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*Using the Bat effect to start to fly right before you're taken to the Intestines Maze will teleport you back to Zalgo's map even after you're taken to the Intestines Maze. The countdown before you're teleported will be reset, although the music will play faster this time around. | *Using the Bat effect to start to fly right before you're taken to the Intestines Maze will teleport you back to Zalgo's map even after you're taken to the Intestines Maze. The countdown before you're teleported will be reset, although the music will play faster this time around. | ||
[[File:Magnet_Room.png|thumb|Map of Magnet Room]] | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Bokun]] | [[Category:Bokun]] |
Revision as of 23:44, 12 September 2018
Magnet Room | |
---|---|
Basic Info | |
Effects | None |
Collectibles |
WP #62 |
Events | Zalgo Event |
Notable NPCs | None |
Other | |
Connecting Areas | Red Streetlight WorldUrotsuki's Dream Apartments ⛔Stone MazeIntestines Maze |
BGM | short_bgm2bgm-m 2 (Zalgo Event) |
Map ID | 0262, 0263, 0266 |
The Magnet Room (マグネッツファクトリー, Magunettsufakutorī, Magnet Factory) is an area that is primarily accessible through the streetlight with 3 lamps on the right side in Red Streetlight World.
Features
The area is dotted with large blue and red-orange cubes that bounce Urotsuki backwards if she runs into them. Some of them will propel her across otherwise impassable barriers if she runs into them from a specific direction (note that this is required to enter the Magnet Room from the Red Streetlight World entrance). Initially, the larger room is dark and silent (it can be illuminated temporarily by the Lamp effect, however). There is a machine in the southwest-most corner of the room that, when interacted with, will activate the room's lights and music. Several NPCs that resemble masks on legs will also appear once the lights are on, which make baby-talk sounds if Urotsuki interacts with them.
Even after the machine is active, the cubes in the larger room will not bounce Urotsuki. This can be fixed by interacting with the blue ball out of the pair of balls that are located to the east of the center of the room.
This area houses the Zalgo event, which can be accessed using the following process:
- Enter the Magnet Room.
- Activate the machine (Thus, by extension, activating the entire room).
- Interact with the blue ball to activate the cubes' bounciness.
- Find the fenced-off section of wall with a crevice in it at the top of the room and head directly south from the crevice's position in the wall.
- Continue south and run into the north face of the blue cube. It should push you over the barrier and into the enclosed area with the crevice.
- Interact with the crevice to enter the event's area.
Once there, you should immediately begin traveling towards the center of the map, as there is a limited time before Urotsuki is transported out of the area and dropped off in the Intestines Maze. You will appear in a random corner of the map each time you enter the zone, so the only way to accurately travels to the center is by going in the opposite directions of the end of the map (As Zalgo's map isn't looping). Note that the Motorcycle effect cannot be equipped here. However, the Bat effect can be used, allowing the Player to go back to their previous position if they are sent to the Intestines Maze before they can reach the end.
Interacting with the dark gray teleporter (located in a bloody area in the middle of the map) will bring you into a black room with a large NPC and rain. Interacting with the NPC gives you a wallpaper. Chainsawing it will cause it to start shaking, but not kill it.
Directions
Nexus → Red Streetlight World → Magnet Room
Trivia
- The NPCs inhabiting this area are most likely based on the Shiteyan'yo, a fan-made creature that is a horribly disfigured Hatsune Miku. (Pixiv account where it is originated from)
- Using the Bat effect to start to fly right before you're taken to the Intestines Maze will teleport you back to Zalgo's map even after you're taken to the Intestines Maze. The countdown before you're teleported will be reset, although the music will play faster this time around.