>Fatlenin1 (Created page with "The event was introduced in version 0.099d, but it didn't use switch #0001 as a lockout back then. The lockout is to prevent you from teleporting the monster away by moving ov...") |
>Fatlenin1 (Created page with "The event was introduced in version 0.099d, but it didn't use switch #0001 as a lockout back then. The lockout is to prevent you from teleporting the monster away by moving ov...") |
(No difference)
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Latest revision as of 04:51, 2 August 2013
The event was introduced in version 0.099d, but it didn't use switch #0001 as a lockout back then. The lockout is to prevent you from teleporting the monster away by moving over the trigger a second time as the script just swaps the positions of the monster and the stall door.