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Yume Nikki:Madotsuki's Room: Difference between revisions

>TenhGrey
(Tidied up the information in the article, added 'navigation' section and a picture of the balcony)
>TenhGrey
mNo edit summary
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The balcony background changes depending on the time of day.
The balcony background changes depending on the time of day.


==== Points of Interest ====
Her desk is where she writes in the titular [[Yume Nikki|dream diary]] to save the game. She also has a television that receives no channels, but can be used to play [[NASU]] by interacting with the Famicom console.
Her desk is where she writes in the titular [[Yume Nikki|dream diary]] to save the game. She also has a television that receives no channels, but can be used to play [[NASU]] by interacting with the Famicom console.


Line 9: Line 10:


=== Dream Representation ===
=== Dream Representation ===
When Madotsuki goes to sleep, she finds herself on the dream representation of her balcony. This bedroom is identical to the real one except for a couple of subtle differences - the famicom console is gone and the balcony backgrounds become slightly more surreal.  
When Madotsuki goes to sleep, she finds herself on the dream representation of her balcony. This bedroom is identical to the real one except for a couple of subtle differences - the famicom console is gone and the balcony backgrounds become slightly more surreal.
 
 
==== Points of Interest ====
When switched on, the TV no longer displays the test card, but instead a large eye looking into the room or a random [[Full-Screen Events#KALIMBA TV Channel|full-screen event]].
When switched on, the TV no longer displays the test card, but instead a large eye looking into the room or a random [[Full-Screen Events#KALIMBA TV Channel|full-screen event]].



Revision as of 23:33, 3 March 2011

Screenshot of Madotsuki's room
Madotsuki's balcony at night

Madotsuki's bedroom is where the player starts (and ends) the game. This room and its balcony are the only locations Madotsuki can access outside of her dreams. Although Madotsuki can go out onto the balcony, attempting to leave the room by the door results in her simply shaking her head. This may be either due to her being a hikikomori, or because Madotsuki is physically unable to open it. The balcony background changes depending on the time of day.

Points of Interest

Her desk is where she writes in the titular dream diary to save the game. She also has a television that receives no channels, but can be used to play NASU by interacting with the Famicom console.

The bed is the most important object in the room. When Madotsuki climbs into bed, there is a three second countdown in the top right corner of the screen. When it hits zero, the screen blurs out and Madotsuki starts to dream.

Dream Representation

When Madotsuki goes to sleep, she finds herself on the dream representation of her balcony. This bedroom is identical to the real one except for a couple of subtle differences - the famicom console is gone and the balcony backgrounds become slightly more surreal.


Points of Interest

When switched on, the TV no longer displays the test card, but instead a large eye looking into the room or a random full-screen event.

Instead of writing in her diary, sitting at the desk and pressing interact will let Madotsuki scoot the chair around her bedroom. She can ride the chair to almost anywhere in the dream world (albeit very slowly), but will not be able to get off it until she returns it to her desk. Sitting on the chair and equipping an effect can result in a glitch that increases Madotsuki's speed.

Entering the dream bed does not cause her to fall asleep, but there is a 1/5 chance that it will transport her to The Staircase of Hands. The chance of this is determined when Madotsuki falls asleep, as one bed in the dream world is randomly selected to teleport her.

Most importantly of all, Madotsuki can leave the dream bedroom via the door. This leads to the Nexus and every subsequent location of her dream world.

Navigation

Madotsuki's Room