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Yume 2kki:Console: Difference between revisions

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The Kura Puzzle Minigame is a slider-puzzle game, featuring over 40 [[Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Wallpaper List|wallpapers]], and are unlocked through meeting various conditions in the dream world.
The Kura Puzzle Minigame is a slider-puzzle game, featuring over 40 [[Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Wallpaper List|wallpapers]], and are unlocked through meeting various conditions in the dream world.


===
===snow game
 


===FUJI===
===FUJI===
FUJI is a ridiculously futile minigame, keeping very much with the stlye of Yume nikki's original NASU game. The title screen is translated poorly, and the quit button is incorrect, drawing on NASU's dodgy 'engrish' menu as influence.  
FUJI is a ridiculously futile minigame, keeping very much with the stlye of Yume nikki's original NASU game. The title screen is translated poorly, and the quit button is incorrect, drawing on NASU's dodgy 'engrish' menu as influence.
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (Z).  
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (Z).
You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.
You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.


===Gimmick Runner===
===Gimmick Runner===
Gimmick runner is a Lode-runner style minigame, where the aim of the game is to run to the finish of each level, avoiding obstacles, flipping switches to open doors, and collecting Glowing yellow diamonds for extra points.
As you move throughout each level you can save your progress by running past green checkpoint poles, and upon death, you will respawn at the last pole you activated.
At the end of each level, you are evaluated on the difficulty of the level, your overall clear time, and the amount of yellow diamonds you collected.
As of versions 0.99, the game is still under development, with one playable level out of a total of 15.

Revision as of 09:05, 6 January 2013

Urotsuki's Games Console, which vaguely resembles a SNES, can be used to play various minigames when not dreaming, and is found in Urotsuki's Room, next to the TV.


Games

Various Minigames are playable from the console menu, by scrolling left and right through the cartridge list, and pressing the Action button.

=Red Blue Yellow

↑V↑

PUZZLE GAME (Kura Puzzle)

The Kura Puzzle Minigame is a slider-puzzle game, featuring over 40 Kura Puzzles for the player to rearrange and solve. These are collectable like wallpapers, and are unlocked through meeting various conditions in the dream world.

===snow game


FUJI

FUJI is a ridiculously futile minigame, keeping very much with the stlye of Yume nikki's original NASU game. The title screen is translated poorly, and the quit button is incorrect, drawing on NASU's dodgy 'engrish' menu as influence. In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (Z). You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.

Gimmick Runner

Gimmick runner is a Lode-runner style minigame, where the aim of the game is to run to the finish of each level, avoiding obstacles, flipping switches to open doors, and collecting Glowing yellow diamonds for extra points.

As you move throughout each level you can save your progress by running past green checkpoint poles, and upon death, you will respawn at the last pole you activated. At the end of each level, you are evaluated on the difficulty of the level, your overall clear time, and the amount of yellow diamonds you collected.

As of versions 0.99, the game is still under development, with one playable level out of a total of 15.