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Yume 2kki:Netherworld: Difference between revisions

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==Features==
==Features==
The Netherworld features wide, angled paths over a fleshy scrolling background also seen in [[Flesh Paths World]]. After traveling a certain distance into the area from the Deciding Street entrance, a large green creature appears over the path behind you, preventing you from returning to the Deciding Street. [[Effects#Chainsaw|Chainsawing]] this creature changes its appearance but does not allow you access.
The Netherworld is a large winding area featuring wide, angled paths branching in many directions throughout the area, and a very basic art style offset by occasional detailed objects or buildings.


The Netherworld itself is currently split into two main routes.
After traveling a certain distance into the area from the Deciding Street entrance, a large green creature appears over the path behind you, preventing you from returning. [[Effects#Chainsaw|Chainsawing]] this creature changes its appearance but does not allow you to pass.
The upper route currently leads to a dead end marked by an ''Under Construction'' sign and a line of barriers, with construction being overseen by a large-headed priest, meditating on a small island of land just north of the path. Equipping the [[Effects#Eyeball Bomb|Eyeball Bomb]] effect will make him reveal a giant red eye of his own.


The lower route leads to a large platform containing a door to the [[Shinto Shrine]], as well as a caricature head with no eyes that teleports you to the [[Exhibition]] when interacted with.
The Netherworld itself is split into two main routes.  




The lower route leads to a large detailed bridge leading into the main part of this area. Across the bridge in the corner there is a small food stand, which may or may not be there.


Directly down from the food stand is a large building with 4 doors leading to different rooms. Moving in a clockwise direction around the buildings, the rooms are as follows:


* The first room is empty.


* The second room is home to a strange blob creature that appears to be massaging another pink creature (or something).
*The third room is home to a young girl in a large bag (?) that appears to be drawing on a green tablet.
*The fourth room contains a dilapidated closet that when interacted with will take you to a sectioned off part of the [[Closet Pinwheel Path]], where a bleeding Urotsuki wearing a collar sits on the edge of the path, facing away.
large-headed priest, meditating on a small island of land just north of the path. Equipping the [[Effects#Eyeball Bomb|Eyeball Bomb]] effect will make him reveal a giant red eye of his own.





Revision as of 00:15, 25 September 2013

Netherworld
2kki-nether.png
Abandon all hope... eventually
Basic Info
Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas The Deciding Street (One-Way)ExhibitionShinto Shrine
BGM 0109BGM4
Map ID Missing

The Netherworld (冥府, Meifu) is an unfinished, largely featureless area (as of ver 100) accessible from the once-blocked eastern path in The Deciding Street.

Features

The Netherworld is a large winding area featuring wide, angled paths branching in many directions throughout the area, and a very basic art style offset by occasional detailed objects or buildings.

After traveling a certain distance into the area from the Deciding Street entrance, a large green creature appears over the path behind you, preventing you from returning. Chainsawing this creature changes its appearance but does not allow you to pass.

The Netherworld itself is split into two main routes.


The lower route leads to a large detailed bridge leading into the main part of this area. Across the bridge in the corner there is a small food stand, which may or may not be there.

Directly down from the food stand is a large building with 4 doors leading to different rooms. Moving in a clockwise direction around the buildings, the rooms are as follows:

  • The first room is empty.
  • The second room is home to a strange blob creature that appears to be massaging another pink creature (or something).
  • The third room is home to a young girl in a large bag (?) that appears to be drawing on a green tablet.
  • The fourth room contains a dilapidated closet that when interacted with will take you to a sectioned off part of the Closet Pinwheel Path, where a bleeding Urotsuki wearing a collar sits on the edge of the path, facing away.





large-headed priest, meditating on a small island of land just north of the path. Equipping the Eyeball Bomb effect will make him reveal a giant red eye of his own.