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{{Infobox locations | {{Infobox locations | ||
|name = Broken Clock Park | |csstheme = juno | ||
|name = <big><font face="Chewy">Broken Clock Park</font></big> | |||
|image file = Broken Clock Park 2.PNG | |image file = Broken Clock Park 2.PNG | ||
|effects = none | |effects = none | ||
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|events = none | |events = none | ||
|npcs = Eyeballs | |npcs = Eyeballs | ||
|connecting areas = [[Clock Work World]]; Symbols Maze}}The '''Broken Clock Park''' is a deeper location in the Spirit World, accessible from the [[Clock Work World]]. To find it, interact with the Red Eye from the Tic Toc Area after you enter the pink door in the [[Clock Work World]]. | |connecting areas = [[Clock Work World]]; Symbols Maze | ||
|music = <big><font face="Chewy">Ocean Depths</font></big> | |||
|music file = BGM 28 ocean depths.ogg | |||
}}The '''Broken Clock Park''' is a deeper location in the Spirit World, accessible from the [[Clock Work World]]. To find it, interact with the Red Eye from the Tic Toc Area after you enter the pink door in the [[Clock Work World]]. | |||
This park is notable for being one of the areas to connect to the Symbols Maze. | This park is notable for being one of the areas to connect to the Symbols Maze. | ||
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==Connections== | ==Connections== | ||
[[Nexus]] > [[Clock Work World]] > Broken Clock Park > Symbols Maze | [[Nexus]] > [[Clock Work World]] > Broken Clock Park > Symbols Maze | ||
==Trivia== | |||
*As the file used for this area's background music is called ocean depths, it is likely that it was intended for the [[Ocean Floor]] at first. | |||
==Gallery== | ==Gallery== |
Revision as of 11:50, 1 October 2016
Template:Infobox locationsThe Broken Clock Park is a deeper location in the Spirit World, accessible from the Clock Work World. To find it, interact with the Red Eye from the Tic Toc Area after you enter the pink door in the Clock Work World.
This park is notable for being one of the areas to connect to the Symbols Maze.
It resembles an urban park during late evening or in the early morning hours, with the sky being a cold blue, while the green/yellow tones at the horizon hint at the sun. The foreground is represented by dark silhouettes, just like the Playground, except for the broken clocks and two NPCs. The silhouettes of trees lack leaves, thus it is most likely winter. There are benches and streetlights here, but none of the lamps are on. In the background, one can faintly make out power lines and utility poles. Several looping areas are connected through black doors.
At the first intersection (you enter from the middle door), the right door leads to a wider area where a slower version of the Broken Clock Park background music is played. There are no points of interests except for the shiny blue box that connects to the Symbols Maze.
The left door leads you to another area with two doors to choose from. Go right to visit a floating eyeball, with their pupil wildly spinning around, perhaps in imitation of the clocks, as some of them spin around similarly.
If you choose the left door with the two streetlights next to it, you will experience a much more responsive NPC. It is a floating eyeball monster with their pupil expanding and contracting. Their gaze follows Fluorette around, and if she interacts with them, they will talk, you will hear a series of subdued, quick sounds.
Connections
Nexus > Clock Work World > Broken Clock Park > Symbols Maze
Trivia
- As the file used for this area's background music is called ocean depths, it is likely that it was intended for the Ocean Floor at first.