×
Create a new article
Write your page title here:
We currently have 3,036 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
3,036Articles

Braingirl:Psychedelic Farm: Difference between revisions

No edit summary
No edit summary
Line 10: Line 10:
|Map ID=
|Map ID=
|NPCS=None
|NPCS=None
}}The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Cellar]].  
}}The '''Psychedelic Farm''' is accessible from a pink gateway in the [[Cellar]]. [[File:Psychedelic farm map.png|thumb|Map of the Psychedelic Farm]]
 
== Features ==
== Features ==
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.  
The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.  
Line 18: Line 17:


=== Red Barn ===
=== Red Barn ===
[[File:Green barn map.png|thumb|Map of the Green Barn]]
Heading directly south of the entrance leads to the '''Red Barn'''. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.  
Heading directly south of the entrance leads to the '''Red Barn'''. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.  


=== Green Barn ===
=== Green Barn ===
[[File:Psychedelic farm map.png|thumb|Map of the Psychedelic Farm]]
[[File:Green barn map.png|thumb|Map of the Green Barn]]
Further south of the Red Barn is the '''Green Barn''', a small building overlooking the lake. Inside is a door locked with a code. Using the [[Effects|Electric Light]] effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.  
Further south of the Red Barn is the '''Green Barn''', a small building overlooking the lake. Inside is a door locked with a code. Using the [[Effects|Electric Light]] effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.  



Revision as of 09:06, 28 June 2022

Psychedelic Farm
Psychedelic farm.png
Basic Info
Effects EffectNone
Collectibles

Raspberry

Events None
Notable NPCs None
Other
Connecting Areas Cellar
BGM Weird Icecram GirlJellyfish MassacreCan't Focus
Map ID Missing
Extras +

YNOproject Badges

BADGE broken bridge monster.png Swimming in the Darkness
RedBarnLoser(badgeBG).gif RedBarnLoser(badgeBG).png Skill Issue

The Psychedelic Farm is accessible from a pink gateway in the Cellar.

Map of the Psychedelic Farm

Features

The Psychedelic Farm is large area with two barns, a lake, and a corn maze. The landscape is mostly populated by mutated plants and animals.

Hugging the wall above the entrance and going left, just beyond a patch of swaying flowers and a field of soil with a scarecrow, will lead to an entrance to the corn maze. Several things can be found here, most notably the Raspberry menu theme, 4 CDs, and a crashed UFO serving as an under-construction warp.

Red Barn

Heading directly south of the entrance leads to the Red Barn. Here, an NPC will allow Mikan to bet 2 CDs in a horse race. If you agree to bet, the NPC with a cylindrical head will let you pass into the doorway behind them. There, Mikan can select the horse to bet on (she can change her mind before exiting, but can only bet on one horse at time). The winning horse is random each time, and winning grants 5 CDs. However, if you lose enough times in a row, the screen will dim and a chaser will enter, teleporting Mikan to an isolated section of the cornfield.

Green Barn

Map of the Green Barn

Further south of the Red Barn is the Green Barn, a small building overlooking the lake. Inside is a door locked with a code. Using the Electric Light effect will reveal numbers painted above the door. Within the door is a room with a broken bridge, a pool, and a small black monster.

Directions

Streets HubHamletCellar → Psychedelic Farm

Gallery