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Oversomnia:Waterworks Office: Difference between revisions

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The '''Waterworks Office''' is an area accessible from a building west of the market in the [[Oversomnia:Waterway Town|Waterway Town]].
The '''Waterworks Office''' is an area accessible from a building west of the market in the [[Oversomnia:Waterway Town|Waterway Town]].
{{LocationMap|filename=OS Waterworks Office.png|caption=Map of Waterworks Office}}


==Features==
==Features==
{{Stub}}
The Waterworks Office interior is largely blue, surrounded by a large body of water. The office is also inhabited by several of the citizens seen in Waterway Town. Potted plants, giant screws and gears, and water jugs are also found around the office.
 
To the right is a small bridge leading into one of the office halls, which contains several doors. The first and second doors contain simply white robots and bodies of water, although the third room has three white robots, two of which are carrying a large screen with the third seemingly giving instructions. If the Vampirism effect is used on the screen the two robots are carrying, it will crash on the ground and emit smoke, leaving the robots shocked.
 
South of this room is a doorway to another section of the office with a set of double doors. This leads to a room with a door to an isolated outside seating area and a stairway up to the main office. Inside the main office is a character resembling a suited human with fox ears who will run away upon being interacted with. Exiting the office and heading back outside will have Irving pursue the fox man, although they will hop over a river to get away, leaving a trail of orange fur along the way, eventually ending in the faucet used to enter the Nexus.
 
Upon returning to the Nexus, the fox man will appear atop the set of stairs found there. Interacting with them will cause them to flee once again, now entering [[Oversomnia:Cloud Cuckoo World|Cloud Cuckoo World]]. Following the fur trail into the Clock House and eventually the [[Oversomnia:Descent|Descent]], the trail will continue into the [[Oversomnia:Rainy Village|Rainy Village]] where the fox man can found hiding among the hedges. Using the teleporters found in the village will lead the chaser into the [[Oversomnia:Emergency Room|Emergency Room]] and eventually [[Oversomnia:Transmission Tower World|Transmission Tower World]] where the chase ends. Upon being found by Irving and the dog inhabiting the world, the fox man will give Irving some currency and [[Oversomnia:Menu Themes|Menu Theme #4]] before returning to their office in their homeworld.


==Directions==
==Directions==
Nexus → [[Oversomnia:Waterway Town|Waterway Town]] → Waterworks Office
Nexus → [[Oversomnia:Waterway Town|Waterway Town]] → Waterworks Office
==Trivia==
*If the player has already done the fox man chase from the Waterworks Office and reenters in a new dream session, there will be two fox men in the office: one who simply wanders around and displays an ellipse when interacted with and one who runs away and starts the chase again.


==Gallery==
==Gallery==

Latest revision as of 20:52, 5 June 2024

Waterworks Office
WaterworksOffice.png
Basic Info
Effects EffectNone
Collectibles

Bestiary Entry #35

Events None
Notable NPCs None
Other
Connecting Areas

Waterway Town

BGM Missing
Map ID 0035

The Waterworks Office is an area accessible from a building west of the market in the Waterway Town.

Map of Waterworks Office

Features

The Waterworks Office interior is largely blue, surrounded by a large body of water. The office is also inhabited by several of the citizens seen in Waterway Town. Potted plants, giant screws and gears, and water jugs are also found around the office.

To the right is a small bridge leading into one of the office halls, which contains several doors. The first and second doors contain simply white robots and bodies of water, although the third room has three white robots, two of which are carrying a large screen with the third seemingly giving instructions. If the Vampirism effect is used on the screen the two robots are carrying, it will crash on the ground and emit smoke, leaving the robots shocked.

South of this room is a doorway to another section of the office with a set of double doors. This leads to a room with a door to an isolated outside seating area and a stairway up to the main office. Inside the main office is a character resembling a suited human with fox ears who will run away upon being interacted with. Exiting the office and heading back outside will have Irving pursue the fox man, although they will hop over a river to get away, leaving a trail of orange fur along the way, eventually ending in the faucet used to enter the Nexus.

Upon returning to the Nexus, the fox man will appear atop the set of stairs found there. Interacting with them will cause them to flee once again, now entering Cloud Cuckoo World. Following the fur trail into the Clock House and eventually the Descent, the trail will continue into the Rainy Village where the fox man can found hiding among the hedges. Using the teleporters found in the village will lead the chaser into the Emergency Room and eventually Transmission Tower World where the chase ends. Upon being found by Irving and the dog inhabiting the world, the fox man will give Irving some currency and Menu Theme #4 before returning to their office in their homeworld.

Directions

Nexus → Waterway Town → Waterworks Office

Trivia

  • If the player has already done the fox man chase from the Waterworks Office and reenters in a new dream session, there will be two fox men in the office: one who simply wanders around and displays an ellipse when interacted with and one who runs away and starts the chase again.

Gallery