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==Features== | ==Features== | ||
As described by the name itself, this area is a hospital that has long been abandoned and given over to time, resulting in its shambled state. Many of the doors lead to a randomly-selected destination, leaving the player to get an idea on whether they might have gotten to a previous location or otherwise. | As described by the name itself, this area is a hospital that has long been abandoned and given over to time, resulting in its shambled state and it's nostalgic yet eerie atmosphere. Many of the doors lead to a randomly-selected destination, leaving the player to get an idea on whether they might have gotten to a previous location or otherwise. The world also gets proggresively darker as you explore, hinting at how far you are and how close you are to the exit. | ||
The area can be divided into several parts: | The area can be divided into several parts: | ||
*A section whose walls are made out of blue bricks on the lower half, | *A section whose walls are made out of blue bricks on the lower half | ||
*A somewhat dark section with walls that are filled with | This is the section where you start off, it branches out quickly and has a number of dead ends, the path to the next section can be found by the only staircase found here. | ||
*A section with red-colored walls, inhabited by yellow spectres, | |||
*A somewhat dark section with walls that are filled with rust | |||
This section is marked by the abundance of stairs, as well as being the point with the most different paths to take. the path to the next section is marked by a graffiti right next to another set of stairs going deeper below. Also remarkable is a big graffiti of a butterfly hidden in a dead end. | |||
*A section with red-colored walls, inhabited by yellow spectres | |||
This section has less amount of branching paths and abundance of the aforementioned spectres, In the final part of this section, there is a white snake-like creature peeping out of the wall in the eastern area. There is a chance that it would be red, with its eye being different in appearance. | |||
*A pediatric department, with walls bearing a painting of a field over a sunny sky. | |||
This area, unlike the sections before it, is straightforward without any passages that lead to random areas. Towards the end, static flashes fill the foreground as you approach the door to its exit, which leads to a section filled with metal grating. Here, taking a look at the northern walls will pan the screen to the top, revealing the skies. The door here leads to a hall filled with boxes, with an exit to the [[Luminous Lake]]. | |||
==Directions== | ==Directions== |
Revision as of 08:06, 1 March 2022
Desolate Hospital | |
---|---|
Basic Info | |
Japanese Name(s) |
廃病棟 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Ancient AeropolisLuminous Lake ➡️ |
BGM | kappa_06tonny31.6 (Pediatric department)bgm015 (Exit) |
Map ID | 1208, 1209 |
Version Added | 0.118c patch 5 |
Primary Author | Río |
Contributing Author(s) | qxy |
[[Category:Río]] The Desolate Hospital is an area accessible from the Ancient Aeropolis.
Features
As described by the name itself, this area is a hospital that has long been abandoned and given over to time, resulting in its shambled state and it's nostalgic yet eerie atmosphere. Many of the doors lead to a randomly-selected destination, leaving the player to get an idea on whether they might have gotten to a previous location or otherwise. The world also gets proggresively darker as you explore, hinting at how far you are and how close you are to the exit.
The area can be divided into several parts:
- A section whose walls are made out of blue bricks on the lower half
This is the section where you start off, it branches out quickly and has a number of dead ends, the path to the next section can be found by the only staircase found here.
- A somewhat dark section with walls that are filled with rust
This section is marked by the abundance of stairs, as well as being the point with the most different paths to take. the path to the next section is marked by a graffiti right next to another set of stairs going deeper below. Also remarkable is a big graffiti of a butterfly hidden in a dead end.
- A section with red-colored walls, inhabited by yellow spectres
This section has less amount of branching paths and abundance of the aforementioned spectres, In the final part of this section, there is a white snake-like creature peeping out of the wall in the eastern area. There is a chance that it would be red, with its eye being different in appearance.
- A pediatric department, with walls bearing a painting of a field over a sunny sky.
This area, unlike the sections before it, is straightforward without any passages that lead to random areas. Towards the end, static flashes fill the foreground as you approach the door to its exit, which leads to a section filled with metal grating. Here, taking a look at the northern walls will pan the screen to the top, revealing the skies. The door here leads to a hall filled with boxes, with an exit to the Luminous Lake.
Directions
Nexus → Red Streetlight World → Bridged Swamp Islands → Mosenite → Seaside Village → Silent Sewers → Dreary Drains → Ancient Aeropolis → Desolate Hospital
Trivia
- The section before the area's exit is tribute to one of the sections of the now-removed Abandoned Factory.