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This page gives details about game common events as per version 0.119c patch 3. | This page gives details about game common events as per version 0.119c patch 3. | ||
==0001-0100== | ==0001-0100== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
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|各部屋→扉、繋ぎ部屋 | |各部屋→扉、繋ぎ部屋 | ||
|Each room → Door, Connecting room | |Each room → Door, Connecting room | ||
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0. | |Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints. | ||
|- | |- | ||
|0004 | |0004 | ||
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|【並】足音 | |【並】足音 | ||
| | | | ||
| | |Parallel Process, handles step sounds. | ||
|- | |- | ||
|0034 | |0034 | ||
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|0055 | |0055 | ||
|座【自】座動作開始 | |座【自】座動作開始 | ||
| | |Start of Sit operation | ||
| | |Handles graphical changes for Urotsuki sitting in a seat. | ||
|- | |- | ||
|0056 | |0056 | ||
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|0057 | |0057 | ||
|座【自】座動作終了 | |座【自】座動作終了 | ||
| | |End of Sit operation | ||
| | |Handles graphical changes after Urotsuki exits a seat. | ||
|- | |- | ||
|0058 | |0058 | ||
|ハシゴ開始 | |ハシゴ開始 | ||
| | |Ladder Start | ||
| | |Handles processing for climbing on a ladder | ||
|- | |- | ||
|0059 | |0059 | ||
|ハシゴ終了 | |ハシゴ終了 | ||
| | |Ladder End | ||
| | |Handles processing for getting off of a ladder | ||
|- | |- | ||
|0060 | |0060 | ||
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|0065 | |0065 | ||
|共用設定の定義 | |共用設定の定義 | ||
| | |Shared Settings Definition | ||
| | |Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information | ||
|- | |- | ||
|0066 | |0066 | ||
|コモン0033足音チェック | |コモン0033足音チェック | ||
| | |Common Event 0033 Footstep Check | ||
| | |Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate | ||
|- | |- | ||
|0067 | |0067 | ||
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|0068 | |0068 | ||
|【呼】自動コモンEVチェック | |【呼】自動コモンEVチェック | ||
| | |[Call] Autorun Common Event Check | ||
| | |Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes | ||
|- | |- | ||
|0069 | |0069 | ||
|【呼】スタッフロール | |【呼】スタッフロール | ||
| | |[Call] Credits | ||
| | |Used for text-based credits | ||
|- | |- | ||
|0070 | |0070 | ||
|【呼】SR分室解放フラグ | |【呼】SR分室解放フラグ | ||
| | |[Call] Sound Room Release Flag | ||
| | |Retired function, no longer in use | ||
|- | |- | ||
|0071 - 0074 | |0071 - 0074 | ||
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|0099 | |0099 | ||
|エフェクト変更時デフォ | |エフェクト変更時デフォ | ||
| | |Effect Transformation Default | ||
| | |Called when Urotsuki transforms into an effect (or transforms out of it) | ||
|- | |- | ||
|0100 | |0100 | ||
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==0101-0200== | ==0101-0200== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
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==0201-0300== | ==0201-0300== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
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|雲 簡易現在位置 | |雲 簡易現在位置 | ||
| | | | ||
| | |Enable/Disable current map info display | ||
|- | |- | ||
|0203 | |0203 | ||
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|↑V↑終了処理 | |↑V↑終了処理 | ||
| | | | ||
| | |Exit ↑V↑ minigame | ||
|- | |- | ||
|0238 | |0238 | ||
|↑V↑メニュー | |↑V↑メニュー | ||
| | | | ||
| | |Open ↑V↑ minigame menu | ||
|- | |- | ||
|0239 | |0239 | ||
|↑V↑ゲームオーバー | |↑V↑ゲームオーバー | ||
| | | | ||
| | |Trigger ↑V↑ minigame game over | ||
|- | |- | ||
|0240 | |0240 | ||
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|0294 | |0294 | ||
|【呼】瞬間スクロール | |【呼】瞬間スクロール | ||
| | |[Call] Instant Scroll | ||
| | |Calling this event scrolls the screen instantly (in 1 frame). Set the XY amount you want the screen to scroll using V[4279] and V[4280] respectively. You can scroll the screen by any amount. If you set both values to 0, it will scroll the screen back to its original position. In non-native environments, such as in EasyRPG (0.8), it is replaced with a regular screen scroll with a speed of 6. An event that uses this is CEV[0295:Fix Screen at Specific Coordinates]. | ||
|- | |- | ||
|0295 | |0295 | ||
|指定座標で画面固定 | |指定座標で画面固定 | ||
| | |Fix Screen at Specific Coordinates | ||
| | |Calling this event locks the screen in place instantly (in 2 frames). Uses V[4279] and V[4280] for XY data, respectively. | ||
|- | |- | ||
|0296 | |0296 | ||
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|- | |- | ||
|0300 | |0300 | ||
| | |【呼】sin/cosテーブル | ||
| | |[Call] sin/cos Table | ||
| | |Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (e.g. 45° would be written as 45000) | ||
|} | |} | ||
</div> | </div> | ||
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==0301-0325== | ==0301-0325== | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
{| | {| style="text-align: left;" width="800px"; border="1" cellspacing="0" cellpadding="4" | ||
!style="text-align: left;" width="15px";|'''Number''' | !style="text-align: left;" width="15px";|'''Number''' | ||
!style="text-align: left;" width="200px";|'''Japanese Name''' | !style="text-align: left;" width="200px";|'''Japanese Name''' | ||
Line 1,427: | Line 1,426: | ||
|0309 | |0309 | ||
|【ア】口から泡 | |【ア】口から泡 | ||
| | |Bubbles from Mouth | ||
| | |Handles producing Urotsuki's bubbles when in an underwater map | ||
|- | |- | ||
|0310 | |0310 | ||
Line 1,511: | Line 1,510: | ||
|} | |} | ||
</div> | </div> | ||
[[Category:Guides]] | [[Category:Yume 2kki Guides]] |
Latest revision as of 11:50, 26 March 2025
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This page gives details about game common events as per version 0.119c patch 3.