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Yume 2kki:Hall of Memories: Difference between revisions

(→‎Features: Finished a sort of walkthrough and descriptions of the chase sequences.)
m (removed stub, spoiled the code)
 
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{{stub|Add features, screenshots, etcetera.}}
{{Locationbox
{{Locationbox
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|VersionAdded = 0.121c patch 7
|VersionAdded = 0.121c patch 7
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'''Hall of Memories''' is an area accessible from the third door in [[Yume 2kki:Reef Maze|Reef Maze]].
'''Hall of Memories''' is an area accessible from the third door in [[Yume 2kki:Reef Maze|Reef Maze]].


==Features==
==Features==


The '''Hall of Memories''' is, as one would expect, a long hall featuring various framed pictures hanging on the walls. When these aforementioned pictures are interacted with, they display on the entire screen for a few short seconds. The floor also contains various Polaroid pictures scattered about.
The Hall of Memories starts as, as one would expect, a hall featuring various framed pictures hanging on the walls. When these aforementioned pictures are interacted with, they display on the entire screen for a few short seconds. The floor also contains various Polaroid pictures scattered about.
 
Going east, then south of the main hallway, the player encounters what seems to be a barrier blocking off the next room. A code is required to get rid of said barrier. The code in question is <span class="spoiler">'''91607'''</span> and can be seen in the 4th picture.


Going east, then south of the main hallway, the player encounters what seems to be a barrier blocking off the next room. A code is required to get rid of said barrier. The code in question is '''91607''', and can be seen in the 4th picture.
Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers a short cutscene, which sends you into a chase sequence.


Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers an a short cutscene after which you will be sent into a chase sequence.
=== Chase sequences ===
{{LocationMap|filename=Y2 Hall of Memories - Chase Sequences.png|caption=Map of Hall of Memories' Chase Sequences}}
During the first chase sequence, the glitchy antagonist seen throughout [[Yume 2kki:Lost Forest|Lost Forest]] and [[Yume 2kki:Haunted Laboratory|Haunted Laboratory]] will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of the floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase.


During the first chase sequence, the glitchy antagonist seen throughout [[Yume 2kki:Lost Forest|Lost Forest]] and [[Yume 2kki:Haunted Laboratory|Haunted Laboratory]] will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the corridor.
The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going down, this time keeping on the west side of the map.


The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going dow, this time keeping on the west side of the map.
You will be taken to another cutscene, serving as an ending to the story presented in the surrounding worlds, after which you will be transported back to [[Yume 2kki:Reef Maze|Reef Maze]].


You will be taken to another cutscene, serving as an ending to the story presented in Lost Forest and Haunted Laboratory, after which you will be transported back to [[Yume 2kki:Reef Maze|Reef Maze]].
==Directions==
==Directions==
The Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Reef Maze|Reef Maze]] → '''Hall of Memories'''
* The Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Reef Maze|Reef Maze]] → '''Hall of Memories'''


==Gallery==
==Gallery==
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File:Hompic5.png|Picture 5.
File:Hompic5.png|Picture 5.
File:Hompic6.png|Picture 6.
File:Hompic6.png|Picture 6.
File:ChaseSequence1.png|The first chase sequence, as well as the antagonist following you.
File:Chase2.png|The room of the second chase sequence.
</gallery>
</gallery>

Latest revision as of 07:28, 13 February 2024

Hall of Memories
Hall of Memories 320x240.png
Basic Info
Original Name(s)

Memories

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

Reef Maze LockedCondition🔐

BGM namedude_memories (Main) (No. 738)
namedude_chaser2 (Chase (1st Half)) (No. 739B)
namedude_chaser3 (Chase (2nd Half)) (No. 739C)
Map ID 2229, 2230
Version Added 0.121c patch 7
Primary Author Namedude
Contributing Author(s) Nakatsu

Hall of Memories is an area accessible from the third door in Reef Maze.

Features

The Hall of Memories starts as, as one would expect, a hall featuring various framed pictures hanging on the walls. When these aforementioned pictures are interacted with, they display on the entire screen for a few short seconds. The floor also contains various Polaroid pictures scattered about.

Going east, then south of the main hallway, the player encounters what seems to be a barrier blocking off the next room. A code is required to get rid of said barrier. The code in question is 91607 and can be seen in the 4th picture.

Once you input the code, the next room is unlocked. Walking in, you encounter the NPC from Lost Forest, which triggers a short cutscene, which sends you into a chase sequence.

Chase sequences

Map of Hall of Memories' Chase Sequences

During the first chase sequence, the glitchy antagonist seen throughout Lost Forest and Haunted Laboratory will follow you in a series of rooms with blood and eyes on the walls and tentacles coming out of the floor. Though getting caught only means getting sent back to the beginning of the area, the glitchy entity can phase through walls to catch you. Run south while staying on the east side of the map to find the same NPC again, triggering the second chase.

The second chase sequence features several glitchy antagonists following you in a series of rooms populated by red uninteractible slimes. As before, keep going down, this time keeping on the west side of the map.

You will be taken to another cutscene, serving as an ending to the story presented in the surrounding worlds, after which you will be transported back to Reef Maze.

Directions

Gallery