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East of the tile to Glitch World 2 is an arrow that has a 20% (1/5) chance of spawning, leading to [[Arrow Lane]]. | East of the tile to Glitch World 2 is an arrow that has a 20% (1/5) chance of spawning, leading to [[Arrow Lane]]. | ||
== | ==Directions== | ||
[[Nexus]] > [[Green World]] > Glitch World<gallery> | [[Nexus]] > [[Green World]] > Glitch World | ||
== Trivia == | |||
* The Chromakey Dreamcoat prayer was inspired by a Boards of Canada song of the same name. | |||
* The Glitch World was one of the first worlds added to the game. Game creator Klau pointed out that, because the area is intended to look "broken," Glitch World allowed a level of creative, experimental freedom to the design. | |||
== Gallery == | |||
<gallery> | |||
8.png|To Chromakey Dreamcoat area | 8.png|To Chromakey Dreamcoat area | ||
</gallery> | </gallery> | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 10:41, 19 September 2022
Template:Infobox locationsThe Glitch World is an area accessible from the Green World through a glitching door.
Features
True to it's name, the Glitch World is an area consisting of glitched tiles and NPCs. The background is a slow scrolling computer board. The exit back to the Green World is marked by a flashing spiral floor tile.
From the entrance, heading southwest will lead to a stationary line of blue humanoid NPCs. Just below them is a flashing spiral floor tile, similar to that of the entrance. Stepping on this tile leads to the Glitch World 2. This sub-area is a small, looping space that contains more glitched NPCs. A cat directly east of the entrance, known as the Chromakey Dreamcat, will teach Fluorette the Chromakey Dreamcoat prayer when interacted with.
East of the tile to Glitch World 2 is an arrow that has a 20% (1/5) chance of spawning, leading to Arrow Lane.
Directions
Nexus > Green World > Glitch World
Trivia
- The Chromakey Dreamcoat prayer was inspired by a Boards of Canada song of the same name.
- The Glitch World was one of the first worlds added to the game. Game creator Klau pointed out that, because the area is intended to look "broken," Glitch World allowed a level of creative, experimental freedom to the design.