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Yume 2kki:FC Caverns A: Difference between revisions

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|image = fc_caverns.png
|image = fc_caverns.png
|JapaneseName = FCバグステージ:メインエリア
|JapaneseName = FCバグステージ:メインエリア
|Name = FCバグステージ:メインエリア, FC Bug Stage : Main Area
|Name = FC Bug Stage : Main Area
|Map Type = Large, Looping, Non-looping, Multiple maps, Platformer
|Map Type = Large, Looping, Non-looping, Multiple maps, Platformer
|Effects = None
|Effects = None
Line 11: Line 11:
|NPCS = None
|NPCS = None
|Connections = {{Connection|Techno Condominium}}, {{Connection|Flooded Dungeon}}
|Connections = {{Connection|Techno Condominium}}, {{Connection|Flooded Dungeon}}
|BGM = {{BGM|title=bgm4|filename=Bgm4.ogg}}
|BGM = {{BGM|title=bgm4|filename=Bgm4.ogg|soundroom=432}}
|Map ID = 0944
|Map ID = 0944
|Primary = qxy
|Primary = qxy
|VersionAdded = 0.109h
|VersionAdded = 0.109h
|VersionGaps = 0.120d patch 21-0.120e
|VersionsUpdated = 0.112b patch 3,0.112i patch 2,0.116g patch 1-ef,0.119b patch 6-b,0.119b patch 13-b,0.119d patch 1
|VersionsUpdated = 0.112b patch 3,0.112i patch 2,0.116g patch 1-ef,0.119b patch 6-b,0.119b patch 13-b,0.119d patch 1
}}
}}
The '''FC Caverns A''' is an area accessible from the [[Yume 2kki:Techno Condominium|Techno Condominium]]. It's one of the three parts of the [[Yume 2kki:FC Caverns|FC Caverns]].
The '''FC Caverns A''' is an area accessible from the [[Yume 2kki:Techno Condominium|Techno Condominium]]. It's one of the three parts of the [[Yume 2kki:FC Caverns|FC Caverns]].
==Features==
==Features==
The world's aesthetic is very similar to that of the [[Yume 2kki:Alien Cellar|Alien Cellar]], complete with the color scheme and the strange machines, but considerably glitched-up and distorted. Strange blue tears are visible in the stones of the ground, and the world is overlaid by a sweeping scanline effect along with a static humming. Occasionally, the cute sound effects of Urotsuki's jump will glitch out, being replaced with glitchy sound effects. Rarely, going through the doors will lead to a small room where the platforms gradually disappear, where all the screen's edges loop around. Going through the door here leads to whatever room the player is supposed to enter next.
The world's aesthetic is very similar to that of the [[Yume 2kki:Alien Cellar|Alien Cellar]], complete with the color scheme and the strange machines, but considerably glitched-up and distorted. Strange blue tears are visible in the stones of the ground, and the world is overlaid by a sweeping scanline effect along with a static humming. Occasionally, the cute sound effects of Urotsuki's jump will glitch out, being replaced with glitchy sound effects. Rarely, going through the doors will lead to a small room where the platforms gradually disappear, where all the screen's edges loop around. Going through the door here leads to whatever room the player is supposed to enter next.
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==Directions==
==Directions==
 
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Dark Room|Dark Room]] → [[Yume 2kki:Snowy Forest|Snowy Forest]] → [[Yume 2kki:Techno Condominium|Techno Condominium]] → '''FC Caverns A'''
Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Dark Room|Dark Room]] → [[Yume 2kki:Snowy Forest|Snowy Forest]] → [[Yume 2kki:Techno Condominium|Techno Condominium]] → FC Caverns A


==Trivia==
==Trivia==
*The TV-headed NPC in the FC Caverns A also present in the [[Yume 2kki:FC Caverns C|FC Caverns C]], shown in the first image of the gallery, appears to be a reference to [[wikipedia:VVVVVV|VVVVVV]], a platformer with a similar aesthetic to this area.
*The TV-headed NPC (also present in [[Yume 2kki:FC Caverns C|FC Caverns C]]) appears to be a reference to [[wikipedia:VVVVVV|VVVVVV]], a platformer with a similar aesthetic to this area.
*The shift menu is automatically activated here, even if you disabled it.
*The shift menu is automatically activated here, even if you disabled it.
*Version 0.119b Patch 5 contained a bug which allowed you to explore out of bounds, which allowed players to see debug rooms, the platforming section of [[Yume 2kki:Color Cubes World|Color Cubes World]] and some other worlds that have yet to be released earlier than intended.
*Version 0.119b Patch 5 contained a bug which allowed out of bounds exploration, which resulted in players being able to see debug rooms, FC Caverns C, and other in development worlds earlier than intended.
 
==Gallery==
==Gallery==
<gallery>
<gallery>
FC Caverns Path.PNG|beep boop... fancy meeting you here!!
FCC A Door.png
FC Caverns Path.PNG|Beep boop... Fancy meeting you here!
FC Caverns Climb.PNG|This room looks impossible to navigate without flying effects, and it would be if you couldn't loop around the screen.
FC Caverns Climb.PNG|This room looks impossible to navigate without flying effects, and it would be if you couldn't loop around the screen.
FC Caverns Underwater.png|Diving deep underwater.
FC Caverns Underwater.png|Diving deep underwater.
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FC Caverns Glitch.png|A glitch in the system, I see?
FC Caverns Glitch.png|A glitch in the system, I see?
</gallery>
</gallery>
[[Category:Yume 2kki Locations]]
[[Category:Qxy]]

Latest revision as of 20:43, 29 June 2024

FC Caverns A
Fc caverns.png
Basic Info
Original Name(s)

FCバグステージ:メインエリア
FC Bug Stage : Main Area

Effects EffectNone
Collectibles

WP #277

Events None
Notable NPCs None
Other
Connecting Areas

Techno Condominium
Flooded Dungeon

BGM bgm4 (No. 432)
Map ID 0944
Map Type Large, Looping, Non-looping, Multiple maps, Platformer
Version Added 0.109h
Last Updated 0.119d patch 1
Author qxy

The FC Caverns A is an area accessible from the Techno Condominium. It's one of the three parts of the FC Caverns.

Features

The world's aesthetic is very similar to that of the Alien Cellar, complete with the color scheme and the strange machines, but considerably glitched-up and distorted. Strange blue tears are visible in the stones of the ground, and the world is overlaid by a sweeping scanline effect along with a static humming. Occasionally, the cute sound effects of Urotsuki's jump will glitch out, being replaced with glitchy sound effects. Rarely, going through the doors will lead to a small room where the platforms gradually disappear, where all the screen's edges loop around. Going through the door here leads to whatever room the player is supposed to enter next.

The area is split up into two separate sections. The first one is a linear platformer to the left, though there's a bit more exploration to be had; by using the Penguin and Fairy effects in tandem, the player can dive under the water here and explore the underwater caves. Finding a break in the rightmost wall down here will lead the player to a large abyss, where Urotsuki cannot go any further. The second, accessible from a door in the first, is an area where Urotsuki climbs vertically, looping around the screen. Climbing to the very top will lead to a door to the Flooded Dungeon.

Directions

Trivia

  • The TV-headed NPC (also present in FC Caverns C) appears to be a reference to VVVVVV, a platformer with a similar aesthetic to this area.
  • The shift menu is automatically activated here, even if you disabled it.
  • Version 0.119b Patch 5 contained a bug which allowed out of bounds exploration, which resulted in players being able to see debug rooms, FC Caverns C, and other in development worlds earlier than intended.

Gallery

... more about "FC Caverns A"
Large +, Looping +, Non-looping +, Multiple maps +  and Platformer +
FCバグステージ:メインエリア +
944 (?) +
0.120d patch 21-0.120e +
0.112b patch 3 +, 0.112i patch 2 +, 0.116g patch 1-ef +, 0.119b patch 6-b +, 0.119b patch 13-b +  and 0.119d patch 1 +