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==Features== | ==Features== | ||
This is a large tile maze with many twisting passages. Taking the rightmost path from the entrance and then taking a right at the fork, you'll come across a path marked with two blue checkered flags on either side. Going up it will lead you to a terminal with four blue screens which you can toggle between arrows by the button underneath each corresponding screen. Trying to interact with the 3rd button's screen will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right of the is a grey keycard reader and a blue creature with cyan ears sticking out of the ground. | This is a large tile maze with many twisting passages. Taking the rightmost path from the entrance and then taking a right at the fork, you'll come across a path marked with two blue checkered flags on either side. Going up it will lead you to a terminal with four blue screens which you can toggle between arrows by the button underneath each corresponding screen. Trying to interact with the 3rd button's screen will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right of the is a grey keycard reader and a blue creature with cyan ears sticking out of the ground. | ||
'''Puzzle''' | '''Puzzle''' | ||
You must find 3 purple numbers scattered throughout the maze held up by gray creatures and get their corresponding arrow and input it into the terminal. These arrows are random each time you enter this world. The catch being the last screen from the right being input #3. Once done, you have to check your answer using the grey keycard reader. If it is wrong, a buzzing noise will play after the 3rd beep the reader makes. If successful however, it will make a ding noise and you can interact with the blue creature to enter [[Yume 2kki:Obstacle Course 2|Obstacle Course 2]], permanently unlocking the connection. | You must find 3 purple numbers scattered throughout the maze held up by gray creatures and get their corresponding arrow and input it into the terminal. These arrows are random each time you enter this world. The catch being the last screen from the right being input #3. Once done, you have to check your answer using the grey keycard reader. If it is wrong, a buzzing noise will play after the 3rd beep the reader makes. If successful however, it will make a ding noise and you can interact with the blue creature to enter [[Yume 2kki:Obstacle Course 2|Obstacle Course 2]], permanently unlocking the connection. | ||
1: From the beginning, head right and up above the rectangle roundabout and head for the leftmost paths to find | 1: From the beginning, head right and up above the rectangle roundabout and head for the leftmost paths to find the number. | ||
2: From the start of the control room path, head on the rightmost paths at the fork until you come up to a fork where the right path goes to the greyer tiles. Head left and | |||
3: From the beginning, head down, left, down, keep going down and right to the number at their respective path forks (not including the forks which paths end quickly). | 2: From the start of the control room path, head on the rightmost paths at the fork until you come up to a fork where the right path goes to the greyer tiles. Head left and the number will lay at the end of this path. | ||
3: From the beginning, head down, left, down, keep going down and right to the number at their respective path forks (not including the forks which paths end quickly) to find the number at the end of a curly path. | |||
Interact with the number to see | Interact with the number to see its corresponding arrow. The terminal's screens cycles through up, right, down and left and no arrow. | ||
==Directions== | ==Directions== | ||
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<gallery> | <gallery> | ||
Lit tile path 02.png|One of the 3 arrows | Lit tile path 02.png|One of the 3 arrows | ||
Lit tile path 03.png|After marking arrows and checking at right you can access | Lit tile path 03.png|After marking the arrows at their respective spots in the terminal from left to right and checking at the right reader, you can access Obstacle Course 2 from the blue creature. | ||
Lit tile path 04.png|Bomb eye | Lit tile path 04.png|Bomb eye | ||
Revision as of 23:39, 11 August 2023
This article is a stub. You can help YumeWiki by expanding it. Details: Add more info in features, also subarea MAP1719 (八休)? |
Lit Tile Path | |
---|---|
Basic Info | |
Japanese Name(s) |
無静光踊 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Private Rooms ⛔ Obstacle Course 2 |
BGM | samayou無静光踊 |
Map ID | 1715, 1719 |
Version Added | 0.120c patch 5 |
Author | Yume wo Samayou |
Lit Tile Path is an area accessible from Private Rooms.
Features
This is a large tile maze with many twisting passages. Taking the rightmost path from the entrance and then taking a right at the fork, you'll come across a path marked with two blue checkered flags on either side. Going up it will lead you to a terminal with four blue screens which you can toggle between arrows by the button underneath each corresponding screen. Trying to interact with the 3rd button's screen will cause Urotsuki to frantically press the button until it combusts. Interacting with it afterwards will cause Urotsuki to say her "can't do that" line. To the right of the is a grey keycard reader and a blue creature with cyan ears sticking out of the ground.
Puzzle
You must find 3 purple numbers scattered throughout the maze held up by gray creatures and get their corresponding arrow and input it into the terminal. These arrows are random each time you enter this world. The catch being the last screen from the right being input #3. Once done, you have to check your answer using the grey keycard reader. If it is wrong, a buzzing noise will play after the 3rd beep the reader makes. If successful however, it will make a ding noise and you can interact with the blue creature to enter Obstacle Course 2, permanently unlocking the connection.
1: From the beginning, head right and up above the rectangle roundabout and head for the leftmost paths to find the number.
2: From the start of the control room path, head on the rightmost paths at the fork until you come up to a fork where the right path goes to the greyer tiles. Head left and the number will lay at the end of this path.
3: From the beginning, head down, left, down, keep going down and right to the number at their respective path forks (not including the forks which paths end quickly) to find the number at the end of a curly path.
Interact with the number to see its corresponding arrow. The terminal's screens cycles through up, right, down and left and no arrow.
Directions
Nexus → Mushroom World → Bug Maze → The Hand Hub → Shape World → Obstacle Course → Snow White Field → Cherryblossom Fields → Private Rooms → Lit Tile Path
- After visiting The Hand Hub once And Unlocking the Connection From Snow White Field To Shape World:
Nexus → Urotsuki's Dream Apartments → Simple Street → The Hand Hub → Shape World → Snow White Field →Cherryblossom Fields → Private Rooms → Lit Tile Path
OR
Nexus → Red Streetlight World → Dark Bunker → The Hand Hub → Shape World → Snow White Field →Cherryblossom Fields → Private Rooms → Lit Tile Path
Gallery
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