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    Yume 2kki:Scarlet Corridors: Difference between revisions

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    {{Locationbox
    Instead of troubleshooting why (because there are a multitude of potential causes), I'll just offer some suggestions that will help reduce the likelihood of clogging your rig mid-shot. Because that's the worst kind of blue balls.
    |headercolor = #000000
    |headerfontcolor = #cc5801
    |image = Scarletnewerentrance.png
    |JapaneseName = 斜陽の町
    |Name = 斜陽の町, ''Shayō no machi'', Sunset Town
    |Effects = None
    |Wallpapers = None
    |Events = None
    |NPCS = None
    |Connections = {{Connection|Wastewater Treatment Plant}}
    |RemovedConnections = {{Connection|Isometry World|one_way_type=NoReturn|is_removed=true}}
    |BGM = kuukann_bgm_01
    |Map ID = 0966
    |Primary = kappa
    |VersionAdded = 0.110g
    |VersionsUpdated = 0.113h-rw,0.116i-c-
    }}
    The '''Scarlet Corridors''' is an area accessible from the [[Yume 2kki:Wastewater Treatment Plant|Wastewater Treatment Plant]].


    ==Features==
        Use a larger gauge needle with a shorter tip. 30 is small enough for veins in the fingers and feet, 27–29 depending on individual preference for almost everywhere else, 25 for giants like the jugular or femoral veins. I like the 5/16″ shorts because less needle means less opportunity for a clog to build up between the syringe and the bevel. The 1/2″ ones work better if you're overweight or going for a leg vein, and 1″ tips are mainly reserved for femoral hits.
    Scarlet Corridors is a fairly large, looping complex of isometric structures with steel beams placed near the ends of some of the corridors.
        I know all of us want as thick a shot as possible, but if you actually want to inject said shot you may have to dilute it down a little more. It's important to remember that the smaller the gauge you're using, the thinner the solution needs to be. The formula that works like a charm for me is this: crush some crystals into a fine powder and backload it into the rig, using the plunger to tamp it down until it's densely packed to your desired volume. Then pay careful attention to how much water you draw up. Mix it until your finished shot (not counting any air bubble, even if left there intentionally) has a total volume of however many units of powder were initially backloaded plus 5 additional units of water. So if I pack 40 units of powder, I add water until the solution is back to 40 units. Breaking even like that is usually the minimum it takes to even get all the meth to dissolve. To prevent clogging, I add 5 more units of water, bringing my total volume to 45 units. It makes a difference. The shot will still have a syrupy consistency but the plunger won't stick as much.
        Be careful not to hit the tip of the needle on anything, including when capping it.


    The area is inhabited by floating robots, as well as a monochrome girl tinkering with some device, who reacts to the [[Yume 2kki:Effects#Fairy.2FYousei|Fairy]] effect when used. Chainsawing her will stop the robots from functioning.
    Dinging it can imperceptibly narrow the tube inside the needle or even close it completely. Be careful to never sit on or throw it either, even of it has a cap on. If you're fishing around for a vein, keep an eye on your angle and make sure the skin isn't bending the rig at all — because not only can it mess up your point, but part of the needle could break off in the vein and travel to your heart or brain.
        I find that once the shot is more than 25% blood from a lost register, I have 30 minutes or less to finish it all before it's too coagulated to make it through even a bigger gauge. So for starters, try not to lose a vein once you're in (I know, easier said than done). Stabilize the part of your body you're trying to hit, i.e. lay your hand flat against a table. Anchor the rig by squeezing it between 2+ fingers or firmly pressing it against the skin with one (ideally your thumb). Don't let it flap in the breeze while you attempt to inch your way up to draw back without jostling it. I like to guide the point in with it gripped between my pinky and middle fingers on one side and my thumb on the other. When it flashes or I feel the vein wall pop I lay it parallel to the skin, hold it there with my thumb, then use my index and middle fingers to register and push the plunger. As long as my thumb keeps pushing down I almost never fall out of the vein no matter how shaky I get.
        Try to not get much blood into the shot. Your goal with a register isn't to exsanguinate yourself, just to confirm you're in the vein. No more than 5 units of dark red blood is necessary, just make sure it draws up easily into the syringe since a weak trickle is not as reassuring as a rapid flow.
        If blood comprises >50% of the shot, cut your losses and boof it instead. Poking yourself over and over just to slam and possibly miss a watered down coagulated train wreck of a shot will only make you frustrated and fiendish.
        You're sure it's a clog and not resistance from the vein?


    ==Directions==
    Ensure you're still in the right place by re-registering and watching the skin for any sort of bubble forming. Pain is a red flag.
    Nexus → [[Yume 2kki:Red Streetlight World|Red Streetlight World]] → [[Yume 2kki:Bridged Swamp Islands|Bridged Swamp Islands]] → [[Yume 2kki:Rapeseed Fields|Rapeseed Fields]] → [[Yume 2kki:Seaside Village|Seaside Village]] → [[Yume 2kki:Dark Warehouse|Dark Warehouse]] → [[Yume 2kki:Container Forest|Container Forest]] → [[Yume 2kki:Wastewater Treatment Plant|Wastewater Treatment Plant]] → Scarlet Corridors
        Acetone wash your dope and consider switching to Luer Lock syringes with interchangeable needles so you can micron wheel filter the pre-mixed shot before hitting. Dealers will put any vaguely crystalline water soluble cut in their product and you want as little of that sludge in the shot as possible. If it can clog your rig it can clog your blood vessels.


    If the [[Yume 2kki:Container Forest|Container Forest]] is unlocked from the [[Yume 2kki:Dark Warehouse|Dark Warehouse]]:
    I hope you find this somewhat helpful. Wishing you better luck with successful completion of your shots, my friend.
     
    Nexus → [[Yume 2kki:Rock World|Rock World]] → [[Yume 2kki:Theatre World|Theatre World]] → [[Yume 2kki:Cyan Relic World|Cyan Relic World]]→ [[Yume 2kki:Escalator|Escalator]] → [[Yume 2kki:City Limits|City Limits]] → [[Yume 2kki:Container Forest|Container Forest]] → [[Yume 2kki:Wastewater Treatment Plant|Wastewater Treatment Plant]] → Scarlet Corridors
    ==Trivia==
    *Before version 0.113h, the color of the area was different. This can be observed in some of the screenshots below.
    *Before version 0.116i, this world was connected to [[Yume 2kki:Isometry World|Isometry World]] by interacting with the lever in one of the rooms. This area was also connected to [[Yume 2kki:Wastewater Treatment Plant|Wastewater Treatment Plant]] from the gaping maw.
     
    ==Gallery==
    <gallery>
    File:ゆめ2っき - EasyRPG Player 23.07.2021 13 31 36 (2).png|Bench.
    File:ゆめ2っき - EasyRPG Player 23.07.2021 13 30 23 (2).png
    File:ゆめ2っき - EasyRPG Player 23.07.2021 13 32 02 (2).png
    </gallery><br />
     
    == Old Screenshots ==
    <gallery>
    File:Scarlet corridors.png|Older version of Scarlet Corridors
    File:Scarlet corridors device.png
    File:Scarlet corridors robot.png
    File:Scarlet corridors vending machine.png|Thought it was a door?
    File:Scarlet corridors lever.png
     
    </gallery>
    [[Category:Yume 2kki Locations]]
    [[Category:Kappa]]
    [[Category:Yume 2kki In Development]]

    Revision as of 13:15, 12 January 2023

    Instead of troubleshooting why (because there are a multitude of potential causes), I'll just offer some suggestions that will help reduce the likelihood of clogging your rig mid-shot. Because that's the worst kind of blue balls.

       Use a larger gauge needle with a shorter tip. 30 is small enough for veins in the fingers and feet, 27–29 depending on individual preference for almost everywhere else, 25 for giants like the jugular or femoral veins. I like the 5/16″ shorts because less needle means less opportunity for a clog to build up between the syringe and the bevel. The 1/2″ ones work better if you're overweight or going for a leg vein, and 1″ tips are mainly reserved for femoral hits.
       I know all of us want as thick a shot as possible, but if you actually want to inject said shot you may have to dilute it down a little more. It's important to remember that the smaller the gauge you're using, the thinner the solution needs to be. The formula that works like a charm for me is this: crush some crystals into a fine powder and backload it into the rig, using the plunger to tamp it down until it's densely packed to your desired volume. Then pay careful attention to how much water you draw up. Mix it until your finished shot (not counting any air bubble, even if left there intentionally) has a total volume of however many units of powder were initially backloaded plus 5 additional units of water. So if I pack 40 units of powder, I add water until the solution is back to 40 units. Breaking even like that is usually the minimum it takes to even get all the meth to dissolve. To prevent clogging, I add 5 more units of water, bringing my total volume to 45 units. It makes a difference. The shot will still have a syrupy consistency but the plunger won't stick as much.
       Be careful not to hit the tip of the needle on anything, including when capping it.
    

    Dinging it can imperceptibly narrow the tube inside the needle or even close it completely. Be careful to never sit on or throw it either, even of it has a cap on. If you're fishing around for a vein, keep an eye on your angle and make sure the skin isn't bending the rig at all — because not only can it mess up your point, but part of the needle could break off in the vein and travel to your heart or brain.

       I find that once the shot is more than 25% blood from a lost register, I have 30 minutes or less to finish it all before it's too coagulated to make it through even a bigger gauge. So for starters, try not to lose a vein once you're in (I know, easier said than done). Stabilize the part of your body you're trying to hit, i.e. lay your hand flat against a table. Anchor the rig by squeezing it between 2+ fingers or firmly pressing it against the skin with one (ideally your thumb). Don't let it flap in the breeze while you attempt to inch your way up to draw back without jostling it. I like to guide the point in with it gripped between my pinky and middle fingers on one side and my thumb on the other. When it flashes or I feel the vein wall pop I lay it parallel to the skin, hold it there with my thumb, then use my index and middle fingers to register and push the plunger. As long as my thumb keeps pushing down I almost never fall out of the vein no matter how shaky I get.
       Try to not get much blood into the shot. Your goal with a register isn't to exsanguinate yourself, just to confirm you're in the vein. No more than 5 units of dark red blood is necessary, just make sure it draws up easily into the syringe since a weak trickle is not as reassuring as a rapid flow.
       If blood comprises >50% of the shot, cut your losses and boof it instead. Poking yourself over and over just to slam and possibly miss a watered down coagulated train wreck of a shot will only make you frustrated and fiendish.
       You're sure it's a clog and not resistance from the vein?
    

    Ensure you're still in the right place by re-registering and watching the skin for any sort of bubble forming. Pain is a red flag.

       Acetone wash your dope and consider switching to Luer Lock syringes with interchangeable needles so you can micron wheel filter the pre-mixed shot before hitting. Dealers will put any vaguely crystalline water soluble cut in their product and you want as little of that sludge in the shot as possible. If it can clog your rig it can clog your blood vessels.
    

    I hope you find this somewhat helpful. Wishing you better luck with successful completion of your shots, my friend.