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== Features == | == Features == | ||
The Industrial Tunnels are a series of hallways in an what looks to be an abandoned power plant with green walls. Lockers, loose papers, and metal barrels are scattered around. Upon entering, there is a screen displaying a sinister face. | [[File:Industrial tunnels map.png|thumb|Map of the Industrial Tunnels.]] | ||
Occasionally, there will be a sudden noise and Mikan will jump as if startled. If she is close to the beginning of the area, this will cause her to run out to exit back to the Shine Garden. Upon returning, the face on the screen will be gone. | The Industrial Tunnels are a series of hallways in an what looks to be an abandoned power plant with green walls. Lockers, loose papers, and metal barrels are scattered around. Upon entering, there is a screen displaying a sinister face. Occasionally, there will be a sudden noise and Mikan will jump as if startled. If she is close to the beginning of the area, this will cause her to run out to exit back to the Shine Garden. Upon returning, the face on the screen will be gone. | ||
To the south of the entrance, there is a locker with an image taped to it. Interacting with it will show a crude drawing of what looks like a cloaked figure with a hat, a starry landscape, and a bomb. | To the south of the entrance, there is a locker with an image taped to it. Interacting with it will show a crude drawing of what looks like a cloaked figure with a hat, a starry landscape, and a bomb. | ||
To the north of the entrance, there is a machine that can be interacted with and a smoking robot NPC. Further along, there is a locker with an image taped to it. Interacting with it will show an enlarged monochrome picture too blurry to decipher-- possibly a view of a city from above. At the end of this left path is a staircase that leads to the small '''Tunnels Exit''' area. | To the north of the entrance, there is a machine that can be interacted with and a smoking robot NPC. Further along, there is a locker with an image taped to it. Interacting with it will show an enlarged monochrome picture too blurry to decipher-- possibly a view of a city from above. At the end of this left path is a staircase that leads to the small '''Tunnels Exit''' area. | ||
Going south past the stairs, there is an intersection. To the right is a table with a pink creature and a paper that can be interacted with, showing a crude drawing of a pink man in a hat. To the left are 2 CDs. Continuing south from this intersection, there is an open grate on the floor that leads to a new room. Inside is a person collapsed in a pool of pink blood. Further down in the bottom left corner of the area is a long hall with pink chairs. Another paper taped to a locker shows a messy drawing of a star, or possibly a star-shaped cell tower. The room ends in an under-construction warp point shaped like a large CD. | Going south past the stairs, there is an intersection. To the right is a table with a pink creature and a paper that can be interacted with, showing a crude drawing of a pink man in a hat. To the left are 2 CDs. Continuing south from this intersection, there is an open grate on the floor that leads to a new room. Inside is a person collapsed in a pool of pink blood. Further down in the bottom left corner of the area is a long hall with pink chairs. Another paper taped to a locker shows a messy drawing of a star, or possibly a star-shaped cell tower. The room ends in an under-construction warp point shaped like a large CD. | ||
== Directions == | == Directions == | ||
[[Streets Hub]] → [[Shrine Garden]] → Industrial Tunnels | [[Streets Hub]] → [[Shrine Garden]] → Industrial Tunnels | ||
== Gallery == |
Revision as of 00:00, 15 June 2022
Industrial Tunnels | |||||||||||
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File:Industrial Tunnels.png | |||||||||||
Basic Info | |||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | Shrine Garden | ||||||||||
BGM | Power RoomA past yet to see | ||||||||||
Map ID | Missing | ||||||||||
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Industrial Tunnels is an area accessible from entering a building on the northwestern side of the Shrine Garden.
Features
The Industrial Tunnels are a series of hallways in an what looks to be an abandoned power plant with green walls. Lockers, loose papers, and metal barrels are scattered around. Upon entering, there is a screen displaying a sinister face. Occasionally, there will be a sudden noise and Mikan will jump as if startled. If she is close to the beginning of the area, this will cause her to run out to exit back to the Shine Garden. Upon returning, the face on the screen will be gone.
To the south of the entrance, there is a locker with an image taped to it. Interacting with it will show a crude drawing of what looks like a cloaked figure with a hat, a starry landscape, and a bomb.
To the north of the entrance, there is a machine that can be interacted with and a smoking robot NPC. Further along, there is a locker with an image taped to it. Interacting with it will show an enlarged monochrome picture too blurry to decipher-- possibly a view of a city from above. At the end of this left path is a staircase that leads to the small Tunnels Exit area.
Going south past the stairs, there is an intersection. To the right is a table with a pink creature and a paper that can be interacted with, showing a crude drawing of a pink man in a hat. To the left are 2 CDs. Continuing south from this intersection, there is an open grate on the floor that leads to a new room. Inside is a person collapsed in a pool of pink blood. Further down in the bottom left corner of the area is a long hall with pink chairs. Another paper taped to a locker shows a messy drawing of a star, or possibly a star-shaped cell tower. The room ends in an under-construction warp point shaped like a large CD.
Directions
Streets Hub → Shrine Garden → Industrial Tunnels