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==0001-0200== | {{CollapseStart|1= ==0001-0200==}} | ||
{| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
Line 20: | Line 19: | ||
|便利変数 1 | |便利変数 1 | ||
|Useful Variable 1 | |Useful Variable 1 | ||
| | |See also: V[2521], [2533-2541], [4321], [4338], [4340] | ||
|- | |- | ||
|0002 | |0002 | ||
Line 99: | Line 98: | ||
|0017 | |0017 | ||
|BGM(ミュージック)番号 | |BGM(ミュージック)番号 | ||
| | |BGM (Music) Number | ||
| | | | ||
|- | |- | ||
Line 125: | Line 124: | ||
|主人公X1 | |主人公X1 | ||
|Main Character X1 | |Main Character X1 | ||
| | |(Variables 0022-0028) Protagonist's XY coordinates, MAPID, and Terrain ID. The XY coordinates and MAPID are stored in two variables, but for conditionals it's recommended to use Var[0024:Main Character X2], Var[0025:Main Character Y2], and Var[0028:MAP ID2]. | ||
|- | |- | ||
|0023 | |0023 | ||
Line 210: | Line 209: | ||
|総エフェクト数 | |総エフェクト数 | ||
|Overall Effect Counter | |Overall Effect Counter | ||
| | |Used to track the number of effects you have | ||
|- | |- | ||
|0041 | |0041 | ||
Line 230: | Line 229: | ||
|入眠毎の固定変数 | |入眠毎の固定変数 | ||
|Fixed variable per Time Falling Asleep | |Fixed variable per Time Falling Asleep | ||
|Determines the outcome of various "Variable 44" events upon sleeping | |Determines the outcome of various [[Yume 2kki:Events/Variable 44 Events|"Variable #44" events]] upon sleeping | ||
|- | |- | ||
|0045 | |0045 | ||
|歩行速度判定 | |歩行速度判定 | ||
|Walking Speed Determiner | |Walking Speed Determiner | ||
| | |How fast you walk, the lower the slower. Default is 2, fastest is 5. After changing this variable call [CEV0010: Walking Speed Processing] to reflect the change | ||
|- | |- | ||
|0046 | |0046 | ||
|使用シスグラNO. | |使用シスグラNO. | ||
|Used System Graphics No. | |Used System Graphics No. | ||
| | |Number of current system graphic. After changing this variable call [CEV0011: System Graphic & SE] to reflect the change | ||
|- | |- | ||
|0047 | |0047 | ||
|使用システム効果音NO. | |使用システム効果音NO. | ||
|Used System Sound Effect No. | |Used System Sound Effect No. | ||
| | |Number of current menu sound effect. After changing this variable call [CEV0011: System Graphic & SE] to reflect the change | ||
|- | |- | ||
|0048 | |0048 | ||
Line 284: | Line 283: | ||
|0055 | |0055 | ||
|ローテーション入眠回数 | |ローテーション入眠回数 | ||
|Number | |Sleep Number Rotation | ||
| | |Number of times the sleep number has returned to 0 after hitting 554400 (2 x 2 x 2 x 2 x 2 x 3 x 3 x 5 x 5 x 7 x 11). After substituting it for another variable, it is used to modulo any number less than 554400 | ||
|- | |- | ||
|0056 | |0056 | ||
|エフェクト専用乱数 | |エフェクト専用乱数 | ||
|Random number for exclusive use of effects | |Random number for exclusive use of effects | ||
|This variable is tied to both the [[Yume 2kki:Effects#Bunny Ears | |This variable is tied to both the [[Yume 2kki:Effects#Bunny Ears|'''Bunny Ears''']] and [[Yume 2kki:Effects#Dice|'''Dice''']] effects. Switch #0157 must be activated for the former; #0158 for the latter. | ||
<u>'''For Bunny Ears:'''</u> | <u>'''For Bunny Ears:'''</u> | ||
Line 321: | Line 320: | ||
|■ED共通フラグ | |■ED共通フラグ | ||
|■ED Common Flag | |■ED Common Flag | ||
| | |0 is no endings seen, 1 is at least one ending seen, 2 is all endings seen | ||
|- | |- | ||
|0058 | |0058 | ||
|■ゲームクリア回数 | |■ゲームクリア回数 | ||
|■Number of Times Game Cleared | |■Number of Times Game Cleared | ||
| | |The number of times you've watched endings listed in the real room PC's ending list | ||
|- | |- | ||
|0059 | |0059 | ||
|■EDナンバー | |■EDナンバー | ||
|■ ED Number | |■ ED Number | ||
| | |Number of the ending activated/planned to be activated | ||
|- | |- | ||
|0060 | |0060 | ||
|絵柄総取得数 | |絵柄総取得数 | ||
|Number of Total Patterns Obtained | |Number of Total Patterns Obtained | ||
| | |Total number of Kura Puzzles acquired | ||
|- | |- | ||
|0061 | |0061 | ||
Line 381: | Line 380: | ||
|EV呼び出し:EvID | |EV呼び出し:EvID | ||
|EV Call: EvID | |EV Call: EvID | ||
| | |Variables for calling events that rely on a variable number- for people who do not want to use up convenient variables | ||
|- | |- | ||
|0070 | |0070 | ||
|EV呼び出し:Page | |EV呼び出し:Page | ||
|EV Call: Page | |EV Call: Page | ||
| | |Variables for calling events that rely on a variable number- for people who do not want to use up convenient variables | ||
|- | |- | ||
|0071 | |0071 | ||
Line 450: | Line 449: | ||
|0083 | |0083 | ||
|SR曲情報表示設定 | |SR曲情報表示設定 | ||
| | |Sound Room Song Information Display Setting | ||
| | |0 for nothing, 1 for file name only, 2 for song name only, 3 for both | ||
|- | |- | ||
|0084 | |0084 | ||
|自動コモン出現条件 | |自動コモン出現条件 | ||
|Automatic Common | |Automatic Common Event Condition | ||
| | |Used after calling common event [0068:【Call】Automatic Common Event Check] to check whether you have the correct effects or similar to trigger an automatic event: 1 is if if you have activated an event due to your effects, 2 is if you have activated an event due to some other item, 3 is if you have activated an event due to something else, and 0 is if you have not activated an event. See the corresponding common event for details | ||
|- | |- | ||
|0085 | |0085 | ||
|プレイ時間:秒 | |プレイ時間:秒 | ||
|Play Time: Seconds | |Play Time: Seconds | ||
| | |(Variables 0085-0089) What it says on the tin. Time spent in menus and the time shown on the save file do not count. Also, [0085: Seconds] and [0086: Minutes] loop from 0 to 59. If you want to know how many cumulative seconds or minutes there are, refer to [0088: Seconds (Cumulative)] or [0089: Minutes (Cumulative)] respectively | ||
|- | |- | ||
|0086 | |0086 | ||
Line 486: | Line 485: | ||
|歩数:1~6桁目 | |歩数:1~6桁目 | ||
|Number of Steps: Columns 1-6 | |Number of Steps: Columns 1-6 | ||
| | |Number of steps taken. Loops between 0~999999 | ||
|- | |- | ||
|0091 | |0091 | ||
|歩数:7~12桁目 | |歩数:7~12桁目 | ||
|Number of Steps: Columns 7-12 | |Number of Steps: Columns 7-12 | ||
| | |Number of steps taken | ||
|- | |- | ||
|0092 | |0092 | ||
|就寝~起床の時間(秒) | |就寝~起床の時間(秒) | ||
|Time | |Dream Session Time (Seconds) | ||
| | |Time spent in a given dream session. Resets when you interact with the bed in Urotsuki's real room | ||
|- | |- | ||
|0093 | |0093 | ||
Line 505: | Line 504: | ||
|0094 | |0094 | ||
|季節 冬0春1夏2秋3 | |季節 冬0春1夏2秋3 | ||
|Season Winter 0 Spring 1 Summer 2 Fall 3 | |Season (Winter 0 Spring 1 Summer 2 Fall 3) | ||
|Current in-game season | |Current in-game season | ||
|- | |- | ||
Line 515: | Line 514: | ||
|0096 | |0096 | ||
|ショトカmapID | |ショトカmapID | ||
| | |Shortcut Map ID | ||
| | |(Variables 0096-0098) Calls coordinates registered using the green telephones (Common Event [0290:【Call】Instant Shortcut]). If for some reason the destination no longer exists, either edit EV0103 on MAP0171,033,028 to deal with it or use common event [0062:Save Version Check Error] to convert it to a valid value | ||
|- | |- | ||
|0097 | |0097 | ||
|ショトカmapX | |ショトカmapX | ||
| | |Shortcut Map X | ||
| | | | ||
|- | |- | ||
|0098 | |0098 | ||
|ショトカmapY | |ショトカmapY | ||
| | |Shortcut Map Y | ||
| | | | ||
|- | |- | ||
Line 531: | Line 530: | ||
|直前mapID | |直前mapID | ||
|Previous Map ID | |Previous Map ID | ||
| | |(Variables 0099-0100) Stores the coordinates of the previous map Urotsuki was in before warping. Also, as common event [0037:【Call】MAP Visit] updates this information, normally common event [0033:【Normal】Footstep Sounds] updates the information when it detects a change in map ID. Because of this, when the player transfers between maps there is a single frame where this information is outdated, so please be careful. | ||
|- | |- | ||
|0100 | |0100 | ||
Line 575: | Line 574: | ||
|0108 | |0108 | ||
|PC画面BGM登録 | |PC画面BGM登録 | ||
|PC Screen | |PC Screen BGM Registration | ||
| | | | ||
|- | |- | ||
Line 796: | Line 795: | ||
|【in】02現実部屋 | |【in】02現実部屋 | ||
|【in】02 Real Room | |【in】02 Real Room | ||
| | |(Variables 0162-0180) Number of times the player has visited a given map (for backend purposes) | ||
|- | |- | ||
|0163 | |0163 | ||
Line 903: | Line 902: | ||
| | | | ||
|} | |} | ||
{{CollapseEnd}} | |||
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[[Category:Yume 2kki Guides]] | [[Category:Yume 2kki Guides]] |
Latest revision as of 12:13, 10 November 2024
This page is missing information. You can help YumeWiki by expanding it. |
This page gives details about game variables as per version 0.119b patch 11.
0001 to 1000 | 1001 to 2000 | 2001 to 3000 | 3001 to 4000 | 4001 to 5000 |
---|
0001-0200
[Show/Hide]
Number | Japanese Name | Translation | Description |
---|---|---|---|
0001 | 便利変数 1 | Useful Variable 1 | See also: V[2521], [2533-2541], [4321], [4338], [4340] |
0002 | 便利変数 2 | Useful Variable 2 | |
0003 | 便利変数 3 | Useful Variable 3 | |
0004 | 便利変数 4 | Useful Variable 4 | |
0005 | 便利変数 5 | Useful Variable 5 | |
0006 | 便利変数 6 | Useful Variable 6 | |
0007 | 便利変数 7 | Useful Variable 7 | |
0008 | 便利変数 8 | Useful Variable 8 | |
0009 | 便利変数 9 | Useful Variable 9 | |
0010 | 便利変数10 | Useful Variable 10 | |
0011 | 本体Ver. | Current Ver. | |
0012 | セーブデータ Ver. | Save Data Ver. | |
0013 | キー入力判定用 | For Key Input Call Use | |
0014 | ダッシュ判定用 | For Dash Use | |
0015 | コイン取得乱数 | Coin Acquisition Random Number | |
0016 | 前書き見た? | Seen the Intro? | |
0017 | BGM(ミュージック)番号 | BGM (Music) Number | |
0018 | SE(効果音)番号 | SE (Sound Effect) NUmber | |
0019 | 壁紙(現実PC)番号 | Wallpaper (Real PC) Number | |
0020 | 壁紙総取得数 | Total Number of Obtained Wallpapers | |
0021 | ★システム用 | ★For System Use | |
0022 | 主人公X1 | Main Character X1 | (Variables 0022-0028) Protagonist's XY coordinates, MAPID, and Terrain ID. The XY coordinates and MAPID are stored in two variables, but for conditionals it's recommended to use Var[0024:Main Character X2], Var[0025:Main Character Y2], and Var[0028:MAP ID2]. |
0023 | 主人公Y1 | Main Character Y1 | |
0024 | 主人公X2 | Main Character X2 | |
0025 | 主人公Y2 | Main Character Y2 | |
0026 | マップID | Map ID | |
0027 | 地形ID | Terrain ID | |
0028 | マップID2 | Map ID2 | |
0029 | コモン33足音 0アリ 1ナシ | Common 33 Footfall 0 Yes 1 No | |
0030 | -------------------- | ||
0031 | N/A | N/A | Unused variable |
0032 | サンプルキー入力 | Sample Key Input | |
0033 | N/A | N/A | Unused variable |
0034 | キー長押しカウント | Key Long Press Counter | |
0035 | 前・長押しキー | Previous/Long Press Key | |
0036 | 決定キー長押し時間 | Set Key Long Press Time | |
0037 | キャンセル長押し時間 | Cancelled Long Press Time | |
0038 - 0039 | N/A | N/A | Unused variable |
0040 | 総エフェクト数 | Overall Effect Counter | Used to track the number of effects you have |
0041 | ★システム用 | ★For System Use | |
0042 | 天候 (0晴,1雨,2雪) | Weather (0 sunny ,1 rain, 2 snow) | Tied to weather. Variable is explained in the name |
0043 | 入眠の回数 | Number of Times Fallen Asleep | Total number of times Urotsuki has fallen asleep |
0044 | 入眠毎の固定変数 | Fixed variable per Time Falling Asleep | Determines the outcome of various "Variable #44" events upon sleeping |
0045 | 歩行速度判定 | Walking Speed Determiner | How fast you walk, the lower the slower. Default is 2, fastest is 5. After changing this variable call [CEV0010: Walking Speed Processing] to reflect the change |
0046 | 使用シスグラNO. | Used System Graphics No. | Number of current system graphic. After changing this variable call [CEV0011: System Graphic & SE] to reflect the change |
0047 | 使用システム効果音NO. | Used System Sound Effect No. | Number of current menu sound effect. After changing this variable call [CEV0011: System Graphic & SE] to reflect the change |
0048 | 文字イベント 0ナシ 1アリ | Character Event 0 None 1 Present | If text events are enabled (0=disabled, 1=enabled) |
0049 | 地形歩行速度判定 | Terrain Walking Speed Determiner | |
0050 | 現実世界の明るさ | Real World Brightness | |
0051 | ★デバッグルーム用 | ★For Use by the Debug Room | |
0052 | サウンドテスト | Sound Test | |
0053 | 夢pc壁紙乱数 | Dream PC Wallpaper Random Number | |
0054 | 夢TV乱数 | Dream TV Random Number | |
0055 | ローテーション入眠回数 | Sleep Number Rotation | Number of times the sleep number has returned to 0 after hitting 554400 (2 x 2 x 2 x 2 x 2 x 3 x 3 x 5 x 5 x 7 x 11). After substituting it for another variable, it is used to modulo any number less than 554400 |
0056 | エフェクト専用乱数 | Random number for exclusive use of effects | This variable is tied to both the Bunny Ears and Dice effects. Switch #0157 must be activated for the former; #0158 for the latter.
For Bunny Ears: 1 = pink 2 = red 3 = white 4 = black For Dice: 0 = 1 pip 1 = 2 pips 2 = 3 pips 3 = 4 pips 4 = 5 pips 5 = 6 pips 6 = eye |
0057 | ■ED共通フラグ | ■ED Common Flag | 0 is no endings seen, 1 is at least one ending seen, 2 is all endings seen |
0058 | ■ゲームクリア回数 | ■Number of Times Game Cleared | The number of times you've watched endings listed in the real room PC's ending list |
0059 | ■EDナンバー | ■ ED Number | Number of the ending activated/planned to be activated |
0060 | 絵柄総取得数 | Number of Total Patterns Obtained | Total number of Kura Puzzles acquired |
0061 | ★デバッグルーム用 | ★For Use by the Debug Room | |
0062 | ティッシュ専用乱数 | Random Number for the Tissue | |
0063 | エフェクト変身時デフォ用A | Default Effect Transformation Time A | |
0064 | エフェクト変身時デフォ用B | Default Effect Transformation Time B | |
0065 | エフェ長押し動作用変数 | Variable for Effect Long Press Action | |
0066 | 自販機:価格 | Vending Machine: Price | |
0067 | 自販機:商品設定 | Vending Machine: Product Setting | |
0068 | 自販機:SEタイプ | Vending Machine: Sound Effect Type | |
0069 | EV呼び出し:EvID | EV Call: EvID | Variables for calling events that rely on a variable number- for people who do not want to use up convenient variables |
0070 | EV呼び出し:Page | EV Call: Page | Variables for calling events that rely on a variable number- for people who do not want to use up convenient variables |
0071 | 便利変数11 | Useful Variable 11 | |
0072 | 便利変数12 | Useful Variable 12 | |
0073 | 便利変数13 | Useful Variable 13 | |
0074 | 便利変数14 | Useful Variable 14 | |
0075 | 便利変数15 | Useful Variable 15 | |
0076 | 便利変数16 | Useful Variable 16 | |
0077 | 便利変数17 | Useful Variable 17 | |
0078 | 便利変数18 | Useful Variable 18 | |
0079 | 便利変数19 | Useful Variable 19 | |
0080 | 便利変数20 | Useful Variable 20 | |
0081 | ★デバッグルーム用 | ★For Use by the Debug Room | |
0082 | ミニゲカーソル位置 | Minigame Cursor Position | |
0083 | SR曲情報表示設定 | Sound Room Song Information Display Setting | 0 for nothing, 1 for file name only, 2 for song name only, 3 for both |
0084 | 自動コモン出現条件 | Automatic Common Event Condition | Used after calling common event [0068:【Call】Automatic Common Event Check] to check whether you have the correct effects or similar to trigger an automatic event: 1 is if if you have activated an event due to your effects, 2 is if you have activated an event due to some other item, 3 is if you have activated an event due to something else, and 0 is if you have not activated an event. See the corresponding common event for details |
0085 | プレイ時間:秒 | Play Time: Seconds | (Variables 0085-0089) What it says on the tin. Time spent in menus and the time shown on the save file do not count. Also, [0085: Seconds] and [0086: Minutes] loop from 0 to 59. If you want to know how many cumulative seconds or minutes there are, refer to [0088: Seconds (Cumulative)] or [0089: Minutes (Cumulative)] respectively |
0086 | プレイ時間:分 | Play Time: Minutes | |
0087 | プレイ時間:時 | Play Time: Hours | |
0088 | プレイ時間:秒(蓄積) | Play Time: Seconds (Cumulative) | |
0089 | プレイ時間:分(蓄積) | Play Time: Minutes (Cumulative) | |
0090 | 歩数:1~6桁目 | Number of Steps: Columns 1-6 | Number of steps taken. Loops between 0~999999 |
0091 | 歩数:7~12桁目 | Number of Steps: Columns 7-12 | Number of steps taken |
0092 | 就寝~起床の時間(秒) | Dream Session Time (Seconds) | Time spent in a given dream session. Resets when you interact with the bed in Urotsuki's real room |
0093 | N/A | N/A | Unused variable |
0094 | 季節 冬0春1夏2秋3 | Season (Winter 0 Spring 1 Summer 2 Fall 3) | Current in-game season |
0095 | N/A | N/A | Unused variable |
0096 | ショトカmapID | Shortcut Map ID | (Variables 0096-0098) Calls coordinates registered using the green telephones (Common Event [0290:【Call】Instant Shortcut]). If for some reason the destination no longer exists, either edit EV0103 on MAP0171,033,028 to deal with it or use common event [0062:Save Version Check Error] to convert it to a valid value |
0097 | ショトカmapX | Shortcut Map X | |
0098 | ショトカmapY | Shortcut Map Y | |
0099 | 直前mapID | Previous Map ID | (Variables 0099-0100) Stores the coordinates of the previous map Urotsuki was in before warping. Also, as common event [0037:【Call】MAP Visit] updates this information, normally common event [0033:【Normal】Footstep Sounds] updates the information when it detects a change in map ID. Because of this, when the player transfers between maps there is a single frame where this information is outdated, so please be careful. |
0100 | 直前mapX/Y | Previous Map X/Y | |
0101 | ☆SR分室用★_1/3 | ☆SR Annex Use★_1/3 | Based on the names, the following variables appear to be used for the Sound Room, specifically for playback. |
0102 | うろ_放置時間 | Uro_Time Standing In Plae | |
0103 | 曲目番号/壁紙番号 | Song Number/Wallpaper Number | |
0104 | 演出数 | Number of Plays | Wording suggest 104 is the number of times a song has been played, and 105 is the ID of that song |
0105 | 演出番号 | Number Playing | |
0106 | 未解放演出数 | Number of Non-Allocated Songs | |
0107 | increment | increment | |
0108 | PC画面BGM登録 | PC Screen BGM Registration | |
0109 | 操作ラグ | Operation lag | |
0110 | カーソル位置 | Cursor Position | |
0111 | 総曲目数 | Total Song Number | |
0112 | 総演出数 | Total Number of Plays | |
0113 | 解放済み曲目総数 | Total Number of Songs Allocated | |
0114 | 解放済み演出総数 | Total Number of Plays Allocated | |
0115 | 内部保持1 | Internal Maintenance 1 | |
0116 | 内部保持2 | Internal Maintenance 2 | |
0117 | 内部保持3 | Internal Maintenance 3 | |
0118 | 内部保持4 | Internal Maintenance 4 | |
0119 | タイマー_総秒数 | Timer_Total Seconds | |
0120 | タイマー_選曲タイプ | Timer_Song Selection Type | |
0121 | ☆SR分室用★_2/3 | ☆SR Annex Use★_2/3 | Based on the name, the following variables appear to be for use in the Sound Room, specifically for input. |
0122 | メモリー_曲番 | Memory_Song Number | |
0123 | 入力_キー | Input_Key | |
0124 | 入力_連続_監視 | Input_Continuous_Monitoring | |
0125 | 入力_連続_判定 | Input_Continuous_call | |
0126 | キー受付停止 | Stop Key Acceptance | |
0127 | - | ||
0128 | - | ||
0129 | - | ||
0130 | - | ||
0131 | - | ||
0132 | - | ||
0133 | キャラ1_表示位置_X | Character1_DisplayPosition_X | |
0134 | キャラ1_表示位置_Y | Character1_DisplayPosition_Y | |
0135 | キャラ2_表示位置_X | Character2_DisplayPosition_X | |
0136 | キャラ2_表示位置_Y | Character2_DisplayPosition_Y | |
0137 | - | ||
0138 | - | ||
0139 | - | ||
0140 | SRa_退室先 | SRa_RoomExitDestination | |
0141 | ☆SR分室用★_3/3 | ☆SR Annex Use★_2/3 | |
0142 | - | ||
0143 | - | ||
0144 | - | ||
0145 - 0148 | N/A | N/A | Unused variables |
0149 | ループカウント | Loop Counter | |
0150 | Tick | Tick | |
0151 | メモリー_保存リスト_ここか | Memory_SavingList_Kokoka | |
0152 - 0159 | N/A | N/A | Unused variables |
0160 | メモリー_保存リスト_ここま | Memory_SavingList_Kokoma | |
0161 | ★システム用未使用 | ★System Use Unusued | |
0162 | 【in】02現実部屋 | 【in】02 Real Room | (Variables 0162-0180) Number of times the player has visited a given map (for backend purposes) |
0163 | 【in】03現実ベランダ | 【in】03 Real Veranda | |
0164 | 【in】04夢部屋 | 【in】04 Dream Room | |
0165 | 【in】05夢ベランダ | 【in】05 Dream Veranda | |
0166 | 【in】06サウンドルーム | 【in】06 Sound Room | |
0167 | 【in】 | 【in】 | |
0168 | 【in】 | 【in】 | |
0169 | 【in】 | 【in】 | |
0170 | 【in】10扉部屋 | 【in】10 Door Room | |
0171 | 【in】11繋_DIGI | 【in】11Connection_DIGI | |
0172 | 【in】12繋_チョコ | 【in】12Connection_Choco | |
0173 | 【in】13繋_ミュージアム | 【in】13Connection_Museum | |
0174 | 【in】14繋_赤街頭 | 【in】14Connection_RedStreetLight | |
0175 | 【in】15繋_メルヘン | 【in】15Connection_FairyTale | |
0176 | 【in】16繋_顔 | 【in】16Connection_Face | |
0177 | 【in】17繋_肉迷宮 | 【in】17Connection_FleshMaze | |
0178 | 【in】18繋_市内 | 【in】18Connection_InTheCity | |
0179 | 【in】19繋_学校 | 【in】19Connection_School | |
0180 | 【in】20夢幻図書館 | 【in】20DreamLibrary | |
0181 | ★システム用未使用 | ★System Use Unused | |
0182 - 0199 | N/A | N/A | Unused variables |
0200 | ★システム用ここまで | ★System Use Until Here |
0201-0400
[Show/Hide]
Number | Japanese Name | Translation | Description |
---|---|---|---|
0201 | A_キー入力 | ||
0202 | A_主人公の向き | ||
0203 | A_主人公MAPID | ||
0204 | A_主人公X座標1 | ||
0205 | A_主人公y座標1 | ||
0206 | A_主人公X座標2 | ||
0207 | A_主人公y座標2 | ||
0208 | A_地形ID | ||
0209 | A_廊下番号 | ||
0210 | A_ランダム | ||
0211 | N/A | N/A | Unused variable |
0212 | A_ベッド変数 | ||
0213 | A_棚変数 | ||
0214 - 0219 | N/A | N/A | Unused variables |
0220 | ★1人目A | ||
0221 | ★1人目A | ||
0222 - 0239 | N/A | N/A | Unused variables |
0240 | ★1人目A | ||
0241 | ★1人目A | ||
0242 - 0259 | N/A | N/A | Unused variables |
0260 | ★1人目A | ||
0261 | ★1人目A | ||
0262 - 0279 | N/A | N/A | Unused variables |
0280 | ★1人目A | ||
0281 | 【in】0021マークと墓 | ||
0282 | 【in】0022墓>室内 | ||
0283 | 【in】0023墓>白壁 | ||
0284 | 【in】白い施設 | ||
0285 | 【in】白い道 | ||
0286 | 【in】チェーンソー | ||
0287 | 【in】マークの墓場 | ||
0288 | 【in】MAP未作成 | ||
0289 | 【in】MAP未作成 | ||
0290 | 【in】MAP未作成 | ||
0291 | 【in】MAP未作成 | ||
0292 | 【in】MAP未作成 | ||
0293 | 【in】MAP未作成 | ||
0294 | 【in】MAP未作成 | ||
0295 | 【in】MAP未作成 | ||
0296 | 【in】MAP未作成 | ||
0297 | 【in】MAP未作成 | ||
0298 | 【in】MAP未作成 | ||
0299 | 【in】MAP未作成 | ||
0300 | ★1人目ここまで | ||
0301 | HAL_乱数 | ||
0302 | HAL_キーコード | ||
0303 | HAL_乱数2 | ||
0304 | 0304_HAL_曲番 | ||
0305 | 正解数 | ||
0306 | 明かり | ||
0307 | HAL_pcyume壁紙乱数 | ||
0308 - 0319 | N/A | N/A | Unused variables |
0320 | ★2人目hal | ||
0321 | ★2人目hal | ||
0322 - 0339 | N/A | N/A | Unused variables |
0340 | ★2人目hal | ||
0341 | ★2人目hal | ||
0342 - 0359 | N/A | N/A | Unused variables |
0360 | ★2人目hal | ||
0361 | ★2人目hal | ||
0362 - 0379 | N/A | N/A | Unused variables |
0380 | ★2人目hal | ||
0381 | 【in】ワイヤーG | ||
0382 | 【in】一本道 | ||
0383 | 【in】一本道2 | ||
0384 | 【in】ワイヤーY | ||
0385 | 【in】一本道Y1 | ||
0386 | 【in】一本道Y2 | ||
0387 | 【in】404洞窟 | ||
0388 | 【in】米くん | ||
0389 | 【in】DIGITAL | ||
0390 | 【in】一本道Y3 | ||
0391 | 【in】MAP未作成 | ||
0392 | 【in】MAP未作成 | ||
0393 | 【in】MAP未作成 | ||
0394 | 【in】MAP未作成 | ||
0395 | 【in】MAP未作成 | ||
0396 | 【in】MAP未作成 | ||
0397 | 【in】MAP未作成 | ||
0398 | 【in】MAP未作成 | ||
0399 | 【in】MAP未作成 | ||
0400 | ★2人目ここまで |
0401-0600
[Show/Hide]
Number | Japanese Name | Translation | Description |
---|---|---|---|
0401 | ★3人目 便利変数 | ||
0402 | フレーム番号 | ||
0403 | X座標 | ||
0404 | Y座標 | ||
0405 | VX | ||
0406 | VY | ||
0407 | キー入力 | ||
0408 | 仮X | ||
0409 | 仮Y | ||
0410 | 地形ID | ||
0411 | マップID | ||
0412 | イベントID | ||
0413 | 左右キー | ||
0414 | 左右キー記憶 | ||
0415 | Xキー記憶 | ||
0416 - 0419 | N/A | N/A | Unused variables |
0420 | ★3人目945 | ||
0421 | ★3人目945 | ||
0422 - 0439 | N/A | N/A | Unused variables |
0440 | ★3人目945 | ||
0441 | ★3人目945 | ||
0442 - 0459 | N/A | N/A | Unused variables |
0460 | ★3人目945 | ||
0461 | ★3人目 | ||
0462 - 0480 | N/A | N/A | Unused variables |
0481 | 【in】設定なし | ||
0482 | 【in】ミニゲーム用 | ||
0483 | 【in】空 | ||
0484 | 【in】MAP未作成 | ||
0485 | 【in】MAP未作成 | ||
0486 | 【in】MAP未作成 | ||
0487 | 【in】MAP未作成 | ||
0488 | 【in】MAP未作成 | ||
0489 | 【in】MAP未作成 | ||
0490 | 【in】MAP未作成 | ||
0491 | 【in】MAP未作成 | ||
0492 | 【in】MAP未作成 | ||
0493 | 【in】MAP未作成 | ||
0494 | 【in】MAP未作成 | ||
0495 | 【in】MAP未作成 | ||
0496 | 【in】MAP未作成 | ||
0497 | 【in】MAP未作成 | ||
0498 | 【in】MAP未作成 | ||
0499 | 【in】MAP未作成 | ||
0500 | ★3人目ここまで | ||
0501 | 20専用便利変数01 | ||
0502 | 20専用便利変数02 | ||
0503 | 20専用便利変数03 | ||
0504 | 20専用便利変数04 | ||
0505 | 20専用便利変数05 | ||
0506 | 20専用便利変数06 | ||
0507 | 20専用便利変数07 | ||
0508 | 20専用便利変数08 | ||
0509 | 20専用便利変数09 | ||
0510 | 20専用便利変数10 | ||
0511 | 20製作者部屋メッセ聞く | ||
0512 | 逆さ宿3番目の部屋IN | ||
0513 | TP人柱 | ||
0514 | 正解回数 | ||
0515 | 正解継続判定 0誤1正 | ||
0516 | 火の民殺数 | ||
0517 | 娘状態0生1飛2死 | ||
0518 | 藍状態0生1逃2死 | ||
0519 | 黒状態0生1逃2死 | ||
0520 | 蛸状態0生1変2死 | ||
0521 | 水色状態0生1?2死 | ||
0522 | ノンダクレ状態0生1?2死 | ||
0523 | バク | ||
0524 | コインゲット確立 | ||
0525 | バング | ||
0526 | 再入眠判定用 | ||
0527 | 仮面状態0生1?2死 | ||
0528 | 仮面行動分岐 | ||
0529 | 雛首沢 | ||
0530 | 最上画面スクロール速度 | ||
0531 | 柱動き制御 | ||
0532 | 遊園地滞在カウント | ||
0533 | 遊園地入園数カウント | ||
0534 | 遊園地スポット乱数 | ||
0535 | 1枚MAP判定 | ||
0536 | TPカメ | ||
0537 | TPファストパス | ||
0538 | TP人柱で強制起床 | ||
0539 | 潜水艇フラグ | ||
0540 | 女将アルバイト | ||
0541 | スクロール用 | ||
0542 | スクロール用 | ||
0543 | スクロール用 | ||
0544 | スクロール用 | ||
0545 | スクロール用 | ||
0546 | スクロール用 | ||
0547 | スクロール用 | ||
0548 | スクロール用 | ||
0549 | スクロール用 | ||
0550 | スクロール用 | ||
0551 | スクロール用 | ||
0552 | スクロール用 | ||
0553 | スクロール用 | ||
0554 | スクロール用 | ||
0555 | 20ED変数 | ||
0556 - 0557 | N/A | N/A | Unused variables |
0558 | 壁紙総枚数 | ||
0559 | 壁紙新着通知1アリ2ナシ | ||
0560 | 壁紙ランダムモード判定 | ||
0561 | 【in】0051釈迦 | ||
0562 | 【in】0052シアター | ||
0563 | 【in】0053パイプオルガン | ||
0564 | 【in】0054ダム | ||
0565 | 【in】0055外 | ||
0566 | 【in】0056海底 | ||
0567 | 【in】0057中 | ||
0568 | 【in】0058路地 | ||
0569 | 【in】0059BAR | ||
0570 | 【in】0060バク | ||
0571 | 【in】0052シアター館長娘 | ||
0572 | 【in】20 | ||
0573 | 【in】20 | ||
0574 | 【in】20 | ||
0575 | 【in】20 | ||
0576 | 【in】20 | ||
0577 | 【in】20 | ||
0578 | 【in】20 | ||
0579 | 【in】20 | ||
0580 | 【in】20 | ||
0581 | 壁紙管理 カーソル位置 | ||
0582 | キー入力 | ||
0583 | 再生曲No. | ||
0584 | 再生時間カウント | ||
0585 | 再生時間設定 | ||
0586 | 総曲数 | ||
0587 | 1曲の長さ | ||
0588 | 画像X | ||
0589 | 画像Y | ||
0590 | New表示無は1、有は0 | ||
0591 | sysMapLocaltemp1 | ||
0592 | sysMapLocaltemp2 | ||
0593 | sysMapLocaltemp3 | ||
0594 | sysMapLocaltemp4 | ||
0595 | sysMapLocaltemp5 | ||
0596 | sysMap MAPID | ||
0597 | sysMap X座標 | ||
0598 | sysMap Y座標 | ||
0599 | 表示を試みる壁紙No. | ||
0600 | 壁紙取済は1、未なら0 |
0601-0800
[Show/Hide]
Number | Japanese Name | Translation | Description |
---|---|---|---|
0601 | ★5人目ここから | ||
0602 | 高速移動エリア | ||
0603 | 狂P=ZONE行判定 | ||
0604 | 狂T人数 | ||
0605 | 壁BD | ||
0606 | TEL | ||
0607 | 駄賃デー予 | ||
0608 | デー判 | ||
0609 | 姉妹居判 | ||
0610 | 黒階層判 | ||
0611 | 二段BED部屋判 | ||
0612 | 首長変貌 | ||
0613 | BASU来訪 | ||
0614 | BD開始待機 | ||
0615 | 牛前 | ||
0616 | 牛後 | ||
0617 | 変態吐血デー | ||
0618 | 入眠繋部屋判 | ||
0619 | PASS | ||
0620 | ★5人目710 | ||
0621 | ★5人目710 | ||
0622 | ノーバリアフリーin現象 | ||
0623 | ノーバリアフリーin滞在 | ||
0624 | ノーバリアフリーin進行 | ||
0625 - 0639 | N/A | N/A | Unused variables |
0640 | ★5人目710 | ||
0641 | 92人目ここから | ||
0642 | 【in】ナインタイル | ||
0643 | 【in】照草 | ||
0644 | 【in】金目月 | ||
0645 | 【in】寒冷シアター | ||
0646 | 【in】転寝庵 | ||
0647 | 【in】転寝庵 最奥 | ||
0648 | 転寝庵用変数 A | ||
0649 | 転寝庵用変数 B | ||
0650 | 【in】植生街路 | ||
0651 | 【in】プレート | ||
0652 | 【in】四葉池 水上 | ||
0653 | 【in】四葉池 温泉 | ||
0654 | 【in】四葉池 水中 | ||
0655 | 【in】不信感 | ||
0656 | 不信感用変数 | ||
0657 | 【in】紅白彼岸 謁見 | ||
0658 | 【in】紅白彼岸 赤子 | ||
0659 | 紅白彼岸用変数 | ||
0660 | 92人目ここまで | ||
0661 | 93人目ここから | ||
0662 - 0679 | N/A | N/A | Unused variables |
0680 | 93人目ここまで | ||
0681 | 【in】0061大理石 | ||
0682 | 【in】0062高速道路外 | ||
0683 | 【in】0063高速道路中 | ||
0684 | 【in】0064安置 | ||
0685 | 【in】0065果て上 | ||
0686 | 【in】0066P-ZONE | ||
0687 | 【in】0067果て下 | ||
0688 | 【in】0068黒ビル(通 | ||
0689 | 【in】0069嘔吐 | ||
0690 | 【in】0070私的 | ||
0691 | 【in】0491 45人目 | ||
0692 | 【in】0492旧大理石 | ||
0693 | 【in】0493世界A | ||
0694 | 【in】0494ダミ顔 | ||
0695 | 【in】0495森 | ||
0696 | 【in】0496没落庭 | ||
0697 | 【in】0497植物園 | ||
0698 | 【in】0498奇施設 | ||
0699 | 【in】0499偽浅瀬 | ||
0700 | 【in】0500意味 | ||
0701 | ★6人目ここから | ||
0702 - 0719 | N/A | N/A | Unused variables |
0720 | ★6人目INT | ||
0721 | ★6人目INT | ||
0722 - 0739 | N/A | N/A | Unused variables |
0740 | ★6人目INT | ||
0741 | ★6人目INT | ||
0742 - 0759 | N/A | N/A | Unused variables |
0760 | ★6人目INT | ||
0761 | ★6人目INT | ||
0762 - 0779 | N/A | N/A | Unused variables |
0780 | ★6人目INT | ||
0781 | 【in】0071公園 | ||
0782 | 【in】0072地下洞窟 | ||
0783 | 【in】0073公園裏 | ||
0784 | 【in】未登録 | ||
0785 | 【in】未登録 | ||
0786 | 【in】未登録 | ||
0787 | 【in】未登録 | ||
0788 | 【in】未登録 | ||
0789 | 【in】未登録 | ||
0790 | 【in】未登録 | ||
0791 | 【in】未登録 | ||
0792 | 【in】未登録 | ||
0793 | 【in】未登録 | ||
0794 | 【in】未登録 | ||
0795 | 【in】未登録 | ||
0796 | 【in】未登録 | ||
0797 | 【in】未登録 | ||
0798 | 【in】未登録 | ||
0799 | 【in】未登録 | ||
0800 | ★6人目ここまで |
0801-1000
[Show/Hide]
Number | Japanese Name | Translation | Description |
---|---|---|---|
0801 | ★7人目ここから | ||
0802 - 0819 | N/A | N/A | Unused variables |
0820 | ★7人目418 | ||
0821 | ★7人目418 | ||
0822 - 0839 | N/A | N/A | Unused variables |
0840 | ★7人目418 | ||
0841 | ★7人目418 | ||
0842 - 0859 | N/A | N/A | Unused variables |
0860 | ★7人目418 | ||
0861 | ★7人目418 | ||
0862 - 0879 | N/A | N/A | Unused variables |
0880 | ★7人目418 | ||
0881 | 【in】0081えdおもて | ||
0882 | 【in】0082えdいえ | ||
0883 | 【in】0083えdうら | ||
0884 | 【in】0084えdおどり | ||
0885 | 【in】未登録 | ||
0886 | 【in】0086森 | ||
0887 | 【in】未登録 | ||
0888 | 【in】未登録 | ||
0889 | 【in】未登録 | ||
0890 | 【in】未登録 | ||
0891 | 【in】未登録 | ||
0892 | 【in】未登録 | ||
0893 | 【in】未登録 | ||
0894 | 【in】未登録 | ||
0895 | 【in】未登録 | ||
0896 | 【in】未登録 | ||
0897 | 【in】未登録 | ||
0898 | 【in】未登録 | ||
0899 | 【in】未登録 | ||
0900 | ★7人目ここまで | ||
0901 | ★8人目ここから | ||
0902 | 通過判断 | ||
0903 | 説明書乱数 | ||
0904 - 0919 | N/A | N/A | Unused variables |
0920 | ★8人目ぴぬ | ||
0921 | ★8人目ぴぬ | ||
0922 - 0939 | N/A | N/A | Unused variables |
0940 | ★8人目ぴぬ | ||
0941 | ★8人目ぴぬ | ||
0942 - 0959 | N/A | N/A | Unused variables |
0960 | ★8人目ぴぬ | ||
0961 | ★8人目ぴぬ | ||
0962 - 0979 | N/A | N/A | Unused variables |
0980 | ★8人目ぴぬ | ||
0981 | 【in】0091RED | ||
0982 | 【in】0092タイル通路 | ||
0983 | 【in】0093順番待ち | ||
0984 | 【in】ぐるぐる部屋 | ||
0985 | 【in】でんわおへあ | ||
0986 | 【in】ハートフル | ||
0987 | 【in】未登録 | ||
0988 | 【in】未登録 | ||
0989 | 【in】未登録 | ||
0990 | 【in】未登録 | ||
0991 | 【in】未登録 | ||
0992 | 【in】未登録 | ||
0993 | 【in】未登録 | ||
0994 | 【in】未登録 | ||
0995 | 【in】未登録 | ||
0996 | 【in】未登録 | ||
0997 | 【in】未登録 | ||
0998 | 【in】未登録 | ||
0999 | 【in】未登録 | ||
1000 | ★8人目ここまで |