×
Create a new article
Write your page title here:
We currently have 3,277 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,277Articles

Common Events: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

(→‎0201-0300: Added information for CEV0294, 0295)
mNo edit summary
 
(11 intermediate revisions by 2 users not shown)
Line 301: Line 301:
|0058
|0058
|ハシゴ開始
|ハシゴ開始
|
|Ladder Start
|
|Handles processing for climbing on a ladder
|-
|-
|0059
|0059
|ハシゴ終了
|ハシゴ終了
|
|Ladder End
|
|Handles processing for getting off of a ladder
|-
|-
|0060
|0060
Line 336: Line 336:
|0065
|0065
|共用設定の定義
|共用設定の定義
|
|Shared Settings Definition
|
|Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information
|-
|-
|0066
|0066
|コモン0033足音チェック
|コモン0033足音チェック
|
|Common Event 0033 Footstep Check
|
|Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate
|-
|-
|0067
|0067
Line 351: Line 351:
|0068
|0068
|【呼】自動コモンEVチェック
|【呼】自動コモンEVチェック
|
|[Call] Autorun Common Event Check
|
|Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes
|-
|-
|0069
|0069
|【呼】スタッフロール
|【呼】スタッフロール
|
|[Call] Credits
|
|Used for text-based credits
|-
|-
|0070
|0070
|【呼】SR分室解放フラグ
|【呼】SR分室解放フラグ
|
|[Call] Sound Room Release Flag
|
|Retired function, no longer in use
|-
|-
|0071 - 0074
|0071 - 0074
Line 456: Line 456:
|0099
|0099
|エフェクト変更時デフォ
|エフェクト変更時デフォ
|
|Effect Transformation Default
|
|Called when Urotsuki transforms into an effect (or transforms out of it)
|-
|-
|0100
|0100
Line 1,390: Line 1,390:
|-
|-
|0300
|0300
|sin/cosテーブル
|【呼】sin/cosテーブル
|
|[Call] sin/cos Table
|
|Calculates the sin and cos of an angle. Degree range is 360 (where 360 is treated as 0). If you put the angle in V[1412] and call this event, the sin will go into V[1412] and the cos will go into V[1413]. The angle, sin, and cos are all multiplied by 1000 (e.g. 45° would be written as 45000)
|}
|}
</div>
</div>
Line 1,426: Line 1,426:
|0309
|0309
|【ア】口から泡
|【ア】口から泡
|
|Bubbles from Mouth
|
|Handles producing Urotsuki's bubbles when in an underwater map
|-
|-
|0310
|0310

Latest revision as of 11:50, 26 March 2025

This page gives details about game common events as per version 0.119c patch 3.

0001-0100

0101-0200

0201-0300

0301-0325