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Yume 2kki:Geometry World: Difference between revisions

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|JapaneseName = 線画世界
|JapaneseName = 線画世界
|Name = 線画世界, ''Senga Sekai'', Line Art World
|Name = 線画世界, ''Senga Sekai'', Line Art World
|Effects = [[Yume 2kki wiki:Effects#Boy|Boy]]
|Effects = [[Yume 2kki:Effects#Boy|Boy]]
|EffectName = Boy
|EffectName = Boy
|Wallpapers = WP #33, #398, #566
|Wallpapers = WP #33, #398, #566
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|VersionsUpdated = 0.045-s+,0.087c-s+,0.090-+,0.118 patch 2-b,0.119-c+,0.119b patch 5,0.119c-c,0.119e patch 5-
|VersionsUpdated = 0.045-s+,0.087c-s+,0.090-+,0.118 patch 2-b,0.119-c+,0.119b patch 5,0.119c-c,0.119e patch 5-
}}
}}
'''Geometry World''' is one of the main areas accessible from [[Yume 2kki wiki:The Nexus|The Nexus]].
'''Geometry World''' is one of the main areas accessible from [[Yume 2kki:The Nexus|The Nexus]].
{{LocationMap|filename=2kki-loweffortworld.png|caption=Map of Geometry World}}
{{LocationMap|filename=2kki-loweffortworld.png|caption=Map of Geometry World}}


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Geometry World is a large scrolling world set on a blue cloud background filled with many aqua-colored neon shapes and objects, such as large geometric cubes and smiling flowers. There are also a number of neon creatures with colorful flashing eyes in this area.
Geometry World is a large scrolling world set on a blue cloud background filled with many aqua-colored neon shapes and objects, such as large geometric cubes and smiling flowers. There are also a number of neon creatures with colorful flashing eyes in this area.


The hollow block left from the Nexus entrance leads to the [[Yume 2kki wiki:Saturated Eyeball Zone|Saturated Eyeball Zone]], and the smiling cube southeast of the entrance leads to the [[Yume 2kki wiki:Mossy Stone Area|Mossy Stone Area]].  
The hollow block left from The Nexus entrance leads to the [[Yume 2kki:Saturated Eyeball Zone|Saturated Eyeball Zone]], and the smiling cube southeast of the entrance leads to the [[Yume 2kki:Mossy Stone Area|Mossy Stone Area]].  


Heading east from the Mossy Stone Area's entrance, you can find a building next to the smiling flower which takes you to a small area with a Puni in the center. Interacting with the Puni takes you to the [[Yume 2kki wiki:Sound Saws World|Sound Saws World]].
Heading east from the Mossy Stone Area's entrance, you can find a building next to the smiling flower which takes you to a small area with a Puni in the center. Interacting with the Puni takes you to the [[Yume 2kki:Sound Saws World|Sound Saws World]].


From the entrance, going north will take you past a lone outline of a doorway to a sizable line of cubes. There is a doorway in the leftmost cube, which will take you to the [[Yume 2kki wiki:Dark Museum|Dark Museum]]. A few paces north then west of here is the connection to [[Yume 2kki:Vibrant Mushroom World|Vibrant Mushroom World]].
From the entrance, going north will take you past a lone outline of a doorway to a sizable line of cubes. There is a doorway in the leftmost cube, which will take you to the [[Yume 2kki:Dark Museum|Dark Museum]]. A few paces north then west of here is the connection to [[Yume 2kki:Vibrant Mushroom World|Vibrant Mushroom World]].


The lone doorway found on the way up will take you to a short hallway where a strange blue object can be found growing from the ground. If you interact with the blue object, a colored dot will appear in it, and slowly turn from blue to red.
The lone doorway found on the way up will take you to a short hallway where a strange blue object can be found growing from the ground. If you interact with the blue object, a colored dot will appear in it, and slowly turn from blue to red.


Once the dot has turned red, [[Yume_2kki:Boy_Outline|Boy Outline]] can be found walking around outside near the doorway, who will give you the [[Yume 2kki wiki:Effects#Boy|Boy]] effect if you interact with him.
Once the dot has turned red, [[Yume_2kki:Boy_Outline|Boy Outline]] can be found walking around outside near the doorway, who will give you the [[Yume 2kki:Effects#Boy|Boy]] effect if you interact with him.


Further north past the line of cubes is a large scribbled object which looks like an erratic snake or signature that will transport you to "Smokin' HAL" if you interact with its 'head'.
Further north past the line of cubes is a large scribbled object which looks like an erratic snake or signature that will transport you to "Smokin' HAL" if you interact with its 'head'.
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"Smokin' HAL", as it's been dubbed, is a large face with an open mouth and a hand holding a big 'cigar'. If you walk inside his mouth, you will come back out again, but the background will have turned black and HAL will be bright blue, with yellow bloodshot eyes.
"Smokin' HAL", as it's been dubbed, is a large face with an open mouth and a hand holding a big 'cigar'. If you walk inside his mouth, you will come back out again, but the background will have turned black and HAL will be bright blue, with yellow bloodshot eyes.


Now, if you walk to the end of blue HAL's 'cigar', you will be transported to the [[Yume 2kki wiki:Broken Faces Area|Broken Faces Area]],  
Now, if you walk to the end of blue HAL's 'cigar', you will be transported to the [[Yume 2kki:Broken Faces Area|Broken Faces Area]], and if you walk into his mouth again you will be transported to the [[Yume 2kki:Intestines Maze|Intestines Maze]].
and if you walk into his mouth again you will be transported to the [[Yume 2kki wiki:Intestines Maze|Intestines Maze]].


Just off to the east of the line of cubes is a large rectangular block with a doorway in it, that will take you to a short hallway with a strange organic-looking doorway inside. If you entered from the [[Yume 2kki wiki:Cloud Tops|Cloud Tops]], you will wake up just to the east of this door.
Just off to the east of the line of cubes is a large rectangular block with a doorway in it, that will take you to a short hallway with a strange organic-looking doorway inside. If you entered from the [[Yume 2kki:Cloud Tops|Cloud Tops]], you will wake up just to the east of this door.


Going through the doorway, you will come out through a yellow doorway into a large looping room filled with white oval chasers that will take you back to the entrance if they catch you. They can be stopped with the [[Yume 2kki wiki:Effects#Crossing|Crossing]] effect.
Going through the doorway, you will come out through a yellow doorway into a large looping room filled with white oval chasers that will take you back to the entrance if they catch you. They can be stopped with the [[Yume 2kki:Effects#Crossing|Crossing]] effect.


Somewhere in this room is a colorful flashing oval creature, that will take you to a yellow corridor where you have the choice to pick from two doorways, if you interact with it.
Somewhere in this room is a colorful flashing oval creature, that will take you to a yellow corridor where you have the choice to pick from two doorways, if you interact with it.
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*In previous versions, this world was filled with animated yellow tiles all over the floor of this world. This has since been removed.
*In previous versions, this world was filled with animated yellow tiles all over the floor of this world. This has since been removed.
*"Smokin' HAL" gets his name from the internal names for Geometry world's maps, which are all prefixed with the area creator's name "HAL", and the fact that he looks like he's smoking something.
*"Smokin' HAL" gets his name from the internal names for Geometry world's maps, which are all prefixed with the area creator's name "HAL", and the fact that he looks like he's smoking something.
*The smiling cube used to be a pine tree that lead the player to [[Yume 2kki wiki:Digital Forest|Digital Forest]] before the release of Version 0.119c, when it was replaced with the smiling cube that brings you to Mossy Stone Area.
*The smiling cube used to be a pine tree that lead the player to [[Yume 2kki:Digital Forest|Digital Forest]] before the release of Version 0.119c, when it was replaced with the smiling cube that brings you to Mossy Stone Area.


==Gallery==
==Gallery==

Revision as of 09:53, 24 January 2024

Geometry World
Uh.png
Basic Info
Japanese Name(s)

線画世界
線画世界
Senga Sekai
Line Art World

Effects EffectBoy
Collectibles

WP #33
#398
#566

Events None
Notable NPCs Boy Outline
Other
Connecting Areas The Nexus
Dark Museum
Saturated Eyeball Zone
Mossy Stone Area
Vibrant Mushroom World
Stone World NoReturn➡️
Broken Faces Area NoReturn➡️
Intestines Maze NoReturn➡️
Cloud Tops NoEntry
Sound Saws World LockedCondition🔐
Removed Connections Digital Forest
BGM 🔊 626_ryukyu (No. 004A)
🔊 soto_C5 – Glasses Path (No. 068A)
Map ID 0031, 0032, 0033, 0034, 0035, 0036, 0038
Version Added 0.043
Last Updated 0.119e patch 5
Primary Author HAL
Contributing Author(s) Kontentsu

Geometry World is one of the main areas accessible from The Nexus.

Map of Geometry World

Features

Geometry World is a large scrolling world set on a blue cloud background filled with many aqua-colored neon shapes and objects, such as large geometric cubes and smiling flowers. There are also a number of neon creatures with colorful flashing eyes in this area.

The hollow block left from The Nexus entrance leads to the Saturated Eyeball Zone, and the smiling cube southeast of the entrance leads to the Mossy Stone Area.

Heading east from the Mossy Stone Area's entrance, you can find a building next to the smiling flower which takes you to a small area with a Puni in the center. Interacting with the Puni takes you to the Sound Saws World.

From the entrance, going north will take you past a lone outline of a doorway to a sizable line of cubes. There is a doorway in the leftmost cube, which will take you to the Dark Museum. A few paces north then west of here is the connection to Vibrant Mushroom World.

The lone doorway found on the way up will take you to a short hallway where a strange blue object can be found growing from the ground. If you interact with the blue object, a colored dot will appear in it, and slowly turn from blue to red.

Once the dot has turned red, Boy Outline can be found walking around outside near the doorway, who will give you the Boy effect if you interact with him.

Further north past the line of cubes is a large scribbled object which looks like an erratic snake or signature that will transport you to "Smokin' HAL" if you interact with its 'head'.

"Smokin' HAL", as it's been dubbed, is a large face with an open mouth and a hand holding a big 'cigar'. If you walk inside his mouth, you will come back out again, but the background will have turned black and HAL will be bright blue, with yellow bloodshot eyes.

Now, if you walk to the end of blue HAL's 'cigar', you will be transported to the Broken Faces Area, and if you walk into his mouth again you will be transported to the Intestines Maze.

Just off to the east of the line of cubes is a large rectangular block with a doorway in it, that will take you to a short hallway with a strange organic-looking doorway inside. If you entered from the Cloud Tops, you will wake up just to the east of this door.

Going through the doorway, you will come out through a yellow doorway into a large looping room filled with white oval chasers that will take you back to the entrance if they catch you. They can be stopped with the Crossing effect.

Somewhere in this room is a colorful flashing oval creature, that will take you to a yellow corridor where you have the choice to pick from two doorways, if you interact with it.

Using the Glasses effect in the yellow corridor will reveal a silhouette of Urotsuki to appear on the wall and point to which door you should go through. If you follow the silhouette's instructions correctly, you will be transported to a narrow red path lined with various characters and objects from geometry world.

Following the path down leads to a red organic doorway. Upon interacting with it, it will make a painful noise, seeming to say "stop it" in Japanese. If you continue to interact with it, it will eventually say "nope!" in Japanese and you will be teleported to Stone World.

Directions

  • The Nexus → Geometry World

Trivia

  • In previous versions, this world was filled with animated yellow tiles all over the floor of this world. This has since been removed.
  • "Smokin' HAL" gets his name from the internal names for Geometry world's maps, which are all prefixed with the area creator's name "HAL", and the fact that he looks like he's smoking something.
  • The smiling cube used to be a pine tree that lead the player to Digital Forest before the release of Version 0.119c, when it was replaced with the smiling cube that brings you to Mossy Stone Area.

Gallery

... more about "Geometry World"
? (?, ?, ?, ?, ?, ?) +  and ? (?, ?, ?, ?, ?, ?) +
線画世界 +
31 (?) +, 32 (?) +, 33 (?) +, 34 (?) +, 35 (?) +, 36 (?) +  and 38 (?) +
0.045-s+ +, 0.087c-s+ +, 0.090-+ +, 0.118 patch 2-b +, 0.119-c+ +, 0.119b patch 5 +, 0.119c-c +  and 0.119e patch 5- +