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{{MissingInfo}} | |||
This page gives details about game common events as per version 0.119c patch 3. | This page gives details about game common events as per version 0.119c patch 3. | ||
==0001-0100== | ==0001-0100== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 23: | Line 22: | ||
|各部屋→扉、繋ぎ部屋 | |各部屋→扉、繋ぎ部屋 | ||
|Each room → Door, Connecting room | |Each room → Door, Connecting room | ||
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0. | |Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints. | ||
|- | |- | ||
|0004 | |0004 | ||
Line 32: | Line 31: | ||
|0005 | |0005 | ||
|夢→現実(ビックリ起き | |夢→現実(ビックリ起き | ||
| | |Dream → Reality (Wake-up surprised) | ||
| | | | ||
|- | |- | ||
|0006 | |0006 | ||
|自販機EV | |自販機EV | ||
| | |Vending Machine EV | ||
| | |Vending machine EVs installed in various places in the dream world. | ||
|- | |- | ||
|0007 | |0007 | ||
|エフェクト強制解除 | |エフェクト強制解除 | ||
| | |Forced unequipping of the effect | ||
| | |Prevents the player from equipping an effect. | ||
|- | |- | ||
|0008 | |0008 | ||
|イベント中動作禁止 | |イベント中動作禁止 | ||
| | |Operation prohibited during event | ||
| | |Turns off all parallel processing of system systems to lighten processing. | ||
Please be sure to use this function in combination with the disarming function (CE [0009]) | |||
|- | |- | ||
|0009 | |0009 | ||
|イベント中動作禁止解除 | |イベント中動作禁止解除 | ||
| | |Disable operation prohibition during event | ||
| | |Disables the function of the CE [0008] | ||
|- | |- | ||
|0010 | |0010 | ||
|歩行速度判定、処理 | |歩行速度判定、処理 | ||
| | |Walk speed setting, processing | ||
| | |Set player speed between 0 - 1 - 2 - 3 - 4 - 5. | ||
0 = Slower; 2 = Default; 5 = Faster. | |||
|- | |- | ||
|0011 | |0011 | ||
|シスグラ&効果音設定 | |シスグラ&効果音設定 | ||
| | |System Graphic & Sound effect setting | ||
| | |Change the sound effects of the decision key, cancel key, sound effects of the cursor movement, etc. | ||
|- | |- | ||
|0012 | |0012 | ||
Line 72: | Line 73: | ||
|0013 | |0013 | ||
|エフェクトGET事の下枠始 | |エフェクトGET事の下枠始 | ||
| | |Beginning of the lower frame of GET effect | ||
| | |Display the GET frame when the player gets a new effect. | ||
|- | |- | ||
|0014 | |0014 | ||
|エフェクトGET事の下枠終 | |エフェクトGET事の下枠終 | ||
| | |End of the lower frame of GET effect | ||
| | |Closes the GET frame when the player gets a new effect. | ||
|- | |- | ||
|0015 | |0015 | ||
Line 87: | Line 88: | ||
|0016 | |0016 | ||
|エフェクト整理 現実用 | |エフェクト整理 現実用 | ||
| | |Effects Organizing | ||
(In reality use) | |||
| | | | ||
|- | |- | ||
|0017 | |0017 | ||
|エフェクト整理 夢世界用 | |エフェクト整理 夢世界用 | ||
| | |Effects Organizing | ||
(In Dream World use) | |||
| | | | ||
|- | |- | ||
|0018 | |0018 | ||
|エフェクト整理 全捨/取得 | |エフェクト整理 全捨/取得 | ||
| | |Effects Organizing | ||
(All Discard/Obtain) | |||
| | | | ||
|- | |- | ||
Line 173: | Line 177: | ||
|【並】足音 | |【並】足音 | ||
| | | | ||
| | |Parallel Process, handles step sounds. | ||
|- | |- | ||
|0034 | |0034 | ||
Line 212: | Line 216: | ||
|0041 | |0041 | ||
|【自】ほほをつねる | |【自】ほほをつねる | ||
| | |Pinch cheek | ||
| | |Urotsuki pinches his cheeks to wake up from her dreams. | ||
|- | |- | ||
|0042 | |0042 | ||
Line 282: | Line 286: | ||
|0055 | |0055 | ||
|座【自】座動作開始 | |座【自】座動作開始 | ||
| | |Start of Sit operation | ||
| | |Handles graphical changes for Urotsuki sitting in a seat. | ||
|- | |- | ||
|0056 | |0056 | ||
Line 292: | Line 296: | ||
|0057 | |0057 | ||
|座【自】座動作終了 | |座【自】座動作終了 | ||
| | |End of Sit operation | ||
| | |Handles graphical changes after Urotsuki exits a seat. | ||
|- | |- | ||
|0058 | |0058 | ||
|ハシゴ開始 | |ハシゴ開始 | ||
| | |Ladder Start | ||
| | |Handles processing for climbing on a ladder | ||
|- | |- | ||
|0059 | |0059 | ||
|ハシゴ終了 | |ハシゴ終了 | ||
| | |Ladder End | ||
| | |Handles processing for getting off of a ladder | ||
|- | |- | ||
|0060 | |0060 | ||
Line 332: | Line 336: | ||
|0065 | |0065 | ||
|共用設定の定義 | |共用設定の定義 | ||
| | |Shared Settings Definition | ||
| | |Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information | ||
|- | |- | ||
|0066 | |0066 | ||
|コモン0033足音チェック | |コモン0033足音チェック | ||
| | |Common Event 0033 Footstep Check | ||
| | |Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate | ||
|- | |- | ||
|0067 | |0067 | ||
Line 347: | Line 351: | ||
|0068 | |0068 | ||
|【呼】自動コモンEVチェック | |【呼】自動コモンEVチェック | ||
| | |[Call] Autorun Common Event Check | ||
| | |Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes | ||
|- | |- | ||
|0069 | |0069 | ||
|【呼】スタッフロール | |【呼】スタッフロール | ||
| | |[Call] Credits | ||
| | |Used for text-based credits | ||
|- | |- | ||
|0070 | |0070 | ||
|【呼】SR分室解放フラグ | |【呼】SR分室解放フラグ | ||
| | |[Call] Sound Room Release Flag | ||
| | |Retired function, no longer in use | ||
|- | |- | ||
|0071 - 0074 | |0071 - 0074 | ||
Line 452: | Line 456: | ||
|0099 | |0099 | ||
|エフェクト変更時デフォ | |エフェクト変更時デフォ | ||
| | |Effect Transformation Default | ||
| | |Called when Urotsuki transforms into an effect (or transforms out of it) | ||
|- | |- | ||
|0100 | |0100 | ||
Line 464: | Line 468: | ||
==0101-0200== | ==0101-0200== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 473: | Line 477: | ||
|変 黒電話 | |変 黒電話 | ||
| | | | ||
| | |Called when the Telephone effect is used | ||
|- | |- | ||
|0102 | |0102 | ||
|変 おとこのこ | |変 おとこのこ | ||
| | | | ||
| | |Called when the Boy effect is used | ||
|- | |- | ||
|0103 | |0103 | ||
|変 チェーンソー | |変 チェーンソー | ||
| | | | ||
| | |Called when the Chainsaw effect is used | ||
|- | |- | ||
|0104 | |0104 | ||
|変 カンテラ | |変 カンテラ | ||
| | | | ||
| | |Called when the Lantern effect is used | ||
|- | |- | ||
|0105 | |0105 | ||
|変 妖精 | |変 妖精 | ||
| | | | ||
| | |Called when the Fairy effect is used | ||
|- | |- | ||
|0106 | |0106 | ||
|変 宇宙服 | |変 宇宙服 | ||
| | | | ||
| | |Called when the Spacesuit effect is used | ||
|- | |- | ||
|0107 | |0107 | ||
|変 メガネ | |変 メガネ | ||
| | | | ||
| | |Called when the Glasses effect is used | ||
|- | |- | ||
|0108 | |0108 | ||
|変 虹 | |変 虹 | ||
| | | | ||
| | |Called when the Rainbow effect is used | ||
|- | |- | ||
|0109 | |0109 | ||
|変 大神 | |変 大神 | ||
| | | | ||
| | |Called when the Wolf effect is used | ||
|- | |- | ||
|0110 | |0110 | ||
|変 目玉爆弾 | |変 目玉爆弾 | ||
| | | | ||
| | |Called when the Eyeball Bomb effect is used | ||
|- | |- | ||
|0111 | |0111 | ||
|変 バイク | |変 バイク | ||
| | | | ||
| | |Called when the Bike effect is used | ||
|- | |- | ||
|0112 | |0112 | ||
|変 舞妓 | |変 舞妓 | ||
| | | | ||
| | |Called when the Maiko effect is used | ||
|- | |- | ||
|0113 | |0113 | ||
|変 ツインテール | |変 ツインテール | ||
| | | | ||
| | |Called when the Twintails effect is used | ||
|- | |- | ||
|0114 | |0114 | ||
|変 ペンギン | |変 ペンギン | ||
| | | | ||
| | |Called when the Penguin effect is used | ||
|- | |- | ||
|0115 | |0115 | ||
|変 虫 | |変 虫 | ||
| | | | ||
| | |Called when the Insect effect is used | ||
|- | |- | ||
|0116 | |0116 | ||
|変 バネ | |変 バネ | ||
| | | | ||
| | |Called when the Spring effect is used | ||
|- | |- | ||
|0117 | |0117 | ||
|変 透明人間 | |変 透明人間 | ||
| | | | ||
| | |Called when the Invisible effect is used | ||
|- | |- | ||
|0118 | |0118 | ||
|変 学ラン | |変 学ラン | ||
| | | | ||
| | |Called when the Gakuran effect is used | ||
|- | |- | ||
|0119 | |0119 | ||
|変 ギプス | |変 ギプス | ||
| | | | ||
| | |Called when the Plaster Cast effect is used | ||
|- | |- | ||
|0120 | |0120 | ||
|変 せのび | |変 せのび | ||
| | | | ||
| | |Called when the Stretch effect is used | ||
|- | |- | ||
|0121 | |0121 | ||
|変 はにわ | |変 はにわ | ||
| | | | ||
| | |Called when the Haniwa effect is used | ||
|- | |- | ||
|0122 | |0122 | ||
|変 トロン | |変 トロン | ||
| | | | ||
| | |Called when the Trombone effect is used | ||
|- | |- | ||
|0123 | |0123 | ||
|変 ケーキ | |変 ケーキ | ||
| | | | ||
| | |Called when the Cake effect is used | ||
|- | |- | ||
|0124 | |0124 | ||
Line 593: | Line 597: | ||
|変 こども | |変 こども | ||
| | | | ||
| | |Called when the Child effect is used | ||
|- | |- | ||
|0126 | |0126 | ||
|変 赤頭巾 | |変 赤頭巾 | ||
| | | | ||
| | |Called when the Red Hood effect is used | ||
|- | |- | ||
|0127 | |0127 | ||
|変 ティッシュ | |変 ティッシュ | ||
| | | | ||
| | |Called when the Tissue effect is used | ||
|- | |- | ||
|0128 | |0128 | ||
|変 コウモリ | |変 コウモリ | ||
| | | | ||
| | |Called when the Bat effect is used | ||
|- | |- | ||
|0129 | |0129 | ||
|変 ぽり | |変 ぽり | ||
| | | | ||
| | |Called when the Polygon effect is used | ||
|- | |- | ||
|0130 | |0130 | ||
|変 てるてるぼうず | |変 てるてるぼうず | ||
| | | | ||
| | |Called when the Paper Doll effect is used | ||
|- | |- | ||
|0131 | |0131 | ||
|変 マージナル | |変 マージナル | ||
| | | | ||
| | |Called when the Marginal effect is used | ||
|- | |- | ||
|0132 | |0132 | ||
|変 ドラム | |変 ドラム | ||
| | | | ||
| | |Called when the Drum effect is used | ||
|- | |- | ||
|0133 | |0133 | ||
|変 お墓 | |変 お墓 | ||
| | | | ||
| | |Called when the Grave effect is used | ||
|- | |- | ||
|0134 | |0134 | ||
|変 ふみきり | |変 ふみきり | ||
| | | | ||
| | |Called when the Crossing effect is used | ||
|- | |- | ||
|0135 | |0135 | ||
|変 うさみみ | |変 うさみみ | ||
| | | | ||
| | |Called when the Bunny Ears effect is used | ||
|- | |- | ||
|0136 | |0136 | ||
|変 サイコロ | |変 サイコロ | ||
| | | | ||
| | |Called when the Dice effect is used | ||
|- | |- | ||
|0137 | |0137 | ||
Line 884: | Line 888: | ||
==0201-0300== | ==0201-0300== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 898: | Line 902: | ||
|雲 簡易現在位置 | |雲 簡易現在位置 | ||
| | | | ||
| | |Enable/Disable current map info display | ||
|- | |- | ||
|0203 | |0203 | ||
Line 1,052: | Line 1,056: | ||
|0233 | |0233 | ||
|同MAP内ティッシュ補 | |同MAP内ティッシュ補 | ||
| | |Tissue supplement within the same MAP | ||
| | |For all tissue dropped on the same map to disappear | ||
|- | |- | ||
|0234 | |0234 | ||
Line 1,073: | Line 1,077: | ||
|↑V↑終了処理 | |↑V↑終了処理 | ||
| | | | ||
| | |Exit ↑V↑ minigame | ||
|- | |- | ||
|0238 | |0238 | ||
|↑V↑メニュー | |↑V↑メニュー | ||
| | | | ||
| | |Open ↑V↑ minigame menu | ||
|- | |- | ||
|0239 | |0239 | ||
|↑V↑ゲームオーバー | |↑V↑ゲームオーバー | ||
| | | | ||
| | |Trigger ↑V↑ minigame game over | ||
|- | |- | ||
|0240 | |0240 | ||
Line 1,357: | Line 1,361: | ||
|0294 | |0294 | ||
|【呼】瞬間スクロール | |【呼】瞬間スクロール | ||
| | |[Call] Instant Scroll | ||
| | |Calling this event scrolls the screen instantly (in 1 frame). Set the XY amount you want the screen to scroll using V[4279] and V[4280] respectively. You can scroll the screen by any amount. If you set both values to 0, it will scroll the screen back to its original position. In non-native environments, such as in EasyRPG (0.8), it is replaced with a regular screen scroll with a speed of 6. An event that uses this is CEV[0295:Fix Screen at Specific Coordinates]. | ||
|- | |- | ||
|0295 | |0295 | ||
|指定座標で画面固定 | |指定座標で画面固定 | ||
| | |Fix Screen at Specific Coordinates | ||
| | |Calling this event locks the screen in place instantly (in 2 frames). Uses V[4279] and V[4280] for XY data, respectively. | ||
|- | |- | ||
|0296 | |0296 | ||
Line 1,386: | Line 1,390: | ||
|- | |- | ||
|0300 | |0300 | ||
| | |【呼】sin/cosテーブル | ||
| | |[Call] sin/cos Table | ||
| | |Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (e.g. 45° would be written as 45000) | ||
|} | |} | ||
</div> | </div> | ||
Line 1,394: | Line 1,398: | ||
==0301-0325== | ==0301-0325== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 1,422: | Line 1,426: | ||
|0309 | |0309 | ||
|【ア】口から泡 | |【ア】口から泡 | ||
| | |Bubbles from Mouth | ||
| | |Handles producing Urotsuki's bubbles when in an underwater map | ||
|- | |- | ||
|0310 | |0310 | ||
Line 1,506: | Line 1,510: | ||
|} | |} | ||
</div> | </div> | ||
[[Category:Guides]] | [[Category:Yume 2kki Guides]] |
Latest revision as of 11:50, 26 March 2025
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This page gives details about game common events as per version 0.119c patch 3.