>GhostFactor999 m (noticed something playing y2o) |
>GhostFactor999 (some corrections and grammar) |
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Line 138: | Line 138: | ||
|Haniwa + Cake | |Haniwa + Cake | ||
|[[File:Qxy_pic2D_m03_L00.png|center]] | |[[File:Qxy_pic2D_m03_L00.png|center]] | ||
| | |Behaves identically to Haniwa, except it sinks slowly in water. Urotsuki is stuck looking to one side. | ||
|- | |- | ||
|Bike + Wolf | |Bike + Wolf | ||
|[[File:Platformwolfbike.png|center]] | |[[File:Platformwolfbike.png|center]] | ||
|Behaves exactly the same | |Behaves exactly the same as the Bike effect. | ||
|- | |- | ||
|Red Riding Hood + Teru Teru Bozu | |Red Riding Hood + Teru Teru Bozu |
Revision as of 12:34, 17 May 2022
FC Caverns | |
---|---|
Basic Info | |
Japanese Name(s) |
FCバグステージ |
Effects | None |
Collectibles |
WP #277 |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Techno CondominiumFlooded Dungeon |
BGM | bgm4 |
Map ID | 0944 |
Version Added | 0.109h |
Last Updated | 0.116g patch 1 |
Author | qxy |
[[Category:qxy]] The FC Caverns are an area accessible from the hidden passageway of the Techno Condominium.
Features
The FC Caverns is an extremely unique area among all of the worlds in this game, as it does not play out like a typical exploration-based RPG, but rather more like a movement-heavy platformer, akin to Super Mario World.
The world's aesthetic is very similar to that of the Alien Cellar, complete with the color scheme and the strange machines, but considerably glitched-up and distorted. Strange blue tears are visible in the stones of the ground, and the world is overlayed by a sweeping scanline effect along with a staticy humming. Occasionally, the cute sound effects of Urotsuki's jump will glitch out, being replaced with glitchy sound effects. Rarely, going through the doors will lead to a small room where the platforms gradually disappear, where all the screen's edges loop around. Going through the door here leads to whatever room the player is supposed to enter next.
The area is split up into two separate sections. The first one is a linear platformer to the left, though there's a bit more exploration to be had: by using the Penguin and Fairy effects in tandem, the player can dive under the water here and explore the underwater caves. The second, accessible from a door in the first, is an area where Urotsuki climbs vertically, looping around the screen. Climbing to the very top will lead to a door to the Flooded Dungeon.
Effect interactions
Almost all the effects have a different behavior in this area. While some allow Urotsuki to interact with the world in particular ways, others are purely decorative.
Effects with special interactions
Effect | Sprite | Interaction |
Bike | Allows Urotsuki to move faster, but jumps slightly lower than with other effects. The bike does not slow down when not holding inputs once movement is began. | |
Lantern | The flame inside the lantern gets put out whenever Urotsuki goes underwater. | |
Fairy | Allows Urotsuki to float on top of water and to slowly elevate when in water. It also allows to fly outside of the water by repeatedly pressing the interaction key, and in addition allows Urotsuki to fit through spaces that are only one block tall. | |
Twintails | Allows Urotsuki to jump against walls by holding the interaction key, along the key corresponding to the direction of the wall. | |
Spacesuit | Can slowly float when in water and outside water by holding the interaction key. | |
Eyeball Bomb | Allows Urotsuki to return to the Nexus by holding the interaction Key. It can't be activated in water. | |
Maiko | Jumps lower and moves slower. | |
Penguin | Allows Urotsuki to swim. Drifting is also much slippier than default, making Urotsuki behave like they are on ice. | |
Spring | Allows Urotsuki to jump repeatedly by holding the interaction key, with every jump being higher than the last. | |
Invisible | Allows Urotsuki to phase through semi-solid platforms. Although such platforms are only featured in the platforming section of Zodiac Fortress which behaves similarly to FC Caverns, you are able to phase through the platforms created by Polygon and Rainbow as well. | |
Stretch | Allows Urotsuki to stretch while holding the interaction key. When released, Urotsuki makes a small jump. Pressing left or right while stretched will make Urotsuki jump out of it, giving her a boost. May be a reference to the Uproot ability from Super Mario Odyssey. | |
Haniwa | Allows Urotsuki to quickly sink in water, but it moves slowly and jumps really low. | |
Child | Jumps lower. Just like the Fairy, can fit through one-block holes. | |
Tissue | Allows Urotsuki to fall slower underwater. | |
Polygon | Allows Urotsuki to create a platform by pressing the interaction key while jumping. Doing it again destroys the platform. The platform's width varies depending how fast she is going, faster horizontal speed creates a wider platform. Falls slower while underwater | |
Teru Teru Bozu | Makes it rain. | |
Bat | Allows Urotsuki to fly by holding the interaction key and pressing the direction keys. | |
Insect | Allows Urotsuki to get stuck in some walls by holding the interaction key, along the key corresponding to the direction of the wall. Urotsuki jumps when the keys are released. Sticking to walls does not work while underwater, but Urotsuki is able to fall slower. | |
Drum | Allows Urotsuki to float in water, and ascends much quicker than other effects while in water. Whilst underwater or floating on the surface of it, running into walls will cause Urotsuki to bounce off of them. | |
Bunny Ears | Allows Urotsuki to jump higher and fall slowly, in a manner reminiscent of the Bunny Mario powerup from the Super Mario Bros series. | |
Rainbow | Running will create a platform under Urotsuki, which allows her to run in the air. It also makes the water's surface walkable, after Teru Teru Bozu has been used to make it rain. Also causes certain rainbow platforms to appear upon being equipped. Falls slower while underwater. | |
Cake | Urotsuki can smash the cake by hitting a ceiling. | |
Grave | Pressing down key allows Urotsuki get to the down section. | |
Crossing | Causes the flickering tiles to stop changing color, turning them completely red. | |
Dice | Allows Urotsuki to fit in one block space. | |
Haniwa + Cake | Behaves identically to Haniwa, except it sinks slowly in water. Urotsuki is stuck looking to one side. | |
Bike + Wolf | Behaves exactly the same as the Bike effect. | |
Red Riding Hood + Teru Teru Bozu | Makes it rain. |
Effects with no special interactions
Effect | Sprite |
Boy | |
Chainsaw | |
Glasses | |
Wolf | |
Telephone | |
Plaster Cast | |
Gakuran | |
Trombone | |
Marginal | |
Red Riding Hood | |
Twintails + Glasses |
Directions
Nexus → Marijuana Goddess World → Dark Room → Snowy Forest → Techno Condominium → FC Caverns
Trivia
- The one other NPC in this area, shown in the first image of the gallery, appears to be a reference to VVVVVV, a platformer with a similar aesthetic to this area.
- Similarly, the red-and-muted-pink colorscheme of the area, as well as the overall glitchy aesthetic and 2-dimensional movement are highly reminiscent of the game Strawberry Cubes.
- The shift menu is automatically activated here, even if you disabled it.
- There is a smaller area which behaves similarly to FC Caverns between the connection to Zodiac Fortress from Monochrome Feudal Japan.