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Dotflow:Prison: Difference between revisions

(Added map, description, and screenshots.)
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|JapaneseName = 水牢
|JapaneseName = 水牢
|Effects = [[Dotflow:Effects#Corpse|Corpse]]
|Effects = [[Dotflow:Effects#Corpse|Corpse]]
|Events =  
|Events = None
|Wallpapers =  
|Wallpapers = None
|NPCS =  
|NPCS = None
|Connections = {{Connection|Submarine Corridors}}, {{Connection|Hell}}
|Connections = {{Connection|Submarine Corridors}}, {{Connection|Hell|one_way_type=NoReturn}}
|BGM =  
|BGM = {{BGM|title = 水牢/Prison (50% speed)|filename = Dotflow-bgm32 slowed.ogg}}
|Map ID = 0150, 0151, 0152
|Map ID = 0150, 0151, 0152
|VersionAdded =  
|VersionAdded =  
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==Features==
==Features==
{{LocationMap|filename=PrisonMap.png|caption=Annotated map of the Prison}}
{{LocationMap|filename=PrisonMap.png|caption=Annotated map of the Prison}}
The Prison is a gloomy, labyrinthine area dotted with prison cells. Most of the prisoners take the form of vague shadows, but one prisoner resembling [[Dotflow:Sabitsuki|Sabitsuki]] can be seen in an isolated cell directly north of the entrance from {{Connection|Submarine Corridors}}. Travelling east or west from this area leads to a courtyard with four cell blocks, and directly north or south from this courtyard is another courtyard, containing a guillotine on a raised platform. This guillotine serves as a one-way entrance to {{Connection|Hell}}, and is flanked by cloaked figures wielding scythes. On the sides of the guillotine room are the entrances to a hallway full of pillars, where a shadowy figure will quickly hide as the player approaches. Connected to this hallway is another room, containing a few more cells and a door leading to a subarea containing the [[Dotflow:Effects#Corpse|Corpse]] effect.
The Prison is a gloomy, labyrinthine area dotted with prison cells. The ground appears to be completely coated in what is either blood or rust, and an oppressive drone plays throughout the entire area.


In the subarea, referred to internally as '''末路''' (End of the road), a large door leads into a seemingly-featureless void. After traveling through the void for a few seconds, however, a rotting and bloodied corpse will come into view. Interacting with it will grant the [[Dotflow:Effects#Corpse|Corpse]] effect.  
Most of the prisoners take the form of vague shadows, but one prisoner resembling [[Dotflow:Sabitsuki|Sabitsuki]] can be seen in an isolated cell directly north of the entrance from [[Dotflow:Submarine Corridors|Submarine Corridors]]. She serves as a good beacon to orientate oneself, as this area does not have many other immediately recognizable areas.
 
Traveling east or west from this prisoner leads to a courtyard with four cell blocks. Heading directly north or south from here will lead to an open area, most notably containing a guillotine on a raised platform, flanked by odd, hooded creatures armed with scythes, strongly resembling reapers. This guillotine serves as a one-way entrance to [[Dotflow:Hell|Hell]]. Interacting with it will prompt the reapers to approach Sabitsuki as the screen fades out, implicitly preparing her for execution, further backed by the presence of her disembodied head in Hell proper.
 
On the sides of the guillotine room are the entrances to a hallway full of pillars, where a shadowy figure will quickly hide as the player approaches. Connected to this hallway is another room, containing a few more cells and a door leading to a subarea containing the [[Dotflow:Effects#Corpse|Corpse]] effect.
 
In the subarea, referred to internally as '''末路''' (End of the road), a large door leads into a black void. By travelling north through the void for a few seconds, Sabitsuki will come across a rotting and bloodied corpse. Interacting with it will grant the [[Dotflow:Effects#Corpse|Corpse]] effect.  
 
<span class="spoiler">When visiting the Prison as Rust, four Fetuses will be present. This is particularly notable as the area features no Kaibutsu normally, which Fetuses normally replace.</span>


==Directions==
==Directions==
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Entrance → [[Dotflow:Music World|Music World]] → [[Dotflow:Northern Wastewater Lake|Northern Wastewater Lake]] → [[Dotflow:Sewers|Sewers]] → [[Dotflow:Orange Maze|Orange Maze]] → [[Dotflow:Submarine Corridors|Submarine Corridors]] → Prison
Entrance → [[Dotflow:Music World|Music World]] → [[Dotflow:Northern Wastewater Lake|Northern Wastewater Lake]] → [[Dotflow:Sewers|Sewers]] → [[Dotflow:Orange Maze|Orange Maze]] → [[Dotflow:Submarine Corridors|Submarine Corridors]] → Prison


==Trivia==
*The music in the area is technically played at 50% speed.
==Gallery==
==Gallery==
<!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. -->
<gallery>
<gallery>
Flow_prison_lookalike.png|The prisoner resembling [[Dotflow:Sabitsuki|Sabitsuki]]
Flow_prison_lookalike.png|The prisoner resembling [[Dotflow:Sabitsuki|Sabitsuki]]
Line 37: Line 46:
Flow_prison_corpse.png|The corpse in the black void
Flow_prison_corpse.png|The corpse in the black void
</gallery>
</gallery>
[[Category:Dotflow Locations]]

Latest revision as of 23:13, 28 March 2024

Prison
Prison.png
Basic Info
Original Name(s)

水牢
水牢

Effects EffectCorpse
Events None
Notable NPCs None
Other
Connecting Areas

Submarine Corridors
Hell NoReturn➡️

BGM 水牢/Prison (50% speed)
Map ID 0150, 0151, 0152

The Prison is an area accessible from a doorway in the Submarine Corridors.

Features

Annotated map of the Prison

The Prison is a gloomy, labyrinthine area dotted with prison cells. The ground appears to be completely coated in what is either blood or rust, and an oppressive drone plays throughout the entire area.

Most of the prisoners take the form of vague shadows, but one prisoner resembling Sabitsuki can be seen in an isolated cell directly north of the entrance from Submarine Corridors. She serves as a good beacon to orientate oneself, as this area does not have many other immediately recognizable areas.

Traveling east or west from this prisoner leads to a courtyard with four cell blocks. Heading directly north or south from here will lead to an open area, most notably containing a guillotine on a raised platform, flanked by odd, hooded creatures armed with scythes, strongly resembling reapers. This guillotine serves as a one-way entrance to Hell. Interacting with it will prompt the reapers to approach Sabitsuki as the screen fades out, implicitly preparing her for execution, further backed by the presence of her disembodied head in Hell proper.

On the sides of the guillotine room are the entrances to a hallway full of pillars, where a shadowy figure will quickly hide as the player approaches. Connected to this hallway is another room, containing a few more cells and a door leading to a subarea containing the Corpse effect.

In the subarea, referred to internally as 末路 (End of the road), a large door leads into a black void. By travelling north through the void for a few seconds, Sabitsuki will come across a rotting and bloodied corpse. Interacting with it will grant the Corpse effect.

When visiting the Prison as Rust, four Fetuses will be present. This is particularly notable as the area features no Kaibutsu normally, which Fetuses normally replace.

Directions

EntranceUtility Pole WorldApartmentsSubmarine CorridorsPrison

Entrance → Utility Pole WorldApartmentsCloud WorldReverse ApartmentsSugar HoleSewersOrange MazeSubmarine Corridors → Prison

Entrance → Music WorldNorthern Wastewater LakeSewersOrange MazeSubmarine Corridors → Prison

Trivia

  • The music in the area is technically played at 50% speed.

Gallery