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Data Stream is a digital environment consisting of teleportation devices, where the outlines of the walls cascade periodically. | Data Stream is a digital environment consisting of teleportation devices, where the outlines of the walls cascade periodically. | ||
In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box. Using the [[Effects#Polygon|Polygon]] effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been | In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box. Using the [[Effects#Polygon|Polygon]] effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed. | ||
==Directions== | ==Directions== |
Revision as of 15:58, 19 July 2019
Data Stream | |||||||||||
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Basic Info | |||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | Symbolon | ||||||||||
BGM | Nuls_01-dtslm | ||||||||||
Map ID | 1042 | ||||||||||
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Data Stream (データストリーム) is an area accessible from Symbolon.
Features
Data Stream is a digital environment consisting of teleportation devices, where the outlines of the walls cascade periodically.
In between the two portals from the entrance is a circularly-arranged set of buttons, as well as a vaguely-visible box. Using the Polygon effect will make the box above the buttons visible and interactable. Interacting with the box at that state will show a number above it, which is a hint to the number of times the buttons must be pressed. Similar objects are scattered across different parts of the area, and when all of them have been solved, all of the buttons will be transformed into rod-like objects, signifying that the puzzle that this world holds has been completed.