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Talk:Downloads/@comment-31.46.101.115-20130109124542/@comment-31.46.101.115-20130204184018: Difference between revisions

(Created page with ""Pardon me, but I'm one of the dickheads at Uboachan, and I don't see anyone complaining about having new things to do in updates. If you really have seen people do that, then...")
(Created page with ""Pardon me, but I'm one of the dickheads at Uboachan, and I don't see anyone complaining about having new things to do in updates. If you really have seen people do that, then...")
 
(No difference)

Latest revision as of 18:40, 4 February 2013

"Pardon me, but I'm one of the dickheads at Uboachan, and I don't see anyone complaining about having new things to do in updates. If you really have seen people do that, then yeah that is a really shitty thing to do."

From time to time (usually after a new release), there are posts complaining about how this game is "an inconsistend mess", "they keep adding new areas instead of finishing the previous ones", "they keep moving effects to deeper locations", and so on.

I bet their ideal fangame would consist only of a nexus, with all effects located in there (and at exactly the same spot, with a maximum distance of 3 tiles from the door, so they don't have to "explore for hours"). 

(But why am I raging over this, Uboachan just sucks since the new leadership, so do the people that moved in after the old faces left, and I should just get over this.)