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Yume 2kki:FC Caverns: Difference between revisions

>Sniperbob2kki
(Added trivia)
>Sniperbob2kki
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|Map ID = 0944
|Map ID = 0944
|Primary = [[:Category:Qxy|qxy]]
|Primary = [[:Category:Qxy|qxy]]
|caption = "It's-a me!"}}
|caption = }}
The '''FC Caverns''' are an area accessible from the hidden passageway of the [[Techno Condominium]].
The '''FC Caverns''' are an area accessible from the hidden passageway of the [[Techno Condominium]].



Revision as of 15:35, 27 September 2020

FC Caverns
Fc caverns.png
Basic Info
Japanese Name(s)

FCバグステージ
FCバグステージ
FC Bug Stage

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Techno CondominiumFlooded Dungeon
BGM bgm4
Map ID 0944
Author qxy

[[Category:qxy]] The FC Caverns are an area accessible from the hidden passageway of the Techno Condominium.

Features

The FC Caverns is an extremely unique area among all of the worlds in this game, as it does not play out like a typical exploration-based RPG, but rather more like a movement-heavy platformer, akin to Super Mario World.

The world's aesthetic is very similar to that of the Alien Cellar, complete with the color scheme and the strange machines, but considerably glitched-up and distorted. Strange blue tears are visible in the stones of the ground, and the world is overlayed by a sweeping scanline effect along with a staticy humming. Occasionally, the cute sound effects of Urotsuki's jump will glitch out, being replaced with glitchy sound effects. Rarely, going through the doors will lead to a small room where the platforms gradually disappear, where all the screen's edges loop around. Going through the door here leads to whatever room the player is supposed to enter next.

The area is split up into two separate sections. The first one is a linear platformer to the left, though there's a bit more exploration to be had: by using the Penguin and Fairy effects in tandem, the player can dive under the water here and explore the underwater caves. The second, accessible from a door in the first, is an area where Urotsuki climbs vertically, looping around the screen. Climbing to the very top will lead to a door to the Flooded Dungeon.

Effect interactions

Almost all the effects have a different behavior in this area. While some allow Urotsuki to interact with the world in particular ways, others are purely decorative.

Effects with special interactions

Effect Sprite Interaction
Bike
PlatformBike.png
Allows Urotsuki to move faster, but jumps slightly lower than with other effects.
Fairy
Qxy pic2D 05 L00.png
Allows Urotsuki to float in water and to slowly elevate when in water. It also allows to fly outside of the water by repeatedly pressing the interaction key, and in addition allows Urotsuki to fit through spaces that are only one block tall.
Twintails
Platformtwintails.png
Allows Urotsuki to jump against walls by holding the interaction key, along the key corresponding to the direction of the wall.
Spacesuit
Qxy pic2D 06 L00.png
Can slowly float when in water and outside water by holding the interaction key.
Eyeball Bomb
PlatformEyeball.png
Allows Urotsuki to return to the Nexus by holding the interaction Key. It can't be activated in water.
Maiko
Qxy pic2D 12 L00.png
Jumps lower.
Penguin
Qxy pic2D 14 L00.png
Allows Urotsuki to swim.
Spring
PlatformSpring.png
Allows Urotsuki to jump repeatedly by holding the interaction key, with every jump being higher than the last.
Stretch
Qxy pic2D 20 L16.png
Allows Urotsuki to stretch while holding the interaction key. When released, Urotsuki makes a small jump. Pressing left or right while stretched will make Urotsuki jump out of it, giving her a boost.
Haniwa
Qxy pic2D 21 L00.png
Allows Urotsuki to quickly sink in water, but it moves slowly and jumps really low.
Child
Qxy pic2D 24 L00.png
Jumps lower. Just like the Fairy, can fit through one-block holes.
Polygon
Qxy pic2D 28 L00.png
Allows Urotsuki to create a platform by pressing the interaction key while jumping. Doing it again destroys the platform.
Teru Teru Bozu
Qxy pic2D 29 L00.png
Makes it rain.
Bat
PlatformBat.png
Allows Urotsuki to fly by holding the interaction key and pressing the direction keys.
Insect
Qxy pic2D 15 L00.png
Allows Urotsuki to get stuck in some walls by holding the interaction key, along the key corresponding to the direction of the wall. Urotsuki jumps when the keys are released.
Drum
Platformdrum.png
Allows Urotsuki to float in water, and ascends much quicker than other effects while in water. Whilst underwater or floating on the surface of it, running into walls will cause Urotsuki to bounce off of them.
Bunny Ears
Platformbunnyears.png
Allows Urotsuki to jump higher and fall slowly.
Rainbow
Qxy pic2D 08 L00.png
Running will create a platform under Urotsuki, which allows her to run in the air. It also makes the water's surface walkable, after Teru Teru Bozu has been used to make it rain.
Cake
Platformcake.png
Urotsuki can smash the cake by hitting a ceiling.
Haniwa + Cake
Qxy pic2D m03 L00.png
Allows Urotsuki to quickly sink in water, but it moves slowly and jumps really low. Urotsuki is stuck looking to one side.
Bike + Wolf
Platformwolfbike.png
Allows Urotsuki to move faster, but jumps slightly lower than with other effects.
Red Riding Hood + Teru Teru Bozu
Qxy pic2D m04 L00.png
Makes it rain.


Effects with no special interactions

Effect Sprite
Boy
PlatformerBoy.png
Chainsaw
Platformchainsaw.png
Lantern
Platformlantern.png
Glasses
Platformglasses.png
Wolf
Platformwolf.png
Telephone
Platformtelephone.png
Invisible
Qxy pic2D 17 L00.png
Plaster Cast
Platformplastercast.png
Gakuran
Qxy pic2D 18 L00.png
Trombone
Platformtrombone.png
Tissue
Platformtissue.png
Grave
Platformgrave.png
Crossing
Platformcrossing.png
Marginal
Qxy pic2D 30 L00.png
Red Riding Hood
Qxy pic2D 25 L00.png
Twintails + Glasses
Platformtwintailglasses.png

Directions

Nexus → Marijuana Goddess WorldDark RoomSnowy ForestTechno Condominium → FC Caverns

Trivia

  • The one other NPC in this area, shown in the first image of the gallery, appears to be a reference to VVVVVV, a platformer with a similar aesthetic to this area.
  • Similarly, the red-and-muted-pink colorscheme of the area, as well as the overall glitchy aesthetic and 2-dimensional movement are highly reminiscent of the game Strawberry Cubes.
  • The shift menu is automatically activated here, even if you disabled it.

Gallery