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The FC Caverns are a short series of areas accessible from several worlds, including the hidden passageway of the Techno Condominium corresponding to the FC Caverns A, a deeper zone in Zodiac Fortress corresponding to the FC Caverns B, and the green or red entrances in Color Cubes World corresponding to the FC Caverns C.

Features

The FC Caverns are an extremely unique area among all of the worlds in this game, as it plays out more like a movement-heavy platformer (such as Super Mario World) than a typical exploration-based RPG. Furthermore, if the Shift key is held down while in this area, a grid overlay will appear and time will slow down as if the game was 'lagging'.

Worlds

FC Caverns A

FC Caverns A

FC Caverns A is accessible from a hidden path in Techno Condominium. The world starts with two screens of red blocks on a dark background, ending with a door at the top of a tall wall. This door can be reached by using specific effects. Entering it leads to another section with a glitchy tileset that resembles that of Alien Cellar and a large pool of water. Making your way to the left leads to a long vertical section, where climbing to the very top will lead to a door to Flooded Dungeon.

FC Caverns B

FC Caverns B

FC Caverns B is a small section accessible from Zodiac Fortress. It strongly resembles the area preceding it and consists of a grid of rectangular tiles. Some of the tiles are solid, requiring the use of small effects like Child, Fairy, Grave or Dice to pass under. Using the Invisible or Grave effect will let Urotsuki phase through the hollow tiles. Navigating all the way to the right, you can find a dark corridor to Monochrome Feudal Japan. On the first screen, reaching the bottom part with the Invisible effect, and going under the very bottom-left solid platform with a small effect, then re-equipping either the Invisible or Grave effect under that same platform will lead to a pit with a doorway to the Hidden Garage.

FC Caverns C

FC Caverns C

FC Caverns is the section of FC Caverns accessible through Color Cubes World. Throughout the area there are several different colored cubes. Hitting them changes which colors are currently active and which can be interacted with. There is also a door here leading to a looping room akin to the ones in VVVVVV's Teleporter Maze. After heading into the other door here, an ascending vertical shaft awaits which eventually leads to a small corridor leading to outer space, which corrupts as you head outside. After the game "glitches" you will be sent to Home Within Nowhere.

Effect interactions

Almost all the effects have a different behavior in this area. While some allow Urotsuki to interact with the world in particular ways, others are purely decorative.

Effects with special interactions

Effect Sprite Interaction
Bike
PlatformBike.png
Allows Urotsuki to move faster, but jumps slightly lower than with other effects. The bike does not slow down when not holding inputs once movement is began.
Lantern
Platformlantern.png
The flame inside the lantern gets put out whenever Urotsuki goes underwater.
Fairy
Qxy pic2D 05 L00.png
Allows Urotsuki to float on top of water and to slowly elevate when in water. It also allows to fly outside of the water by repeatedly pressing the interaction key, and in addition allows Urotsuki to fit through spaces that are only one block tall.
Twintails
Platformtwintails.png
Allows Urotsuki to jump against walls by holding the interaction key, along the key corresponding to the direction of the wall. In the FC Caverns C, can be used to toggle blocks by interacting with them from the side.
Spacesuit
Qxy pic2D 06 L00.png
Can slowly float when in water and outside water by holding the interaction key. While floating, hitting the ceiling or an overhead block will cause Urotsuki to bounce off of it and float back down towards the floor.
Eyeball Bomb
PlatformEyeball.png
Allows Urotsuki to return to the Nexus by holding the interaction Key. It can't be activated in water.
Maiko
Qxy pic2D 12 L00.png
Jumps lower and moves slower.
Penguin
Qxy pic2D 14 L00.png
Allows Urotsuki to swim. Drifting is also much slippier than default, making Urotsuki behave like they are on ice.
Spring
PlatformSpring.png
Allows Urotsuki to jump repeatedly by holding the interaction key, with every jump being higher than the last.
Invisible
Qxy pic2D 17 L00.png
Allows Urotsuki to phase through semi-solid platforms. Although such platforms are only featured in the FC Caverns B, you are able to phase through the platforms created by Polygon and Rainbow as well.
Stretch
Qxy pic2D 20 L16.png
Allows Urotsuki to stretch while holding the interaction key. When released, Urotsuki makes a small jump. Pressing left or right while stretched will make Urotsuki jump out of it, giving her a boost. May be a reference to the Uproot ability from Super Mario Odyssey.
Haniwa
Qxy pic2D 21 L00.png
Allows Urotsuki to quickly sink in water, but it moves slowly and jumps really low.
Child
Qxy pic2D 24 L00.png
Jumps lower. Just like the Fairy, can fit through one-block holes.
Tissue
Platformtissue.png
Allows Urotsuki to fall slower underwater.
Polygon
Qxy pic2D 28 L00.png
Allows Urotsuki to create a platform by pressing the interaction key while jumping. Doing it again destroys the platform. The platform's width varies depending how fast she is going, faster horizontal speed creates a wider platform. Falls slower while underwater
Teru Teru Bōzu
Qxy pic2D 29 L00.png
Makes it rain.
Bat
PlatformBat.png
Allows Urotsuki to fly by holding the interaction key and pressing the direction keys.
Insect
Qxy pic2D 15 L00.png
Allows Urotsuki to get stuck in some walls by holding the interaction key, along the key corresponding to the direction of the wall. Urotsuki jumps when the keys are released. Sticking to walls does not work while underwater, but Urotsuki is able to fall slower.
Drum
Platformdrum.png
Allows Urotsuki to float in water, and ascends much quicker than other effects while in water. Whilst underwater or floating on the surface of it, running into walls will cause Urotsuki to bounce off of them.
Bunny Ears
Platformbunnyears.png
Allows Urotsuki to jump higher and fall slowly, in a manner reminiscent of the Bunny Mario powerup from Super Mario Land 2.
Rainbow
Qxy pic2D 08 L00.png
Running will create a platform under Urotsuki, which allows her to run in the air. It also makes the water's surface walkable, after Teru Teru Bōzu has been used to make it rain. Also causes certain rainbow platforms to appear upon being equipped. Falls slower while underwater.
Cake
Platformcake.png
Urotsuki can smash the cake by hitting a ceiling.
Grave
Platformgrave.png
Pressing down key allows Urotsuki get to the down section.
Crossing
Platformcrossing.png
Causes the flickering tiles to stop changing color, turning them completely red.
Dice
DiceFC.png
Allows Urotsuki to fit in a one block space. Jumping causes the dice to roll, which behaves the same as it does outside FC Caverns.
Haniwa + Cake
Qxy pic2D m03 L00.png
Behaves identically to Haniwa, except it sinks slowly in water. Urotsuki is stuck looking to one side.
Bike + Wolf
Platformwolfbike.png
Behaves exactly the same as the Bike effect.
Red Riding Hood + Teru Teru Bōzu
Qxy pic2D m04 L00.png
Makes it rain.


Effects with no special interactions

Effect Sprite
Boy
PlatformerBoy.png
Chainsaw
Platformchainsaw.png
Glasses
Platformglasses.png
Wolf
Platformwolf.png
Telephone
Platformtelephone.png
Plaster Cast
Platformplastercast.png
Gakuran
Qxy pic2D 18 L00.png
Trombone
Platformtrombone.png
Marginal
Qxy pic2D 30 L00.png
Red Riding Hood
Qxy pic2D 25 L00.png
Twintails + Glasses
Platformtwintailglasses.png

Trivia

  • The TV-headed NPC in the FC Caverns A and C appears to be a reference to VVVVVV, a platformer with a similar aesthetic to this area.
  • Similarly, the former’s red-and-muted-pink color scheme of the area, as well as the overall glitchy aesthetic and 2-dimensional movement are highly reminiscent of the game Strawberry Cubes.
  • The shift menu is automatically activated here, even if you disabled it.
  • Version 0.119b Patch 5 contained a bug which allowed out of bounds exploration, which allowed players to see debug rooms, FC Caverns C (earlier than intended), and some other worlds yet to be released.
  • From Version 0.119b Patch 12 until Version 0.119c Patch 2, the player could clip out of bounds by utilizing several effects in the last corridor of FC Caverns C. Upon doing so and heading directly left past the edge of the screen, a hidden door could be found, leading the player to Windswept Scarlet Sands. The connection to this area has since been moved to Static Labyrinth, the door was removed and the glitch to clip out of bounds was fixed.