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Collective Unconscious:Festering Tomb: Difference between revisions

m (Slight clarification on Lumen's effect; very minor formatting adjustment)
(Added a seperate map of the sub-section, might be an idea to add to main map instead.)
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|filename = Festering_tomb_map.png
|filename = Festering_tomb_map.png
|caption = Map of the Festering Tomb
|caption = Map of the Festering Tomb
}}
{{LocationMap
|filename = Infinite_tomb_map.png
|caption = Map of the Infinite Tomb Section
}}
}}
'''Festering Tomb''' is an area accessible from [[Collective Unconscious:Maroon Tomb|Maroon Tomb]] or [[Collective Unconscious:Virtual Nightmare|Virtual Nightmare]].
'''Festering Tomb''' is an area accessible from [[Collective Unconscious:Maroon Tomb|Maroon Tomb]] or [[Collective Unconscious:Virtual Nightmare|Virtual Nightmare]].

Revision as of 15:19, 23 June 2024

Festering Tomb
Cu festering tomb.png
Basic Info
Eidola EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

Maroon Tomb NoEntry
Scarlet River Unlock🔑
Blood Spine Zone
Virtual Nightmare

BGM Missing
Map ID 0325, 0763, 0764
Version Added 0.1.0
Author Delly
Map of the Festering Tomb
Map of the Infinite Tomb Section

Festering Tomb is an area accessible from Maroon Tomb or Virtual Nightmare.

Features

This area resembles a distorted version of the Maroon Tomb, inheriting its labyrinthine structure. Unlike its parallel, it also contains profound darkness which makes navigating throughout the interconnected corridors difficult. However, this can be partially countered by the Lumen Eidolon outside of the Infinite Tomb.

Certain sections are separated by paths conformed by floating tiles and pillars decorated by blue torches.

Noteworthy features in this area include:

  • The Infinite Tomb, a looping section consisting of blocks and a singular door. It also serves as the starting point from Maroon Tomb.
  • A tiled pathway shaped as an S, where the bottom door leads to the Blood Spine Zone.
  • A particular path of tiles that gradually transition into bright, rectangular pieces, which eventually reveal the path to Virtual Nightmare.
  • A room decorated by corals shaped as vines and a red river on the bottom, which can be traversed by boat. Going westwards leads to the Virtual Nightmare.
  • A lonely television displaying haunting images upon interaction.

Directions

Nexus → Dusk WorldRusted Runic TowersMaroon DunesMaroon Tomb → Festering Tomb

Nexus → Lavender RuinsCone Pole PathBleeding LaddersScarlet River → Festering Tomb

Nexus → Dream ArcadeRoof TubWhite ApartmentsHarsh Light RoadPsycheVirtual Nightmare → Festering Tomb

Gallery