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Yume 2kki:Content Contribution Guidelines: Difference between revisions

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A set of guidelines for non-Japanese speaking developers, as well for developers who don't have access to posting on 5ch due to lacking premium pass or a Japanese IP.
A set of guidelines for non-Japanese speaking developers, as well for developers who don't have access to posting on 5ch due to lacking premium pass or a Japanese IP.


Originally written by 2i9, translated by BSL and +0 Abyss.
Originally written by 2i9 of the Yume 2kki production team, translated by BSL and +0 Abyss.


==Preface==
==Preface==

Revision as of 10:48, 6 September 2019

A set of guidelines for non-Japanese speaking developers, as well for developers who don't have access to posting on 5ch due to lacking premium pass or a Japanese IP.

Originally written by 2i9 of the Yume 2kki production team, translated by BSL and +0 Abyss.

Preface

Yume 2kki is a massive project, maintaining which in order is no simple task. However, it is also a collaborative project open to everyone willing to cooperate. In spirit of that, a set of guidelines for developers not speaking Japanese was devised. Make sure to follow those for a good experience of contributing content to the game!

Rules

In order for overseas[1] developers to join the production of Yume 2kki, either of these rules must be followed:

  1. The overseas dev collaborates with an active producer on the team and sends the update content to them. Japanese producer (referred to as "proxy" in this case) will then post the update on the other party's behalf.
  2. The compiled maps, graphics, sounds and BGM are uploaded onto the game's content repository[2] (aka, "loader"). From there, an active producer may volunteer to implement the content in the game.

Details

About #1:

  • Do understand that proxy producer has no obligation to implement the content as-is. In an event of submitted update breaking compatibility or breaking any other development guidelines, the proxy update may be cancelled.

About #2:

  • Once again, the production team is under no obligation to apply content of the submissions to the game. Content posted on the loader may be omitted simply because no one of the developers has time to implement it.
  • The overseas developer must supply map files with additional text file called "settings.txt". This file should explain setting of 2kki-specific options (example provided below). Changes involving map counting trigger as well track listing in Sound Room will be carried out separately.

Template for "settings.txt"

Created by <name>
Twitter: @<twitter>
Discord: <handle>#%4d
(at least one communication channel is necessary)
________
Map ID: #
Tileset: <filename>
BGM: <filename>
 [BGM]Fade-in time:
 [BGM]Volume:
 [BGM]Tempo:
Background panorama:
 [BG]Vertical movement: Y/N
 [BG]Horizontal movement: Y/N
 [BG]Scroll speed: %d
Map looping: horizontal/vertical/both/none
Bat warp: Y/N
Penguin slide: Y/N
Tissue is usable: Y/N
Underwater map: Y/N
Entry point: (%d;%d)
Accessed from: MAP ID
Comment:

(repeat for every map in the batch)


Example:

Developed by UROTSUKI
Twitter:@yumenikki-g3
Discord:RPGmaker#2000

———

MapID : MAP0001
Tileset : UROTSUKI_chip_1.png
BGM : ym2-00_ano deskwork.wav
 [BGM]Fade-in time : 0
 [BGM]Volume: 80%
 [BGM]Tempo: 100
Background panorama : UROTSUKI_panorama_1.png
 [BG]Vertical movement: yes
 [BG]Horizontal movement: no
 [BG]Scroll speed: -2
Map looping: Only vertical
Bat warp: No
Penguin slide: Yes
Tissue is usable: Yes
Underwater map: No
Entry point: (012,180)
Accessed from: MAP0292
Memo : This map cannot use bat effect because it uses screen tint effect.
A common switch is used at (082,097).

Footnotes

  1. "overseas" in this context means any country that isn't Japan.
  2. See this page for details on game's repositories.