×
Create a new article
Write your page title here:
We currently have 3,033 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,033Articles

Location maps on Yume Wiki are images used to guide players through a game's areas. It is a separate term from maps as game files.

For help with images in general, such as uploading them, see Help:Files.

Creating the image

There are two programs used to create location maps: r48 and LMU2PNG.

r48

r48 is a FOSS editor that can be used as a replacement to game editors such as RPG Makers 2000, 2003, and XP.

Setup

r48 works by copying the jar file to the game's folder (containing the game's assets and executable) then running the jar.

Using r48

The first step is to select the game's engine and encoding language. This will load the game.

In the tab bar, select "Map Infos" and scroll or use the search function to find the map you wish to create an image of. After you select the map, switch to the "Map" tab.

When scrolling through the map you may notice some oddities or errors that should be hidden. In the map toolbar, click "Layer Visibility" to open a new window used to toggle certain layers. This can be used for example to remove layers that do not appear correct and that would be better if added manually using an image editing software.

Debug events are best removed by finding their CharSet file and completely filling it in using the transparent color. This turns every debug event graphic transparent.

An unavoidable limitation of the software is picture files will never render, and must always be edited in manually.

Once finished with any tweaks or changes, click the far right tab in the map toolbar labelled "…" to open a small window, and click "Export shot". This will save a PNG of the map named "shot.png" to a folder named r48 inside the game's folder. Rename or move this file before taking any other images, as otherwise the data will be overwritten.

Panoramas that loop or cover the whole map will show underneath. Looping panoramas scroll in the editor, and their position in an image will match with their on-screen position in r48 at the time you take the shot. If the panorama does not cover a transparent part of the map, or is hidden, the transparent parts will use alpha transparency in the map image. Hiding the panorama of a map can be useful if it obscures the map details, as it's possible to then use Layer Visibility to hide everything but the panorama, dimming the panorama image, then overlaying the full map image with the panorama image. Remember to fill in any transparency with some colour such as black before uploading the image to the wiki.

LMU2PNG

This is an EasyRPG tool which turns maps into images.

LMU2PNG does not properly support maps that use assets with other encodings such as Japanese.

Setup

LMU2PNG is run from the terminal (command line).

Using LMU2PNG

The easiest but most limited method of using LMU2PNG is to place the executable within the game folder then drag a map file (e.g. Map0001.lmu) on to the program.


Annotating maps

Maps can be annotated using any image editing program. Map annotations should follow the Style Guide section on maps.