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< | <includeonly><span style="display:none;">{{{1}}}</span><span title="{{#switch:{{{1}}} | ||
|Trap=A chaser in the | |Trap=A chaser in the opposite side traps you in this area | ||
|Catch=A chaser | |Catch=A chaser in this area traps you in the opposite side | ||
|#default=Accepted values are Chaser{{!}}Trap or Chaser{{!}}Catch | |#default=Accepted values are Chaser{{!}}Trap or Chaser{{!}}Catch | ||
}}">{{#switch:{{{1}}} | }}" tabindex="0" class="infoicon">{{#switch:{{{1}}} | ||
|Trap= | |Trap= 🚷 | ||
|Catch= | |Catch= ☠️ | ||
|#default= | |#default= ⚠ | ||
}}</span></ | }}</span></includeonly><noinclude> | ||
Trap: Used in the connection template to signify that the connecting world has a chaser that traps you in the current world. This means you should use <code>Trap</code> in the page of the world with the trap itself. | Trap: Used in the connection template to signify that the connecting world has a chaser that traps you in the current world. This means you should use <code>Trap</code> in the page of the world with the trap itself. | ||
{{Chaser|Trap}} | <center>{{Chaser|Trap}}</center> | ||
Catch: Used in the connection template to signify that getting caught by a chaser in the current world will lead to a trap in the connecting world. This means you should use <code>Catch</code> in the page of the world with the chaser. | Catch: Used in the connection template to signify that getting caught by a chaser in the current world will lead to a trap in the connecting world. This means you should use <code>Catch</code> in the page of the world with the chaser. | ||
{{Chaser|Catch}} | <center>{{Chaser|Catch}}</center> | ||
{{documentation}} | |||
[[Category:Connection templates]] | [[Category:Connection templates]] | ||
</noinclude> |
Latest revision as of 14:22, 28 November 2024
Trap: Used in the connection template to signify that the connecting world has a chaser that traps you in the current world. This means you should use Trap
in the page of the world with the trap itself.
Catch: Used in the connection template to signify that getting caught by a chaser in the current world will lead to a trap in the connecting world. This means you should use Catch
in the page of the world with the chaser.
Documentation (for the above template, sometimes hidden or invisible)