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Braingirl:Bedroom: Difference between revisions

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m (the balcony's badge says evening and it looks like a sunset so i'm gonna label the image as evening i guess)
 
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|Events=None
|Events=None
|BGM=
|BGM=
|Connections=[[Streets Hub]]
|Connections={{Connection|Streets Hub}}
|Map ID=0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045
|Map ID=0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045
|NPCS=None
|NPCS=None
}}
}}
The '''Bedroom''' is the main area accessible in the real world.


The '''Bedroom''' is the main area accessible in the real world.
==Features==
==Features==
When the game begins, the protagonist Mikan is standing in the center of her room. This Bedroom is furnished with a bed, a table, boxes, and other loose items like books and clothes.
When the game begins, the protagonist Mikan is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, and other loose items like books and clothes.


Points of interest in Mikan's room include:
Points of interest in Mikan's room include:


* '''The bed'''. Sleeping in the bed will take Mikan to the [[Streets Hub]], where the player can begin exploring her dream worlds.  
* '''The bed'''. Sleeping in the bed will take Mikan to the [[Braingirl Wiki:Streets Hub|Streets Hub]], where the player can begin exploring her dream worlds.  
* '''The black book'''. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the [[Soundtrack|music room]], change the [[Menu Themes|menu theme]], or enable [[Terminal Room|Debug Mode]].
* '''The black book'''. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the [[Braingirl Wiki:Soundtrack|music room]], change the [[Braingirl Wiki:Menu Themes|menu theme]], or enable [[Braingirl Wiki:Terminal Room|Debug Mode]].
* '''The wardrobe'''. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster.  
* '''The wardrobe'''. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster.  
* '''Time of day'''. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm.
* '''Time of day'''. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm.
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=== Apartment & Bathroom ===
=== Apartment & Bathroom ===
The door at the top of Mikan's room leads to the rest of the '''Apartment'''. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the '''Bathroom'''. The bathroom is in similar mild disarray to the rest of the house and includes a large shower, sink, washing machine, and a usable toilet.
The door at the top of Mikan's room leads to the rest of the '''Apartment'''. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the '''Bathroom'''. The Bathroom is in similar mild disarray to the rest of the house and includes a large shower, sink, washing machine, and a usable toilet.
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Bathroom.png|The Bathroom.
File:Bathroom.png|The Bathroom
File:Apartment.png|The Apartment.
File:Braingirl Apartment.png|The Apartment
File:Balcony.png|The Balcony...
File:Balcony (Day).png|The Balcony during the day...
File:Balcony (Day).png|during the day...
File:Balcony (Colorful).png|during the evening...
File:Balcony (Night).png|during the night...
File:Balcony (Night).png|at night...
File:Balcony (Morning).png|in the morning...
File:Balcony (Morning).png|in the morning...
File:Balcony (Storm).png|and during the storm.
File:Balcony (Storm).png|and during the storm.
</gallery>
</gallery>

Latest revision as of 18:36, 4 February 2024

Bedroom
Bedroom.png
Basic Info
Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

Streets Hub

BGM Missing
Map ID 0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045

The Bedroom is the main area accessible in the real world.

Features

When the game begins, the protagonist Mikan is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, and other loose items like books and clothes.

Points of interest in Mikan's room include:

  • The bed. Sleeping in the bed will take Mikan to the Streets Hub, where the player can begin exploring her dream worlds.
  • The black book. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the music room, change the menu theme, or enable Debug Mode.
  • The wardrobe. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster.
  • Time of day. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm.

Balcony

The door at the bottom of Mikan's room leads to the Balcony. Every time Mikan wakes up, the Balcony will change to correspond to the time of day that the house is in. Each variation of the Balcony has its own unique music and background.

Apartment & Bathroom

The door at the top of Mikan's room leads to the rest of the Apartment. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the Bathroom. The Bathroom is in similar mild disarray to the rest of the house and includes a large shower, sink, washing machine, and a usable toilet.

Gallery

... more about "Bedroom"
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