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|NPCS = | |NPCS = | ||
|Connections = {{Connection|RGB Sewers}} | |Connections = {{Connection|RGB Sewers}} | ||
|BGM = | |BGM = {{BGM|title=noahrav_signal|filename=cu_noahrav_signal_80.ogg|soundroom=188|author=Noahrav}} | ||
|Map ID = 0731 | |Map ID = 0731 | ||
|VersionAdded = 0.1.0 | |VersionAdded = 0.1.0 | ||
|Primary = maple, Noahrav | |Primary = maple, Noahrav | ||
|Contributing = | |Contributing = | ||
}} | |||
{{LocationMap | |||
|filename = Spirit_Processing_Unit_Logic_simulator_path.png | |||
|caption = Annotated path to logic simulator area | |||
}} | }} | ||
'''Spirit Processing Unit''' is an area accessible from [[Collective Unconscious:RGB Sewers|RGB Sewers]]. | '''Spirit Processing Unit''' is an area accessible from [[Collective Unconscious:RGB Sewers|RGB Sewers]]. | ||
==Features== | ==Features== | ||
{{Stub}} | {{Stub}} | ||
The bottom of the map contains a logic simulator, with different objects that can be placed on the tiles with their respective number key: | |||
# Wire that transfers current in all directions | |||
# Switch that can be turned on and off by pressing Z on top of it, outputting current to the right when activated | |||
# Light that turns on when it receives current | |||
# AND gate that outputs a current only if both of its inputs are active | |||
# OR gate that outputs a current if any of its inputs are active | |||
# XOR gate that outputs a current if only one input is active | |||
# NOT gate that inverts its inputs | |||
Pressing '''9''' deletes the object the user is standing on, and holding '''0''' removes everything. | |||
Places where current flows into an object are denoted by gray boxes along their edges. Gates take in inputs from the top and bottom, and output current on the right based on if their conditions are met. | |||
==Directions== | ==Directions== | ||
Line 25: | Line 43: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Spiritprocessingunit1.png|To [[Collective Unconscious:RGB Sewers|RGB Sewers]] | |||
File:Spiritprocessingunit2.png | |||
File:Spiritprocessingunit3.png | |||
File:Spiritprocessingunit4.png | |||
File:Spiritprocessingunit5.png | |||
</gallery> | </gallery> | ||
[[Category:Collective Unconscious Locations]] | [[Category:Collective Unconscious Locations]] |
Latest revision as of 19:42, 5 July 2024
Spirit Processing Unit | |
---|---|
Basic Info | |
Eidola | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | RGB Sewers |
BGM | 🔊 noahrav_signal (No. 188) |
Map ID | 0731 |
Version Added | 0.1.0 |
Author | maple, Noahrav |
Spirit Processing Unit is an area accessible from RGB Sewers.
Features
This article is a stub. You can help YumeWiki by expanding it. |
The bottom of the map contains a logic simulator, with different objects that can be placed on the tiles with their respective number key:
- Wire that transfers current in all directions
- Switch that can be turned on and off by pressing Z on top of it, outputting current to the right when activated
- Light that turns on when it receives current
- AND gate that outputs a current only if both of its inputs are active
- OR gate that outputs a current if any of its inputs are active
- XOR gate that outputs a current if only one input is active
- NOT gate that inverts its inputs
Pressing 9 deletes the object the user is standing on, and holding 0 removes everything.
Places where current flows into an object are denoted by gray boxes along their edges. Gates take in inputs from the top and bottom, and output current on the right based on if their conditions are met.
Directions
Nexus → Dream Arcade → Rainbow Tears → Neon Light Exhibition → RGB Sewers → Spirit Processing Unit
Nexus → Lavender Ruins → Deep Space Hole → Neon Light Exhibition → RGB Sewers → Spirit Processing Unit
Gallery
To RGB Sewers
... more about "Spirit Processing Unit"
noahrav_signal (https://yume.wiki/images/9/9e/Cu noahrav signal 80.ogg, Cu noahrav signal 80.ogg, ?, 0188, 80, Noahrav) +
(Annotated path to logic simulator area, https://yume.wiki/images/c/c6/Spirit Processing Unit Logic simulator path.png) +
- 5E4466
- D1DCDC
0.1.0 +
Has subobject"Has subobject" is a predefined property representing a container construct and is provided by Semantic MediaWiki.