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R-Maze
R-Maze.png
Basic Info
Memories EffectMulticolored Dice
Collectibles

Coin #11

Events None
Notable NPCs None
Other
Connecting Areas Stare's Stairs NoEntry
Removed Connections First Steps
Upper Totem Hill NoReturn➡️
BGM 🔊 Incrementality 1/6 – When first arriving
🔊 Incrementality 2/6 – After clearing 1 floor
🔊 Incrementality 3/6 – After clearing 2 floors
🔊 Incrementality 4/6 – After clearing 3 floors
🔊 Incrementality 5/6 – After clearing 4 floors
🔊 Incrementality-6/6 – After clearing 5 floors
Map ID 0032 (Large Maze)
0035 (Small Maze)
0036 (Dice Room)
0165 (Lower bound for pre-gen larger mazes)
0189 (Upper bound for pre-gen larger mazes)
0190 (Lower bound for pre-gen small mazes)
0213 (Upper bound for pre-gen small mazes)
Version Added 13.0
Last Updated 33.2
Extras +

YNOproject Badges

RainbowMaze(badgeMR).gif RainbowMaze(badgeMR).png Maze Maestro

The R-Maze is an area accessible from Stare's Stairs and an alternate entrance world predetermined when starting a new game.

Features

R-Maze is a world with 5 floors of randomly generated maze composed of parallax rainbow-shaded walls, foliage and pulsating orbs. Muma can dive into deeper layers by interacting with randomly placed white ladders, which adds an instrument to the music's composition.

Clearing 3 floors will allow Coin #11 to randomly spawn on every floor after the 3rd floor until it is collected. Clearing 5 floors will take Muma to the final layer, which contains the Multicolored Dice memory, and a garden-like area available by backtracking downwards that contains a door back to the Memory Room and a footprint-like symbol on the ground that takes Muma to where the alternate entrance world teleporter is located in the save file.

Emulation Differences

The mazes chosen for the deeper layers changes if the game is played on EasyRPG (or YNOproject, which uses EasyRPG) instead of the normal runtime (RPG_RT.exe). The groups of larger and smaller mazes on EasyRPG are pre-generated versions of the random mazes, because EasyRPG does not currently support the random dungeon generation feature provided in RPG Maker 2003 as of version 0.8.[1]

On all save files, including those created in the original runtime, a random number between 1 and 24 will be chosen for the maze seed on file creation.

If the player is using the original runtime, teleporting to the world will spawn Muma in a randomly generated large maze (77 by 77). Every odd-numbered interaction with a ladder will take Muma to a randomly generated small maze (60 by 60), and every even-numbered interaction will take Muma to another randomly generated large maze.

While using EasyRPG, entering the world will choose a maze from a group of 24 larger mazes (77 by 77) that corresponds with the maze seed, and then change the seed by a random number between 1 and 4. This seed change will happen any time Muma interacts with a ladder from this point on. After finding the first ladder, Muma will be teleported to another maze from a group of 24 smaller mazes (60 by 60) based on the maze seed, and for any subsequent ladder Muma interacts with.

The behavior of only selecting small mazes after the first maze in EasyRPG is likely an oversight, as this is much different logically than how it works in the original game, and there is an unused function to randomly decide which large maze the player should be teleported to.

Directions

Main entrance:

Memory Room → First StepsBlack WatersLamp WorldMonochrome BuildingStare's Stairs → R-Maze

R-Maze can be accessed from many other areas through the alternate entrance world. Its location is randomly chosen at the start of the game.

Trivia

  • The music for this world was added in v19.0.
  • In v19.0 the gate that goes to Glowing Meadow existed in this world and it was a one-way exit to Lower Totem Hill. This was possibly added because there was no connections in the finale room, and if the player did not know how to return back to the Memory Room with shift they were effectively stuck.
  • The door back to the Memory Room was added in v30.1.
  • In v30.1 the first wave of random teleporters to this world were introduced, with there being 26 of them. Some of the locations of these original 26 would be significantly changed, including:
    • There were two teleporters located in First Steps, with one being located to the east of the staircase and one by the cliff where Muma jumps into Black Waters. These were both moved to new locations in v30.3 as these teleporters could confuse new players greatly.
    • There was an additional teleporter located in Puzzle Chamber, with it being found within a subsection of the main puzzle. This was removed in v31.1.
  • In v31.1 the total amount of teleporters would increase to 48, and these teleporters would stay the same until v33.2 when two more were added in Pink Block Sea and Reverse Space Station.
  • Before v32.1, going into R-Maze on EasyRPG immediately crashes the game.

Old Images

Gallery

References

... more about "R-Maze"
Incrementality 1/6 (https://yume.wiki/images/e/e3/MumaRope Incrementality-1of6.mp3, MumaRope Incrementality-1of6.mp3, When first arriving, None, ?, ?) +, Incrementality 2/6 (https://yume.wiki/images/e/e0/MumaRope Incrementality-2of6.mp3, MumaRope Incrementality-2of6.mp3, After clearing 1 floor, None, ?, ?) +, Incrementality 3/6 (https://yume.wiki/images/0/0f/MumaRope Incrementality-3of6.mp3, MumaRope Incrementality-3of6.mp3, After clearing 2 floors, None, ?, ?) +, Incrementality 4/6 (https://yume.wiki/images/5/5a/MumaRope Incrementality-4of6.mp3, MumaRope Incrementality-4of6.mp3, After clearing 3 floors, None, ?, ?) +, Incrementality 5/6 (https://yume.wiki/images/9/94/MumaRope Incrementality-5of6.mp3, MumaRope Incrementality-5of6.mp3, After clearing 4 floors, None, ?, ?) +  and Incrementality-6/6 (https://yume.wiki/images/0/0f/MumaRope Incrementality-6of6.mp3, MumaRope Incrementality-6of6.mp3, After clearing 5 floors, None, ?, ?) +
;background:linear-gradient(to right, red, orange, yellow, green, blue, purple); +
32 (Large Maze) +, 35 (Small Maze) +, 36 (Dice Room) +, 165 (Lower bound for pre-gen larger mazes) +, 189 (Upper bound for pre-gen larger mazes) +, 190 (Lower bound for pre-gen small mazes) +  and 213 (Upper bound for pre-gen small mazes) +
19.0 +, 30.1 +, 30.3 +, 30.5 +, 31.1 +  and 33.2 +