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|Events = None | |Events = None | ||
|NPCS = None | |NPCS = None | ||
|Connections = [[Symbolon]], [[Shield Owl World]] {{Unlockable|Unlock}} | |Connections = [[Symbolon]], [[Shield Owl World#Prismatic Tent|Prismatic Tent]] {{Unlockable|Unlock}} | ||
|BGM = Nuls_01-dtslm | |BGM = Nuls_01-dtslm | ||
|Map ID = 1042 | |Map ID = 1042 | ||
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In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box, whose outline becomes dotted with the [[Effects#Glasses|Glasses]] equipped. Using the [[Effects#Polygon|Polygon]] effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed. | In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box, whose outline becomes dotted with the [[Effects#Glasses|Glasses]] equipped. Using the [[Effects#Polygon|Polygon]] effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed. | ||
Once this puzzle is completed, an extra teleporter will appear in the area where the solution of puzzle is indicated by the highest number. This area serves as a connection to [[Shield Owl World]]. Teleporters leading to this area will appear across all parts of the Data Stream upon revisiting. | Once this puzzle is completed, an extra teleporter will appear in the area where the solution of puzzle is indicated by the highest number. This area serves as a connection to [[Shield Owl World#Prismatic Tent|Prismatic Tent]]. Teleporters leading to this area will appear across all parts of the Data Stream upon revisiting. | ||
==Directions== | ==Directions== |
Revision as of 10:31, 18 March 2020
Data Stream | |||||||||||
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Basic Info | |||||||||||
Japanese Name(s) |
データストリーム | ||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | SymbolonPrismatic Tent 🔑 | ||||||||||
BGM | Nuls_01-dtslm | ||||||||||
Map ID | 1042 | ||||||||||
Primary Author | nulsdodage | ||||||||||
Contributing Author(s) | 2i9 | ||||||||||
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[[Category:nulsdodage]] Data Stream is an area accessible from Symbolon.
Features
Data Stream is a digital environment consisting of teleportation devices, where the outlines of the walls cascade periodically. Equipping the Lantern effect will make the outlines more visible. As you explore the area, your menu theme will take on an appearance similar to the area's environment.
In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box, whose outline becomes dotted with the Glasses equipped. Using the Polygon effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed.
Once this puzzle is completed, an extra teleporter will appear in the area where the solution of puzzle is indicated by the highest number. This area serves as a connection to Prismatic Tent. Teleporters leading to this area will appear across all parts of the Data Stream upon revisiting.