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Common Events: Difference between revisions

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{{MissingInfo}}
This page gives details about game common events as per version 0.119c patch 3.
This page gives details about game common events as per version 0.119c patch 3.
{{Stub}}
==0001-0100==
==0001-0100==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
{| class="fandom-table" style="text-align: left;" width="800px";
{| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4"
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
Line 23: Line 22:
|各部屋→扉、繋ぎ部屋
|各部屋→扉、繋ぎ部屋
|Each room → Door, Connecting room
|Each room → Door, Connecting room
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0.
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints.
|-
|-
|0004
|0004
Line 37: Line 36:
|0006
|0006
|自販機EV
|自販機EV
|
|Vending Machine EV
|
|Vending machine EVs installed in various places in the dream world.
|-
|-
|0007
|0007
|エフェクト強制解除
|エフェクト強制解除
|
|Forced unequipping of the effect
|
|Prevents the player from equipping an effect.
|-
|-
|0008
|0008
|イベント中動作禁止
|イベント中動作禁止
|
|Operation prohibited during event
|
|Turns off all parallel processing of system systems to lighten processing.
Please be sure to use this function in combination with the disarming function (CE [0009])
|-
|-
|0009
|0009
|イベント中動作禁止解除
|イベント中動作禁止解除
|
|Disable operation prohibition during event
|
|Disables the function of the CE [0008]
|-
|-
|0010
|0010
|歩行速度判定、処理
|歩行速度判定、処理
|
|Walk speed setting, processing
|
|Set player speed between 0 - 1 - 2 - 3 - 4 - 5.
0 = Slower; 2 = Default; 5 =  Faster.
|-
|-
|0011
|0011
|シスグラ&効果音設定
|シスグラ&効果音設定
|
|System Graphic & Sound effect setting
|
|Change the sound effects of the decision key, cancel key, sound effects of the cursor movement, etc.
|-
|-
|0012
|0012
Line 72: Line 73:
|0013
|0013
|エフェクトGET事の下枠始
|エフェクトGET事の下枠始
|
|Beginning of the lower frame of GET effect
|
|Display the GET frame when the player gets a new effect.
|-
|-
|0014
|0014
|エフェクトGET事の下枠終
|エフェクトGET事の下枠終
|
|End of the lower frame of GET effect
|
|Closes the GET frame when the player gets a new effect.
|-
|-
|0015
|0015
Line 87: Line 88:
|0016
|0016
|エフェクト整理 現実用
|エフェクト整理 現実用
|
|Effects Organizing
(In reality use)
|
|
|-
|-
|0017
|0017
|エフェクト整理 夢世界用
|エフェクト整理 夢世界用
|
|Effects Organizing
(In Dream World use)
|
|
|-
|-
|0018
|0018
|エフェクト整理 全捨/取得
|エフェクト整理 全捨/取得
|
|Effects Organizing
(All Discard/Obtain)
|
|
|-
|-
Line 173: Line 177:
|【並】足音
|【並】足音
|
|
|
|Parallel Process, handles step sounds.
|-
|-
|0034
|0034
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|【自】ほほをつねる
|【自】ほほをつねる
|Pinch cheek
|Pinch cheek
|Urotsuki pinches his cheeks to wake up from his dreams.
|Urotsuki pinches his cheeks to wake up from her dreams.
|-
|-
|0042
|0042
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|0055
|0055
|座【自】座動作開始
|座【自】座動作開始
|
|Start of Sit operation
|
|Handles graphical changes for Urotsuki sitting in a seat.
|-
|-
|0056
|0056
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|0057
|0057
|座【自】座動作終了
|座【自】座動作終了
|
|End of Sit operation
|
|Handles graphical changes after Urotsuki exits a seat.
|-
|-
|0058
|0058
|ハシゴ開始
|ハシゴ開始
|
|Ladder Start
|
|Handles processing for climbing on a ladder
|-
|-
|0059
|0059
|ハシゴ終了
|ハシゴ終了
|
|Ladder End
|
|Handles processing for getting off of a ladder
|-
|-
|0060
|0060
Line 332: Line 336:
|0065
|0065
|共用設定の定義
|共用設定の定義
|
|Shared Settings Definition
|
|Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information
|-
|-
|0066
|0066
|コモン0033足音チェック
|コモン0033足音チェック
|
|Common Event 0033 Footstep Check
|
|Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate
|-
|-
|0067
|0067
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|0068
|0068
|【呼】自動コモンEVチェック
|【呼】自動コモンEVチェック
|
|[Call] Autorun Common Event Check
|
|Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes
|-
|-
|0069
|0069
|【呼】スタッフロール
|【呼】スタッフロール
|
|[Call] Credits
|
|Used for text-based credits
|-
|-
|0070
|0070
|【呼】SR分室解放フラグ
|【呼】SR分室解放フラグ
|
|[Call] Sound Room Release Flag
|
|Retired function, no longer in use
|-
|-
|0071 - 0074
|0071 - 0074
Line 452: Line 456:
|0099
|0099
|エフェクト変更時デフォ
|エフェクト変更時デフォ
|
|Effect Transformation Default
|
|Called when Urotsuki transforms into an effect (or transforms out of it)
|-
|-
|0100
|0100
Line 464: Line 468:
==0101-0200==
==0101-0200==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
{| class="fandom-table" style="text-align: left;" width="800px";
{| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4"
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
Line 473: Line 477:
|変 黒電話
|変 黒電話
|
|
|
|Called when the Telephone effect is used
|-
|-
|0102
|0102
|変 おとこのこ
|変 おとこのこ
|
|
|
|Called when the Boy effect is used
|-
|-
|0103
|0103
|変 チェーンソー
|変 チェーンソー
|
|
|
|Called when the Chainsaw effect is used
|-
|-
|0104
|0104
|変 カンテラ
|変 カンテラ
|
|
|
|Called when the Lantern effect is used
|-
|-
|0105
|0105
|変 妖精
|変 妖精
|
|
|
|Called when the Fairy effect is used
|-
|-
|0106
|0106
|変 宇宙服
|変 宇宙服
|
|
|
|Called when the Spacesuit effect is used
|-
|-
|0107
|0107
|変 メガネ
|変 メガネ
|
|
|
|Called when the Glasses effect is used
|-
|-
|0108
|0108
|変 虹
|変 虹
|
|
|
|Called when the Rainbow effect is used
|-
|-
|0109
|0109
|変 大神
|変 大神
|
|
|
|Called when the Wolf effect is used
|-
|-
|0110
|0110
|変 目玉爆弾
|変 目玉爆弾
|
|
|
|Called when the Eyeball Bomb effect is used
|-
|-
|0111
|0111
|変 バイク
|変 バイク
|
|
|
|Called when the Bike effect is used
|-
|-
|0112
|0112
|変 舞妓
|変 舞妓
|
|
|
|Called when the Maiko effect is used
|-
|-
|0113
|0113
|変 ツインテール
|変 ツインテール
|
|
|
|Called when the Twintails effect is used
|-
|-
|0114
|0114
|変 ペンギン
|変 ペンギン
|
|
|
|Called when the Penguin effect is used
|-
|-
|0115
|0115
|変 虫
|変 虫
|
|
|
|Called when the Insect effect is used
|-
|-
|0116
|0116
|変 バネ
|変 バネ
|
|
|
|Called when the Spring effect is used
|-
|-
|0117
|0117
|変 透明人間
|変 透明人間
|
|
|
|Called when the Invisible effect is used
|-
|-
|0118
|0118
|変 学ラン
|変 学ラン
|
|
|
|Called when the Gakuran effect is used
|-
|-
|0119
|0119
|変 ギプス
|変 ギプス
|
|
|
|Called when the Plaster Cast effect is used
|-
|-
|0120
|0120
|変 せのび
|変 せのび
|
|
|
|Called when the Stretch effect is used
|-
|-
|0121
|0121
|変 はにわ
|変 はにわ
|
|
|
|Called when the Haniwa effect is used
|-
|-
|0122
|0122
|変 トロン
|変 トロン
|
|
|
|Called when the Trombone effect is used
|-
|-
|0123
|0123
|変 ケーキ
|変 ケーキ
|
|
|
|Called when the Cake effect is used
|-
|-
|0124
|0124
Line 593: Line 597:
|変 こども
|変 こども
|
|
|
|Called when the Child effect is used
|-
|-
|0126
|0126
|変 赤頭巾
|変 赤頭巾
|
|
|
|Called when the Red Hood effect is used
|-
|-
|0127
|0127
|変 ティッシュ
|変 ティッシュ
|
|
|
|Called when the Tissue effect is used
|-
|-
|0128
|0128
|変 コウモリ
|変 コウモリ
|
|
|
|Called when the Bat effect is used
|-
|-
|0129
|0129
|変 ぽり
|変 ぽり
|
|
|
|Called when the Polygon effect is used
|-
|-
|0130
|0130
|変 てるてるぼうず
|変 てるてるぼうず
|
|
|
|Called when the Paper Doll effect is used
|-
|-
|0131
|0131
|変 マージナル
|変 マージナル
|
|
|
|Called when the Marginal effect is used
|-
|-
|0132
|0132
|変 ドラム
|変 ドラム
|
|
|
|Called when the Drum effect is used
|-
|-
|0133
|0133
|変 お墓
|変 お墓
|
|
|
|Called when the Grave effect is used
|-
|-
|0134
|0134
|変 ふみきり
|変 ふみきり
|
|
|
|Called when the Crossing effect is used
|-
|-
|0135
|0135
|変 うさみみ
|変 うさみみ
|
|
|
|Called when the Bunny Ears effect is used
|-
|-
|0136
|0136
|変 サイコロ
|変 サイコロ
|
|
|
|Called when the Dice effect is used
|-
|-
|0137
|0137
Line 884: Line 888:
==0201-0300==
==0201-0300==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
{| class="fandom-table" style="text-align: left;" width="800px";
{| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4"
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
Line 898: Line 902:
|雲 簡易現在位置
|雲 簡易現在位置
|
|
|
|Enable/Disable current map info display
|-
|-
|0203
|0203
Line 1,052: Line 1,056:
|0233
|0233
|同MAP内ティッシュ補
|同MAP内ティッシュ補
|
|Tissue supplement within the same MAP
|
|For all tissue dropped on the same map to disappear
|-
|-
|0234
|0234
Line 1,073: Line 1,077:
|↑V↑終了処理
|↑V↑終了処理
|
|
|
|Exit ↑V↑ minigame
|-
|-
|0238
|0238
|↑V↑メニュー
|↑V↑メニュー
|
|
|
|Open ↑V↑ minigame menu
|-
|-
|0239
|0239
|↑V↑ゲームオーバー
|↑V↑ゲームオーバー
|
|
|
|Trigger ↑V↑ minigame game over
|-
|-
|0240
|0240
Line 1,357: Line 1,361:
|0294
|0294
|【呼】瞬間スクロール
|【呼】瞬間スクロール
|
|[Call] Instant Scroll
|
|Calling this event scrolls the screen instantly (in 1 frame). Set the XY amount you want the screen to scroll using V[4279] and V[4280] respectively. You can scroll the screen by any amount. If you set both values to 0, it will scroll the screen back to its original position. In non-native environments, such as in EasyRPG (0.8), it is replaced with a regular screen scroll with a speed of 6. An event that uses this is CEV[0295:Fix Screen at Specific Coordinates].
|-
|-
|0295
|0295
|指定座標で画面固定
|指定座標で画面固定
|
|Fix Screen at Specific Coordinates
|
|Calling this event locks the screen in place instantly (in 2 frames). Uses V[4279] and V[4280] for XY data, respectively.
|-
|-
|0296
|0296
Line 1,386: Line 1,390:
|-
|-
|0300
|0300
|sin/cosテーブル
|【呼】sin/cosテーブル
|
|[Call] sin/cos Table
|
|Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (e.g. 45° would be written as 45000)
|}
|}
</div>
</div>
Line 1,394: Line 1,398:
==0301-0325==
==0301-0325==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
{| class="fandom-table" style="text-align: left;" width="800px";
{| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4"
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="15px";|'''Number'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
!style="text-align: left;" width="200px";|'''Japanese Name'''
Line 1,422: Line 1,426:
|0309
|0309
|【ア】口から泡
|【ア】口から泡
|
|Bubbles from Mouth
|
|Handles producing Urotsuki's bubbles when in an underwater map
|-
|-
|0310
|0310
Line 1,506: Line 1,510:
|}
|}
</div>
</div>
[[Category:Guides]]
[[Category:Yume 2kki Guides]]

Latest revision as of 11:50, 26 March 2025

This page gives details about game common events as per version 0.119c patch 3.

0001-0100

0101-0200

0201-0300

0301-0325