(And on the 2,147,483,647th day God say: "Let this man be born". He also said "oh, fuck!" because he realized he should've stored the day count on a 64-bit signed integer) |
(Updated the blog) |
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== Fangames Played Tracker == | == Fangames Played Tracker == | ||
Alas, my idiot child self did not understand the difference between RPGMaker itself and its runtimes so I never played any significant amount of fangames back in 2011.</br> | Alas, my idiot child self did not understand the difference between RPGMaker itself and its runtimes so I never played any significant amount of fangames back in 2011.</br> | ||
I also used to refuse | I also used to refuse using the Japanese locale so that left me with two options. Until I discovered YNO and overcame some nonsense elitism about never playing fangames. | ||
# Miserere | # Miserere | ||
# Yume Nikki 3D '''<--''' ''no, is not -Dream Diary-'' | # Yume Nikki 3D '''<--''' ''no, is not -Dream Diary-'' | ||
Line 45: | Line 45: | ||
# Yume Nikki ver. 1.00 '''<--''' ''not in YNO'' | # Yume Nikki ver. 1.00 '''<--''' ''not in YNO'' | ||
# Dream Genie | # Dream Genie | ||
# Uneven Dream | # Uneven Dream | ||
# Oversomnia | |||
# Yume Tsushin | |||
<br> | <br> | ||
Currently in my try list: | Currently in my try list: | ||
# .flow (currently playing) | |||
# .flow | |||
# Yume 2kki '''<--''' ''I really... really, REALLY wish I had played 2kki back in 2011. Why does the game have to be so overwhelmingly huge now'' | # Yume 2kki '''<--''' ''I really... really, REALLY wish I had played 2kki back in 2011. Why does the game have to be so overwhelmingly huge now'' | ||
# Collective Unconscious (when it releases) | |||
# Lcd Dem (oh no!) | # Lcd Dem (oh no!) | ||
# Me | # Me |
Revision as of 18:39, 27 May 2024
Yume Nikki Lore Briefing:
Played Yume Nikki for the first time back on March 11, 2011 (yes, that's the exact date) under the Uboachan fan translation.
Not one to indulge in fandoms for the most part, so I never had any involvement until now.
I somewhat regret it I somewhat not, young me would've probably made things uncomfortable at times.
Finding renowned interest in the game and its fangames now, so I'm thankful to the community and to finally be part of it.
Gobou's rendition of Monoko is a precious child. I would take a bullet for her (no not really lol).
About me, myself and I
Copy paste from my Steam profile as it's as much as I want to say:
I go primarily by Nada Afterwards and undefined (uncapitalized), I keep my real identity detached from the internet as much as possible.
I would describe myself as level-headed and over-analytical, often reserved, but can still monologue for a long while.
I do not like to associate with fandoms or attach closely to groups, I value personal and private interactions more.
I can natively speak Latin American Spanish, I am fluent in English and intermediate in Italian. I want to learn French and German.
My patience is thin to the short minded, the infuriated and the immature. I do not tolerate assumptions taken as objective truths and facts.
I like die-cast cars, video analysis, online mysteries, criminal psychology, lost media and exploring music genres.
My favorite video game genres are co-op and rogue-like. I love Serious Sam games for the gun play.
I am probably old enough to be your dad (27).
Not a social media guy so Steam and Discord are your best bets to reach out to me.
Steam: nada_afterwards
Discord: nadaafterwards
Projects & Contributions
- Made the Yume Nikki mod for Crypt of the Necrodancer in 2015 or so, where you get to play as Madotsuki, Poniko, Mafurako and I forget who else. Has some NPCs and Madotsuki's armors are based on the effects. Severely outdated now... I never updated the mod for the Amplified DLC and now there's the Synchrony DLC. Maybe one day.
- Similarly, a never-released never-finished mod involving .flow's Sabitsuki was started by the request and collaboration of another player. The sprites are available on my Steam's artwork page for anyone who wishes to bring the mod to fruition, no need to credit me.
- Working on recreating selective dream worlds from several fangames using Tower Unite's condo building feature (2024). The project started with the idea "what if Sunset Cliff from Muma | Rope were in 3D? That'd be pretty cool!", shifted on recreating more 'horizon-themed' scenery and now it's a full on 3D recreation project. But only for selective worlds as I said, reconstructing entire fangames would be way over my head. Kind of wishing I had done this in Unreal Engine 4 itself rather than a commercial game that's expensive and about to die, oops...
- Planning to give RPGMaker 2k/2k3 a try since I bought the software for the previous project. If I'm comfortable with it I'll give game making a try, I got a semi-conceptualized idea for a YN inspired game with a more traditional fangame which would follow if all turns out well.
Fangames Played Tracker
Alas, my idiot child self did not understand the difference between RPGMaker itself and its runtimes so I never played any significant amount of fangames back in 2011.
I also used to refuse using the Japanese locale so that left me with two options. Until I discovered YNO and overcame some nonsense elitism about never playing fangames.
- Miserere
- Yume Nikki 3D <-- no, is not -Dream Diary-
- Braingirl <-- discovered YNO
- She Awaits
- Answered Prayers
- Mikan Muzou
- Muma | Rope
- Someday
- Deep Dreams
- Ultra Violet
- Amillusion
- NostAlgic
- Yume Nikki ver. 1.00 <-- not in YNO
- Dream Genie
- Uneven Dream
- Oversomnia
- Yume Tsushin
Currently in my try list:
- .flow (currently playing)
- Yume 2kki <-- I really... really, REALLY wish I had played 2kki back in 2011. Why does the game have to be so overwhelmingly huge now
- Collective Unconscious (when it releases)
- Lcd Dem (oh no!)
- Me
- Resultarias
- Yume Nisshi
- Hallucigenia
- Debris
Okay you can leave now.
BUH-BYE!!