Number
|
Japanese Name
|
Translation
|
Description
|
0001
|
★開発関係者連絡帳
|
★ Development contact
|
Comment
|
0002
|
夢→現実(ノーマル起き
|
Dream → Reality (Normal wake-up)
|
|
0003
|
各部屋→扉、繋ぎ部屋
|
Each room → Door, Connecting room
|
Turns all convenient switches to OFF and sets the value of all convenient variables to 0. This also removes screen tints.
|
0004
|
夢→現実(ベット落ち
|
Dream → Reality (Falling asleep)
|
|
0005
|
夢→現実(ビックリ起き
|
Dream → Reality (Wake-up surprised)
|
|
0006
|
自販機EV
|
Vending Machine EV
|
Vending machine EVs installed in various places in the dream world.
|
0007
|
エフェクト強制解除
|
Forced unequipping of the effect
|
Prevents the player from equipping an effect.
|
0008
|
イベント中動作禁止
|
Operation prohibited during event
|
Turns off all parallel processing of system systems to lighten processing.
Please be sure to use this function in combination with the disarming function (CE [0009])
|
0009
|
イベント中動作禁止解除
|
Disable operation prohibition during event
|
Disables the function of the CE [0008]
|
0010
|
歩行速度判定、処理
|
Walk speed setting, processing
|
Set player speed between 0 - 1 - 2 - 3 - 4 - 5.
0 = Slower; 2 = Default; 5 = Faster.
|
0011
|
シスグラ&効果音設定
|
System Graphic & Sound effect setting
|
Change the sound effects of the decision key, cancel key, sound effects of the cursor movement, etc.
|
0012
|
N/A
|
N/A
|
Unused common event
|
0013
|
エフェクトGET事の下枠始
|
Beginning of the lower frame of GET effect
|
Display the GET frame when the player gets a new effect.
|
0014
|
エフェクトGET事の下枠終
|
End of the lower frame of GET effect
|
Closes the GET frame when the player gets a new effect.
|
0015
|
N/A
|
N/A
|
Unused common event
|
0016
|
エフェクト整理 現実用
|
Effects Organizing
(In reality use)
|
|
0017
|
エフェクト整理 夢世界用
|
Effects Organizing
(In Dream World use)
|
|
0018
|
エフェクト整理 全捨/取得
|
Effects Organizing
(All Discard/Obtain)
|
|
0019
|
N/A
|
N/A
|
Unused common event
|
0020
|
★システム用(エフェクト補足
|
|
N/A
|
0021
|
動 おとこのこ動作用
|
|
|
0022
|
動 おとこのこ座り中
|
|
|
0023
|
動 おとこのこ解除用
|
|
|
0024
|
動 チェーンソー補助
|
|
|
0025
|
動 カンテラ補助
|
|
|
0026
|
動 目玉爆弾補助
|
|
|
0027
|
【呼】エフェグラフィック更新
|
|
|
0028
|
動 CEV0021代理
|
|
|
0029
|
泳 ぺんぎん
|
|
|
0030
|
★システム用
|
|
N/A
|
0031
|
N/A
|
N/A
|
Unused common event
|
0032
|
【呼】Verチェック
|
|
|
0033
|
【並】足音
|
|
Parallel Process, handles step sounds.
|
0034
|
【並】長押し判定
|
|
|
0035
|
【並】デバッグ簡易呼
|
|
|
0036
|
【呼】MAP到達率計算
|
|
|
0037
|
【呼】MAP訪問判定
|
|
|
0038
|
【呼】EDフラグチェック
|
|
|
0039
|
【呼】EDコンプ判定
|
|
|
0040
|
★システム用
|
|
N/A
|
0041
|
【自】ほほをつねる
|
Pinch cheek
|
Urotsuki pinches his cheeks to wake up from her dreams.
|
0042
|
【自】説明書展開
|
|
|
0043
|
【自】デバッグアイテム
|
|
Autorun when using the Debug Mode item.
|
0044
|
【並】長押し制御ほか
|
|
|
0045
|
【並】プレイ時間測定
|
|
|
0046
|
N/A
|
N/A
|
Unused common event
|
0047
|
座【呼】強制解除
|
|
|
0048
|
座【並】入力補助
|
|
|
0049
|
N/A
|
N/A
|
Unused common event
|
0050
|
★システム用
|
|
N/A
|
0051
|
階段移動→↑
|
|
|
0052
|
階段移動→↓
|
|
|
0053
|
階段移動←↑
|
|
|
0054
|
階段移動←↓
|
|
|
0055
|
座【自】座動作開始
|
Start of Sit operation
|
Handles graphical changes for Urotsuki sitting in a seat.
|
0056
|
座【並】座り中
|
|
|
0057
|
座【自】座動作終了
|
End of Sit operation
|
Handles graphical changes after Urotsuki exits a seat.
|
0058
|
ハシゴ開始
|
Ladder Start
|
Handles processing for climbing on a ladder
|
0059
|
ハシゴ終了
|
Ladder End
|
Handles processing for getting off of a ladder
|
0060
|
★システム用
|
|
N/A
|
0061
|
RTPバージョンチェック
|
|
|
0062
|
セーブバージョンチェックエラー
|
|
|
0063
|
過去のセーブデータ処理
|
|
|
0064
|
起床時の初期化処理
|
|
|
0065
|
共用設定の定義
|
Shared Settings Definition
|
Common event that checks variables 4274-4276. Run automatically, no need to manually call it. See related variables for more information
|
0066
|
コモン0033足音チェック
|
Common Event 0033 Footstep Check
|
Checks the value of Var[4274: Shared Setting: Foot Sound]. You can also check which effect is equipped for similar results, but this specifically checks which footstep sound is being made so it is more accurate
|
0067
|
N/A
|
N/A
|
Unused common event
|
0068
|
【呼】自動コモンEVチェック
|
[Call] Autorun Common Event Check
|
Calls the game to check Var[0084: Autorun Common Event Spawn Conditions] if an autorun event is running a common event (see Var[0084: Autorun Common Event Spawn Conditions] for more details). Used to prevent bugs (where Urotsuki can use effects and the shift change menu in the real room) when creating forced wakeup events that use a Parallel Processing → Autorun event format by using this event to check and then deleting the autorun event if the result is yes
|
0069
|
【呼】スタッフロール
|
[Call] Credits
|
Used for text-based credits
|
0070
|
【呼】SR分室解放フラグ
|
[Call] Sound Room Release Flag
|
Retired function, no longer in use
|
0071 - 0074
|
N/A
|
N/A
|
Unused common events
|
0075
|
エフェシフトチェンジver2:A
|
|
|
0076
|
エフェシフトチェンジver2:B
|
|
|
0077
|
お気に入りエフェ:A
|
|
|
0078
|
お気に入りエフェ:B
|
|
|
0079
|
N/A
|
N/A
|
Unused common event
|
0080
|
【分割】MAP訪問判定1
|
|
|
0081
|
【分割】MAP訪問判定2
|
|
|
0082
|
【分割】MAP訪問判定3
|
|
|
0083
|
【分割】MAP訪問判定4
|
|
|
0084
|
【分割】MAP訪問判定5
|
|
|
0085
|
【分割】MAP訪問判定6
|
|
|
0086
|
【分割】MAP訪問判定7
|
|
|
0087
|
【分割】MAP訪問判定8
|
|
|
0088
|
【分割】MAP訪問判定9
|
|
Currently unused (no maps are present between 2001 and 2250)
|
0089 - 0096
|
N/A
|
N/A
|
Unused common events
|
0097
|
--------------------
|
--------------------
|
N/A
|
0098
|
★エフェクト関連ここから
|
|
N/A
|
0099
|
エフェクト変更時デフォ
|
Effect Transformation Default
|
Called when Urotsuki transforms into an effect (or transforms out of it)
|
0100
|
★エフェクト変身ここから
|
|
|