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==[[The_Sewers#The_Sewer_Drawings|The Drawings in the Sewers]]== | ==[[The_Sewers#The_Sewer_Drawings|The Drawings in the Sewers]]== | ||
'''Location:''' | '''Location: [[The Sewers]] ''' | ||
'''Prompt:''' ''Trigger.'' | '''Prompt:''' ''Trigger. ''There are several windows on the path in the sewers that leads to [[Big Red]]. Interacting with them causes several drawings to appear. More on these in the link above. | ||
'''Description:''' | '''Description:''' | ||
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==[[FACE]]== | ==[[FACE]]== | ||
'''Location:''' | '''Location: [[Number World]] ''' | ||
'''Prompt:''' | '''Prompt: '''There is a chance that the zipper wall on the south-east corner of the number world will, unlike the usual zipper walls, is discoloured and has an angry/sad expression on it instead of the usual smile. Stabbing it when in this state causes it to bleed and reveal a pathway, similarly in fashion to the [[Guillotine Room]]. The pathway then leads to KyuuKyuuKun's Room. | ||
'''Description:''' "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World. | '''Description:''' "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World. | ||
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'''Location:''' [[White Desert|Monoe's Tunnel in the White Desert]] | '''Location:''' [[White Desert|Monoe's Tunnel in the White Desert]] | ||
'''Prompt:''' | '''Prompt: ''' | ||
'''Description:''' Monoe has a full-screen event that occurs when the player interacts with her. A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room. | '''Description:''' Monoe has a full-screen event that occurs when the player interacts with her. A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room. | ||
==[[Monoko]]== | ==[[Monoko]]== | ||
'''Location:''' | '''Location: [[White Desert]] ''' | ||
'''Prompt:''' | '''Prompt: '''There is a path that leads directly east/west within the White Desert that terminates/begins at a cave. Within this cave is an unassuming monochromatic young girl. Using the Stoplight effect, however, causes her NPC to transform from a normal girl into a five-armed one. Interacting with her in this state triggers the event. | ||
'''Description:''' Monoko has a full-screen event in which a drawing of her bounces around the screen and changes size. A tribal sounding beat plays over this sequence. | '''Description:''' Monoko has a full-screen event in which a drawing of her bounces around the screen and changes size. A tribal sounding beat plays over this sequence. |
Revision as of 18:33, 7 February 2012
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This article is a stub. You can help YumeWiki by expanding it. |
Template:Images When exploring the dream world, Madotsuki will occasionally come across strange occurrences or activities, known as 'Events'. These make up most of the memorable content of the game and provide intriguing perspectives of the dream world. Many theories are developed to attempt to explain what the events represent, if anything.
Some events happen as a result of a specific trigger (E.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as Uboa or Takofuusen) occur on a random chance when a certain action is performed.
Gameplay Events
ああああああああ
Location: The Number World
Prompt: Trigger. Stab the Toriningen in the bed room with the knife effect in order to make her 'lunatic', then allow her to catch you. You will be transported to one of two different enclosed spaces where the event occurs.
Description: Stepping on the tile with the 'あ' ("A" in Hiragana) character will cause the whole floor to become flooded with あs
Crick in the Neck
Location: Madotsuki's Room
Prompt: Random Chance. Determined when Madotsuki wakes up.
Description: Occasionally, when Madotsuki gets out of bed she will have a crick in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.
The Falling Man
Location: The Stairway to the sky in The Wilderness that leads to the Sky Garden.
Prompt: Random Chance. Determined when Madotsuki sets foot on the Stairway to the Sky.
Description: What appears to be a man in the background, sometimes two of them, spins as if it was falling downward. However, the figure moves in circular directions and does not fall downward. In fact, it follows Madotsuki up the staircase.
Video of an encounter with two simultaneous Falling Men.
Famicom Glitch
Location: The empty basement room of the dungeon in FC World A.
Prompt: Random Chance.
Description: Whether or not this event is available is randomly determined when you go to sleep, with a 1/3 chance of it being available. If the event is accessible, you can talk to the top wall tile of the left wall of the room. The tile makes the same noise as the numbers people, but no numbers are shown. When you keep talking, the room starts corrupting, eventually freezing the game with a nasty sound before waking Madotsuki up. Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen.
This event is possibly a reference to two glitches seen in Earthbound, from which the FC World is probably based on:
Melting Madotsuki
Location: The Blazing Corridor, in The Underground World
Prompt: Random Chance. Use the Hat and scarf effect to transform into a snowman in the Snow World, then sleep in the bed. There is a 1/5 chance it will take you to the The Staircase of Hands, from which - as a snowman - you walk to the Blazing Corridor.
Description: The first step in this event is to go to the Snow World and become a snowman. Unfortunately, it is not possible to simply transform using the Hat and Scarf effect after Yuki-onna because that removes the fire as well. There is a bed in the snow world you can use to access the area with the fire. Because the snowman is so slow, the fastest way is to go next to the bed, turn into a snowman, go to the bed, and wake up to try again if the bed doesn't transport you toThe Staircase of Hands. Once you have arrived at the fire, stand as close as you can to the flame and watch as Madotsuki slowly melts away. Once completely melted, she returns to the regular Hat and Scarf sprite.
NASU
Location:
Prompt:
Description: The most extensive event, NASU is a Famicom-style minigame, playable in Madotsuki's Room.
Severed Heads in the Sky
Location: White Path 3 in the White Desert
Prompt: Trigger. Walk into the small building at the end of the path.
Description:
Takofuusen
See: Takofuusen
Location:
Prompt:
Description:
Uboa
See: Uboa
Location:
Prompt:
Description:
UFOs on Mars
Location: The Martian Summit, Mars
Prompt: Random Chance. 1/4 chance of appearing when Madotsuki meows with the Cat effect on the Martian Summit.
Description: Strange objects appear from the sky and hover in the air when called repeatedly with the Cat effect. More that 10 can be made to appear with repeated meowing.
The Witch's Flight
Location: The Mall Rooftop
Prompt: Trigger. Equip the witch effect, mount the broom and fly off the edge of the roof.
Description: Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying 2D arcade style through the clouds. Press 1 to cause the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor. There is also a Black cat on top of the roof, its purpose is unknown, but eye color changes when using the Knife effect.
Cinematic Events
There are a number of events that can be found in the dream world of Yume Nikki that stop the action of the game and show full-screen pictures and/or music, similar to cutscenes in traditional games. Some of these events continue for a determined amount of time, whereas others must be dismissed by the player.
The Aztec Rave Monkey
Location: The Rave Box, in the Wilderness
Prompt: Trigger. Interact with the hollow Rave Box.
Description: One of the most popular events is the "Aztec Rave Monkey" that appears when Madotsuki looks into a conspicuous hollow totem sculpture found in a certain area of The Wilderness. It shows the many iterations of a certain design repeated often throughout the game, that of an Aztec-style monkey-like image with four faces. A synth beat plays during this scene.
The Drawings in the Sewers
Location: The Sewers
Prompt: Trigger. There are several windows on the path in the sewers that leads to Big Red. Interacting with them causes several drawings to appear. More on these in the link above.
Description:
The Ending
Location: Madotsuki's Balcony
Prompt: Trigger. Drop all Effects in The Nexus, then awaken and walk out onto the Balcony.
Description: WARNING: Spoiler, see The Ending
FACE
Location: Number World
Prompt: There is a chance that the zipper wall on the south-east corner of the number world will, unlike the usual zipper walls, is discoloured and has an angry/sad expression on it instead of the usual smile. Stabbing it when in this state causes it to bleed and reveal a pathway, similarly in fashion to the Guillotine Room. The pathway then leads to KyuuKyuuKun's Room.
Description: "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World. Known as the Red King (jp:赤の王様 ) in Japanese, FACE appears when one exits the stairway which is accessed from the Number World. It is often associated with KyuuKyuu-kun and used as evidence by some fans to support the theory that Madotsuki has some kind of trauma involving penises. The interpretation of FACE being a penis head further expresses this. This animation cannot be skipped and continues for approximately ten seconds before Madotsuki awakens abruptly.
The KALIMBA TV Channel
Location: Madotsuki's Dream Room
Prompt:
Description:In Madotsuki's apartment in the dream world, it is possible to witness a full-screen event by interacting with the TV, with a 1/7 chance of seeing it every time the TV is switched on.
When the event has been activated, the TV sprite will show the face of one of the 'Kalimba creatures'. The screen then fades to black and two oppositely-scrolling rows of tribal African-stylized figures are shown. The figures appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electro rhythm plays on a short loop. The name comes from both the background music track and the image files being labelled as 'KALIMBA' in the game's coding, after the instrument and artwork used in the event.
Monoe
Location: Monoe's Tunnel in the White Desert
Prompt:
Description: Monoe has a full-screen event that occurs when the player interacts with her. A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room.
Monoko
Location: White Desert
Prompt: There is a path that leads directly east/west within the White Desert that terminates/begins at a cave. Within this cave is an unassuming monochromatic young girl. Using the Stoplight effect, however, causes her NPC to transform from a normal girl into a five-armed one. Interacting with her in this state triggers the event.
Description: Monoko has a full-screen event in which a drawing of her bounces around the screen and changes size. A tribal sounding beat plays over this sequence.
The Spaceship Crash
Location: The Spaceship
Prompt: Random Chance. When Madotsuki gets into bed on the Spaceship, there is a 1/6 chance she will fall asleep and the event will occur.
Description: Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. Masada will be panicking at the piano, and after about 15 seconds a cutscene of the ship crashing on Mars will play.