [https://ynfg.yume.wiki/Yume_Tsushin_(梦通信) Yume Tsushin]), to be accessible to as many people as possible in the community. If this is not yet the case, the fangame can receive an English translation made by us or you specifically for the YNOproject release if needed.
*The fangame needs to be in English (or not be in any specific language, like [https://ynfg.yume.wiki/Yume_Tsushin_(梦通信) Yume Tsushin]), to be accessible to as many people as possible in the community. If this is not yet the case, the fangame can receive an English translation made by us or you specifically for the YNOproject release if needed.
*Modified versions of existing games or fangames is a no-go for online implementation.
*Modified versions of existing games or modified versions of existing fangames (e.g. [https://ynfg.yume.wiki/Yume_Nikki_Hazard_(%E3%82%86%E3%82%81%E3%81%AB%E3%81%A3%E3%81%8D%E3%83%8F%E3%82%B6%E3%83%BC%E3%83%89) Yume Nikki Hazard]) is a no-go for online implementation.
*Due to us using EasyRPG as the engine of the project to play games, currently unsupported features from the engine like video support or some features of some patches like Maniac or DynRPG may be unsupported, and a workaround may have to be done in some cases.
*Due to us using EasyRPG as the engine of the project to play games, currently unsupported features from the engine like video support or some features of some patches like Maniac or DynRPG may be unsupported, and a workaround may have to be done in some cases.
*Note that we have no warranty that your game will be accepted.
*Note that we have no warranty that your game will be accepted.
Line 326: Line 352:
|-
|-
|
|
'''Q: What are the badges?'''<br />
'''Q: What are badges?'''<br />
A: Similar to achievements  
A: Badges are a feature exclusive to YNOproject accounts, and work in a similar way to achievements and trophies. They are icons created by the community which are unlocked when doing a specific action while logged in your account on the site, and you can consult your list of badges and how to unlock new badges in the top-right corner of your screen, by clicking on the 🚫 or badge icon. A badge can be used as a profile picture by equiping it, and they can be used to illustrate your badge gallery.
|-
|
'''Q: When do new badges are released?'''<br />
A: Badges are released every Friday at 4:00PM EST, and new badges are released when a game arrives on the site.
|-
|-
|
|
'''Q: What are the BP?'''<br />
'''Q: What are BP?'''<br />
A: Badge Points, can be used to extend community screenshot upload and badge gallery
A: BP stands for Badge Points, and are obtained by collecting badges. They can be used to expand the badge gallery in height, have more slots to post community screenshots, and have a tab in the rankings for them. Note that hidden badges, which are badges not displayed at all in the badge list until unlocked, do not grant any badge points.
|-
|-
|
|
'''Q: How can I submit a badge?'''<br />
'''Q: How can I submit a badge?'''<br />
A:
A: To submit a badge, here are the following instructions to follow.
Before starting, make sure that your idea is not already implemented in the game in some form, that no one has reserved or made a badge for the same idea and posted it on the [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?gid=1233932497#gid=1233932497 badge sheet], and that the area you want to make a badge for is not locked for badge reservations (see next question). Once done and if what you want to do doesn't conflict with any of those, you can start to make your badge by following the criteria below, and, if you're afraid that someone reserve the same idea than you for your badge before you finish it, you can reserve your badge by using the  [https://docs.google.com/forms/u/0/d/e/1FAIpQLSfuJzBrRi_94BcXVjUS_nyFpEedwjwwOLFm1Cq2zdwuFH8fYQ/formResponse form] or posting a request in the #badge-proposals channel of the Discord server and then make it later.
*The art of your badge needs to be a 37x37 png. A 37x37 gif can also be submitted if you want to have an animated art, in addition to a 37x37 png static version of it that will be used outside of the badge gallery and badge menu.
*The art of your badge needs to be a 37x37 png. A 37x37 gif can also be submitted if you want to have an animated art, in addition to a 37x37 png static version of it that will be used outside of the badge gallery and badge menu.
*Make an original art, don't rip the sprites from the game to reuse them in your art.
*Make an original art and don't rip the sprites from the game to reuse them in your art.
*The condition of your badge needs to be possible to track and not revolve around glitches.
*The art needs to represent the content of what you want to show, and as such not be unrelated to the condition you want it to have.
*The condition of your badge needs to be possible to track, not revolve around glitches, and needs to not conflict or be too close with an existing badge or a badge waiting on the badge sheet. In terms of trigger, here are the elements that can be tracked: Map, coordinates of the player, previous map, if a specific picture is displayed on screen, status of a/several switch(es) and/or variable(s), and interaction or collision with an event as long as something occurs by doing so. This means that for example, unless the developer of a game coded a check for that, it is not possible to track the time past in an area, if all of the creatures were killed in a room, or if a specific creature is present on screen or interacted with if nothing occurs when doing so.
Once your badge is done, you can either submit your badge by using the  [https://docs.google.com/forms/u/0/d/e/1FAIpQLSfuJzBrRi_94BcXVjUS_nyFpEedwjwwOLFm1Cq2zdwuFH8fYQ/formResponse form] or posting it in the #badge-proposals channel of the Discord server by giving its name, game, name of the author, condition text, art, art usage status (Free to modify, Requires Contact or Must be used as-is), its completion status and its number of BP (should be a multiple of 5, and it must not be 5). Additionally, you can add a description for it, give its internal trigger (this does not correspond to what should trigger it, which is already what you listed in condition, but is rather what internally triggers it, such as the map, coordinates, event...), add a note in the note section, or request its condition or art to be hidden, or ask it to be an hidden badge granting no BP if the idea corresponds to that.
|-
|
'''Q: Which content is locked for badge reservations?'''<br />
A: The following content cannot be reserved or has restrictions when it comes to badge making or badge reservations:
**In Yume 2kki, badges made for [[:Category:spelude|spelude]]'s worlds require spelude's approval to be reserved and implemented.
**In Collective Unconscious, badges for the world [[Collective_Unconscious:Reverenced Flower|Reverenced Flower]] and for the '''Sign Passage''' of [[Collective_Unconscious:Crystal Access|Crystal Access]] cannot be reserved due to being planned to be reworked later at some point.
**In Collective Unconscious, badges tied to getting a specific number of [[Collective_Unconscious:Book Covers|book covers]], [[Collective_Unconscious:Soundtrack|tracks]] or [[Collective_Unconscious:Eidola|eidola]] is currently not possible due to the game being a bit too early for that which would make them be outdated quickly (in addition to tracks not having a track number tracked).
**Badge reservations and submissions for OneShot are currently closed.
**Areas that are planned to be removed or heavily reworked in a game are closed too, due to being planned to stay only for a small amount of time or due to having to change completely the condition, art or internal trigger later.
|-
|-
|
|
'''Q: I haven't played in a while and since then, I've noticed that some badges disappeared!'''<br />
'''Q: I haven't played in a while and since then, I've noticed that some badges disappeared!'''<br />
A: In some cases, a badge can be removed due to being linked to an in-game content that no longers exist, or due to being requested by the author of the badge. In the latter case, another artist can still ask to make an art for the same in-game condition that was removed.
A: In some cases, a badge can be removed due to being linked to an in-game content that no longer exists, or due to being requested by the author of the badge. In the latter case, another artist can still ask to make an art for the same in-game condition that was removed.
|-
|-
|
|
'''Q: Wedding cake badge/issues with badges'''<br />
'''Q: I'm encountering an issue with unlocking a badge, or a badge gets unlocked while it shouldn't have, what can I do about that?'''<br />
A:
A: The best thing to do when something like that occurs is likely to either report in the #feedback-and-dev channel of the Discord server, or report in the in game chat, though it may not be noticed if no moderator is around when this is reported (Also, it is known that the Triple-Decker Cake badge can mistakenly be triggered by buying another snack or visiting the Map Room in [[Yume 2kki:Virtual City|Virtual City]] due to how its trigger is handled, so this one doesn't need to be reported).
|-
|-
!<h3><u>Expeditions</u></h3>
!<h3><u>Expeditions</u></h3>
Line 353: Line 395:
'''Q: What is an expedition?'''<br />
'''Q: What is an expedition?'''<br />
A:
A:
|-
|
'''Q: Which games support expeditions?'''<br />
A: Currently, every game on the site outside of OneShot (2014) support expeditions. OneShot doesn't support them due to not being able to work for such a structure.
|-
|-
|
|
Line 364: Line 410:
|-
|-
|
|
'''+ semi transparent stars'''<br />
'''What do the stars mean below a location?'''<br />
A:
A: The stars are there to show you the difficulty to reach a location based on its depth, with the more stars being there, the furthest the area is from the Nexus. If an area has semi-transparent stars, it means that while the real depth of the area is the one displayed by counting all of the stars, the depth of the area can actually be shorter by using a shortcut, which will correspond to the difficulty displayed with the semi-transparent stars removed.
|-
|-
|
|
'''Q: Vending Machine Finder'''<br />
'''Q: What is the Vending Machine Finder?'''<br />
A:
A:
|-
|-
Line 379: Line 425:
|
|
'''Q: Which games are supported?'''<br />
'''Q: Which games are supported?'''<br />
A: Yume 2kki is the only game that supports a Time Trial Mode.
A: Yume 2kki and Collective Unconscious are the only games that support a Time Trial Mode.
|-
|-
|
|
'''Q: How can I start?'''<br />
'''Q: How can I start a Time Trial?'''<br />
A: Hold Shift and Right after selecting Start on the title screen.
A: Hold Shift and Right after selecting Start on the title screen in Yume 2kki, and Shift and Left after selecting New Game on the title screen in Collective Unconscious.
|-
|-
|
|
Line 391: Line 437:
|
|
'''Q: How does the in-game time is counted?'''<br />
'''Q: How does the in-game time is counted?'''<br />
A: Stopped while in a menu and during loading screens
A: The time that is counted for the timer starts when you are able to move in your room, and is paused while being in the effect menu and during loading screens.
|-
|-
!<h3><u>Minigames</u></h3>
!<h3><u>Minigames</u></h3>
Line 398: Line 444:
'''Q: Which minigames are not supported for the rankings and why?'''<br />
'''Q: Which minigames are not supported for the rankings and why?'''<br />
A: The following minigames are not available for the rankings:
A: The following minigames are not available for the rankings:
*Yume Nikki's NASU with Konami Code
*NASU from Yume Nikki with the Konami Code doesn't exist as a ranking due to the game not tracking its high score (even though this is not what we track), and due to being too easy compare to the original mode.
*FUJI from Yume 2kki: the game is similar in concept to NASU, but the character here is too slow to properly be able to play, making you lose while you couldn't do anything very quickly, which wouldn't be fair for a leaderboards.
*FUJI from Yume 2kki is not tracked due to having the character being too slow to properly be able to play, making you lose while you couldn't do anything very quickly, which wouldn't be fair for rankings. If you're interested in playing it in rankings instead, FUJI EX, which can be accessed by pressing Shift on the title screen of FUJI, has rankings.
*.flow's SHINSOKU NEKO & EX - playing good will lead you easily to the max
*SHINSOKU NEKO and SHINSOKU NEKO EX from .flow are not tracked due to having the eel combo allowing you to reach the highest score very easily.
*Amillusion's CARTOON BOY - major bugs making it not too much of a challenge
*CARTOON BOY from Amillusion doesn't has rankings due to several bugs in the game allowing its difficulty to be highly reduced. Rankings for it should be able to be reimplemented once those bugs are fixed.
*Someday's ZApNeF - individual levels where the finite maximum can easily be reached
*ZApNeF from Someday are individual levels where the maximum score can be reached, due to not being an arcade title type unlike the other minigames, and as such doesn't have rankings.
|-
|-
!<h3><u>Community Screenshots</u></h3>
!<h3><u>Community Screenshots</u></h3>
|-
|-
|
|
'''Q: '''<br />
'''Q: What are Community Screenshots?'''<br />
A:
A: Community Screenshots PLACEHOLDER. Public screenshots can be posted on the Tumblr and X's (formerly known as Twitter) YNOproject account on some occasions such as tours, and are automatically reposted in the #dream-tv channel in the YNOproject Discord server. Note that once a screenshot has been set public at least once, setting it back to private will still display it in the #dream-tv channel and the only way to no longer have it be displayed there is to entirely delete your screenshot, so be careful.
Public screenshots can be posted on the Tumblr and X's (formerly known as Twitter) YNOproject account, and are automatically reposted in the #dream-tv channel in the YNOproject Discord server. Note that once a screenshot has been set public at least once, setting it back to private will still display it in the #dream-tv channel and the only way to no longer have it be displayed there is to entirely delete your screenshot, so be careful.
|-
|-
!<h3><u>2kki Explorer and 2kki Navigator</u></h3>
!<h3><u>2kki Explorer and 2kki Navigator</u></h3>
|-
|-
|
|
'''Q: Difference between save and on-site progress'''<br />
'''Q: What is the difference between my progression on the site and on my save file?'''<br />
A: The Yume 2kki Navigator only tracks where you have been while playing online on YNOproject, and doesn't track where you have been offline or in your save file. Furthermore, the in-game progression tracks maps while the navigator tracks worlds, which causes a difference if a world is located on several maps (Uro Dream Apt), or if a map hosts several worlds (1445).
A: The Yume 2kki Navigator only tracks where you have been while playing online on YNOproject, and doesn't track where you have been offline or in your save file. Furthermore, the in-game progression tracks maps while the navigator tracks worlds, which causes a difference if a world is located on several maps (such as [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]]), or if a map hosts several worlds (such as [[Yume 2kki:Map IDs/1201-1600#Maps_1401_-_1500|Map 1445]]).
|-
|-
|
|
'''Q: How can I consult the worlds that I have not yet visited?'''<br />
'''Q: How can I consult the worlds that I have not yet visited?'''<br />
A: By having visited 95% of the maps or more, you should be able to PLACEHOLDER. Otherwise, you should be able to easily find the worlds that you haven't visited yet just by looking closely at the navigator's map.
A: By having visited 95% of the worlds or more, you should have a ? icon on the Yume 2kki Navigator. By clicking on it, the list of the locations that you have yet to visit should be displayed. Otherwise, you should be able to easily find the worlds that you haven't visited yet just by looking closely at the Navigator's map if you haven't reached that point yet.
|-
|
'''Q: How can I check my percentage?'''<br />
A: In your badge gallery, consult the progression of the Urotsuki Trophy badges present in the Exploration section.
|-
|-
!<h3><u>Wiki</u></h3>
!<h3><u>Wiki</u></h3>
Line 431: Line 480:
|-
|-
|
|
'''Q: Can I remap my keys?'''<br />
'''Q: How can I open the settings menu of the engine?/Can I remap my keys?'''<br />
A:
A: You can open the settings menu of the engine by pressing F1, pressing the Start button of your controller or selecting Settings on the title screen of Braingirl. In said menu, you should have access to various settings related to the video settings, audio settings (those correspond to the volume settings also present on the site) and input settings, allowing you to remap your keys. Note that it is not possible to adjust the keys displayed on the screen for mobile users, only which press should do what.
|-
|-
|
|
'''Q: Can I play with a controller?'''<br />
'''Q: Can I play with a controller?'''<br />
A:
A: Depending on your browser, you should be able to play with a controller at a variable level. If the keys don't correspond to what you want to have, try to adjust them in the settings menu.
|-
|-
|
|
Line 446: Line 495:
|
|
We recommend you to backup frequently your savefile, once per week or per huge game session, as well as saving periodically when playing in case an issue occurs; clearing your cookies will wipe your savefiles, be careful!
We recommend you to backup frequently your savefile, once per week or per huge game session, as well as saving periodically when playing in case an issue occurs; clearing your cookies will wipe your savefiles, be careful!
|-
|
'''Q: I'm playing on a private tab, and each time I reopen the site, my save is gone!'''<br />
A:
|-
|-
|
|
Line 452: Line 505:
|-
|-
|
|
'''Q: No autosave'''<br />
'''Q: Does the games on the site have an autosave feature?'''<br />
A:
A: No, no game on the site has an autosave feature. Before leaving the website, make sure to save in the game, and potentially make a backup if you deem so necessary.
|-
|-
|
|
'''Q: How to save'''<br />
'''Q: How can I save while playing?'''<br />
A:
A: To save your progression, depending on the game, you can do the following thing:
*Character's desk in Yume Nikki, Yume 2kki, Uneven Dream, Deep Dreams, Someday, Amillusion, Mikan Muzou, She Awaits, Oversomnia
*Use the character's desk in Yume Nikki, Yume 2kki, Uneven Dream, Deep Dreams, Someday, Amillusion, Mikan Muzou, She Awaits or Oversomnia.
*Character's bed in .flow
*Use the Protagonist's bed in .flow.
*Shrine in Answered Prayers
*Use the Shrine in Answered Prayers.
*Mikan's diary in Braingirl
*Use the Protagonist's diary in Braingirl or Muma|Rope.
*Sometsuki's desk in Ultra Violet, as well as her Dream Diary in the dream world
*Use Sometsuki's desk in Ultra Violet, or use her Dream Diary while in the dream world.
*Qiu Qin Dream Genie Room + Spear
*Use the monitor in Qiu Qin's Room in Dream Genie, or use the Spear of Fear delusion to save at designated save points.
*Muma's diary in Muma|Rope
*Use Minnatsuki's book in Collective Unconscious.
*Minnatsuki's book in Collective Unconscious  
*Use a bed outside of the Starting Area in OneShot (2014).
Note that the Plated Snow Country and Wavy Up minigames in Yume 2kki still require you to manually save on Urotsuki's desktop, since this data has to be stored in a save.
Note that the Plated Snow Country and Wavy Up minigames in Yume 2kki still require you to manually save on Urotsuki's desktop, since this data has to be stored in a save.
|-
|
'''Q: Can I use a save file from the offline version of a game?'''<br />
A: You can import and even export save files from the offline versions of games. To do so, select the save icon on your screen while on the site, select a slot and choose to import or export said the content of said slot. Alternatively, while on the save or load menu while in the game, you can press Shift on a selected slot to either import a save on said slot or export the save from said slot. Note that you may encounter issues if you import a save that was made for another version of the game or made with another translation in mind, and as such no waranty is given on whether those saves will work or not.
|-
|-
|
|
Line 475: Line 532:
|-
|-
|
|
'''Q: In the games available on the site, what changes compared to the offline versions?'''<br />
'''Q: In the games available on the site, what changes were made in them compared to the offline versions?'''<br />
A: All of the games hosted on the site are mostly identical compared to the offline versions, but some changes may had to be done to ensure a proper experience when playing online. You can find the list of the changes done here:
A: All of the games hosted on the site are mostly identical compared to the offline versions, but some changes may had to be done to ensure a proper experience when playing online, in addition to some changes that could be resulting from the different engine (EasyRPG, while the offline versions use RPG_RT). You can find the list of the changes done here:
*In Uneven Dream, the loading of content during the loading screen when creating a game, saving or loading a save was removed, and the RTP check scene when starting the game was removed due to being pointless for an online version.
*In Uneven Dream, the loading of content during the loading screen when creating a game, saving or loading a save was removed, with the option to enable the cache in the settings removed, and the RTP check scene when starting the game was removed due to being pointless for an online version.
*In Amillusion, the issue where the menu couldn't be opened after completing the [[Amillusion: Events#Pouleine_Ride|Pouleine Ride]] event was fixed.
*In Amillusion, the issue where the menu couldn't be opened after completing the [[Amillusion: Events#Pouleine_Ride|Pouleine Ride]] event was fixed.
*In Muma|Rope, the layout of the [[Muma Rope:R-Maze|R-Maze]] is defined and is not random unlike in the offline version. This is due to the dungeon generation feature of RPG Maker 2003 used in the map that is not supported yet by the EasyRPG engine, and is not a change directly done for the online version as such.
*In Muma|Rope, the layout of the [[Muma Rope:R-Maze|R-Maze]] is predetermined and selected between a determined number of variants and is not completely random unlike in the offline version. This is due to the dungeon generation feature of RPG Maker 2003 used in the map that is not supported yet by the EasyRPG engine, and is not a change directly done for the online version as such.
*In Dream Genie, the position of the last entry on the title screen was adjusted to be properly aligned with the other entries, to take into consideration the language option that is not present on the offline version.
*In Dream Genie, the position of the last entry on the title screen was adjusted to be properly aligned with the other entries, to take into consideration the language option that is not present on the offline version.
*In OneShot, several changes were done to adapt to the change of engine:
**Due to the differences of engine and the lack of some features in the vanilla RPG Maker 2003 engine, the save system of the game was changed to use the default one of RPG Maker 2003, meaning that several saves can be done; the game allows you to beat it in several times and quit without saving without killing Niko, which cannot happen at all in this version; the shake of the window of the game doesn't occur; Niko doesn't exit of the screen when the alternate ending is beaten. This means that it is not possible to reach the bad ending by playing on the site.
**The name of the player is defaulted to Player and is not guessed by the game at any point.
**The message that normally appears outside of the window of the game during the Starting Area appears in the window of the game, and has no code to change depending on the name of the player.
**The puzzle at the cliffs in the Barrens requires you to check a screenshot in the Community Screenshots of the site rather than creating a text document and asking you to read it, due to having no place to do so. This means that rather than being random, the code will always be the same one between each game.
**The puzzle in the ruins at Glen changing your wallpaper (or creating a picture to use as a wallpaper depending on your setup) in the original game now changes your system theme, which should also apply to the UI of the site if you let its setting to AUTO, and should be reverted once the puzzle is completed rather than requiring to interact with the computer to do so.
**Made the side used for George's head be rolled randomly when starting a new game rather than using the method used by the original game.
|-
|-
!<h4><u>Yume Nikki</u></h4>
!<h4><u>Yume Nikki</u></h4>
Line 508: Line 572:
|
|
'''Q: When loading my save file, the wallpaper doesn't load!'''<br />
'''Q: When loading my save file, the wallpaper doesn't load!'''<br />
A:
A: This is a bug related to how the website handles saving, which stripes all of the pictures when doing a save. Nonetheless, this issue is harmless and you should be able to find your wallpaper back by leaving and opening again the computer.
|-
|-
|
|
'''Q: Some players are being displayed as other characters than Urotsuki, how is it possible?'''<br />
'''Q: Some players are being displayed as other characters than Urotsuki, how is it possible?'''<br />
A: Throughout the dream world, it is possible to find some places altering the appearance of the player, for example with [[Yume 2kki:Mask List|masks]].
A: Throughout the dream world, it is possible to find some places altering the appearance of the player, for example with [[Yume 2kki:Mask List|masks]], which grant the player a different appearance, and is most likely what you may be thinking about.
|-
|-
|
|
'''Q: I'm playing on an Xbox Series/an hardware with a limited amount of RAM allocated for the browser, and when visiting some areas, like [[Yume 2kki:Tribulation Complex|Tribulation Complex]], [[Yume 2kki:Test Facility|Test Facility]], [[Yume 2kki:Holiday Hell|Holiday Hell]], my game crashes with an error "This page is having a problem" or "WebGL: context lost.". What can I do?'''<br />
'''Q: I'm playing on an Xbox Series/an hardware with a limited amount of RAM allocated for the browser, and when visiting some areas, like [[Yume 2kki:Tribulation Complex|Tribulation Complex]], [[Yume 2kki:Test Facility|Test Facility]] or [[Yume 2kki:Holiday Hell|Holiday Hell]], my game crashes with an error "This page is having a problem" or "WebGL: context lost.". What can I do?'''<br />
A:  
A:  
|-
|-
Line 537: Line 601:
|
|
'''Q: I have seen that there are two different characters when playing the game, what is the difference?'''<br />
'''Q: I have seen that there are two different characters when playing the game, what is the difference?'''<br />
A: There are two different characters in this game: Kubotsuki, associated with the violet “concave” symbol, tending to have dreams which are darker, more tense, emotionally numb, mellow, or pessimistic, and Totsutsuki, associated with the yellow “convex” symbol, tending to have dreams which are vibrant, peaceful, emotional, active, or optimistic. Both characters live on their own and experience different kinds of dreams, meaning that you will not discover the same worlds depending on the character.
A: There are two different characters in this game: Kubotsuki, associated with the violet "concave" symbol, tending to have dreams which are darker, more tense, emotionally numb, mellow, or pessimistic, and Totsutsuki, associated with the yellow "convex" symbol, tending to have dreams which are vibrant, peaceful, emotional, active, or optimistic. Both characters live on their own and experience different kinds of dreams, meaning that you will not discover the same worlds depending on the character.


To change which character you are using, you can use the computer in the current protagonist's room and select the <code>Switch</code> option. Note that the progression with both characters is stored on the same save file, so there is no need to create one save file per character.
To change which character you are using, you can use the computer in the current protagonist's room and select the <code>Switch</code> option. Note that the progression with both characters is stored on the same save file, so there is no need to create one save file per character.
Line 543: Line 607:
|
|
'''Q: Does the custom wallpaper of the game can be changed?'''<br />
'''Q: Does the custom wallpaper of the game can be changed?'''<br />
A: No, it is not possible to change the picture of the custom wallpaper on the online version. Selecting it will just display the default custom wallpaper design.
A: No, it is not possible to change the picture of the custom wallpaper on the online version. As such, the custom wallpaper was replaced with a picture taken during a tour made for the release of the Ver0.08.
|-
|-
|-
|-
Line 549: Line 613:
|-
|-
|
|
'''Q: Issue getting the Otherworldly Subaquatic Creatures badge/disconnection issue in Alien Ocean'''<br />
'''Q: I'm encountering connection issues in Alien Ocean/I'm encountering issues to unlock the Otherworldly Subaquatic Creatures badge.'''<br />
A:
A: Due to how the area was coded, connection issues are frequent in this area, which may prevent you from playing properly with others or collecting the badge. In the case of playing with others, nothing can really be done to prevent that outside of leaving the place, while in the case of the badge, using the reconnect button while being in the right area may help to get it.
|-
|-
|
|
'''Q: What does the festive tree in Mariana's Room does?'''<br />
'''Q: What does the festive tree in Mariana's Room does?'''<br />
A:
A: While the tree in Mariana's Room can be interacted to put festive decorations on it, nothing specific happens when doing so, and it is just a decorative element.
|-
|-
|
|
'''Q: Celestial and Apparition being in double'''<br />
'''Q: For some reason, I have two (or more) Celestial and Apparition alters, is it normal?'''<br />
A:
A: Due to a bug, the creature giving the Gelatinous alter in Alien Ocean and waking you up after doesn't remove those two alters from your inventory when doing so, giving you an extra alter of each if you had already collected them. Outside of allowing you to use those alters in Mariana's Room which is not intended, this should not affect your progression on the game.
|-
|-
|-
|-
Line 568: Line 632:
|-
|-
|
|
'''Q: Issue getting the Take Off! badge/disconnection issue in the Museum sunset area'''<br />
'''Q: I'm encountering connection issues in the sunset tunnel area of the Museum.'''<br />
A:
A: Due to how the area was coded, connection issues are frequent in this area, which may prevent you from playing properly with others. Unfortunately, nothing can really be done to prevent that outside of leaving the place.
|-
|-
|-
|-
Line 575: Line 639:
|-
|-
|
|
'''Q: Shrine Labyrinth issue'''<br />
'''Q: When entering in the [[Ultra Violet:Shrine Labyrinth|Shrine Labyrinth]], my screen becomes black and I can't do anything!'''<br />
A:
A: If this issue occurs to you, try to visit the blonde girl room in [[Ultra Violet:Old Storehouse World|Old Storehouse World]] and see her outside of her curtain, then immediately after return to the Shrine Labyrinth (either by walking directly there, or you can wake up/use the Egg effect before). Doing this should fix said issue.
|-
|-
|
|
'''Q: Liminal Building/Banquet Hall issue'''<br />
'''Q: When entering in the [[Ultra Violet:Liminal Building|Liminal Building]], the Cushion Rave event triggers and prevent me from seeing the screen!/When entering in the room with the face paintings in [[Ultra Violet:Banquet Hall|Banquet Hall]], the Guilty Smile event instantly triggers and wakes me up preventing me from doing it!'''<br />
A:
A: Visiting the Shrine Labyrinth and then returning to said area should fix this issue. If you encounter a black screen when attempting to visit the Shrine Labyrinth, follow the instructions present in the previous question.
|-
|-
|
|
'''Q: Banquet Hall 2 issue'''<br />
'''Q: When entering in the room with the face paintings in Banquet Hall and triggering the Guilty Smile event, the event ends a bit earlier than intended! What can I do about that?'''<br />
A:
A: Unfortunately, outside of editing your save file, not much can be done about this event, though it should hopefully not be a big issue.
|-
|-
|-
|-
Line 590: Line 654:
|-
|-
|
|
'''Q: Firework event input issue'''<br />
'''Q: I'm doing the Flight of Human Fireworks event in [[Yume_Tsushin:Moon Ornament|Moon Ornament]] and I cannot move!'''<br />
A:
A: Due to a bug with EasyRPG, input are incorrectly handled while doing said events, preventing you from moving as it was intended. Nonetheless, by holding the direction in which you want to move or the cancel button to exit the event, and then press enter, said action should be able to be done.
|-
|
'''Q: My transitions are displayed too quickly for some reason making the game look weird, what can I do about that?'''<br />
A: This issue occurs if you leave [[Yume_Tsushin:Artsy Apartments|Artsy Apartments]] by using the Microwave effect or by waking up, and as such, can be fixed by entering in Artsy Apartments and then leaving it by one of its normal exits.
|-
|-
!<h4><u>Collective Unconscious</u></h4>
|-
|
'''Q: When loading my save, the book isn't displayed and only stats on a black background are displayed!'''<br />
A: This is a bug related to how the website handles saving, which stripes all of the pictures when doing a save. Nonetheless, this issue is harmless and you should be able to make the book be displayed properly by turning the page or exiting the book then coming back on the main page.
|-
|
'''Q: Where can I find the speed eidolon in this game?'''<br />
A: There is no speed eidolon in this game. Nonetheless, you can adjust your walk speed by pressing Shift, which will allow you to walk faster than the default speed.
|-
|-
!<h4><u>OneShot</u></h4>
|-
|-
|
|
'''Q: Artsy Apartment issue'''<br />
'''Q: What are the differences between the offline version of OneShot and the version hosted on the site?'''<br />
A:
A: See the first entry in the Games section of the FAQ.
|-
|-
|
'''Q: What are the differences between OneShot (2014) and the Steam version of OneShot?'''<br />
A: The 2014 version of OneShot, the one used on YNOproject, was made in one month on RPG Maker 2003 as part of a contest and is free, while the Steam version was made later with more development time, which as such is more polished, more complete, and goes further than the 2014 version, though it is a commercial product unlike the 2014 version. The World Machine Edition, on the other hand, is a version of the game intended for consoles such as the Nintendo Switch, PlayStation 4 or Xbox One.
If you enjoyed playing the version of the game hosted on YNOproject, consider buying the [https://store.steampowered.com/app/420530/OneShot/ Steam version], the [https://futurecatgames.itch.io/oneshot/devlog/432071/oneshot-now-on-consoles-and-more-merch World Machine Edition], or consider supporting the development of games released by [https://futurecatgames.itch.io/ Future Cat Games] and [https://store.steampowered.com/publisher/KOMODOHAWAII KOMODO].
|}
|}
</div>
</div>

Latest revision as of 17:13, 26 July 2024

Writing things in hope to put them in the YNOproject category, currently everything is pretty much WIP. Feel free to look at and comment, though don't cry if it's not finished.

YNOproject History

Game Release/Update/Removal

Updates related to the games available on the site, such as when a game is added, updated or removed. It is to be noted that Yume 2kki also receives constant updates, both on the offline version and on the site, and is as such not noted here. Please refer to the Version History page of the game for this info instead.

  • July 16, 2024 - Collective Unconscious was updated to version 0.2.0.
  • July 9, 2024 - OneShot (2014) was readded on the site as a celebration of the 10 years of the game, with no plan to go away this time.
  • June 22, 2024 - Muma|Rope was updated to version 33.2 on the website, with an offline version planned to be released later.
  • June 8, 2024 - Collective Unconscious released on the website as an online-exclusive game under version 0.1.0.
  • May 12, 2024 - Changed the custom wallpaper of Uneven Dream with a new one, taken during the Ver0.08 update tour.
  • May 10, 2024 - Uneven Dream was updated to Ver0.08. Some bugs were patched in the days after the release, both applied to the offline release and to the site.
  • April 20, 2024 - nostAlgic received an online release on the site as Ver.0.08.
  • April 8, 2024 - Oversomnia was updated to version 0.1e.
  • April 3, 2024 - OneShot (2014) was removed from the website since the April Fools event ended.
  • April 1, 2024 - OneShot (2014) received an online release on the site for April Fools. Some changes were made to the game to adapt to the change of engine and to the online environment.
  • February 14, 2024 - Yume Tsushin (梦通信) received an online release on the site as version 0.00+α.
  • January 22, 2024 - Oversomnia was updated to version 0.1d.
  • January 17, 2024 - Someday was updated to version 0.11. Said version was then released a few days later on January 25, 2024 with some bugfixes.
  • January 14, 2024 - Oversomnia was updated to version 0.1c.
  • January 13, 2024 - Oversomnia received an online release on the site as version 0.1b. It is to be noted that between each update of the game, some fixes are made specifically to the site to fix some bugs in advance.
  • October 21, 2023 - She Awaits received an online release as version 0.025c, version made for the site which was then released on itch.io by the author.
  • July 15, 2023 - Added the proper fonts to Yume 2kki to match with the offline release.
  • April 30, 2023 - Ultra Violet received an online release on the site as Ver. 0.05.
  • February 10, 2023 - Mikan Muzou (未完夢像) received an online release on the site as Ver.0.03.
  • January 5, 2023 - Added the proper font to Deep Dreams to match with the offline release.
  • December 9, 2022 - Dream Genie (梦鬼) received an online release as Ver.2022m, version made for the site which was then released to the public one day later.
  • November 18, 2022 - Muma|Rope received an online release on the site as v32.2, version made for the site that was then officially released some days later by the team.
  • November 14, 2022 - Reverted the change of the custom wallpaper of Yume 2kki per request of the Yume 2kki Team.
  • November 13, 2022 - Changed the custom wallpaper of Yume 2kki with a new one, taken during a tour.
  • October 16, 2022 - Updated Someday to version 0.10+ Evergreen Edition, revision B.
  • February 24, 2022 - Braingirl (ブレインガール) received an online release on the site as version 0.04b, later updated to version 0.04c.
  • January 31, 2022 - Uneven Dream received an online release on the site as Ver0.07.
  • January 7, 2022 - Amillusion received an online release on the site as version 0.20.
  • December 18, 2021 - Readded Yume 2kki (ゆめ2っき) on the website, with now the authorization of the Yume 2kki Team.
  • December 7, 2021 - Answered Prayers received an online release on the site as v0.03.
  • December 6, 2021 - Someday and Deep Dreams received online releases on the site, respectively as version 0.10+ and version 0.05.
  • December 5, 2021 - Removed Yume 2kki and Lcd Dem from the site after some talk and due to lacking any form of approval per their developers.



Missing original Yume Nikki (ゆめにっき), Yume 2kki (ゆめ2っき), Lcd Dem and .flow releases. Missing other fonts addition.


Features

Content

  • February 27, 2024 - The Save Sync feature is now always turned on and set to slot 1 for users using a registered account, to avoid data loss.
  • January 13, 2024 - Implemented in the YNOproject Discord server the global-global-chat and dream-tv channels, which reposts the messages from the global chats of the games on the site and the pictures shared in the Community Screenshots, respectively.
  • December 11, 2023 - An option to disable the mobile controls from being displayed on the site was added in the settings.
  • December 6, 2023:
    • Implemented a message to be displayed in the global chat when the server is restarting.
    • Made blocked players unable to be seen from your perspective, while blocked players can no longer see you too.
    • Made blocked players automatically disappear without having to reload the map when they just got blocked, made them reappear automatically without having to reload the map when they are unblocked.
  • December 5, 2023 - Made friends be able to be seen when using the Private Mode.
  • September 26, 2023 - The last time where your friends and party members were connected can now be consulted.
  • September 23, 2023 - It is now possible to see when a friend is online playing another game on the site.
  • September 22, 2023 - A friend feature has been added, allowing you to see when they are online and where they are in the game once befriended.
  • September 17, 2023 - Changed the Single Player mode into Private Mode, allowing you to see your party members while enabled and allowing to still be able to collect badges and do expeditions.
  • August 16, 2023 - Added a sound created by gummyema to the site, played when being mentioned in the chat, which can be turned off in the settings.
  • August 13, 2023 - Added a system for Yume 2kki to prevent the cache of old files after a version update.
  • August 1, 2023:
    • Implemented a block feature, allowing to no longer see messages from players by blocking them, and added a blocklist to consult your list of blocked users.
    • Added the possibility to Mention players by rightclicking their name in chat or their entry in the player list and selecting Mention Player, without having to manually type it.
  • March 11, 2023 - Overhauled the Save UI to manage saves on the site.
  • March 3, 2023 - Moved the Immersion Mode to settings.
  • February 25, 2023 - Made the volume of the Music and Sound effects of the game adjustable in the settings, and added a button to mute the sound.
  • February 17, 2023 - The location tag and badges that use location colors now change on games with expeditions enabled.
  • December 16, 2022 - Implemented the possibility to change your password manually by going in the settings when logged.
  • October 24, 2022 - When playing on the same game twice from an account, the older session will automatically disconnect to allow you to play from the new one.
  • October 20, 2022 - Made the chat limit be configurable.
  • October 13, 2022 - Implemented the location display feature.
  • September 6, 2022 - Changed the cooldown when talking in the globat chat from 10 seconds to 5 seconds.
  • April 12, 2022 - Implemented accounts on the website.
  • March 17, 2022 - Implemented descriptions for parties.
  • March 15, 2022 - Implemented parties on the website.
  • February 17, 2022 - Implemented the immersion mode.
  • January 31, 2022 - Implemented an unread message count in the chat.
  • January 30, 2022 - Implemented the player list.
  • January 27, 2022 - Implemented a support for a single player mode.
  • January 20, 2022 - Fixed an exploit on the site allowing attackers to send images and malicious links through the website.
  • January 14, 2022 - Implemented a toggle to enable or disable player sounds as well as a toggle for the UI font color.
  • January 12, 2022 - Made overlays and color tints be displayed correctly for other players.
  • January 11, 2022 - Implemented a player count and a connection status indicator.
  • January 10, 2022 - Made Yume 2kki's real life maps (e.g. Urotsuki's Room) be considered as offline only. This change was later reverted the same day, only affecting the intro and PC.
  • January 9, 2022 - Made the chat be able to be toggled by clicking on the speech bubble icon.
  • January 5, 2022 - Added links to maps when playing Yume 2kki.
  • January 2, 2022 - Added the possibility to download and upload save files.
  • January 1, 2022 - Added a location display when playing on the site, which also links to the wiki when clicked on.
  • December 28, 2021 - Implemented chat when being in fullscreen.
  • December 16, 2021 - Made the old website nexus.kekami.dev now redirect to ynoproject.net.
  • November 29, 2021 - Implemented a background to the website.
  • November 26, 2021 - Implemented UI themes to match with those used in Yume Nikki and .flow.
  • November 22, 2021 - Implemented UI themes to match with those used in Yume 2kki.

option to change the limit of messages in the chat parse the forest-orb github in search of other things

Translations

  • July 14, 2024 - Implemented the Spanish and Italian translations of Yume Nikki by Pats and Voyager, and by GiAnMMV.
  • June 21, 2024 - Implemented the Arabic translation of Yume Nikki by MAZ and the Eternal Dream Arabization team and the Polish translation of Yume 2kki by krossower1.
  • June 9, 2024 - Implemented the French, Brazilian Portuguese, Polish, Japanese, Spanish, Simplified Chinese and Finnish translations of Collective Unconscious, respectively by Carbonara, bathynomus, maple, uroyu, Shakzass, YNOproject Chinese Team & Moucky233, Fettucine Alfredo and Proton.
  • May 10, 2024 - Implemented the French translation of nostAlgic by Carbonara and Lovena.
  • April 21, 2024 - Implemented the English translation of nostAlgic by YouArentDistorted.
  • April 20, 2024 - Implemented the French translation of Oversomnia by Carbonara and Lovena.
  • March 21, 2024 - Implemented the Spanish translation of Answered Prayers by Niko.
  • January 15, 2024 - Implemented the German translation of Yume Nikki by Harti.
  • October 27, 2023 - Implemented the Estonian translation of Yume Nikki by takne77, the Polish translation of Uneven Dream by maple and the French translation of She Awaits by Carbonara.
  • October 15, 2023 - Implemented the Russian translation of Ultra Violet by Fonvight, and the Spanish translations of Deep Dreams and Mikan Muzou by ElTipejoLoco.
  • August 25, 2023 - Implemented the Toki Pona translation of Yume Nikki, and a work-in-progress Toki Pona translation of Yume 2kki, both by nimiala.
  • August 20, 2023 - Implemented the Japanese translation of Answered Prayers by Midomido.
  • July 28, 2023 - Implemented the Finnish translation of Yume Nikki by Cool Person#8939 and miikka847 and the Russian translation of Uneven Dream by Fonvight.
  • July 8, 2023 - Implemented the Romanian translation of Yume Nikki by nekhnona and the French translation of Mikan Muzou by Carbonara.
  • June 26, 2023 - Implemented the French translation of Ultra Violet by Carbonara.
  • June 15, 2023 - Implemented the Esperanto translation of Yume Nikki by Leo9.
  • June 10, 2023 - Implemented the Russian translation of Dream Genie by Fonvight.
  • May 8, 2023 - Implemented the Simplified Chinese translation of Deep Dreams by YNOproject Chinese Team.
  • May 1, 2023 - Implemented the English translation of Ultra Violet by YouArentDistorted.
  • March 27, 2023 - Implemented the Japanese translation of Deep Dreams by Midomido.
  • March 14, 2023 - Implemented the Vietnamese translation of .flow by VioletNeiv.
  • February 10, 2023 - Implemented the English translation of Mikan Muzou by Nulsdodage.
  • January 19, 2023 - Implemented the Romanian and Simplified Chinese translations of Uneven Dream by nekhnona and Moucky233.
  • December 19, 2022 - Implemented the Vietnamese translation of Deep Dreams by VioletNeiv.
  • December 13, 2022 - Implemented the French translation of Dream Genie by Carbonara.
  • December 11, 2022 - Implemented the Japanese translation of Muma|Rope by Midomido and the Chinese translation of Dream Genie.
  • December 3, 2022 - Implemented the Spanish translation of Muma|Rope by Niko.
  • November 23, 2022 - Implemented the Russian translations of Someday and Muma|Rope by Fonvight.
  • November 19, 2022 - Implemented the French translation of Muma|Rope by Carbonara.
  • November 9, 2022 - Implemented the Vietnamese translation of Yume 2kki by VioletNeiv and the Japanese translation of Braingirl by Midomido.
  • October 29, 2022 - Implemented the Brazilian Portuguese translation of Yume 2kki by Kong.
  • October 25, 2022 - Implemented the Russian translation of .flow by Fonvight.
  • October 16, 2022 - Implemented the Romanian translation of Yume 2kki by nekhnona and CDMilky.
  • September 5, 2022 - Implemented the Hebrew translation of Yume Nikki by sniperbob.
  • September 4, 2022 - Implemented the Russian translation of Yume 2kki by Fonvight.
  • August 30, 2022 - Implemented the Korean translation of Someday by Nulsdodage.
  • August 29, 2022 - Implemented the Spanish translation of .flow by Niko and the French translation of Uneven Dream by Carbonara.
  • August 27, 2022 - Implemented the French translation of Someday, Braingirl and .flow by Carbonara.
  • July 18, 2022 - Implemented the French translations of Yume Nikki and Deep Dreams by Carbonara.
  • May 6, 2022 - Implemented the Simplified Chinese translation of Yume Nikki.
  • May 5, 2022 - Implemented the French translation of Answered Prayers by Mhhh.
  • April 30, 2022 - Implemented the French and Japanese translations of Amillusion by Team Compote, the Spanish, Japanese and Chinese translations of Someday by Jojogape, Sainibi and Sakura, Shirleycrow, and the Japanese, Russian and Chinese translations of Yume Nikki, with those later two by fokifox and fcoldstar.
  • April 27, 2022 - Implemented the English translation of .flow by Eel.
  • April 16, 2022 - Implemented the Russian translation of Deep Dreams by Fonvight, and the Korean translations of Yume Nikki and .flow respectively by lich65 and Haruku.
  • March 5, 2022 - Implemented the Russian translation of Answered Prayers by Fonvight.
  • March 4, 2022 - Implemented the Russian translation of Braingirl by Fonvight.
  • March 3, 2022 - Implemented the Chinese and French translations of Yume 2kki, respectively made by the Yume 2kki Chinese Translation Group and by members of the Yume Nikki FR server (Aya, Lovena, Mhhh, Moustluigi, nask, portal).
  • March 2, 2022 - Implementation of the first translations of a game on the site, with the English, Spanish and Korean Yume 2kki translations respectively by FlashfyreDev (Sam), FukoSan and KRBlacky011.
  • January 7, 2022 _ Made the UI of the site be available in German thanks to Bakanos.
  • January 4, 2022 - Made the UI of the site be available in Russian, Portuguese, French, Chinese and Korean, respectively thanks to Fonvight, Kong, Aya, Cmax_ and KRBlacky011.
  • January 3, 2022 - Made the UI of the site be available in Japanese and Spanish, respectively thanks to ??? (TBA) to Fuko-San.

ynolocations + forest-orb + badges + explorer to document; fixes weren't documented to be brief.

Expeditions

  • January 14, 2024 - Added expeditions to Oversomnia.
  • October 22, 2023 - Added expeditions to She Awaits linked to the wiki newly created for the occasion.
  • September 28, 2023 - Added expeditions to Amillusion and Dream Genie.
  • July 23, 2023 - New vending machines were added to the Vending Machine Finder.
  • July 10, 2023 - Added expeditions to Mikan Muzou.
  • May 27, 2023 - Added expeditions to Someday, Deep Dreams and Ultra Violet.
  • April 1, 2023 - Added expeditions to Muma|Rope with the arrival of the Season 5.
  • March 6, 2023 - Added expeditions to .flow.
  • February 3, 2023 - Made free expeditions share a common queue rather than being player-dependant, allowing players to complete them together.
  • January 31, 2023 - Added expeditions to Uneven Dream.
  • January 30, 2023 - Added expeditions to Yume Nikki and Answered Prayers.
  • August 5, 2022 - Fixed the issues that were present with the expeditions and vending machine finder in the previous days.
  • July 1, 2022 - Implemented the vending machine finder.
  • April 15, 2022 - Implemented expeditions.

Missing the addition of braingirl, tsushin, nostalgic, unconscious (received on release for the last three?).

Rankings

  • December 18, 2023 - Leaderboards for Mikan Muzou's minigame TA_BE_ were added for its Hardcore mode.
  • December 16, 2023 - The leaderboards for the minigame Cartoon Boy in Amillusion were removed, due to the minigame suffering from several bugs making it very exploitable.
  • December 12, 2023 - Leaderboards for the minigame Cartoon Boy from Amillusion and PANErabbit from Ultra Violet were added.
  • January 11, 2023 - Readded FUJI EX leaderboards to the site now that the minigame got fixed.
  • November 17, 2022 - Disabled FUJI EX leaderboards due to a bug being present affecting the minigame.
  • November 10, 2022 - Implemented medals, tied to the rankings.
  • April 27, 2022 - Implemented rankings.

Other minigames seasons

Yume 2kki Explorer and Yume 2kki Navigator

  • July 26, 2023 - Implemented the Yume 2kki Navigator, an integration of the Yume 2kki Explorer allowing to see nearby locations on a graph, and made worlds visited be recorded with the addition of this feature.
  • February 2, 2023 - Moved the Yume 2kki Explorer to use the Yume 2kki yume.wiki rather than the Fandom one.

Community Screenshots

  • September 30, 2023 - Community Screenshots now show where the screenshot was taken. This also retro-actively applies to screenshots that were taken in the 10 days before this addition.
  • September 29, 2023 - The number of screenshots that can be uploaded now depends on the number of BP obtained, allowing for more screenshots to be posted if you collected a lot of badges.
  • September 16, 2023 - Doubled the number of screenshots that can be shared for users that shared at least 5 screenshots.
  • September 14, 2023 - Added Community Screenshots, allowing registered players to share their screenshots taken on the site with others and put likes on them. The limit of screenshots that can be shared is set to 10.
  • September 12, 2023 - Added the possibility to save screenshots by clicking on its thumbnail after taking one and selecting Add to My Screenshots, which can then be consulted in the My Screenshots menu available from the settings.

Badges

  • July 9, 2022 - Increased the size of the badge gallery.
  • May 16, 2022 - Implemented badge points.
  • May 14, 2022 - Implemented the badge gallery.
  • April 18, 2022 - Implemented badges on the website.

Literally everything Mention when they were added, when a new category of badge was introduced, and period in which badges were added (e.g. weekly each Friday from January 84, 2065 to December 89, 4250) parse forest-orb + ynobadges for badges

Misc Projects

  • February 13, 2024 - The YNOproject's Minecraft server is back online at mcdotynoprojectdotnet.
  • August 11, 2023 - Created a YNOproject Garry's Mod sandbox server, at 135dot148dot139dot196dotcolons27015.
  • June 18, 2023 - Change the IP adress of the Minecraft server to connectdotynoprojectdotnet.
  • May 20, 2023 - Reset the Minecraft server to make a new start more secure, by adding rollbacks.
  • May 17, 2023 - The YNOproject Minecraft server is back, running on Java 1.19.4 at ynoproject.net.
  • September 1, 2022 - Created a Phantasy Star Online (GameCube) server named Yume Star Online.
  • August 28, 2022 - Created a YNOproject Garry's Mod server at 15dot204dot174dot141, running in sandbox without addons.
  • August 25, 2022 - Archived the Minecraft server due to being offline.
  • March 25, 2022 - Created a YNOproject's Minecraft server at 107dot11dot124dot155colons25565.


  • April 4, 2023 - Creation of the Yume Nikki Fangames Wiki at ynfg.yume.wiki.

(I didn't added the proper address to avoid them from being crawled, could just be me being overprotective though)

YNOproject FAQ

Questions and Answers

Generalities

Q: What is YNOproject?
A: YNOproject stands for Yume Nikki Online Project and aims at providing Yume Nikki fangames on a web browser, playable easily online with your friends with no installation required. All games outside of Yume Nikki (due to contacting issues) are hosted with the authorization or in partnership with the author(s) of the fangames.

Q: How does the site works?
A:

Q: What is synched between players?
A: Sprite of the player, map and coordinates, sound effect (some are set as not synched), pictures used as the sprite of the player)

Q: How can I follow the development of the site and games?
A: You can follow the development of YNOproject on our Tumblr and X (ex-Twitter) accounts, and we also have a Discord server.

Q: I like this project, how can I support it?
A: We don't accept donations in accord with the rules created for hosting Yume 2kki, but you can still spread the word around you, contribute to the collaborative fangames on the site such as Yume 2kki, Uneven Dream or Collective Unconscious, contribute to EasyRPG (the engine used by YNOproject to play RPG Maker 2000/2003 games), or try to help directly the project itself, by making badges, emojis, translations or UI improvements.

Q: I'm the developer of a Yume Nikki fangame and would like to make it available on the site, is it possible?
A: This should be possible by contacting the team, but here are some info you need to know:

  • The fangame needs to be made with the RPG Maker 2000, RPG Maker 2003 or EasyRPG engine, other engines are not supported.
  • The fangame should not have stolen assets/assets used without having the rights for them, as well as not having intellectual properties that you do not have the rights for: if this happens to be the case, these assets will have to be replaced or removed. Assets from the RTP and other assets where you have the proper license for using them in the fangame are fair game.
  • The fangame needs to be in English (or not be in any specific language, like Yume Tsushin), to be accessible to as many people as possible in the community. If this is not yet the case, the fangame can receive an English translation made by us or you specifically for the YNOproject release if needed.
  • Modified versions of existing games or modified versions of existing fangames (e.g. Yume Nikki Hazard) is a no-go for online implementation.
  • Due to us using EasyRPG as the engine of the project to play games, currently unsupported features from the engine like video support or some features of some patches like Maniac or DynRPG may be unsupported, and a workaround may have to be done in some cases.
  • Note that we have no warranty that your game will be accepted.

Q: I'm a fan of a specific Yume Nikki fangame and I would like to ask if it could be added to the site, is it possible?
A: If you are not the person making a fangame but you would be interested in having it be hosted on YNOproject, note that in addition to the points mentioned in the previous answer, we would need to have the authorization from the developer of the fangame requested (so the game needs to not be completely discontinued/cancelled).

Q: What happened to the online version of the fangame Lcd Dem?
A: When a proper guideline for the site was instated back in November 2021, it was decided that since no authorization from the author of the game was given and that said developer was against having this game be reposted, Lcd Dem should not be present on YNOproject and as such was taken down.

Q: Mobile controls are displayed on-screen and I would like to hide them
A:

Q: Oops! Looks like something went wrong. See the browser console for details. To open the console, press F12 or right click then click 'Inspect'.
A:

Q: I'm using a specific UI that I've selected from the site interface, but it does not sync with my username color and badge gallery background, is it normal?
A: The menu theme used for your username color and for the background of your badge gallery always matches with your in-game menu theme and not with the UI theme selected for your YNOproject page, this is intentional.

Q: Game Release
A:

Q: Tour
A:

Q: Source Code
A:

Social Side

Q: How can I block a user?
A:

Q: How can I report a user?
A:

Q: How can I write emojis in the chat?
A: In the chat, type : and a menu should be displayed allowing you to select the emoji that you would like to use. You can also manually type the name of the emoji once you know it.

Q: Party and interest (goal)
A:

Q: Friend and interest
A:

Account Management

Q: What is the difference between a guest account and a YNOproject account?
A: While both guest accounts and YNOproject accounts can play and write in the chat, there are some differences between them:

  • A guest account cannot use more than 10 characters for the username, due to having brackets surrounding the name, while a YNOproject account can have up to 12 characters.
  • A YNOproject account's name is unique and cannot be used by two different players, which is not the case for guest accounts.
  • Some features are not available for guest accounts, notably, badges cannot be obtained, expeditions cannot be done, screenshots and rankings cannot be uploaded to the site and your save file cannot be synched with the site.
  • Guest accounts are limited to one device and session limiting them, while YNOproject accounts can be used on several devices and sessions.

Q: I've lost the password to my account, how can I recover it?
A: In the YNOproject Discord server, go in the #feedback-and-dev channel and ask if a mod could reset your password, by specifying the name of your YNOproject account. Make sure that you have your DMs opened to let the mod send you your new password.

Q: I'm not satisfied with my username, how can I change it?
A: Similarly to the case of a lost password, go in the #feedback-and-dev channel and ask if a mod could change your username, by specifying the name of your YNOproject account and the new name that you would like to use. Note that if the name requested is already taken, we will not be able to do change it. Alternatively, if a mod is active in-game, you can also ask them to directly do that while on the site.

Q: I would like to start over my ranking, expedition and badge progress while still keeping the other data on my account (name, parties, save sync), is it possible?
A:

Q: I no longer want to play on the site and would like to disable or delete my account, is that possible?
A:

Rankings

Q: Season
A:

Badges

Q: What are badges?
A: Badges are a feature exclusive to YNOproject accounts, and work in a similar way to achievements and trophies. They are icons created by the community which are unlocked when doing a specific action while logged in your account on the site, and you can consult your list of badges and how to unlock new badges in the top-right corner of your screen, by clicking on the 🚫 or badge icon. A badge can be used as a profile picture by equiping it, and they can be used to illustrate your badge gallery.

Q: When do new badges are released?
A: Badges are released every Friday at 4:00PM EST, and new badges are released when a game arrives on the site.

Q: What are BP?
A: BP stands for Badge Points, and are obtained by collecting badges. They can be used to expand the badge gallery in height, have more slots to post community screenshots, and have a tab in the rankings for them. Note that hidden badges, which are badges not displayed at all in the badge list until unlocked, do not grant any badge points.

Q: How can I submit a badge?
A: To submit a badge, here are the following instructions to follow. Before starting, make sure that your idea is not already implemented in the game in some form, that no one has reserved or made a badge for the same idea and posted it on the badge sheet, and that the area you want to make a badge for is not locked for badge reservations (see next question). Once done and if what you want to do doesn't conflict with any of those, you can start to make your badge by following the criteria below, and, if you're afraid that someone reserve the same idea than you for your badge before you finish it, you can reserve your badge by using the form or posting a request in the #badge-proposals channel of the Discord server and then make it later.

  • The art of your badge needs to be a 37x37 png. A 37x37 gif can also be submitted if you want to have an animated art, in addition to a 37x37 png static version of it that will be used outside of the badge gallery and badge menu.
  • Make an original art and don't rip the sprites from the game to reuse them in your art.
  • The art needs to represent the content of what you want to show, and as such not be unrelated to the condition you want it to have.
  • The condition of your badge needs to be possible to track, not revolve around glitches, and needs to not conflict or be too close with an existing badge or a badge waiting on the badge sheet. In terms of trigger, here are the elements that can be tracked: Map, coordinates of the player, previous map, if a specific picture is displayed on screen, status of a/several switch(es) and/or variable(s), and interaction or collision with an event as long as something occurs by doing so. This means that for example, unless the developer of a game coded a check for that, it is not possible to track the time past in an area, if all of the creatures were killed in a room, or if a specific creature is present on screen or interacted with if nothing occurs when doing so.

Once your badge is done, you can either submit your badge by using the form or posting it in the #badge-proposals channel of the Discord server by giving its name, game, name of the author, condition text, art, art usage status (Free to modify, Requires Contact or Must be used as-is), its completion status and its number of BP (should be a multiple of 5, and it must not be 5). Additionally, you can add a description for it, give its internal trigger (this does not correspond to what should trigger it, which is already what you listed in condition, but is rather what internally triggers it, such as the map, coordinates, event...), add a note in the note section, or request its condition or art to be hidden, or ask it to be an hidden badge granting no BP if the idea corresponds to that.

Q: Which content is locked for badge reservations?
A: The following content cannot be reserved or has restrictions when it comes to badge making or badge reservations:

    • In Yume 2kki, badges made for spelude's worlds require spelude's approval to be reserved and implemented.
    • In Collective Unconscious, badges for the world Reverenced Flower and for the Sign Passage of Crystal Access cannot be reserved due to being planned to be reworked later at some point.
    • In Collective Unconscious, badges tied to getting a specific number of book covers, tracks or eidola is currently not possible due to the game being a bit too early for that which would make them be outdated quickly (in addition to tracks not having a track number tracked).
    • Badge reservations and submissions for OneShot are currently closed.
    • Areas that are planned to be removed or heavily reworked in a game are closed too, due to being planned to stay only for a small amount of time or due to having to change completely the condition, art or internal trigger later.

Q: I haven't played in a while and since then, I've noticed that some badges disappeared!
A: In some cases, a badge can be removed due to being linked to an in-game content that no longer exists, or due to being requested by the author of the badge. In the latter case, another artist can still ask to make an art for the same in-game condition that was removed.

Q: I'm encountering an issue with unlocking a badge, or a badge gets unlocked while it shouldn't have, what can I do about that?
A: The best thing to do when something like that occurs is likely to either report in the #feedback-and-dev channel of the Discord server, or report in the in game chat, though it may not be noticed if no moderator is around when this is reported (Also, it is known that the Triple-Decker Cake badge can mistakenly be triggered by buying another snack or visiting the Map Room in Virtual City due to how its trigger is handled, so this one doesn't need to be reported).

Expeditions

Q: What is an expedition?
A:

Q: Which games support expeditions?
A: Currently, every game on the site outside of OneShot (2014) support expeditions. OneShot doesn't support them due to not being able to work for such a structure.

Q: How many different types of expeditions exist?
A: 5 different kinds of expeditions exist:

  • Daily expeditions last for one entire day and start each day at 00:00 GMT+0. The first daily expedition in the menu gives 1 ExP point and leads to a world whose depth is between 2 and 3 (3 and 5 if the game is Yume 2kki), while the second daily expedition in the menu gives 3 ExP points and leads to a world whose depth is between 4 and 6 (5 and 9 if the game is Yume 2kki). There are always two daily expeditions available at a time.
  • Weekly expeditions last for a whole week and start each Sunday at 00:00 GMT+0. These expeditions give 10 ExP points and lead to a world whose depth is between 7 and 10 (11 or more if the game is Yume 2kki). There is always one weekly expedition available at a time.
  • Weekend expeditions last for 2 entire days and start each Friday at 00:00 GMT+0. These expeditions give 5 ExP points and lead to a world whose depth is between 6 and 9 (9 and 14 if the game is Yume 2kki). Only one weekend expedition is available at a time.
  • Special expeditions are expeditions that are created for special occasions, like Christmas, Valentine's Day or Tanabata. These expeditions can lead to any world from any game, and can give a certain amount of ExP points depending on the place. They usually last for 1 or 2 entire days, to make them accessible to as many people as possible. Since they are reserved for special occasions, there are usually 0 special expeditions happening at once, though there can be one or several happening at the same time depending on the current occasion.
  • Free expeditions are available if all of the daily, weekly and weekend expeditions that are possible for the game selected are done, or if the game selected doesn't have any expedition at the time. They last until the next day at 00:00 GMT+0, and are replaced by another free expedition if completed. They can lead you to any world past the hub of the game, but they don't give any Exp point and only serve to fill your number of expeditions done and places visited in expeditions for the rankings, as well as discovering locations. Only one free expedition on a game is available at a time.

What do the stars mean below a location?
A: The stars are there to show you the difficulty to reach a location based on its depth, with the more stars being there, the furthest the area is from the Nexus. If an area has semi-transparent stars, it means that while the real depth of the area is the one displayed by counting all of the stars, the depth of the area can actually be shorter by using a shortcut, which will correspond to the difficulty displayed with the semi-transparent stars removed.

Q: What is the Vending Machine Finder?
A:

Time Trial

Q: What's a time trial, point and differences
A:

Q: Which games are supported?
A: Yume 2kki and Collective Unconscious are the only games that support a Time Trial Mode.

Q: How can I start a Time Trial?
A: Hold Shift and Right after selecting Start on the title screen in Yume 2kki, and Shift and Left after selecting New Game on the title screen in Collective Unconscious.

Q: Can I do a Time Trial by using my savefile?
A: No, it is no possible to do a Time Trial by using a save: a Time Trial has to be done from a new save and no save can be done during this mode.

Q: How does the in-game time is counted?
A: The time that is counted for the timer starts when you are able to move in your room, and is paused while being in the effect menu and during loading screens.

Minigames

Q: Which minigames are not supported for the rankings and why?
A: The following minigames are not available for the rankings:

  • NASU from Yume Nikki with the Konami Code doesn't exist as a ranking due to the game not tracking its high score (even though this is not what we track), and due to being too easy compare to the original mode.
  • FUJI from Yume 2kki is not tracked due to having the character being too slow to properly be able to play, making you lose while you couldn't do anything very quickly, which wouldn't be fair for rankings. If you're interested in playing it in rankings instead, FUJI EX, which can be accessed by pressing Shift on the title screen of FUJI, has rankings.
  • SHINSOKU NEKO and SHINSOKU NEKO EX from .flow are not tracked due to having the eel combo allowing you to reach the highest score very easily.
  • CARTOON BOY from Amillusion doesn't has rankings due to several bugs in the game allowing its difficulty to be highly reduced. Rankings for it should be able to be reimplemented once those bugs are fixed.
  • ZApNeF from Someday are individual levels where the maximum score can be reached, due to not being an arcade title type unlike the other minigames, and as such doesn't have rankings.

Community Screenshots

Q: What are Community Screenshots?
A: Community Screenshots PLACEHOLDER. Public screenshots can be posted on the Tumblr and X's (formerly known as Twitter) YNOproject account on some occasions such as tours, and are automatically reposted in the #dream-tv channel in the YNOproject Discord server. Note that once a screenshot has been set public at least once, setting it back to private will still display it in the #dream-tv channel and the only way to no longer have it be displayed there is to entirely delete your screenshot, so be careful.

2kki Explorer and 2kki Navigator

Q: What is the difference between my progression on the site and on my save file?
A: The Yume 2kki Navigator only tracks where you have been while playing online on YNOproject, and doesn't track where you have been offline or in your save file. Furthermore, the in-game progression tracks maps while the navigator tracks worlds, which causes a difference if a world is located on several maps (such as Urotsuki's Dream Apartments), or if a map hosts several worlds (such as Map 1445).

Q: How can I consult the worlds that I have not yet visited?
A: By having visited 95% of the worlds or more, you should have a ? icon on the Yume 2kki Navigator. By clicking on it, the list of the locations that you have yet to visit should be displayed. Otherwise, you should be able to easily find the worlds that you haven't visited yet just by looking closely at the Navigator's map if you haven't reached that point yet.

Q: How can I check my percentage?
A: In your badge gallery, consult the progression of the Urotsuki Trophy badges present in the Exploration section.

Wiki

Q:
A:

EasyRPG Engine

Q: How can I open the settings menu of the engine?/Can I remap my keys?
A: You can open the settings menu of the engine by pressing F1, pressing the Start button of your controller or selecting Settings on the title screen of Braingirl. In said menu, you should have access to various settings related to the video settings, audio settings (those correspond to the volume settings also present on the site) and input settings, allowing you to remap your keys. Note that it is not possible to adjust the keys displayed on the screen for mobile users, only which press should do what.

Q: Can I play with a controller?
A: Depending on your browser, you should be able to play with a controller at a variable level. If the keys don't correspond to what you want to have, try to adjust them in the settings menu.

Q: Holding key outside window cause issue
A: refocus window and release key

Save Management

We recommend you to backup frequently your savefile, once per week or per huge game session, as well as saving periodically when playing in case an issue occurs; clearing your cookies will wipe your savefiles, be careful!

Q: I'm playing on a private tab, and each time I reopen the site, my save is gone!
A:

Q: Save sync
A:

Q: Does the games on the site have an autosave feature?
A: No, no game on the site has an autosave feature. Before leaving the website, make sure to save in the game, and potentially make a backup if you deem so necessary.

Q: How can I save while playing?
A: To save your progression, depending on the game, you can do the following thing:

  • Use the character's desk in Yume Nikki, Yume 2kki, Uneven Dream, Deep Dreams, Someday, Amillusion, Mikan Muzou, She Awaits or Oversomnia.
  • Use the Protagonist's bed in .flow.
  • Use the Shrine in Answered Prayers.
  • Use the Protagonist's diary in Braingirl or Muma|Rope.
  • Use Sometsuki's desk in Ultra Violet, or use her Dream Diary while in the dream world.
  • Use the monitor in Qiu Qin's Room in Dream Genie, or use the Spear of Fear delusion to save at designated save points.
  • Use Minnatsuki's book in Collective Unconscious.
  • Use a bed outside of the Starting Area in OneShot (2014).

Note that the Plated Snow Country and Wavy Up minigames in Yume 2kki still require you to manually save on Urotsuki's desktop, since this data has to be stored in a save.

Q: Can I use a save file from the offline version of a game?
A: You can import and even export save files from the offline versions of games. To do so, select the save icon on your screen while on the site, select a slot and choose to import or export said the content of said slot. Alternatively, while on the save or load menu while in the game, you can press Shift on a selected slot to either import a save on said slot or export the save from said slot. Note that you may encounter issues if you import a save that was made for another version of the game or made with another translation in mind, and as such no waranty is given on whether those saves will work or not.

Q: I'm trying to use my save from the online version on the offline version of a game, but when putting it in the folder of the game and launching it, no icon is displayed for the save in the save menu, and my game displays an error and closes shortly after loading it.
A: Make sure that the last time you saved with your savefile was done while not using any translation when you plan to use it for an offline use without using the EasyRPG engine. The reason for this crash is that to be able to properly display every language, when using the translation feature, the encoding of the text is set in the savefile, which is not supported by the original engine and as such attempt to load assets with the wrong encoding.

Games

Q: In the games available on the site, what changes were made in them compared to the offline versions?
A: All of the games hosted on the site are mostly identical compared to the offline versions, but some changes may had to be done to ensure a proper experience when playing online, in addition to some changes that could be resulting from the different engine (EasyRPG, while the offline versions use RPG_RT). You can find the list of the changes done here:

  • In Uneven Dream, the loading of content during the loading screen when creating a game, saving or loading a save was removed, with the option to enable the cache in the settings removed, and the RTP check scene when starting the game was removed due to being pointless for an online version.
  • In Amillusion, the issue where the menu couldn't be opened after completing the Pouleine Ride event was fixed.
  • In Muma|Rope, the layout of the R-Maze is predetermined and selected between a determined number of variants and is not completely random unlike in the offline version. This is due to the dungeon generation feature of RPG Maker 2003 used in the map that is not supported yet by the EasyRPG engine, and is not a change directly done for the online version as such.
  • In Dream Genie, the position of the last entry on the title screen was adjusted to be properly aligned with the other entries, to take into consideration the language option that is not present on the offline version.
  • In OneShot, several changes were done to adapt to the change of engine:
    • Due to the differences of engine and the lack of some features in the vanilla RPG Maker 2003 engine, the save system of the game was changed to use the default one of RPG Maker 2003, meaning that several saves can be done; the game allows you to beat it in several times and quit without saving without killing Niko, which cannot happen at all in this version; the shake of the window of the game doesn't occur; Niko doesn't exit of the screen when the alternate ending is beaten. This means that it is not possible to reach the bad ending by playing on the site.
    • The name of the player is defaulted to Player and is not guessed by the game at any point.
    • The message that normally appears outside of the window of the game during the Starting Area appears in the window of the game, and has no code to change depending on the name of the player.
    • The puzzle at the cliffs in the Barrens requires you to check a screenshot in the Community Screenshots of the site rather than creating a text document and asking you to read it, due to having no place to do so. This means that rather than being random, the code will always be the same one between each game.
    • The puzzle in the ruins at Glen changing your wallpaper (or creating a picture to use as a wallpaper depending on your setup) in the original game now changes your system theme, which should also apply to the UI of the site if you let its setting to AUTO, and should be reverted once the puzzle is completed rather than requiring to interact with the computer to do so.
    • Made the side used for George's head be rolled randomly when starting a new game rather than using the method used by the original game.

Yume Nikki

Q: Which version of the game is used for the online version?
A: The version used for the online version is the latest English Steam release of the game without any changes done to it; this version includes some typos, bugs and missing sound effects compared to the Japanese version.

Q: Can I use a save from the Japanese version/English Uboachan translation of the game on the online version?
A:

Q: Bug exploit
A: Yes

Yume 2kki

See also the Troubleshooting Yume 2kki wiki page.

Q: I've seen that there is an option to import a wallpaper in the computer's menu, can it be used in the online version?
A: No, it is not possible to change the picture of the custom wallpaper on the online version. Selecting it will just display a grid as well as a warning message, though it shouldn't do anything outside of that.

Q: When loading my save file, the wallpaper doesn't load!
A: This is a bug related to how the website handles saving, which stripes all of the pictures when doing a save. Nonetheless, this issue is harmless and you should be able to find your wallpaper back by leaving and opening again the computer.

Q: Some players are being displayed as other characters than Urotsuki, how is it possible?
A: Throughout the dream world, it is possible to find some places altering the appearance of the player, for example with masks, which grant the player a different appearance, and is most likely what you may be thinking about.

Q: I'm playing on an Xbox Series/an hardware with a limited amount of RAM allocated for the browser, and when visiting some areas, like Tribulation Complex, Test Facility or Holiday Hell, my game crashes with an error "This page is having a problem" or "WebGL: context lost.". What can I do?
A:

.flow

Q: I've unlocked Rust on my save but I would like to use Sabitsuki and her effects, is that possible?
A: Once you have dropped your effects and become Rust on your save, it is impossible to use Sabitsuki again. Thus, we recommend you to keep a second save done just before dropping your effects to still be able to play as Sabitsuki and use all of your effects.

Someday

Q: I'm trying to load a save file from a version prior to 0.11 and the game puts me on a black screen, what can I do?
A: After loading your save file, press Up, then the interaction key, and finally select Save (you can decide to save or not). After doing this, you should see the Loading... message doing a fade out and you should be able to play again. Note that a fairy in front of the bed will warn you about the potential issues that might happen when using an old save file, though it shouldn't cause you any issues.

Uneven Dream

Q: I have seen that there are two different characters when playing the game, what is the difference?
A: There are two different characters in this game: Kubotsuki, associated with the violet "concave" symbol, tending to have dreams which are darker, more tense, emotionally numb, mellow, or pessimistic, and Totsutsuki, associated with the yellow "convex" symbol, tending to have dreams which are vibrant, peaceful, emotional, active, or optimistic. Both characters live on their own and experience different kinds of dreams, meaning that you will not discover the same worlds depending on the character.

To change which character you are using, you can use the computer in the current protagonist's room and select the Switch option. Note that the progression with both characters is stored on the same save file, so there is no need to create one save file per character.

Q: Does the custom wallpaper of the game can be changed?
A: No, it is not possible to change the picture of the custom wallpaper on the online version. As such, the custom wallpaper was replaced with a picture taken during a tour made for the release of the Ver0.08.

Deep Dreams

Q: I'm encountering connection issues in Alien Ocean/I'm encountering issues to unlock the Otherworldly Subaquatic Creatures badge.
A: Due to how the area was coded, connection issues are frequent in this area, which may prevent you from playing properly with others or collecting the badge. In the case of playing with others, nothing can really be done to prevent that outside of leaving the place, while in the case of the badge, using the reconnect button while being in the right area may help to get it.

Q: What does the festive tree in Mariana's Room does?
A: While the tree in Mariana's Room can be interacted to put festive decorations on it, nothing specific happens when doing so, and it is just a decorative element.

Q: For some reason, I have two (or more) Celestial and Apparition alters, is it normal?
A: Due to a bug, the creature giving the Gelatinous alter in Alien Ocean and waking you up after doesn't remove those two alters from your inventory when doing so, giving you an extra alter of each if you had already collected them. Outside of allowing you to use those alters in Mariana's Room which is not intended, this should not affect your progression on the game.

Braingirl

Q: I don't see any Language option on the title screen unlike the other games, does this game is only available in English?
A: This game doesn't use a title screen allowing you to manually select the language of the game. Despite this, the game has Russian, French and Japanese translations (respectively made by Fonvight, Carbonara and Midomido), accessible by setting the language of the YNOproject to the corresponding one and by reloading the page.

Q: I'm encountering connection issues in the sunset tunnel area of the Museum.
A: Due to how the area was coded, connection issues are frequent in this area, which may prevent you from playing properly with others. Unfortunately, nothing can really be done to prevent that outside of leaving the place.

Ultra Violet

Q: When entering in the Shrine Labyrinth, my screen becomes black and I can't do anything!
A: If this issue occurs to you, try to visit the blonde girl room in Old Storehouse World and see her outside of her curtain, then immediately after return to the Shrine Labyrinth (either by walking directly there, or you can wake up/use the Egg effect before). Doing this should fix said issue.

Q: When entering in the Liminal Building, the Cushion Rave event triggers and prevent me from seeing the screen!/When entering in the room with the face paintings in Banquet Hall, the Guilty Smile event instantly triggers and wakes me up preventing me from doing it!
A: Visiting the Shrine Labyrinth and then returning to said area should fix this issue. If you encounter a black screen when attempting to visit the Shrine Labyrinth, follow the instructions present in the previous question.

Q: When entering in the room with the face paintings in Banquet Hall and triggering the Guilty Smile event, the event ends a bit earlier than intended! What can I do about that?
A: Unfortunately, outside of editing your save file, not much can be done about this event, though it should hopefully not be a big issue.

Yume Tsushin

Q: I'm doing the Flight of Human Fireworks event in Moon Ornament and I cannot move!
A: Due to a bug with EasyRPG, input are incorrectly handled while doing said events, preventing you from moving as it was intended. Nonetheless, by holding the direction in which you want to move or the cancel button to exit the event, and then press enter, said action should be able to be done.

Q: My transitions are displayed too quickly for some reason making the game look weird, what can I do about that?
A: This issue occurs if you leave Artsy Apartments by using the Microwave effect or by waking up, and as such, can be fixed by entering in Artsy Apartments and then leaving it by one of its normal exits.

Collective Unconscious

Q: When loading my save, the book isn't displayed and only stats on a black background are displayed!
A: This is a bug related to how the website handles saving, which stripes all of the pictures when doing a save. Nonetheless, this issue is harmless and you should be able to make the book be displayed properly by turning the page or exiting the book then coming back on the main page.

Q: Where can I find the speed eidolon in this game?
A: There is no speed eidolon in this game. Nonetheless, you can adjust your walk speed by pressing Shift, which will allow you to walk faster than the default speed.

OneShot

Q: What are the differences between the offline version of OneShot and the version hosted on the site?
A: See the first entry in the Games section of the FAQ.

Q: What are the differences between OneShot (2014) and the Steam version of OneShot?
A: The 2014 version of OneShot, the one used on YNOproject, was made in one month on RPG Maker 2003 as part of a contest and is free, while the Steam version was made later with more development time, which as such is more polished, more complete, and goes further than the 2014 version, though it is a commercial product unlike the 2014 version. The World Machine Edition, on the other hand, is a version of the game intended for consoles such as the Nintendo Switch, PlayStation 4 or Xbox One. If you enjoyed playing the version of the game hosted on YNOproject, consider buying the Steam version, the World Machine Edition, or consider supporting the development of games released by Future Cat Games and KOMODO.