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Yume Nikki:NASU: Difference between revisions

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==Easter Eggs==
==Easter Eggs==
By performing a button combination nearly identical to the Konami Code (left, left, right, right, up, down, up, down) in ''NASU's'' title screen, the player character's head is replaced with an eggplant. Doing this greatly improve the chances of a bonus eggplant appearing. While this is likely a reference to the Konami Code, it may also refer to Kid Icarus for the Famicom, where some enemies transformed the player into an eggplant with legs.
By performing a button combination nearly identical to the Konami Code (left, left, right, right, up, down, up, down) in ''NASU's'' title screen, the player character's head is replaced with an eggplant. Doing this greatly improves the chances of a bonus eggplant appearing. While this is likely a reference to the Konami Code, it may also refer to ''Kid Icarus'' for the Famicom, where some enemies transform the player into an eggplant with legs.


Using this trick will not update your high-score.
Playing ''NASU'' with this trick enabled will not update your high-score after losing.


==Online version==
==Online version==
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==Trivia==
==Trivia==
*According to unused code in [[Old Versions#Version 0.09|version 0.09]], the character was originally going to appear in the [[Dense Woods|Dense Woods A]] and [[Windmill World]], transporting the player to the unused [[FC World C]], in an unused event called [[Events#NASU Link|NASU Link]].
*According to unused code in [[Old Versions#Version 0.09|version 0.09]], the ''NASU'' player character was originally going to appear in the [[Dense Woods|Dense Woods A]] and [[Windmill World]], transporting the player to [[FC World C]] in an unused event called [[Events#NASU Link|NASU Link]].
[[File:TCRF Yume Nikki 0.09 - Unused NASU Link|thumb|center|400 px|The event in action.]]
[[File:TCRF Yume Nikki 0.09 - Unused NASU Link|thumb|center|400 px|The event in action.]]
*It is possible that ''NASU'' wasn't the only minigame intended to be included in ''[[Yume Nikki]]'', since it's a member (yet the only one) of the Famicom menu. This is supported by the Thumbs.db files of [[Old Versions#Version 0.04|version ''0.04'']], which contains images of a scrapped game called Severed Head PK (生首SC) that would have been able to be played, complete with a potential player select screen and a very crude art style. [https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Thumbs.db_Images More info here.]
*It is possible that ''NASU'' wasn't the only minigame intended to be included in ''[[Yume Nikki]]'', since it's a member (yet the only one) of the Famicom menu. This is supported by the Thumbs.db files of [[Old Versions#Version 0.04|version ''0.04'']], which contains images of a scrapped game called Severed Head PK (生首SC) that would have been able to be played, complete with a potential player select screen and a very crude art style. [https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Thumbs.db_Images More info here.]

Revision as of 19:56, 3 September 2022

NASU's title screen.

NASU is the Famicom game found in Madotsuki's Room. The graphics and sound highly resemble authentic Famicom/NES hardware capabilities, although the game itself is fictional.

It is named after the Japanese word for eggplant (なすび, nasubi), a type of fruit native to Asia.

Gameplay

NASU, showing its standing, jumping and eggplant-head sprites.
A typical NASU game.

The player plays as a red character largely resembling a bird or Template:WP. They are able to walk left and right across the screen using the left arrow key and right arrow key, respectively. They can also jump by pressing the interact key, which is essential for collecting points. To exit the game, the Esc key is held.

NASU is a very simple arcade game in which the objective is to catch falling eggplants in the player character's mouth. Failing to catch a single eggplant will result in a game over. Each eggplant is worth 10 points.

Occasionally, a bonus eggplant will bounce from the left side of the screen to the right. Eating the bonus eggplant is worth 300 and does not result in a game over if not eaten. It is possible to get 1,000 bonus points by catching a normal and bonus eggplant at the same time.

Easter Eggs

By performing a button combination nearly identical to the Konami Code (left, left, right, right, up, down, up, down) in NASU's title screen, the player character's head is replaced with an eggplant. Doing this greatly improves the chances of a bonus eggplant appearing. While this is likely a reference to the Konami Code, it may also refer to Kid Icarus for the Famicom, where some enemies transform the player into an eggplant with legs.

Playing NASU with this trick enabled will not update your high-score after losing.

Online version

A fully playable online version made ​​by a fan was published on Newgrounds:

Trivia

  • It is possible that NASU wasn't the only minigame intended to be included in Yume Nikki, since it's a member (yet the only one) of the Famicom menu. This is supported by the Thumbs.db files of version 0.04, which contains images of a scrapped game called Severed Head PK (生首SC) that would have been able to be played, complete with a potential player select screen and a very crude art style. More info here.
A potential title screen reconstructed by Vasili of #LaInvestigaciónYN.
A possible player or stage selection screen reconstructed.
A gameplay screen reconstructed.

Interpretation

As NASU is one of the few activities Madotsuki can partake in while in the real world, it is very likely to have some effect on her dreams.

The game's mainly red palette could possibly affect Madotsuki's dreams.

The NASU game is notable for its bright red colors. The background clouds, the player character and the game over flash are all bright red. Such a bright color could possibly affect Madotsuki's eyes, possibly causing eye strain. This may appear in the form of the Toriningen, who have bright-pink eyes when in their lunatic form. The Number World Toriningen can also send Madotsuki to the ああああああああ event when made lunatic, which can make either a red "あ" character or a pink, bloodshot eye cover the world's floor. The Toriningen also slightly resemble the NASU player character with their long snouts and humanoid appearance. Other notable instances of bright red include Strober, Big Red, and even the droning likes of Hell and occasional bits of red interrupting the otherwise monochromatic White Desert (with characters like the Bloody Touching Monster).

The flashing red of the game over screen could also carry over into Madotsuki's dreams through the various neon-color and flashing image characters (such as the Shield-Folk, Aztec Rave Monkey and FACE) that appear. It should also be noted that one neon creature, the Neon Parrot, bears a striking resemblance to the NASU player character.

The constant looping tune that plays whenever the NASU game is played may be responsible for the short and looping tracks that play in Madotsuki's dreams, assuming that the music is meant to be diegetic (meaning that the in-game characters can hear the world's music playing).

The inclusion of a Famicom in Madotsuki's room may also reveal the time period the game takes place in, as a Famicom is a rather outdated console by today's standards, but it isn't unusual for someone to own and enjoy using one. Even the television in her room appears to be an outdated design. This may indicate that the events of Yume Nikki take place sometime in the recent past. Alternately; it could be that because she never leaves her home these items represent the time period when she changed and stayed indoors, hence nothing is updated or new.

Gallery

es:Videojuego NASU ru:NASU