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This page gives details about game common events as per version 0.119c patch 3. | This page gives details about game common events as per version 0.119c patch 3. | ||
==0001-0100== | ==0001-0100== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 23: | Line 22: | ||
|各部屋→扉、繋ぎ部屋 | |各部屋→扉、繋ぎ部屋 | ||
|Each room → Door, Connecting room | |Each room → Door, Connecting room | ||
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0. | |Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints. | ||
|- | |- | ||
|0004 | |0004 | ||
Line 38: | Line 37: | ||
|自販機EV | |自販機EV | ||
|Vending Machine EV | |Vending Machine EV | ||
| | |Vending machine EVs installed in various places in the dream world. | ||
|- | |- | ||
|0007 | |0007 | ||
Line 58: | Line 57: | ||
|0010 | |0010 | ||
|歩行速度判定、処理 | |歩行速度判定、処理 | ||
| | |Walk speed setting, processing | ||
| | |Set player speed between 0 - 1 - 2 - 3 - 4 - 5. | ||
0 = Slower; 2 = Default; 5 = Faster. | |||
|- | |- | ||
|0011 | |0011 | ||
|シスグラ&効果音設定 | |シスグラ&効果音設定 | ||
| | |System Graphic & Sound effect setting | ||
| | |Change the sound effects of the decision key, cancel key, sound effects of the cursor movement, etc. | ||
|- | |- | ||
|0012 | |0012 | ||
Line 73: | Line 73: | ||
|0013 | |0013 | ||
|エフェクトGET事の下枠始 | |エフェクトGET事の下枠始 | ||
| | |Beginning of the lower frame of GET effect | ||
| | |Display the GET frame when the player gets a new effect. | ||
|- | |- | ||
|0014 | |0014 | ||
|エフェクトGET事の下枠終 | |エフェクトGET事の下枠終 | ||
| | |End of the lower frame of GET effect | ||
| | |Closes the GET frame when the player gets a new effect. | ||
|- | |- | ||
|0015 | |0015 | ||
Line 88: | Line 88: | ||
|0016 | |0016 | ||
|エフェクト整理 現実用 | |エフェクト整理 現実用 | ||
| | |Effects Organizing | ||
(In reality use) | |||
| | | | ||
|- | |- | ||
|0017 | |0017 | ||
|エフェクト整理 夢世界用 | |エフェクト整理 夢世界用 | ||
| | |Effects Organizing | ||
(In Dream World use) | |||
| | | | ||
|- | |- | ||
|0018 | |0018 | ||
|エフェクト整理 全捨/取得 | |エフェクト整理 全捨/取得 | ||
| | |Effects Organizing | ||
(All Discard/Obtain) | |||
| | | | ||
|- | |- | ||
Line 174: | Line 177: | ||
|【並】足音 | |【並】足音 | ||
| | | | ||
| | |Parallel Process, handles step sounds. | ||
|- | |- | ||
|0034 | |0034 | ||
Line 283: | Line 286: | ||
|0055 | |0055 | ||
|座【自】座動作開始 | |座【自】座動作開始 | ||
| | |Start of Sit operation | ||
| | |Handles graphical changes for Urotsuki sitting in a seat. | ||
|- | |- | ||
|0056 | |0056 | ||
Line 293: | Line 296: | ||
|0057 | |0057 | ||
|座【自】座動作終了 | |座【自】座動作終了 | ||
| | |End of Sit operation | ||
| | |Handles graphical changes after Urotsuki exits a seat. | ||
|- | |- | ||
|0058 | |0058 | ||
|ハシゴ開始 | |ハシゴ開始 | ||
| | |Ladder Start | ||
| | |Handles processing for climbing on a ladder | ||
|- | |- | ||
|0059 | |0059 | ||
|ハシゴ終了 | |ハシゴ終了 | ||
| | |Ladder End | ||
| | |Handles processing for getting off of a ladder | ||
|- | |- | ||
|0060 | |0060 | ||
Line 333: | Line 336: | ||
|0065 | |0065 | ||
|共用設定の定義 | |共用設定の定義 | ||
| | |Shared Settings Definition | ||
| | |Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information | ||
|- | |- | ||
|0066 | |0066 | ||
|コモン0033足音チェック | |コモン0033足音チェック | ||
| | |Common Event 0033 Footstep Check | ||
| | |Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate | ||
|- | |- | ||
|0067 | |0067 | ||
Line 348: | Line 351: | ||
|0068 | |0068 | ||
|【呼】自動コモンEVチェック | |【呼】自動コモンEVチェック | ||
| | |[Call] Autorun Common Event Check | ||
| | |Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes | ||
|- | |- | ||
|0069 | |0069 | ||
|【呼】スタッフロール | |【呼】スタッフロール | ||
| | |[Call] Credits | ||
| | |Used for text-based credits | ||
|- | |- | ||
|0070 | |0070 | ||
|【呼】SR分室解放フラグ | |【呼】SR分室解放フラグ | ||
| | |[Call] Sound Room Release Flag | ||
| | |Retired function, no longer in use | ||
|- | |- | ||
|0071 - 0074 | |0071 - 0074 | ||
Line 453: | Line 456: | ||
|0099 | |0099 | ||
|エフェクト変更時デフォ | |エフェクト変更時デフォ | ||
| | |Effect Transformation Default | ||
| | |Called when Urotsuki transforms into an effect (or transforms out of it) | ||
|- | |- | ||
|0100 | |0100 | ||
Line 465: | Line 468: | ||
==0101-0200== | ==0101-0200== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 474: | Line 477: | ||
|変 黒電話 | |変 黒電話 | ||
| | | | ||
| | |Called when the Telephone effect is used | ||
|- | |- | ||
|0102 | |0102 | ||
|変 おとこのこ | |変 おとこのこ | ||
| | | | ||
| | |Called when the Boy effect is used | ||
|- | |- | ||
|0103 | |0103 | ||
|変 チェーンソー | |変 チェーンソー | ||
| | | | ||
| | |Called when the Chainsaw effect is used | ||
|- | |- | ||
|0104 | |0104 | ||
|変 カンテラ | |変 カンテラ | ||
| | | | ||
| | |Called when the Lantern effect is used | ||
|- | |- | ||
|0105 | |0105 | ||
|変 妖精 | |変 妖精 | ||
| | | | ||
| | |Called when the Fairy effect is used | ||
|- | |- | ||
|0106 | |0106 | ||
|変 宇宙服 | |変 宇宙服 | ||
| | | | ||
| | |Called when the Spacesuit effect is used | ||
|- | |- | ||
|0107 | |0107 | ||
|変 メガネ | |変 メガネ | ||
| | | | ||
| | |Called when the Glasses effect is used | ||
|- | |- | ||
|0108 | |0108 | ||
|変 虹 | |変 虹 | ||
| | | | ||
| | |Called when the Rainbow effect is used | ||
|- | |- | ||
|0109 | |0109 | ||
|変 大神 | |変 大神 | ||
| | | | ||
| | |Called when the Wolf effect is used | ||
|- | |- | ||
|0110 | |0110 | ||
|変 目玉爆弾 | |変 目玉爆弾 | ||
| | | | ||
| | |Called when the Eyeball Bomb effect is used | ||
|- | |- | ||
|0111 | |0111 | ||
|変 バイク | |変 バイク | ||
| | | | ||
| | |Called when the Bike effect is used | ||
|- | |- | ||
|0112 | |0112 | ||
|変 舞妓 | |変 舞妓 | ||
| | | | ||
| | |Called when the Maiko effect is used | ||
|- | |- | ||
|0113 | |0113 | ||
|変 ツインテール | |変 ツインテール | ||
| | | | ||
| | |Called when the Twintails effect is used | ||
|- | |- | ||
|0114 | |0114 | ||
|変 ペンギン | |変 ペンギン | ||
| | | | ||
| | |Called when the Penguin effect is used | ||
|- | |- | ||
|0115 | |0115 | ||
|変 虫 | |変 虫 | ||
| | | | ||
| | |Called when the Insect effect is used | ||
|- | |- | ||
|0116 | |0116 | ||
|変 バネ | |変 バネ | ||
| | | | ||
| | |Called when the Spring effect is used | ||
|- | |- | ||
|0117 | |0117 | ||
|変 透明人間 | |変 透明人間 | ||
| | | | ||
| | |Called when the Invisible effect is used | ||
|- | |- | ||
|0118 | |0118 | ||
|変 学ラン | |変 学ラン | ||
| | | | ||
| | |Called when the Gakuran effect is used | ||
|- | |- | ||
|0119 | |0119 | ||
|変 ギプス | |変 ギプス | ||
| | | | ||
| | |Called when the Plaster Cast effect is used | ||
|- | |- | ||
|0120 | |0120 | ||
|変 せのび | |変 せのび | ||
| | | | ||
| | |Called when the Stretch effect is used | ||
|- | |- | ||
|0121 | |0121 | ||
|変 はにわ | |変 はにわ | ||
| | | | ||
| | |Called when the Haniwa effect is used | ||
|- | |- | ||
|0122 | |0122 | ||
|変 トロン | |変 トロン | ||
| | | | ||
| | |Called when the Trombone effect is used | ||
|- | |- | ||
|0123 | |0123 | ||
|変 ケーキ | |変 ケーキ | ||
| | | | ||
| | |Called when the Cake effect is used | ||
|- | |- | ||
|0124 | |0124 | ||
Line 594: | Line 597: | ||
|変 こども | |変 こども | ||
| | | | ||
| | |Called when the Child effect is used | ||
|- | |- | ||
|0126 | |0126 | ||
|変 赤頭巾 | |変 赤頭巾 | ||
| | | | ||
| | |Called when the Red Hood effect is used | ||
|- | |- | ||
|0127 | |0127 | ||
|変 ティッシュ | |変 ティッシュ | ||
| | | | ||
| | |Called when the Tissue effect is used | ||
|- | |- | ||
|0128 | |0128 | ||
|変 コウモリ | |変 コウモリ | ||
| | | | ||
| | |Called when the Bat effect is used | ||
|- | |- | ||
|0129 | |0129 | ||
|変 ぽり | |変 ぽり | ||
| | | | ||
| | |Called when the Polygon effect is used | ||
|- | |- | ||
|0130 | |0130 | ||
|変 てるてるぼうず | |変 てるてるぼうず | ||
| | | | ||
| | |Called when the Paper Doll effect is used | ||
|- | |- | ||
|0131 | |0131 | ||
|変 マージナル | |変 マージナル | ||
| | | | ||
| | |Called when the Marginal effect is used | ||
|- | |- | ||
|0132 | |0132 | ||
|変 ドラム | |変 ドラム | ||
| | | | ||
| | |Called when the Drum effect is used | ||
|- | |- | ||
|0133 | |0133 | ||
|変 お墓 | |変 お墓 | ||
| | | | ||
| | |Called when the Grave effect is used | ||
|- | |- | ||
|0134 | |0134 | ||
|変 ふみきり | |変 ふみきり | ||
| | | | ||
| | |Called when the Crossing effect is used | ||
|- | |- | ||
|0135 | |0135 | ||
|変 うさみみ | |変 うさみみ | ||
| | | | ||
| | |Called when the Bunny Ears effect is used | ||
|- | |- | ||
|0136 | |0136 | ||
|変 サイコロ | |変 サイコロ | ||
| | | | ||
| | |Called when the Dice effect is used | ||
|- | |- | ||
|0137 | |0137 | ||
Line 885: | Line 888: | ||
==0201-0300== | ==0201-0300== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 899: | Line 902: | ||
|雲 簡易現在位置 | |雲 簡易現在位置 | ||
| | | | ||
| | |Enable/Disable current map info display | ||
|- | |- | ||
|0203 | |0203 | ||
Line 1,074: | Line 1,077: | ||
|↑V↑終了処理 | |↑V↑終了処理 | ||
| | | | ||
| | |Exit ↑V↑ minigame | ||
|- | |- | ||
|0238 | |0238 | ||
|↑V↑メニュー | |↑V↑メニュー | ||
| | | | ||
| | |Open ↑V↑ minigame menu | ||
|- | |- | ||
|0239 | |0239 | ||
|↑V↑ゲームオーバー | |↑V↑ゲームオーバー | ||
| | | | ||
| | |Trigger ↑V↑ minigame game over | ||
|- | |- | ||
|0240 | |0240 | ||
Line 1,358: | Line 1,361: | ||
|0294 | |0294 | ||
|【呼】瞬間スクロール | |【呼】瞬間スクロール | ||
| | |[Call] Instant Scroll | ||
| | |Calling this event scrolls the screen instantly (in 1 frame). Set the XY amount you want the screen to scroll using V[4279] and V[4280] respectively. You can scroll the screen by any amount. If you set both values to 0, it will scroll the screen back to its original position. In non-native environments, such as in EasyRPG (0.8), it is replaced with a regular screen scroll with a speed of 6. An event that uses this is CEV[0295:Fix Screen at Specific Coordinates]. | ||
|- | |- | ||
|0295 | |0295 | ||
|指定座標で画面固定 | |指定座標で画面固定 | ||
| | |Fix Screen at Specific Coordinates | ||
| | |Calling this event locks the screen in place instantly (in 2 frames). Uses V[4279] and V[4280] for XY data, respectively. | ||
|- | |- | ||
|0296 | |0296 | ||
Line 1,387: | Line 1,390: | ||
|- | |- | ||
|0300 | |0300 | ||
| | |【呼】sin/cosテーブル | ||
| | |[Call] sin/cos Table | ||
| | |Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (eg. 45° would be written as 45000) | ||
|} | |} | ||
</div> | </div> | ||
Line 1,395: | Line 1,398: | ||
==0301-0325== | ==0301-0325== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 1,423: | Line 1,426: | ||
|0309 | |0309 | ||
|【ア】口から泡 | |【ア】口から泡 | ||
| | |Bubbles from Mouth | ||
| | |Handles producing Urotuki's bubbles when in an underwater map | ||
|- | |- | ||
|0310 | |0310 | ||
Line 1,507: | Line 1,510: | ||
|} | |} | ||
</div> | </div> | ||
[[Category:Guides]] | [[Category:Yume 2kki Guides]] |
Latest revision as of 03:45, 14 September 2024
This page is missing information. You can help YumeWiki by expanding it. |
This page gives details about game common events as per version 0.119c patch 3.
0001-0100
Number | Japanese Name | Translation | Description |
---|---|---|---|
0001 | ★開発関係者連絡帳 | ★ Development contact | Comment |
0002 | 夢→現実(ノーマル起き | Dream → Reality (Normal wake-up) | |
0003 | 各部屋→扉、繋ぎ部屋 | Each room → Door, Connecting room | Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints. |
0004 | 夢→現実(ベット落ち | Dream → Reality (Falling asleep) | |
0005 | 夢→現実(ビックリ起き | Dream → Reality (Wake-up surprised) | |
0006 | 自販機EV | Vending Machine EV | Vending machine EVs installed in various places in the dream world. |
0007 | エフェクト強制解除 | Forced unequipping of the effect | Prevents the player from equipping an effect. |
0008 | イベント中動作禁止 | Operation prohibited during event | Turns off all parallel processing of system systems to lighten processing.
Please be sure to use this function in combination with the disarming function (CE [0009]) |
0009 | イベント中動作禁止解除 | Disable operation prohibition during event | Disables the function of the CE [0008] |
0010 | 歩行速度判定、処理 | Walk speed setting, processing | Set player speed between 0 - 1 - 2 - 3 - 4 - 5.
0 = Slower; 2 = Default; 5 = Faster. |
0011 | シスグラ&効果音設定 | System Graphic & Sound effect setting | Change the sound effects of the decision key, cancel key, sound effects of the cursor movement, etc. |
0012 | N/A | N/A | Unused common event |
0013 | エフェクトGET事の下枠始 | Beginning of the lower frame of GET effect | Display the GET frame when the player gets a new effect. |
0014 | エフェクトGET事の下枠終 | End of the lower frame of GET effect | Closes the GET frame when the player gets a new effect. |
0015 | N/A | N/A | Unused common event |
0016 | エフェクト整理 現実用 | Effects Organizing
(In reality use) |
|
0017 | エフェクト整理 夢世界用 | Effects Organizing
(In Dream World use) |
|
0018 | エフェクト整理 全捨/取得 | Effects Organizing
(All Discard/Obtain) |
|
0019 | N/A | N/A | Unused common event |
0020 | ★システム用(エフェクト補足 | N/A | |
0021 | 動 おとこのこ動作用 | ||
0022 | 動 おとこのこ座り中 | ||
0023 | 動 おとこのこ解除用 | ||
0024 | 動 チェーンソー補助 | ||
0025 | 動 カンテラ補助 | ||
0026 | 動 目玉爆弾補助 | ||
0027 | 【呼】エフェグラフィック更新 | ||
0028 | 動 CEV0021代理 | ||
0029 | 泳 ぺんぎん | ||
0030 | ★システム用 | N/A | |
0031 | N/A | N/A | Unused common event |
0032 | 【呼】Verチェック | ||
0033 | 【並】足音 | Parallel Process, handles step sounds. | |
0034 | 【並】長押し判定 | ||
0035 | 【並】デバッグ簡易呼 | ||
0036 | 【呼】MAP到達率計算 | ||
0037 | 【呼】MAP訪問判定 | ||
0038 | 【呼】EDフラグチェック | ||
0039 | 【呼】EDコンプ判定 | ||
0040 | ★システム用 | N/A | |
0041 | 【自】ほほをつねる | Pinch cheek | Urotsuki pinches his cheeks to wake up from her dreams. |
0042 | 【自】説明書展開 | ||
0043 | 【自】デバッグアイテム | Autorun when using the Debug Mode item. | |
0044 | 【並】長押し制御ほか | ||
0045 | 【並】プレイ時間測定 | ||
0046 | N/A | N/A | Unused common event |
0047 | 座【呼】強制解除 | ||
0048 | 座【並】入力補助 | ||
0049 | N/A | N/A | Unused common event |
0050 | ★システム用 | N/A | |
0051 | 階段移動→↑ | ||
0052 | 階段移動→↓ | ||
0053 | 階段移動←↑ | ||
0054 | 階段移動←↓ | ||
0055 | 座【自】座動作開始 | Start of Sit operation | Handles graphical changes for Urotsuki sitting in a seat. |
0056 | 座【並】座り中 | ||
0057 | 座【自】座動作終了 | End of Sit operation | Handles graphical changes after Urotsuki exits a seat. |
0058 | ハシゴ開始 | Ladder Start | Handles processing for climbing on a ladder |
0059 | ハシゴ終了 | Ladder End | Handles processing for getting off of a ladder |
0060 | ★システム用 | N/A | |
0061 | RTPバージョンチェック | ||
0062 | セーブバージョンチェックエラー | ||
0063 | 過去のセーブデータ処理 | ||
0064 | 起床時の初期化処理 | ||
0065 | 共用設定の定義 | Shared Settings Definition | Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information |
0066 | コモン0033足音チェック | Common Event 0033 Footstep Check | Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate |
0067 | N/A | N/A | Unused common event |
0068 | 【呼】自動コモンEVチェック | [Call] Autorun Common Event Check | Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes |
0069 | 【呼】スタッフロール | [Call] Credits | Used for text-based credits |
0070 | 【呼】SR分室解放フラグ | [Call] Sound Room Release Flag | Retired function, no longer in use |
0071 - 0074 | N/A | N/A | Unused common events |
0075 | エフェシフトチェンジver2:A | ||
0076 | エフェシフトチェンジver2:B | ||
0077 | お気に入りエフェ:A | ||
0078 | お気に入りエフェ:B | ||
0079 | N/A | N/A | Unused common event |
0080 | 【分割】MAP訪問判定1 | ||
0081 | 【分割】MAP訪問判定2 | ||
0082 | 【分割】MAP訪問判定3 | ||
0083 | 【分割】MAP訪問判定4 | ||
0084 | 【分割】MAP訪問判定5 | ||
0085 | 【分割】MAP訪問判定6 | ||
0086 | 【分割】MAP訪問判定7 | ||
0087 | 【分割】MAP訪問判定8 | ||
0088 | 【分割】MAP訪問判定9 | Currently unused (no maps are present between 2001 and 2250) | |
0089 - 0096 | N/A | N/A | Unused common events |
0097 | -------------------- | -------------------- | N/A |
0098 | ★エフェクト関連ここから | N/A | |
0099 | エフェクト変更時デフォ | Effect Transformation Default | Called when Urotsuki transforms into an effect (or transforms out of it) |
0100 | ★エフェクト変身ここから |
0101-0200
Number | Japanese Name | Translation | Description |
---|---|---|---|
0101 | 変 黒電話 | Called when the Telephone effect is used | |
0102 | 変 おとこのこ | Called when the Boy effect is used | |
0103 | 変 チェーンソー | Called when the Chainsaw effect is used | |
0104 | 変 カンテラ | Called when the Lantern effect is used | |
0105 | 変 妖精 | Called when the Fairy effect is used | |
0106 | 変 宇宙服 | Called when the Spacesuit effect is used | |
0107 | 変 メガネ | Called when the Glasses effect is used | |
0108 | 変 虹 | Called when the Rainbow effect is used | |
0109 | 変 大神 | Called when the Wolf effect is used | |
0110 | 変 目玉爆弾 | Called when the Eyeball Bomb effect is used | |
0111 | 変 バイク | Called when the Bike effect is used | |
0112 | 変 舞妓 | Called when the Maiko effect is used | |
0113 | 変 ツインテール | Called when the Twintails effect is used | |
0114 | 変 ペンギン | Called when the Penguin effect is used | |
0115 | 変 虫 | Called when the Insect effect is used | |
0116 | 変 バネ | Called when the Spring effect is used | |
0117 | 変 透明人間 | Called when the Invisible effect is used | |
0118 | 変 学ラン | Called when the Gakuran effect is used | |
0119 | 変 ギプス | Called when the Plaster Cast effect is used | |
0120 | 変 せのび | Called when the Stretch effect is used | |
0121 | 変 はにわ | Called when the Haniwa effect is used | |
0122 | 変 トロン | Called when the Trombone effect is used | |
0123 | 変 ケーキ | Called when the Cake effect is used | |
0124 | 変 バイク&大神 | ||
0125 | 変 こども | Called when the Child effect is used | |
0126 | 変 赤頭巾 | Called when the Red Hood effect is used | |
0127 | 変 ティッシュ | Called when the Tissue effect is used | |
0128 | 変 コウモリ | Called when the Bat effect is used | |
0129 | 変 ぽり | Called when the Polygon effect is used | |
0130 | 変 てるてるぼうず | Called when the Paper Doll effect is used | |
0131 | 変 マージナル | Called when the Marginal effect is used | |
0132 | 変 ドラム | Called when the Drum effect is used | |
0133 | 変 お墓 | Called when the Grave effect is used | |
0134 | 変 ふみきり | Called when the Crossing effect is used | |
0135 | 変 うさみみ | Called when the Bunny Ears effect is used | |
0136 | 変 サイコロ | Called when the Dice effect is used | |
0137 | 変 空きスロット 36 | ||
0138 - 0147 | N/A | N/A | Unused common events |
0148 | 変 すっぴん | ||
0149 | ★エフェクト変身ここまで | N/A | |
0150 | ★エフェクト個別動作用 | N/A | |
0151 | 動 黒電話 | ||
0152 | 動 おとこのこ | ||
0153 | 動 チェーンソー | ||
0154 | 動 カンテラ | ||
0155 | 動 妖精 | ||
0156 | 動 宇宙服 | ||
0157 | 動 メガネ | ||
0158 | 動 虹 | ||
0159 | 動 大神 | ||
0160 | 動 目玉爆弾 | ||
0161 | 動 バイク | ||
0162 | 動 舞妓 | ||
0163 | 動 ツインテール | ||
0164 | 動 ペンギン | ||
0165 | 動 虫 | ||
0166 | 動 バネ | ||
0167 | 動 透明人間 | ||
0168 | 動 学ラン | ||
0169 | 動 ギプス | ||
0170 | 動 せのび | ||
0171 | 動 はにわ | ||
0172 | 動 トロン | ||
0173 | 動 ケーキ | ||
0174 | 動 バイク&大神 | ||
0175 | 動 こども | ||
0176 | 動 赤頭巾 | ||
0177 | 動 ティッシュ | ||
0178 | 動 コウモリ | ||
0179 | 動 ぽり | ||
0180 | 動 てるてるぼうず | ||
0181 | 動 マージナル | ||
0182 | 動 ドラム | ||
0183 | 動 お墓 | ||
0184 | 動 ふみきり | ||
0185 | 動 うさみみ | ||
0186 | 動 サイコロ | ||
0187 | 動 空きスロット36 | ||
0188 - 0197 | N/A | N/A | Unused common events |
0198 | 動 すっぴん | ||
0199 | ★エフェ関連ここまで | N/A | |
0200 | -------------------- | -------------------- | N/A |
0201-0300
Number | Japanese Name | Translation | Description |
---|---|---|---|
0201 | ★以下個人スペース | N/A | |
0202 | 雲 簡易現在位置 | Enable/Disable current map info display | |
0203 | 雲 TimeTrialMode | ||
0204 | 雲 汎用選択画面 | ||
0205 | 20 場所 変数SW リセット | ||
0206 | 20 mapイベント共通呼出 | ||
0207 | INT部屋フラグ初期化 | ||
0208 | 418_C | ||
0209 | 418_CR | ||
0210 | はしご横向き 開始 | ||
0211 | はしご横向き 終了 | ||
0212 | 【呼】装備エフェクト記録 | ||
0213 | BGM 演奏コモン | ||
0214 | SE 演奏コモン | ||
0215 | 20 鷹の目 | ||
0216 | 旧サウンド 通常キー入力用 | ||
0217 | 旧サウンド イントロ用キー入力 | ||
0218 | 旧サウンド イントロ用表示系 | ||
0219 | 旧サウンド 曲格納庫 | ||
0220 | 旧サウンド 曲情報(文 | ||
0221 | 旧サウンド コンソール表示系 | ||
0222 | 旧サウンド 通常再生カウント | ||
0223 | 旧サウンド イントロ再生カウント | ||
0224 | 雲 ver変数から予測 | ||
0225 | サウンド 演出用補助 | ||
0226 | 壁紙チェック | Error message | |
0227 | 壁紙 コモン | Error message | |
0228 | 壁紙 コモン2 1ページ目 | Error message | |
0229 | 壁紙 カーソル点滅 | Error message | |
0230 | 壁紙 NEW呼出し | Error message | |
0231 | 壁紙 コモン2 2ページ目 | Error message | |
0232 | 【呼】ぴぬ説明書補助 | ||
0233 | 同MAP内ティッシュ補 | Tissue supplement within the same MAP | For all tissue dropped on the same map to disappear |
0234 | 同マップ内tsh補2 | ||
0235 | 画面ランダム色調変化 | ||
0236 | 雲 絵柄出現確認 ◆◆ | ||
0237 | ↑V↑終了処理 | Exit ↑V↑ minigame | |
0238 | ↑V↑メニュー | Open ↑V↑ minigame menu | |
0239 | ↑V↑ゲームオーバー | Trigger ↑V↑ minigame game over | |
0240 | 現実世界の設定 | ||
0241 | ミニゲGR 動作 | ||
0242 | ミニゲGR ↓で↓→ | ||
0243 | ミニゲGR ↓で↓← | ||
0244 | ミニゲGR ↑で↑→ | ||
0245 | ミニゲGR ↑で↑← | ||
0246 | ミニゲGR →で→↑ | ||
0247 | ミニゲGR →で→↓ | ||
0248 | ミニゲGR ←で←↑ | ||
0249 | ミニゲGR ←で←↓ | ||
0250 | ぴーすふる系MAP設定 | ||
0251 | 動 コウモリ補助 | ||
0252 | 動 ティッシュ補助 | ||
0253 | 動 ふみきり補助 | ||
0254 | GBメニュー表示A | ||
0255 | GBメニュー表示B | ||
0256 | MAP到達済みフラグ操作 | ||
0257 | 強制起床チェック | ||
0258 | N/A | N/A | Unused common event |
0259 | 旧お気に入りエフェ | ||
0260 | 旧:文字イベント アリ/ナシ | ||
0261 | 旧【並】長押し判定 | ||
0262 | 旧コウモリ補助の補助 | ||
0263 | 旧お気に入りエフェ2 | ||
0264 | 旧【並】ダッシュ | ||
0265 | 旧:自販機EV | ||
0266 | 旧:SR曲格納庫 | ||
0267 | N/A | N/A | Unused common event |
0268 | 現実エフェクト | ||
0269 | 【☆】SR分室呼出 | ||
0270 | 【☆】壁紙ギャラリー呼出 | ||
0271 | 【☆】壁紙SRaチェック | ||
0272 | N/A | N/A | Unused common event |
0273 | 【呼】お面他装備 | ||
0274 | New表示済壁紙引継ぎ | ||
0275 | マップ踏破率引継ぎ | ||
0276 | 旧エフェクト整理(現) | ||
0277 | 【呼】数字ピクチャ表示 | ||
0278 | 【呼】2進数操作補助 | ||
0279 | GB_START | ||
0280 | GBフェードアウト | ||
0281 | GBフェードイン | ||
0282 | GB_END | ||
0283 | 旧 GBフェードアウト | ||
0284 | 旧 GBフェードイン | ||
0285 | 季節 | ||
0286 | N/A | N/A | Unused common event |
0287 | 夢→現実(ベランダ | ||
0288 | 【呼】スッピンお面購入 | ||
0289 | 【呼】夢の車窓から | ||
0290 | 【呼】即席ショトカ | ||
0291 | 自販機えーじぇん戻り | ||
0292 | 自販機えーじぇん監視 | ||
0293 | N/A | N/A | Unused common event |
0294 | 【呼】瞬間スクロール | [Call] Instant Scroll | Calling this event scrolls the screen instantly (in 1 frame). Set the XY amount you want the screen to scroll using V[4279] and V[4280] respectively. You can scroll the screen by any amount. If you set both values to 0, it will scroll the screen back to its original position. In non-native environments, such as in EasyRPG (0.8), it is replaced with a regular screen scroll with a speed of 6. An event that uses this is CEV[0295:Fix Screen at Specific Coordinates]. |
0295 | 指定座標で画面固定 | Fix Screen at Specific Coordinates | Calling this event locks the screen in place instantly (in 2 frames). Uses V[4279] and V[4280] for XY data, respectively. |
0296 | N/A | N/A | Unused common event |
0297 | FCメニュー表示 | Menu for the FC Islands area (currently unused). | |
0298 | N/A | N/A | Unused common event |
0299 | 雲 Glitch Detector | Parallel Process, return to the title screen if map 0 is loaded. | |
0300 | 【呼】sin/cosテーブル | [Call] sin/cos Table | Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (eg. 45° would be written as 45000) |
0301-0325
Number | Japanese Name | Translation | Description |
---|---|---|---|
0301 - 0302 | N/A | N/A | Unused common events |
0303 | 動 ぺんぎん補助 | ||
0304 | 泳 ぺんぎん補 | ||
0305 - 0308 | N/A | N/A | Unused common events |
0309 | 【ア】口から泡 | Bubbles from Mouth | Handles producing Urotuki's bubbles when in an underwater map |
0310 | 【ア】ピクチャ化戦闘アニメ | ||
0311 | [pアニメ]トロンボーンA | ||
0312 | [pアニメ]トロンボーンB | ||
0313 | [pアニメ]トロンボーンC | ||
0314 | [pアニメ]こども 頭ブツケ | ||
0315 | [pアニメ]てるてる 晴 | ||
0316 | [pアニメ]てるてる 雨 | ||
0317 | [pアニメ]てるてる 雪 | ||
0318 | [pアニメ]めだまばくだん | ||
0319 | [pアニメ]エフェ変身 | ||
0320 | [pアニメ]エフェ解除 | ||
0321 | [pアニメ]エフェMIX | ||
0322 | [pアニメ]ペンギン加速(上) | ||
0323 | [pアニメ]ペンギン加速(右) | ||
0324 | [pアニメ]ペンギン加速(下) | ||
0325 | [pアニメ]ペンギン加速(左) |