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{{ | {{MissingInfo|Add page header/description, images, passive effects, practical uses, etc.}} | ||
==Effects== | |||
===Dust Bunny=== | |||
'''Become a dust bunny. Makes you lighter and faster.''' | |||
'''Appearance:''' Irving's head turns into a brown dust bunny. | |||
'''Action:''' Irving hops in place. | |||
'''Location:''' Obtained from the large rabbit in [[Oversomnia:Attic World|Attic World's]] nazar sub-area. | |||
===Vampirism=== | |||
'''Become able to take blood from others.''' | |||
'''Appearance:''' Irving wears a bat-themed cloak and hood. | |||
'''Action:''' The bat ears on Irving's cloak wiggle. | |||
'''Location:''' From the large bat in an isolated section of the [[Oversomnia:Gloomy Wetlands|Gloomy Wetlands]]. Accessed via the Vampire's House in [[Oversomnia:Rainy Village|Rainy Village]]. | |||
===Scooter=== | |||
'''Ride a scooter. A more orthodox way to go faster.''' | |||
'''Appearance:''' Irving rides a red moped scooter. | |||
'''Action:''' Irving honks the horn on the scooter. | |||
'''Location:''' Found in the [[Oversomnia:Noble Gas District|Noble Gas District]], southeast of the entrance from [[Oversomnia:Road Sign World|Road Sign World]]. | |||
===Mobile Phone=== | |||
'''Hold a mobile phone. Allows you to call home.''' | |||
'''Appearance:''' Irving holds a blue mobile phone. | |||
'''Action:''' Irving dials on the phone, taking them back to the [[Oversomnia:Nexus|Nexus]]. | |||
'''Location:''' Pick up the phone found in an isolated section of [[Oversomnia:Transmission Tower World|Transmission Tower World]], accessed via the dog in [[Oversomnia:Sunset Hell|Sunset Hell]]. | |||
===Tuning Fork=== | |||
'''Wield a tuning fork. Things may react to its use.''' | |||
'''Appearance:''' Irving wields a tuning fork. | |||
'''Action:''' Irving holds up the tuning fork, playing it as a green pulse is sent out. | |||
'''Location:''' Pick up the tuning fork found in the [[Oversomnia:Sea Manor|Sea Manor]]. | |||
===Angler=== | |||
'''Hold a bathyal lantern. Its odd light is alluring.''' | |||
'''Appearance:''' Irving wears a blue coat with a dark button-up shirt. They hold a lantern and have a fish hook going through their head. | |||
'''Action:''' Irving holds the lantern forward as it glows. | |||
'''Location:''' Found at the end of a tunnel in the [[Oversomnia:Benthic World|Benthic World]] from a fish-like creature. | |||
===Bed Hair=== | |||
'''Get bed hair. Not much of a morning person...''' | |||
'''Appearance:''' Irving wears a set of blue slippers and striped pajamas, as well as gaining messy hair. | |||
'''Action:''' None. | |||
'''Location:''' Interact with the character at the tornado cliffside in the [[Oversomnia:Weather Station|Weather Station]]. | |||
===Deer=== | |||
'''Become a deer. Allows you to jump some small gaps.''' | |||
'''Appearance:''' Irving grows a pair of deer antlers. | |||
'''Action:''' None. | |||
'''Location:''' Find the pan flute-playing character atop a hill in [[Oversomnia:Boiling Water World|Boiling Water World]]. | |||
===Skeleton Key=== | |||
'''Become a lockpick demon. Open the unopenable.''' | |||
'''Appearance:''' Irving's attire becomes black, white, and red. They now have white skin, red eyes, a devil's tail and horns, and wield a giant key. | |||
'''Action:''' None. | |||
'''Location:''' Interact with the character next to the giant shell on the [[Oversomnia:Pink Beach|Pink Beach]]. | |||
===Gargoyle=== | |||
'''Become a statue. May protect you from danger.''' | |||
'''Appearance:''' Irving turns into a gray stone statue with an added tail, wings, and horns. | |||
'''Action:''' None. | |||
'''Location:''' Find the gargoyle statue in the [[Oversomnia:Ramparts|Ramparts]]. | |||
===Wendigo=== | |||
'''Become a monster. Lets you mimic some creatures.''' | |||
'''Appearance:''' Irving turns into a wendigo, gaining a furry body with horns, claws, and a skull-like face. | |||
'''Action:''' None. | |||
'''Location:''' Interact with the wendigo within the forest in the [[Oversomnia:Scarlet World|Scarlet World]]. | |||
===Ice Sculpture=== | |||
'''Become an ice sculpture. Stops things from moving.''' | |||
'''Appearance:''' Irving turns into a blue ice sculpture of themself. | |||
'''Action:''' Irving transforms into a different ice statue and reverts back to normal when the action is done again. There are a variety of appearances the effect can take. | |||
'''Location:''' Find the dragon ice sculpture in the [[Oversomnia:Cold Storage|Cold Storage]]. | |||
===Brimstone=== | |||
'''Become infernal stone. Incinerates other things.''' | |||
'''Appearance:''' Irving gains orange skin and white eyes. A lava crack goes across their head and they gain small horns. | |||
'''Action:''' None. | |||
'''Location:''' Interact with the burning meteorite next to the cave camper in [[Oversomnia:Winter Hills|Winter Hills]]. | |||
===Bellhop=== | |||
'''Become a hotel porter. Lets you push stuff around.''' | |||
'''Appearance:''' Irving wears a bellhop outfit, wearing a red and gold suit and cap. | |||
'''Action:''' None. | |||
'''Location:''' Interact with the reaching creature in the isolated section of [[Oversomnia:Vermilion Rooftops|Vermilion Rooftops]] accessed via one of the [[Oversomnia:Hotel Room|Hotel Rooms]]. | |||
===Formal=== | |||
'''Wear formal clothes. Looks a bit uptight.''' | |||
'''Appearance:''' Irving wears a black suit with orange buttons and a white undershirt. | |||
'''Action:''' None. | |||
'''Location:''' Interact with the boss of the [[Oversomnia:Electro Tower|Electro Tower]], located on its second floor. | |||
===Instructions=== | |||
'''View the controls.''' |
Revision as of 01:24, 18 January 2024
This page is missing information. You can help YumeWiki by expanding it. Details: Add page header/description, images, passive effects, practical uses, etc. |
Effects
Dust Bunny
Become a dust bunny. Makes you lighter and faster.
Appearance: Irving's head turns into a brown dust bunny.
Action: Irving hops in place.
Location: Obtained from the large rabbit in Attic World's nazar sub-area.
Vampirism
Become able to take blood from others.
Appearance: Irving wears a bat-themed cloak and hood.
Action: The bat ears on Irving's cloak wiggle.
Location: From the large bat in an isolated section of the Gloomy Wetlands. Accessed via the Vampire's House in Rainy Village.
Scooter
Ride a scooter. A more orthodox way to go faster.
Appearance: Irving rides a red moped scooter.
Action: Irving honks the horn on the scooter.
Location: Found in the Noble Gas District, southeast of the entrance from Road Sign World.
Mobile Phone
Hold a mobile phone. Allows you to call home.
Appearance: Irving holds a blue mobile phone.
Action: Irving dials on the phone, taking them back to the Nexus.
Location: Pick up the phone found in an isolated section of Transmission Tower World, accessed via the dog in Sunset Hell.
Tuning Fork
Wield a tuning fork. Things may react to its use.
Appearance: Irving wields a tuning fork.
Action: Irving holds up the tuning fork, playing it as a green pulse is sent out.
Location: Pick up the tuning fork found in the Sea Manor.
Angler
Hold a bathyal lantern. Its odd light is alluring.
Appearance: Irving wears a blue coat with a dark button-up shirt. They hold a lantern and have a fish hook going through their head.
Action: Irving holds the lantern forward as it glows.
Location: Found at the end of a tunnel in the Benthic World from a fish-like creature.
Bed Hair
Get bed hair. Not much of a morning person...
Appearance: Irving wears a set of blue slippers and striped pajamas, as well as gaining messy hair.
Action: None.
Location: Interact with the character at the tornado cliffside in the Weather Station.
Deer
Become a deer. Allows you to jump some small gaps.
Appearance: Irving grows a pair of deer antlers.
Action: None.
Location: Find the pan flute-playing character atop a hill in Boiling Water World.
Skeleton Key
Become a lockpick demon. Open the unopenable.
Appearance: Irving's attire becomes black, white, and red. They now have white skin, red eyes, a devil's tail and horns, and wield a giant key.
Action: None.
Location: Interact with the character next to the giant shell on the Pink Beach.
Gargoyle
Become a statue. May protect you from danger.
Appearance: Irving turns into a gray stone statue with an added tail, wings, and horns.
Action: None.
Location: Find the gargoyle statue in the Ramparts.
Wendigo
Become a monster. Lets you mimic some creatures.
Appearance: Irving turns into a wendigo, gaining a furry body with horns, claws, and a skull-like face.
Action: None.
Location: Interact with the wendigo within the forest in the Scarlet World.
Ice Sculpture
Become an ice sculpture. Stops things from moving.
Appearance: Irving turns into a blue ice sculpture of themself.
Action: Irving transforms into a different ice statue and reverts back to normal when the action is done again. There are a variety of appearances the effect can take.
Location: Find the dragon ice sculpture in the Cold Storage.
Brimstone
Become infernal stone. Incinerates other things.
Appearance: Irving gains orange skin and white eyes. A lava crack goes across their head and they gain small horns.
Action: None.
Location: Interact with the burning meteorite next to the cave camper in Winter Hills.
Bellhop
Become a hotel porter. Lets you push stuff around.
Appearance: Irving wears a bellhop outfit, wearing a red and gold suit and cap.
Action: None.
Location: Interact with the reaching creature in the isolated section of Vermilion Rooftops accessed via one of the Hotel Rooms.
Formal
Wear formal clothes. Looks a bit uptight.
Appearance: Irving wears a black suit with orange buttons and a white undershirt.
Action: None.
Location: Interact with the boss of the Electro Tower, located on its second floor.
Instructions
View the controls.