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Yume 2kki:Developer Room: Difference between revisions

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Going left here will lead you to a black and white tiled room containing a keyboard turtle NPC (from the path leading up to the Clown Prison in the [[Underwater Amusement Park]]) who can change the music in the room to a variety of noteable tunes from throughout the game, such as [[Sand Desert Land]]'s Pyramid Maze, [[Monochrome Feudal Japan]] and the [[Tribe Settlement]]'s music to name a few.
Going left here will lead you to a black and white tiled room containing a keyboard turtle NPC (from the path leading up to the Clown Prison in the [[Underwater Amusement Park]]) who can change the music in the room to a variety of noteable tunes from throughout the game, such as [[Sand Desert Land]]'s Pyramid Maze, [[Monochrome Feudal Japan]] and the [[Tribe Settlement]]'s music to name a few.


Going right from the entrance leads you to a room containing several NPCs which represent some of the artists for the game. Interacting with the Paper-face NPC will cause him to burst into flames after conversing with him, and interacting with the catgirl will lead to Urotsuki bonking her on the head mid-conversation
===Artists===
Going right from the entrance leads you to a room containing several NPCs which represent some of the artists for the game:
*'''Aruva''' - [[Underwater Amusement Park]] clown
*'''わたる''' - Pink catgirl with twintails
*'''ヤミキノ''' - Mushroom picture
*'''懺悔''' (''Zange'', Penitence)
*'''蒼椈森Haya''' (''Ao bunamori haya'', Blue Oak Forest Haya) - Paper Face


Interacting with the Paper-face NPC will cause him to burst into flames after conversing with him, and interacting with the catgirl will lead to Urotsuki bonking her on the head mid-conversation
===Area Devs===
Going straight up from the entrance will lead to a few of the main area developers represented by NPCs from their respective worlds in the game:
Going straight up from the entrance will lead to a few of the main area developers represented by NPCs from their respective worlds in the game:
*'''710''' - Green [[Highway]] resident
*'''710''' - Green [[Highway]] resident

Revision as of 05:35, 15 April 2013

Developer Room
Devroomtop.png
Basic Info
Effects EffectNone
Events None
Notable NPCs Various
Other
Connecting Areas Urotsuki's Room
BGM ym2-00_ano deskwork(default)Various
Map ID Missing

The Developer Room (製作者の部屋, Seisakusha no Heya, Producer's Room) is a special room only accessible after seeing the first 4 Endings of the game, and is accessed from Urotsuki's Room when she is awake.

Accessing the Room

To gain access to the room you must have seen the first 4 endings (in any order):

  • Ending #1: だれかさんのゆめにっき - Someone's Dream Journal
  • Ending #2: おわりなんていらない - I will not conclude myself
  • Ending #3: 夢見人形 - Dreaming Doll
  • Ending #4: もうーつの世界へ - Another World

When you have watched the last of the four endings, Urotsuki will appear at her computer as normal, but a wrapped purple present will fall in the center of the room. Interacting with this present will give the 'Key' effect, which acts passively and allows Urotsuki to exit her room when awake and enter the developer room

The Room Itself

Upon entering the Developer Room through the keyhole door outside Urotsuki's room, there will be a crossroads with a sane shadow woman who presumably gives information regarding the nature of the room.

Going left here will lead you to a black and white tiled room containing a keyboard turtle NPC (from the path leading up to the Clown Prison in the Underwater Amusement Park) who can change the music in the room to a variety of noteable tunes from throughout the game, such as Sand Desert Land's Pyramid Maze, Monochrome Feudal Japan and the Tribe Settlement's music to name a few.

Artists

Going right from the entrance leads you to a room containing several NPCs which represent some of the artists for the game:

  • Aruva - Underwater Amusement Park clown
  • わたる - Pink catgirl with twintails
  • ヤミキノ - Mushroom picture
  • 懺悔 (Zange, Penitence)
  • 蒼椈森Haya (Ao bunamori haya, Blue Oak Forest Haya) - Paper Face

Interacting with the Paper-face NPC will cause him to burst into flames after conversing with him, and interacting with the catgirl will lead to Urotsuki bonking her on the head mid-conversation

Area Devs

Going straight up from the entrance will lead to a few of the main area developers represented by NPCs from their respective worlds in the game:

Interacting with the suited man NPC will cause him to spin and fly away after the conversation. The yellow boy NPC will allow Urotsuki to change into one of the Bug combo outfits/effects - these are only useable within the room, only one may be possesed at a time, and interacting with the NPC that gives you them will remove your Bug outfit if you have one equipped. Interacting with the construction sign in the top left corner will lead to a short conversation, after which Urotsuki pulls out her chainsaw and attacks it, making it slightly transparent. Interacting with the sign a second time will cause Urotsuki to hit it several times, killing it and giving her 1000 - this can be repeated by leaving the room and entering it again. Interacting with the block in front of the computer will cause it to panic, jump and run away (it will never return), allowing use of the computer.

There is also a balcony area much the same as the one in Urotsuki's normal room.

The Computer

Interacting with the computer will bring up a desktop like Urotsuki's normal computer, but you have full mouse movement by using the movement buttons on your keyboard. Selecting the top file (the one like the RPG_RT icon on your actual computer) will let you play the slot machine minigame to win . The second file has a short message from Kuraud, the third shows a full screen message, and the fourth shows various gameplay stats, namely the total game time in hours minuites and seconds, number of times slept, and the total number of steps taken so far. Clicking the minimized program on the taskbar several times will show a mock-up/pixelated screenshot of Toy World in RPG Maker 2000.