×
Create a new article
Write your page title here:
We currently have 3,278 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,278Articles

Common Events: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

No edit summary
mNo edit summary
 
(16 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{MissingInfo}}
This page gives details about game common events as per version 0.119c patch 3.
This page gives details about game common events as per version 0.119c patch 3.
{{Stub}}
==0001-0100==
==0001-0100==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
Line 23: Line 22:
|各部屋→扉、繋ぎ部屋
|各部屋→扉、繋ぎ部屋
|Each room → Door, Connecting room
|Each room → Door, Connecting room
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0.
|Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints.
|-
|-
|0004
|0004
Line 178: Line 177:
|【並】足音
|【並】足音
|
|
|
|Parallel Process, handles step sounds.
|-
|-
|0034
|0034
Line 287: Line 286:
|0055
|0055
|座【自】座動作開始
|座【自】座動作開始
|
|Start of Sit operation
|
|Handles graphical changes for Urotsuki sitting in a seat.
|-
|-
|0056
|0056
Line 297: Line 296:
|0057
|0057
|座【自】座動作終了
|座【自】座動作終了
|
|End of Sit operation
|
|Handles graphical changes after Urotsuki exits a seat.
|-
|-
|0058
|0058
|ハシゴ開始
|ハシゴ開始
|
|Ladder Start
|
|Handles processing for climbing on a ladder
|-
|-
|0059
|0059
|ハシゴ終了
|ハシゴ終了
|
|Ladder End
|
|Handles processing for getting off of a ladder
|-
|-
|0060
|0060
Line 337: Line 336:
|0065
|0065
|共用設定の定義
|共用設定の定義
|
|Shared Settings Definition
|
|Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information
|-
|-
|0066
|0066
|コモン0033足音チェック
|コモン0033足音チェック
|
|Common Event 0033 Footstep Check
|
|Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate
|-
|-
|0067
|0067
Line 352: Line 351:
|0068
|0068
|【呼】自動コモンEVチェック
|【呼】自動コモンEVチェック
|
|[Call] Autorun Common Event Check
|
|Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes
|-
|-
|0069
|0069
|【呼】スタッフロール
|【呼】スタッフロール
|
|[Call] Credits
|
|Used for text-based credits
|-
|-
|0070
|0070
|【呼】SR分室解放フラグ
|【呼】SR分室解放フラグ
|
|[Call] Sound Room Release Flag
|
|Retired function, no longer in use
|-
|-
|0071 - 0074
|0071 - 0074
Line 457: Line 456:
|0099
|0099
|エフェクト変更時デフォ
|エフェクト変更時デフォ
|
|Effect Transformation Default
|
|Called when Urotsuki transforms into an effect (or transforms out of it)
|-
|-
|0100
|0100
Line 1,362: Line 1,361:
|0294
|0294
|【呼】瞬間スクロール
|【呼】瞬間スクロール
|
|[Call] Instant Scroll
|
|Calling this event scrolls the screen instantly (in 1 frame). Set the XY amount you want the screen to scroll using V[4279] and V[4280] respectively. You can scroll the screen by any amount. If you set both values to 0, it will scroll the screen back to its original position. In non-native environments, such as in EasyRPG (0.8), it is replaced with a regular screen scroll with a speed of 6. An event that uses this is CEV[0295:Fix Screen at Specific Coordinates].
|-
|-
|0295
|0295
|指定座標で画面固定
|指定座標で画面固定
|
|Fix Screen at Specific Coordinates
|
|Calling this event locks the screen in place instantly (in 2 frames). Uses V[4279] and V[4280] for XY data, respectively.
|-
|-
|0296
|0296
Line 1,391: Line 1,390:
|-
|-
|0300
|0300
|sin/cosテーブル
|【呼】sin/cosテーブル
|
|[Call] sin/cos Table
|
|Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (e.g. 45° would be written as 45000)
|}
|}
</div>
</div>
Line 1,427: Line 1,426:
|0309
|0309
|【ア】口から泡
|【ア】口から泡
|
|Bubbles from Mouth
|
|Handles producing Urotsuki's bubbles when in an underwater map
|-
|-
|0310
|0310

Latest revision as of 11:50, 26 March 2025

This page gives details about game common events as per version 0.119c patch 3.

0001-0100

0101-0200

0201-0300

0301-0325