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Yume Nikki:Old Versions: Difference between revisions

>Dasutein
m (While 0.06 was technically finished on 1/21/2005, the archive wasn't built until the next day. For consistency with the ReadMe files, I'll be referring to the archive's build date instead from now on.)
>Dasutein
(Rewrote this page to make it more in-line with the current information we have. Each version now has its own sub-header to make it easier to add information about a specific version.)
Line 1: Line 1:
[[File:Old neon world.png|thumb|220x220px|neon world in an old version]]
[[File:Old neon world.png|thumb|220x220px|neon world in an old version]]
According to [[KIKIYAMA]]'s [http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html official website], [[Yume Nikki]] was first published on June 26, 2004 under version .00 <ref>http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html</ref>. Ever since then, KIKIYAMA has made numerous updates, all the way up to version .10 on October 1, 2007 (even though it was completed on September 17, 2007). There isn't a whole lot known about the game's development to this day.
According to [[KIKIYAMA]]'s [http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html official website], [[Yume Nikki]] was first published on June 26, 2004 under version ''0.00'' <ref>http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html</ref>. Ever since then, KIKIYAMA has made numerous updates, all the way up to version ''0.10a''. There isn't a whole lot known about the game's development to this day.


Yume Nikki wasn't exactly popular when it first came out, leading to no one really documenting the different versions. Eventually though, Yume Nikki became popular through Japanese forums such as 2channel <ref>https://en.wikipedia.org/wiki/Yume_Nikki</ref>. The game even gained an English following after an unofficial English translation was released. By the time all of this happened the current version was released.
Yume Nikki wasn't exactly popular when it first came out, leading to no one really documenting the different versions. Eventually though, Yume Nikki became popular through Japanese forums such as 2channel <ref>https://en.wikipedia.org/wiki/Yume_Nikki</ref>. The game even gained an English following after an unofficial English translation was released. By the time all of this happened the current version was released.
Line 9: Line 9:
On KIKIYAMA's website, KIKIYAMA HP, there are a number of pages dedicated to Yume Nikki. One of which is entitled ゲーム紹介, and contains instructions for how to play the game, as well as controls.
On KIKIYAMA's website, KIKIYAMA HP, there are a number of pages dedicated to Yume Nikki. One of which is entitled ゲーム紹介, and contains instructions for how to play the game, as well as controls.


The second page is a log for the bug fix history, and says the bugs in each version of the game, from version 0.04 to 0.10. It mainly talks about bugs while using [[Effects#Cat|Cat]] and [[Effects#Knife|Knife]] effects, as well as sound effect glitches. Interestingly, it says that version 0.10 has some maps that are missing graphics. The fourth page has screenshots of the game, and the fifth is a [http://www.vector.co.jp/soft/win95/game/se332192.html download link] for it.
The second page is a log for the bug fix history, and says the bugs in each version of the game, from version ''0.04'' to ''0.10''. It mainly talks about bugs while using [[Effects#Cat|Cat]] and [[Effects#Knife|Knife]] effects, as well as sound effect glitches. Interestingly, it says that version ''0.10'' has some maps that are missing graphics. The fourth page has screenshots of the game, and the fifth is a [http://www.vector.co.jp/soft/win95/game/se332192.html download link] for it.


However, the third page documents past versions of Yume Nikki, all versions from 0.00 to 0.10. The game started with version 0.00, although there is no information known about this version. Not too long after, version 0.01 was completed on 7/6/2004. This version had partial changes to sound effects, more and adjusted maps, and partial layout change to the effect graphics.
However, the third page documents past versions of Yume Nikki, all versions from 0.00 to 0.10.
==Version History==
The following information is based on findings from version ''0.04'', ''0.06'', and the [https://tcrf.net/Notes:Yume_Nikki ReadMe file provided by Playism] when they released their official English localization.
===Version 0.00===
Yume Nikki started with version 0.00, built on June 14, 2004, and released on the 26th.


On 7/14/2004, version 0.02 was completed. This new version featured the basic sounds being lowered by a half. There were also many adjustments to the maps and the effect layouts, and there were many bug fixes. This version was published on 7/20/2004. Version 0.03 had the footstep sound effect changed and more "dramatic" maps. It was completed on 2/9/2004 and published on 9/7/2004.
There is no definitive information known about this version. Despite this, it can be inferred from the later versions that ''0.00'' had '''20 effects''', as only version ''0.05'' added effects to the game, and that the player's starting position from loading a saved game was different.


Version 0.05 had many important updates- one important one being the ability to use effects with the one button. Also, four new effects, [[NASU]] and a new map were added, the volume of the game was lowered overall, and the vending machine reactions were changed. It was completed on 11/23/2004 and published on 11/26/2004.
===Version 0.01===
Not too long after ''0.00'', version ''0.01'' was completed on June 26, 2004, and released on July 6th.


Version 0.07 had partial BGM changes and added the ability to wake up with most effects. This version was completed on 4/24/2005 and uploaded on 4/29/2005. The latest version, 0.10, added maps, adjusted maps and changed graphics. It was completed on 9/17/2007 and uploaded on 10/1/2007.
Certain sound effects were changed, maps and effect placements were adjusted, and some new maps were added. If save data from ''0.00'' is used, the player's starting position will be different.


Please note that all this was translated with Google Translate and therefore may be wrong.
===Version 0.02===
Version ''0.02'' was completed on July 14, 2007, and released on the 20th.


==Version 0.06==
This version reduced the data size of audio assets by half, added new maps, changed certain backgrounds, and made more adjustments to maps and effect placements.
[https://tcrf.net/Proto:Yume_Nikki '''Version 0.06'''] of Yume Nikki was dumped by [https://twitter.com/ElEloyxillo Eloy] and [https://twitter.com/AshitaMinami AshitaMinami], members of team ''#LaInvestigaciónYN'', on July 25th, 2017. It was found on a disc included in the first volume of a magazine called ''FreeGameStation!'' <ref>http://yumenikki.wikia.com/wiki/Thread:4540</ref>


This version was built on January 22nd, 2005; more than two years prior to version 0.10's date of September 17, 2007.
===Version 0.03===
''0.03'' was completed on September 2, 2004, and released on the 7th.
 
This version reportedly changed the normal footstep sound effect, added new maps, and maps color adjustments to maps and the font.
 
===Version 0.04===
''0.04'' was built on September 29, 2004, and released on October 2nd.
 
''0.04'' added new maps and adjusted map colors, but also adjusted the fonts used in the "new menu" (likely referring to [[FC World|FC World's]] menu). It also reportedly fixed a lot of bugs.
 
This version is actually available to the public now, thanks to it being included on a Japanese magazine that distributed freeware titles. More information can be found at the bottom of the page.
 
===Version 0.05===
Version ''0.05'' was completed on November 23, 2004, and released on the 26th.
 
''0.05'' brought many important changes including '''four new effects''' and [[NASU]]. It also changed the behavior of vending machines, added text windows, and added animations to certain effects that lacked them before. (In ''0.04'', the Umbrella and Blonde Hair effects lacked '''1-key''' actions).
 
===Version 0.06===
Version ''0.06'' was built on January 22, 2005, and released on the 29th.
 
This version made adjustments to [[NASU]], added animations to certain effects, and made some music changes. It also notably introduced the '''"Adjusting Sound Levels"''' (or "'''Working...Please Wait...'''" in the fan translation) screen, which is intended to allow the game to silently play every sound effect in the game so they can be cached in memory before starting gameplay. This is done to help prevent stuttering from having to load the sound effects on slower computers.
 
Like ''0.04'', ''0.06'' was also included in a Japanese magazine that distributed freeware titles, so it is also available to the public once again. More information can be found at the bottom of the page.
 
===Version 0.07===
Version ''0.07'' was completed on April 24, 2005 and released on the 29th.
 
The most notable change brought by this version was the ability to wake up with effects equipped. Like all other versions, new maps were added, and adjustments were made to existing maps.
 
===Version 0.08===
Version ''0.08'' was completed on July 23, 2005, and released on the 30th.
 
This is the version that [[Uboa]] originated from. Apart from this, the changelog reports the usual additions of maps, map adjustments, music changes, and bug fixes.
 
===Version 0.09===
Version ''0.09'' was completed on December, 10 2005, and released on the 17th.
 
This would be the last version of Yume Nikki released until 2007. Apart from the usual changes and additions, it also changed how the cursor moves in certain menus.
 
===Version 0.10===
Version ''0.10'' was completed on September 17, 2007 (almost a two-year gap between ''0.09''), and was released on October 1st.
 
This version changed the '''1-key''' action of the Knife effect, allowing Madotsuki to change which hand the knife is held in. In prior versions, the '''1-key''' made Madotsuki in stab the air, which did not kill NPCs. Apart from this, the usual changes and additions were noted.
 
''0.10'' was initially released with [https://tcrf.net/Yume_Nikki#Yumesyussei_Patch several bugs], which were mostly corrected in a patch KIKIYAMA pushed out shortly after on October 6th titled '''Yumesyuusei'''.
 
To date, the final version of Yume Nikki is ''0.10a'', which released on February 12, 2012. It is identical to the patched ''0.10'', aside from the title screen which changed the version number. According to the ReadMe files provided by Playism, KIKIYAMA actually built ''0.10a'' the same day as the '''Yumesyuusei''' patch, but the download link on their website was never replaced to host ''0.10a'', leaving its distribution to Playism.
 
==Recovery of Version 0.04==
Currently the earliest version available to the public, [https://tcrf.net/Proto:Yume_Nikki/Version_0.04 '''version 0.04'''] of Yume Nikki was dumped on October 20th, 2018 by [https://twitter.com/_GatoBot_ Gatobot] of team ''#LaInvestigaciónYN''. It was found on a magazine titled ''フリーウェア年鑑2005 (Freeware Almanac 2005)''.<ref>https://www.youtube.com/watch?v=Zcq0HUVlrQw</ref>
 
This version was built on September 29th, 2004; almost three years prior to ''0.10'''s build date of September 17, 2007.


Some of the unused content from ''0.10'' is used in this version, in addition to numerous other differences.
Some of the unused content from ''0.10'' is used in this version, in addition to numerous other differences.
Perhaps the most interesting thing gleaned from this version were the [https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Thumbs.db_Images hidden images cached in the Thumbs.db files], which offer a look at in-development graphics, and even provide some insight into ideas KIKIYAMA had for the game.
==Recovery of Version 0.06==
[https://tcrf.net/Proto:Yume_Nikki/Version_0.06 '''Version 0.06'''] of Yume Nikki was dumped by [https://twitter.com/ElEloyxillo Eloy] and [https://twitter.com/AshitaMinami AshitaMinami], members of team ''#LaInvestigaciónYN'', on July 25th, 2017. It was found on a disc included in the first volume of a magazine called ''FreeGameStation!'' <ref>http://yumenikki.wikia.com/wiki/Thread:4540</ref>
This version was built on January 22nd, 2005; almost four months after ''0.04'', and more than two years prior to version 0.10's date of September 17, 2007.
''0.06'' is pretty similar to ''0.04'' in terms of design, but quite a bit has been added since then, making it an interesting in-between of Yume Nikki's early life and final version.


==References==
==References==
<references />
<references />
[[Category:Content]]
[[Category:Content]]

Revision as of 15:47, 30 October 2018

neon world in an old version

According to KIKIYAMA's official website, Yume Nikki was first published on June 26, 2004 under version 0.00 [1]. Ever since then, KIKIYAMA has made numerous updates, all the way up to version 0.10a. There isn't a whole lot known about the game's development to this day.

Yume Nikki wasn't exactly popular when it first came out, leading to no one really documenting the different versions. Eventually though, Yume Nikki became popular through Japanese forums such as 2channel [2]. The game even gained an English following after an unofficial English translation was released. By the time all of this happened the current version was released.

Nowadays, older versions are harder to come by because of the explosion of popularity happening much later in the game's lifetime. Despite the fandom's attempts to find these past versions, there is still much to be found. This page documents what we know so far.

Kikiyama HP

On KIKIYAMA's website, KIKIYAMA HP, there are a number of pages dedicated to Yume Nikki. One of which is entitled ゲーム紹介, and contains instructions for how to play the game, as well as controls.

The second page is a log for the bug fix history, and says the bugs in each version of the game, from version 0.04 to 0.10. It mainly talks about bugs while using Cat and Knife effects, as well as sound effect glitches. Interestingly, it says that version 0.10 has some maps that are missing graphics. The fourth page has screenshots of the game, and the fifth is a download link for it.

However, the third page documents past versions of Yume Nikki, all versions from 0.00 to 0.10.

Version History

The following information is based on findings from version 0.04, 0.06, and the ReadMe file provided by Playism when they released their official English localization.

Version 0.00

Yume Nikki started with version 0.00, built on June 14, 2004, and released on the 26th.

There is no definitive information known about this version. Despite this, it can be inferred from the later versions that 0.00 had 20 effects, as only version 0.05 added effects to the game, and that the player's starting position from loading a saved game was different.

Version 0.01

Not too long after 0.00, version 0.01 was completed on June 26, 2004, and released on July 6th.

Certain sound effects were changed, maps and effect placements were adjusted, and some new maps were added. If save data from 0.00 is used, the player's starting position will be different.

Version 0.02

Version 0.02 was completed on July 14, 2007, and released on the 20th.

This version reduced the data size of audio assets by half, added new maps, changed certain backgrounds, and made more adjustments to maps and effect placements.

Version 0.03

0.03 was completed on September 2, 2004, and released on the 7th.

This version reportedly changed the normal footstep sound effect, added new maps, and maps color adjustments to maps and the font.

Version 0.04

0.04 was built on September 29, 2004, and released on October 2nd.

0.04 added new maps and adjusted map colors, but also adjusted the fonts used in the "new menu" (likely referring to FC World's menu). It also reportedly fixed a lot of bugs.

This version is actually available to the public now, thanks to it being included on a Japanese magazine that distributed freeware titles. More information can be found at the bottom of the page.

Version 0.05

Version 0.05 was completed on November 23, 2004, and released on the 26th.

0.05 brought many important changes including four new effects and NASU. It also changed the behavior of vending machines, added text windows, and added animations to certain effects that lacked them before. (In 0.04, the Umbrella and Blonde Hair effects lacked 1-key actions).

Version 0.06

Version 0.06 was built on January 22, 2005, and released on the 29th.

This version made adjustments to NASU, added animations to certain effects, and made some music changes. It also notably introduced the "Adjusting Sound Levels" (or "Working...Please Wait..." in the fan translation) screen, which is intended to allow the game to silently play every sound effect in the game so they can be cached in memory before starting gameplay. This is done to help prevent stuttering from having to load the sound effects on slower computers.

Like 0.04, 0.06 was also included in a Japanese magazine that distributed freeware titles, so it is also available to the public once again. More information can be found at the bottom of the page.

Version 0.07

Version 0.07 was completed on April 24, 2005 and released on the 29th.

The most notable change brought by this version was the ability to wake up with effects equipped. Like all other versions, new maps were added, and adjustments were made to existing maps.

Version 0.08

Version 0.08 was completed on July 23, 2005, and released on the 30th.

This is the version that Uboa originated from. Apart from this, the changelog reports the usual additions of maps, map adjustments, music changes, and bug fixes.

Version 0.09

Version 0.09 was completed on December, 10 2005, and released on the 17th.

This would be the last version of Yume Nikki released until 2007. Apart from the usual changes and additions, it also changed how the cursor moves in certain menus.

Version 0.10

Version 0.10 was completed on September 17, 2007 (almost a two-year gap between 0.09), and was released on October 1st.

This version changed the 1-key action of the Knife effect, allowing Madotsuki to change which hand the knife is held in. In prior versions, the 1-key made Madotsuki in stab the air, which did not kill NPCs. Apart from this, the usual changes and additions were noted.

0.10 was initially released with several bugs, which were mostly corrected in a patch KIKIYAMA pushed out shortly after on October 6th titled Yumesyuusei.

To date, the final version of Yume Nikki is 0.10a, which released on February 12, 2012. It is identical to the patched 0.10, aside from the title screen which changed the version number. According to the ReadMe files provided by Playism, KIKIYAMA actually built 0.10a the same day as the Yumesyuusei patch, but the download link on their website was never replaced to host 0.10a, leaving its distribution to Playism.

Recovery of Version 0.04

Currently the earliest version available to the public, version 0.04 of Yume Nikki was dumped on October 20th, 2018 by Gatobot of team #LaInvestigaciónYN. It was found on a magazine titled フリーウェア年鑑2005 (Freeware Almanac 2005).[3]

This version was built on September 29th, 2004; almost three years prior to 0.10's build date of September 17, 2007.

Some of the unused content from 0.10 is used in this version, in addition to numerous other differences.

Perhaps the most interesting thing gleaned from this version were the hidden images cached in the Thumbs.db files, which offer a look at in-development graphics, and even provide some insight into ideas KIKIYAMA had for the game.

Recovery of Version 0.06

Version 0.06 of Yume Nikki was dumped by Eloy and AshitaMinami, members of team #LaInvestigaciónYN, on July 25th, 2017. It was found on a disc included in the first volume of a magazine called FreeGameStation! [4]

This version was built on January 22nd, 2005; almost four months after 0.04, and more than two years prior to version 0.10's date of September 17, 2007.

0.06 is pretty similar to 0.04 in terms of design, but quite a bit has been added since then, making it an interesting in-between of Yume Nikki's early life and final version.

References