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Mikan Muzou:Mental State: Difference between revisions

(it's a start... definitely missing some events. need to add this page to the guides category too)
 
 
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Mental State, sometimes referred to as Sanity, is a variable very similar to .flow's [[Dotflow:Erosion_Counter|Erosion Counter]]. The game registers certain events and interactions as an increase or decrease in a variable found inside the game's code.  
'''Mental state''' is a variable that effects some parts if ''Mikan Muzou''. The game increases or decreases the variable based on certain events and interactions. The mental state variable represents [[Mikan Muzou:Soutarou|Soutarou's]] mental insanity, where a higher value is more depressed/unhappy.


The Mental State variable can be seen as Soutarou's mental health, which means the more you increase it the more he is depressed/unhappy. To avoid confusion, a higher Mental State can be thought of as a higher "insanity". Many events are only accessible with a low Mental State, and several negative events are more likely to happen with a high one,
Some events are only accessible with a low mental state, and several negative events are more likely to happen with a high one. Due to such conditions, it is recommended to have several save files for the game.
so you will have to be cautious if you want to see them all.  


For your own convenience, it is recommended you have several save files for the game.  
Mental state starts at 0, and the maximum value for the mental state is 29.


==Increasing Mental State==
==Increasing==
Many events and actions increase mental state thanks to Mikan Muzou's dark nature. All of these except getting the Dark Hair effect are repeatable.


Many events and actions increase your Mental State thanks to Mikan Muzou's dark nature.
*Waiting in Soutarou's real world room (random chance, can increase or decrease)
*Viewing the [[Mikan Muzou:Events#Hazy Memory|Hazy Memory]] event (+3)
*Viewing the [[Mikan Muzou:Events#Monster|Monster]] event in [[Mikan Muzou:Toxic Sewers|Toxic Sewers]]. (+2)
*Attempting to go upstairs while on the top floor of the [[Mikan Muzou:Prison|Prison]] (+1)
*Killing the pink blobs found in the [[Mikan Muzou:Migraine Hallways|Migraine Hallways]] (+1 each)
#Interacting with the strange device in the [[Mikan Muzou:Dark Sewers|Dark Sewers]] (+1)
#Getting the [[Mikan Muzou:Effects#Black Hair|Black Hair]] effect (+3)
#Viewing the bad version of the God event (10% chance) in [[Mikan Muzou:Sandy Sprout World|Sandy Sprout World]] (+3)


The following is a list of ways to increase your variable. All of these except getting the Dark Hair effect are repeatable, meaning you can do them multiple times and they will continue to increase your mental state. You can repeat these events until you reach the variable's limit, 29.  
==Decreasing==
The methods to decrease mental state are also repeatable. The easiest method is to continuously re-enter the sunset room of Toxic Sewers and interact with the fence each time. Idling in Soutarou's real world room is inadvisable, as it increases mental state more often than it decreases.


- Waiting in Soutarou's real world room (random chance, can increase and decrease)
#Interacting with the cat found in [[Mikan Muzou:Archaic Temple|Archaic Temple]] (-1)
#Viewing the sunset found in a door in Toxic Sewers (-2)
#Killing the shadow found in the Prison (-2)


- Viewing the Hazy Memory event (+3)
==Checking the Value==
The main way of checking Soutarou's mental state is by checking the position of the clock in the [[Mikan Muzou:Assembly Line#Monochrome Pixel Room|Monochrome Pixel Room]]. To teleport to this room, attack the [[Mikan Muzou:Minor Characters#Chasers|chaser]] in [[Mikan Muzou:Assembly Line|Assembly Line]] using the [[Mikan Muzou:Effects#Knuckledusters|Knuckledusters]] effect with the bag off. The clock has four different positions, but it only appears in the highest position if the mental state is fifteen or above.<!-- and what about other positions? -->


- Toxic Sewer's Monster event (+2)
Also in Assembly Line, the bottom right room has a large hole in the floor which is replaced by a round red creature with an orange eye if the mental state is ten or above.
 
- Attempting to go upstairs while on the top floor of Prison (+1)
 
- Killing the pink blobs found in the Migraine Hallways (each does +1)
 
- Interacting with the strange device in Dark Sewers (+1)
 
- Getting the Black Hair effect (+3)
 
- Viewing the bad version of the God event (10% chance) in Sandy Sprout World (+3)
 
==Decreasing Mental State==
 
Decreasing your Mental State in Mikan Muzou is a bit more complex. Since you start at 0, it's usually easier to start a new save file to view events that are only accessible with a low Mental State instead of attempting to decrease it. Idling in Soutarou's real world room is inadvisable, as it increases Mental State more often than it decreases. These are also repeatable. You can enter the Sunset area, interact with its fence, leave, and repeat this process to continuously lower your variable.
 
- Interacting with the cat found in Archaic Temple (-1)
 
- Viewing the Sunset found in a door in Toxic Sewers (-2)
 
- Killing the shadow found in Prison (-2)
 
==Checking Your Variable==
 
The main way of checking your variable is by checking the position of the clock in [[Mikan Muzou:Assembly_Line#Monochrome_Pixel_Room|Monochrome Pixel Room]]. To find this room, you must attack the Assembly Line chaser with the Knuckledusters with your bag off. He will teleport you to this area. The clock has four different positions, though notably the highest position is for fifteen and above; only half of the maximum Mental State variable.
 
Also in Assembly Line, the bottom right room has a large hole in the floor which will be replaced with a round red creature with an orange eye if you have a Mental State of ten or above. This can be useful for checking your Mental State without getting trapped in the Monochrome Pixel Room.


==Events Affected by Mental State==
==Events Affected by Mental State==
<!-- please add any I missed; evidently almost everything is influenced by mental state in some way -->
<!-- please add any I missed; evidently almost everything is influenced by mental state in some way -->
With a low Mental State:
With a low mental state:
 
*The [[Mikan Muzou:Events#Vending Machine Chaser|Vending Machine Chaser]] appears<!-- in which area? -->.
The [[Mikan Muzou:Events#Vending_Machine_Chaser|Vending Machine Chaser]] is able to show up.
*The NPC required for the [[Mikan Muzou:Events#Black Cat Flight|Black Cat Flight]] event is more likely to show up.<!-- by how much? -->
 
The NPC required for the [[Mikan Muzou:Events#Black_Cat_Flight|Black Cat Flight]] event is more likely to show up.
 
 
With a high Mental State:
 
The [[Mikan Muzou:Events#Cave_Chaser|Cave Chaser]] is more likely to show up behind Soutarou and eat him.


More hostile chasers appear in Red Hand Labyrinth. This happens with any variable above 7. A higher Mental State causes more to appear; this can make it nearly impossible to navigate without chaser-stopping effects.
With a high mental state:
*The [[Mikan Muzou:Events#Cave Chaser|Cave Chaser]] is more likely<!-- by how much? --> to show up behind Soutarou and eat him.
*More hostile chasers appear in [[Mikan Muzou:Red Hand Labyrinth|Red Hand Labyrinth]]. They start appearing at a mental state above seven. More appear as the mental state goes higher, which can make it nearly impossible to navigate the labyrinth without chaser-stopping effects.
*The only event which ''requires'' a high mental state is the wake-up variant of the [[Mikan Muzou:Events#Bloody Scenery|Bloody Scenery]] event. While viewable at any time, Soutarou will only fall to his knees and be woken up if his mental state is maxed out at 29.


The only event which requires a high Mental State is the [[Mikan Muzou:Events#Bloody_Scenery|Bloody Scenery]] event. While viewable with any Mental State, Soutarou will only fall to his knees and be woken up if is his Mental State is maxed out.
[[Category:Mikan Muzou Guides]]

Latest revision as of 04:20, 20 December 2024

Mental state is a variable that effects some parts if Mikan Muzou. The game increases or decreases the variable based on certain events and interactions. The mental state variable represents Soutarou's mental insanity, where a higher value is more depressed/unhappy.

Some events are only accessible with a low mental state, and several negative events are more likely to happen with a high one. Due to such conditions, it is recommended to have several save files for the game.

Mental state starts at 0, and the maximum value for the mental state is 29.

Increasing

Many events and actions increase mental state thanks to Mikan Muzou's dark nature. All of these except getting the Dark Hair effect are repeatable.

  • Waiting in Soutarou's real world room (random chance, can increase or decrease)
  • Viewing the Hazy Memory event (+3)
  • Viewing the Monster event in Toxic Sewers. (+2)
  • Attempting to go upstairs while on the top floor of the Prison (+1)
  • Killing the pink blobs found in the Migraine Hallways (+1 each)
  1. Interacting with the strange device in the Dark Sewers (+1)
  2. Getting the Black Hair effect (+3)
  3. Viewing the bad version of the God event (10% chance) in Sandy Sprout World (+3)

Decreasing

The methods to decrease mental state are also repeatable. The easiest method is to continuously re-enter the sunset room of Toxic Sewers and interact with the fence each time. Idling in Soutarou's real world room is inadvisable, as it increases mental state more often than it decreases.

  1. Interacting with the cat found in Archaic Temple (-1)
  2. Viewing the sunset found in a door in Toxic Sewers (-2)
  3. Killing the shadow found in the Prison (-2)

Checking the Value

The main way of checking Soutarou's mental state is by checking the position of the clock in the Monochrome Pixel Room. To teleport to this room, attack the chaser in Assembly Line using the Knuckledusters effect with the bag off. The clock has four different positions, but it only appears in the highest position if the mental state is fifteen or above.

Also in Assembly Line, the bottom right room has a large hole in the floor which is replaced by a round red creature with an orange eye if the mental state is ten or above.

Events Affected by Mental State

With a low mental state:

With a high mental state:

  • The Cave Chaser is more likely to show up behind Soutarou and eat him.
  • More hostile chasers appear in Red Hand Labyrinth. They start appearing at a mental state above seven. More appear as the mental state goes higher, which can make it nearly impossible to navigate the labyrinth without chaser-stopping effects.
  • The only event which requires a high mental state is the wake-up variant of the Bloody Scenery event. While viewable at any time, Soutarou will only fall to his knees and be woken up if his mental state is maxed out at 29.