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*There is also an alternate exit by interacting with an unusually short lamp that leads to an island in the [[The Checkered Tile Path|Checkered Tile Path]] where you can see [[Closet Madotsuki]]. | *There is also an alternate exit by interacting with an unusually short lamp that leads to an island in the [[The Checkered Tile Path|Checkered Tile Path]] where you can see [[Closet Madotsuki]]. | ||
*The binary 1's and 0's leading to the lamp world may respectively refer to the on and off states of the various lamps. Typically, 1 refers to an on/closed state and 0 refers to an off/open state for electrical circuits. It may also indicate why the lamps can't be switched on and off, since the binary 1's and 0's are fixed. | *The binary 1's and 0's leading to the lamp world may respectively refer to the on and off states of the various lamps. Typically, 1 refers to an on/closed state and 0 refers to an off/open state for electrical circuits. It may also indicate why the lamps can't be switched on and off, since the binary 1's and 0's are fixed. | ||
*If you | *If you are caught by the [[Toriningen]] in the [[Guillotine Room]], you will have a chance to be trapped in the isolated area with a Japanese Hiragana "あ". | ||
==Trivia== | ==Trivia== |
Revision as of 21:46, 2 July 2022
Lamp World | |
---|---|
電燈の世界 | |
Basic Info | |
Effects | Lamp |
Events | None |
Notable NPCs | Walking Lamp |
Other | |
Connecting Areas | Number World The Checkered Tile Path (apart) The Nexus (earlier versions) The Footprint Path A (earlier versions) |
BGM | 1、2、あ〜数字の世界〜 |
Map ID | Missing |
Map Type | Large, Looping |
Lamp World (電燈小部屋, Light Room) is a dark world filled with lamps. It's quite large and in openly-looping, which makes it easy to get lost in.
Point of Interest
- Unlike the lamps in Puddle World, the lamps here cannot be switched on and off. Most of the lamps are off, but there are a few rings of 5 lamps that are switched on.
- The Lamp effect can be found here, by interacting with the Walking Lamp.
- There is a second door that leads back to the Number World, to an enclosed space by the canal where if you wait for a while (or use the Cat effect) you will see Steve 'Leif' Kareha.
- There is also an alternate exit by interacting with an unusually short lamp that leads to an island in the Checkered Tile Path where you can see Closet Madotsuki.
- The binary 1's and 0's leading to the lamp world may respectively refer to the on and off states of the various lamps. Typically, 1 refers to an on/closed state and 0 refers to an off/open state for electrical circuits. It may also indicate why the lamps can't be switched on and off, since the binary 1's and 0's are fixed.
- If you are caught by the Toriningen in the Guillotine Room, you will have a chance to be trapped in the isolated area with a Japanese Hiragana "あ".
Trivia
- In versions 0.04 and 0.06:
- Lamp World was accessed through the door in the Nexus that leads to Number World in later versions and contains some of its features. Number World was not added until version 0.08.
- The music was completely different, and was also used in the old version of Face Carpet Plaza. This song was removed in subsequent versions.
- The map had connections to the Footprint Path A and the Checkered Tile Path through pink and purple gates, respectively.
- The Toriningen in the Checkered Tile Path could send the player into an enclosed room here featuring nothing but a bed. Upon sleeping in it, the screen will darken, but nothing else happens.
- There is a candle that you can stab in the bedroom area, but nothing happens besides putting the flame out.
- In version 0.07, a down arrow pointing to this area was added onto the wall, indicating that KIKIYAMA may have given it more purpose.
- The same location was reused for YUMENIKKI –DREAM DIARY–.
Map
... more about "Lamp World"